I don't like Admirers too much but in mono-green you don't have a ton of options. I certainly like it a lot better than Nylea's Disciple.
I also don't like Wayfinder too much here, I tried him in Naya where I had no graveyard interaction and topdecking it is terrible.
What about:
-4 Satyr Wayfinder
-1 Nylea's Disciple
-1 Kozilek
+1 Forest
+1 Prey Upon
+2 Masked Admirers
+1 Craterhoof Behemoth
+1 Genesis Hydra
Hydra digs deep for Craterhoof and can be cast early in a pinch so I like it better than Kozilek in beatdown decks.
It raises the curve a nice bit but 25 land plus 4 Cultivate and the Disciple/Wurm lifegain, it seems like it would work.
I'm not the biggest fan of Satyr here but it's early chump, it maintains tempo and why the deck can operate at 24 lands with such a high curve (there is a ramp/mana based theme here so Satyr does fit into that shell). Late game it's horrid though and if you refer to earlier posts when I was discussing the deck, I spent a lot of time messing with the Satyr quantity. The deck does need early plays (which is why it ultimately became a 4 of) to be able to get to a late game so there has to be a trade on that end of the curve. Regarding dumping into the grave......see Kozilek.
Kozilek is generally not a played card. It's basically all grave recycle. The deck has some good draw but is awesome with Hunter's Prowess. If you add a Primal Bellow on to it, you draw your whole deck. In fact it is surprisingly easy to deck yourself and why he made it into the 60 (but this method makes hand fixing a breeze and almost ensures you'll win the game from there). It's also why I went from 4
Prey Upon to 3 since I felt I could always draw into them (although it is a great card here and wouldn't mind having the 4th).
Nylea's Disciple and the early chump just makes this deck get to its game plan so I can see Admirer fitting in to help with that (meaning I don't mind cutting away a Disciple for a replacement that will also fit the same role). Having said that, the crazy life gain in this pile does tend to take the game far out of reach to the point where racing is rarely a concern (or having any concerns about finding an answer/win card).
Like I mentioned, the deck originally had Hydra in it and it was always fine then (although I did like the change over to
Terra Stomper better) so I'd like to get it back in. I think you're on the right track looking to put 1 back in to dig deep and Craterhoof would make a great target.
If you're willing to spin the deck in it's original form to get a feel for it, I'd appreciate it (it's fine if you don't want to run the fountains
) and then let me know what you think you'd be ok with losing (if the deck could consistently get to ramp and past the early stages of a game, I'd love to cut all the Satyr too but I just don't know if that's a 'consistent' choice).
I'm on board with a +1 Hydra, +1 Hoof, +2 Admirer and it would be great to cut all the Satyr to fit it in. Ultimately though I can see -1 (maybe -2?) Disciple if we can't give away all the early curve plays (and more importantly chump). Cutting the Satyr would also require adding one or even two more forests too.
elk