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PostPosted: Sat Jul 26, 2014 10:24 pm 
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Come on Harb, where is that Aura deck. Don't tell me that I'm the only (stupid) person to build and try to use one with the tools we have as of now.


If we get Uril, the Miststalker in the DLC as theorised, Naya Auras will explode in popularity I think!

I made a :w::b::r: Aura deck that worked ok. Used Heroic creatures and Squadron Hawks and Drudge Skeletons so you got either additional value for the Auras or you avoided getting 2 for 1'd if the creatured was destroyed. I also used the Dragon generating lady whose name escapes me.

Fun deck, though a little weak!


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PostPosted: Sat Jul 26, 2014 11:20 pm 
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Hakeem928 wrote:
you have 10 red spells in a deck with only four red sources, all of which enter the battlefield tapped.


I thought more about that and if I'm only going to have four red sources I'd rather not have them come in tapped.
-4 Guildgates
+4 Mountains

Janky and insane but fun.
Edit: After a couple of online games I dropped the two Burning Anger for two more Huntbeasts.
More creature heavy and the Hexproof is nice upside with the Aura bent.

Edit edit: While janky at it's heart the Huntbeast are turning out to be very valuable. They can hold the Auras Gnarlids can't and still pump them to unblockable. It's a weird, fun deck to play.
Played Shadow in a couple of games and while I didn't win, I gained some insight on how it could be made more competitive.
It's damn fun in a nail biting sense anyway.

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PostPosted: Sun Jul 27, 2014 11:27 am 
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I've made a "base deck" with these colors for an aura deck as well. I haven't tested it yet but maybe I will start doing so and kind of work on this with you devil.

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PostPosted: Sun Jul 27, 2014 11:44 am 
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This is what I have edited to after 20 games last night.
Adjusted my land count (no more gates, tapitha!) and noticed I needed a little broom action to sweep the weenie competition away sometimes. Annoying little bastards.

Gnarlid Barkley
Premium

9 x Forest
9 x Plains
6 x Mountain

3 x Elvish Pioneer
4 x Aura Gnarlid
1 x Vengvine
4 x Primal Huntbeast

3 x Ordeal of Heliod
3 x Nimbus Wings
3 x Arrest
3 x Armored Ascension
4 x Furor of the Bitten
2 x Anger of the Gods
4 x Lightning Talons


2 x Elixir of Immortality


17 wins out of 20 games online Hakeem. I think the losses all came from playing Shadow. Memory gets a little hazy after that. I need to FRAP sometime today so as to bear witness.

Edit: Furor of the Bitten has become a hilarious utility. Slap it on my opponent, buffs my Gnarlid and he must attack and I must kill his creature.
Used that 3 or 4 times last night. Combined with the Elixir I took out one players entire board throughout the coarse of the game.

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Last edited by thedevilwuster on Sun Jul 27, 2014 2:56 pm, edited 1 time in total.

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PostPosted: Sun Jul 27, 2014 12:40 pm 
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The full playset of Huntbeasts is an improvement, that's a very dangerous card in this metagame, but I still think you need more creatures and better mana.

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PostPosted: Sun Jul 27, 2014 12:43 pm 
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I'm starting to agree about pumping in some more creature talent. I just ran a game with a super buffed Heartbeast for 96% of the game as my only creature. Finally drew into a Gnarlid and it was Lashed.
Tight match that I ended up losing. Nail biter once again though.
Let me find an apropos screenshot.

Edit: Oh, an mana doesn't seem to be an issue. (see upcoming screenshot)

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PostPosted: Sun Jul 27, 2014 12:52 pm 
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You're running Anger of the Gods in a deck with only six red sources and no way to fetch them.

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PostPosted: Sun Jul 27, 2014 12:53 pm 
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Screenshot
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He Voided the Arrest and attacked for lethal after this.

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Last edited by thedevilwuster on Sun Jul 27, 2014 12:56 pm, edited 1 time in total.

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PostPosted: Sun Jul 27, 2014 12:54 pm 
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Hakeem928 wrote:
You're running Anger of the Gods in a deck with only six red sources and no way to fetch them.


The double R is an obstacle, isn't it.
Work in progress brother. I just saw that no one had attempted an Aura deck so I figure I would walk the plank and see how long I can go before I'm swimming.

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PostPosted: Sun Jul 27, 2014 12:56 pm 
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I'm not here to tear you down, I want to help you make the deck better. I'm just jabbing because I know you can take it.

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PostPosted: Sun Jul 27, 2014 1:49 pm 
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So far I'm finding out a couple things the very hard way, lol. For one I don't see how you are not running gates here.

I think you need more creatures for sure, I'm running more than you and still feel I am lacking enough creatures. With both sets of main creatures being beasts I think Advocate of the Beast is working out really well so far.

I also think, since we really never know how many Plains we may get out, that Nimbus Wings is a cheaper alternative to Armored Ascension. I see you run them but what I like instead at that 4-spot are the Marked by Honor (I run 2). Again, with the limited number of creatures (but usually very large) having Vigilance is awesome. I also run 2x Burning Anger which works really well with Vigilance and big creatures.

I know this doesn't necessarily fit the whole theme, but seriously...Baneslayer Angel and Inferno Titan are just way too awesome to pass up here and as I can see from your SS (and from my little experience so far), this deck isn't a fast T5 kill type of deck so they make excellent options in a slower build like this.

I also feel that Lightning Talons isn't quite needed as the creatures tend to get really big and the FS isn't that big of a deal when you can soak up the damage most of the time anyhow. I certainly don't think they are bad but something has to be cut here and there.

I'm not a big fan of Elvish Pioneer here either. I use 3x Wall of Omen instead which helps defend while I get my big creatures going and gives me card draw. Pioneer can be a dead draw later on as well unless I am getting mana flooded (in which case things are not looking good anyway, lol). At the very least I would use Elvish Visionary over Pioneer if you want something you can throw an aura on and attack.

Vengevine also isn't the best fit here imo. He will pretty much never have his GY ability activate in this style of a build and while 4/3 Haste is still nothing to sneeze at, Baneslayer and/or Titan are better options for what they bring to the table while the 4-slot is almost always going to be better used to throw down our superstar in this build (Huntbeast).

These are just my thoughts so far and I have played a lot less games than you devil. I'll post a build soon when I feel I have got a good enough build going. Although from what I have mentioned it is nearly fleshed out anyway, lol. I'm gonna test out Triumph of Ferocity here too as the beefed up beasts should always get a draw with this. I think it might be a nice 1-of. What do you guys think?

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PostPosted: Sun Jul 27, 2014 2:31 pm 
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For having a single giant aura-pumped guy we're really missing the lifelink support to make it more viable to be attacking with him. Otherwise you'll be needing to leave him back to block.


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PostPosted: Sun Jul 27, 2014 2:58 pm 
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What's funny Neb is that I put the Baneslayer in about an hour ago and just read your post. Mixed a few things up and added some instant Trample.
Shidoshi, I've found the combination of Heliod and Elixir to give me plenty of buffer life.

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PostPosted: Sun Jul 27, 2014 3:00 pm 
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I would also want to draw cards and force through damage with Hunter's Prowess in these Huntbeast decks, and I would think about Advocate of the Beast and Terra Stomper, as well. Burning Anger is another one that would look good in here somewhere.

I would also probably max out on Cultivate if you want to run a three-color deck with all basics just for consistency and considering that you're not looking for a quick victory.

Just some random thoughts.

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PostPosted: Sun Jul 27, 2014 3:08 pm 
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Prowess is an interesting thought. I ended up with the one that gives +1/+1 for every creature you control and trample. Not so smart with not so many creatures but it's an instant and that appealed to me.
Edit: Just noticed Burning Anger. It was in my original deck but pulled them for Anger as I was loosing to smaller stuff.
I think I had the right idea to begin with and I think they are going back in.

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PostPosted: Mon Jul 28, 2014 12:48 pm 
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Hakeem928 wrote:
I would also want to draw cards and force through damage with Hunter's Prowess in these Huntbeast decks, and I would think about Advocate of the Beast and Terra Stomper, as well. Burning Anger is another one that would look good in here somewhere.

I would also probably max out on Cultivate if you want to run a three-color deck with all basics just for consistency and considering that you're not looking for a quick victory.

Just some random thoughts.

I've decided to max out on gates after getting some sort of colored screwed over and over. I slowly started with 2 of each gate and increasing gates here and there until eventually it just made sense to roll with all of them. It can suck to lose some tempo sometimes but in the end it isn't making that big a difference in a slower deck.

Speaking of Draw, I think the only reason I won't incorporate Hunter's Prowess into the build is due to the fact that 2x Triumph of Ferocity has been working really well and it is also much cheaper. If Prowess cost less I would go that route.

Overall I don't think an aura deck is going to be a "top tier" deck but it is a very powerful deck none the less.

Burning Anger is certainly here to stay in my build after ripping armies apart with it left and right. I played vs. someone the other night who was playing a mono-green heavy stomping creature deck and I just obliterated him even though he was drawing like mad with 2x Garruk's Packleader giving him massive draw. In the end I had a Baneslayer Angel with the Burning Anger and Marked by Honor and it was insane. He was doing massive amounts of damage but I was attacking with vigilance, blocking when he amassed enough creatures to attack, and then sniping his best creatures on his End Step before my turn and gaining life every time any of these things happened.

Terra Stomper is a beast, but with 3 :g::g::g: in the cost it is kind of risky in a tri-color build, even with gates and/or cultivates. Especially considering that both white and red need double :w::w: and :r::r:. I like at least one of my colors not to need double or more of something to cast. Even then it is still very tempting and might be worth a trial period, lol.

Edit: Oh, and you are right on about Advocate of the Beast. This deck wouldn't be half as good without all 4 of him in it.

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PostPosted: Mon Jul 28, 2014 1:25 pm 
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I think that gates are generally better than basics plus Cultivate, but was offering devil an alternative if he was looking to avoid them.

I don't know your list, but why are you dipping into white? Red has decent Auras and Terra Stomper would be easier to cast in a two-color build. I saw you say Baneslayer, but I don't know if that's reason enough to go into white because red has Stormbreath Dragon and Inferno Titan. RG isn't hurting in the "bomb" department.

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PostPosted: Mon Jul 28, 2014 3:38 pm 
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Hakeem928 wrote:
I think that gates are generally better than basics plus Cultivate, but was offering devil an alternative if he was looking to avoid them.

I don't know your list, but why are you dipping into white? Red has decent Auras and Terra Stomper would be easier to cast in a two-color build. I saw you say Baneslayer, but I don't know if that's reason enough to go into white because red has Stormbreath Dragon and Inferno Titan. RG isn't hurting in the "bomb" department.

I was thinking the same thing tbh, but I have a different :r::g: build atm and because I might be slightly crazy I want a build for every combination of mono, dual, and tri colors so I just thought an aura deck would be a decent Naya build and so far it is working pretty well. Plus the whites I do have are certainly not hurting: Ordeals, Arrests (which also contribute to Gnarlids), Marked By Honor, and Nimbus Wings. White also gives me my only lifegain with the Heliods and Baneslayer. But yeah, building a :r::g: aura deck would still work really well and be more aggressive.

I also agree that with no gates Cultivate would pretty much have to be here.

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PostPosted: Mon Jul 28, 2014 10:12 pm 
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Nebula wrote:
Hakeem928 wrote:
Ordeals, Arrests (which also contribute to Gnarlids)Party, Bonus!, Marked By Honor, and Nimbus Wings. White also gives me my only lifegain with the Heliods and Baneslayer.

I also agree that with no gates Cultivate would pretty much have to be here.


My thoughts exactly. I toyed with it a little more last night but didn't take the new cut out on a drive as made an Izzet deck so my daughter could watch the deckbuilding and the mono black dead so I could snuggle up to good old Grisely once again.
I added a couple Hero of Iroas as some early meat with a high percent of potential upside.
I'm going to gas up, fire up the deck and FRAP the game. It won't go up immediately as I have my sound off and I'll dub thoughts in later.

It's evolved into this. The Aura pump, hexproof, evasion are still the general theme, now with more vitamins... I mean creatures.

9 x Forest
9 x Plains
6 x Mountain

2 x Hero of Iroas
2 x Elvish Pioneer
4 x Aura Gnarlid
4 x Primal Huntbeast
1 x Baneslayer Angel
1 x Terra Stomper

3 x Ordeal of Heliod
3 x Nimbus Wings
3 x Arrest
3 x Armored Ascension
2 x Furor of the Bitten
2 x Burning Anger
2 x Cultivate
2 x Hunter's Prowess

2 x Elixir of Immortality


First time out with this cut (you'll be able to see it soon, no commentary (no time) just music) and won on the back of a single Gnarlid and a little Anger. I've won with a single Heartbeat before but Gnarlids usually are removed after that first massive hit you give them. That's why I like Elixir in here to recycle those lost auras.

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PostPosted: Mon Jul 28, 2014 10:55 pm 
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I love the use of hunter's prowess! I love that card but just never really seem to be able to get it into a deck yet. Maybe I should build a deck for it. I started to once but that turned into a full green aggro with the cheaper pumps. Never needed 5 mana.

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