I had the idea for this one after playing Prune's build which I liked a lot, although I found that a few cards were a little too under performing for my taste in this setup (mainly
Agent of the Fates and
Tribute to Hunger). So I tweaked it to focus more solely on creatures with ETB effects and ways to have them come into play more often, which resulted in this build.
With a lot of creatures costing 3CMC or more, this deck's winning strategy is centered around mid-late game beatdown. In the first rounds you want to build card advantage using
Think Twice and
Phyrexian Rager and then start annoying your opponent with the above-mentioned Ragers as well as
Liliana's Specter and
Frost Lynx. With
Undying Evil and
Voyage's End you shouldn't be afraid to see your creatures dying. It's OK to have some creatures die anyway, and you'll still have opportunities way to bring them back in the later game.
Brain Maggot is also a great early play, allows you to get a look at your opponent's hand and take whichever card you want. The synergy with
Voyage's End and
Undying Evil here is obvious, as you can save it for removal and take another peek at their hand in one shot when they decide to get their card back later.
Until you get more lands in play, you goal will then be to exhaust your opponent's removal and creatures on your early guys while you continue building card advantage and/or making him lose cards and/or harassing him with hard to block creatures thanks to flying or
Frost Lynx opening the way.
The fun really begins when you start having around 6~7 lands in play. If you managed to have your opponent use many of his options during the earlier phase of the game, then he should really have a hard time to deal with what's coming next.
Dinrova Horror,
Rune-Scarred Demon and
Shadowborn Demon all have godly ETB effects. Add to this the wonderful
Rescue from the Underworld as a way to have two ETB effects activated at the same time (and possibly save one of your guys), and there is not much your opponent will be able to do when you get the party going (sucks to have this spell countered though, haha).
Sheodred, Whispering One is pretty much autowin in the later game, takes care of your opponent's creatures and also brings your ETB creatures back.
Undying Evil and
Voyage's End remain cheap ways to save your big guys and reactivate their ETBs in the late game as well, so it's always a good idea to leave mana open for them when you cast a big creature.
2014/10/12 Edit: Swapped one
Mercurial Pretender for a Swamp for a slightly better land distribution.
2014/11/02 Edit: Removed one
Quickling and added another Swamp for better mana consistency. Deck should run fine mana-wise now.
2015/03/14 Edit: Change to fit in new cards. -1 Island +1 Swamp, -2
Quickling, -1
Mercurial Pretender, -1
Rescue from the Underworld, +3
Brain Maggot, +1
Sheodred, Whispering One