That's mainly my philosophy when building decks. I want to try to do something new and interesting, rather than simply go for the most powerful deck I can. A good level of power is important too (which I why I haven't posted a Vampire deck or a Zombie one as they are really medicore), but it just isn't the be all and end all, and leaves little space for experimentation or fun.
I can build Spike-ish decks like that, I just don't enjoy doing so, or playing with them. I much prefer a clever and interesting win that not may others have thought of than just grinding victories without much effort or originality, as that's what I see as more challenging and skillful, and helps inspire other people to think outside the box, which makes them ultimately a better player.
A good analogy is in a video I saw earlier today. It was from Awesome Games Done Quick, and it was a bunch of guys speedrunning Goldeneye on the N64. There were four guys, and they all took the exact same routes and used the exact same methods and exploits in the exact same places. Now, I imagine this takes a huge amount of time and practice, but to my mind it doesn't take a lot of skill. Just thousands of hours of repetition.
They were all wearing t-shirts that said 'Elite' on them, which I found frankly ridiculous. If anyone was 'elite', It would be the people who discovered the tricks, not these guys just copying them without trying to innovate themselves. And midway through they even did an appeal to the TAS community to see if anyone could help them find any additional shortcuts, because it seems they were only good at following instructions and not thinking in an original manner. Later a bunch of them played each other in multiplayer, and really sucked. Because it seemed whenever they were presented with new or unpredictable situations, they just folded.
Also, I can understand learning from Hakeem, but Force!? I've only seen a few of his videos, but he seems to constantly forget what half the cards do!