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PostPosted: Mon Jan 19, 2015 3:34 pm 
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oh well then if it's opinion based..... totally my deck!

:D

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PostPosted: Mon Jan 19, 2015 3:54 pm 
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On paper, I think your deck looks better. Jester's has all those grey holes which bother me because they make me think the deck is inefficient. As an example, you go with 4x Nylea's Disciple (screw you aggro!).

You both self-depreciate your own decks in different ways too which I thought was interesting.
Jester says, "not the best deck i play but hey its green", lol I love it.
And you say, "I'm also not implying that a fatty deck or my deck layout is a tier 1 option either but you often have to build for them since they are typically the meta"

I like the changes you made too so it's already an improved-upon deck. Also picking garbage like Radiant Fountain shows you're reacting to the meta.

Anyway, I'll take both for a spin and see how we go.


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PostPosted: Sun Jan 25, 2015 12:17 pm 
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Anyway, I'll take both for a spin and see how we go.



So how'd things go for ya?



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PostPosted: Sun Jan 25, 2015 2:13 pm 
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your deck is really good ;)

I was expecting to lose more with it and then take jester's deck for a spin but I haven't been disappointed yet


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PostPosted: Sun Jan 25, 2015 4:19 pm 
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your deck is really good ;)

I was expecting to lose more with it and then take jester's deck for a spin but I haven't been disappointed yet



That's great to hear! I'm hopefully looking forward to an in-depth post on your experiences, pros/cons and final thoughts?

;)

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PostPosted: Sun Jan 25, 2015 10:44 pm 
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elk wrote:
[manapie 90 -w -u -b -r g][/manapie]

Mono Green

A one vs. one deck for Magic 2015.

60 Cards (24 :creature: , 12 :instant: , 24 :land:)

Creature24 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
■■■■
Nylea's Disciple3/3
■■
Arbor Colossus6/6
■■■
Garruk's Packleader4/4
Soul of Zendikar6/6
■■
Terra Stomper8/8
■■■
Pelakka Wurm7/7
Kozilek, Butcher of Truth12/12
Spell12 cards
■■■
Prey Upon
■■■
Primal Bellow
■■■■
Cultivate
■■
Hunter's Prowess
Land24 cards
■■■■
Radiant Fountain
20
Forest

Elk, I've been running this deck for a few games, and I'm having a lot of success with it! I like stompy decks, and decks with a lot of draw potential, and this deck combines them perfectly. The only change I made was swapping the fountains for Forests.


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PostPosted: Wed Feb 11, 2015 2:48 pm 
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Super quick elf tribal. Very basic aggro deck (with very little else) that I'm going to give a whirl.

4 x Elvish Pioneer
4 x Spire Tracer
4 x Elvish Visionary
3 x Reclamation Sage
4 x Timberwatch Elf
2 x Masked Admirers
3 x Primal Bellow
2 x Elder of Laurels
1 x Craterhoof Behemoth
1 x Vengevine
3 x Paragon of Eternal Wilds
1 x Hall of Triumph
2 x Beastmaster Ascension
2 x Genesis Hydra
24 x Forest


Doing this quick but I think the quantities are right. The 2 drop slot is weak but there aren't a lot of green options there (maybe Jade Mage?).



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PostPosted: Wed Feb 11, 2015 11:31 pm 
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It seems to work fairly well. Anger of the Gods is definitely rough though.

Timberwatch Elf, Primal Bellow, Elder of Laurels, Beastmaster Ascension and Paragon of Eternal Wilds (trample) all win games just fine. Craterhoof Behemoth is a bomb but at 8 mana and no access to Natural Order it can be tough to cast. I'll test a bit more but I don't think Hall of Triumph is necessary (although it hasn't hurt either). Genesis Hydra is great for flood and since the deck basically tops out at 4 mana, it can be cast early if needed.

The deck definitely wants to incorporate draw and I'm considering splashing something like white to help compensate (Mentor of the Meek would work just fine here and then we would have access to Selesnya Evangel as well as some utility card options).

It does have a very similar feel to some of the previous DotP elf tribal versions though. There's 12 bodies at the 1-2mana spot so its fairly easy to create a board state and with 30 creatures total, most of the 'numbers matter' pumps work well (and get through because of being wide).



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PostPosted: Wed Feb 11, 2015 11:57 pm 
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I've been testing out a deck lately and overall it has been going pretty well. I'd like to get some feedback from everyone on it. Let me know what ya'll think and what I should change, ect. And also, I'm fairly new to Magic, so the more feedback the better.

By the way, I'm new to this site and I'm not sure how to post deck lists like everyone else, so I'll just type it out the old fashioned way.

- 24 Forest
- 3 Primal Bellow
- 4 Spire Tracer
- 4 Prey Upon
- 4 Elvish Visionary
- 4 Timberwatch Elf
- 3 Cultivate
- 2 Masked Admirers
- 3 Paragon of Eternal Wilds
- 2 Arbor Colossus
- 4 Nessian Asp
- Soul of Zendikar
- 2 Hall of Triumph

I really like having both Primal Bellow and Prey Upon in here to deal pretty much anything that needs removing, especially once you have a Paragon of Eternal Wilds and Hall of Triumph on the board.

Spire tracer is there for some early game damage, get some more elves in play, and to chump block until you ramp up high enough to get your big boys in that have reach.


Last edited by Wemfs on Thu Feb 12, 2015 12:54 am, edited 5 times in total.

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PostPosted: Thu Feb 12, 2015 12:37 am 
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Welcome wemfs

I'd go down to 22 lands with a low cmc cost deck like that

-4 prey upon because you already have 7 other one drops, and they seem pretty tame in this deck

I've never been a big fan of nessian asp, and soul of zendikar seems slow in this deck to me. I'd opt for more trample, pelakka wurms or even enlarge finisher

But overall, nice deck. Mono green is making a comeback

*forgot to add, I ALWAYS throw in kozilek, butcher of truth in mono green decks. Hes easy enough to get out with the cultivates and ensures you can't get milled easily. For milling purposes alone I think he's worth the slot


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PostPosted: Thu Feb 12, 2015 12:47 am 
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I added the asp for more flyer protection. That's also why I added the Arbor Colossus and Zendikar. Heavy flyer decks usually give me a hard time when I play mono green.

I do like the idea of adding some pelakka wurms instead.

Thank you for your warm welcome and feedback.


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PostPosted: Thu Feb 12, 2015 6:38 am 
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Hello wemfs, nice to see you join up. The place has been a bit quiet lately, hopefully the DLC brings some people back to the game.

About your deck, how do you want to play mono-green? I ask because you have Spire Tracers alongside some top-end stuff and an Elf subtheme. I think you should either play the elf-themed version aggressively and remove some of the top-end stuff or you should play ramp and stompy but not a mix. I also think Terra Stomper should be on your list if you want to stomp because it's cheap, huge, and trample makes it the perfect Primal Bellow target. It's an underplayed card in this metagame that's very strong.

I disagree with beeswax about dropping to 22 land and adding Kozilek. I would do one or the other but not both.

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PostPosted: Thu Feb 12, 2015 10:15 am 
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Just cause I love MisterP's deck planner, here's the list in chart form. As stated above, still testing but Hall of Triumph may not be required and Craterhoof Behemoth is tough to cast so they may not make the final cut. I'd love a way to flesh out the 2 drop spot but there aren't a lot of good options. I'd also love a way to add card draw to the deck which has me thinking about splashing white (which would gain access to Selesnya Evangel, Mentor of the Meek and some other utility/support cards - Sigil Blessing could be a nice alternative and considering some of the +1/+1 effects, could allow the deck to get out of sweeper range).


[manapie 90 -w -u -b -r g][/manapie]

Mono Green Elves

A one vs. one deck for Magic 2015.

60 Cards (30 :creature: , 6 :instant: , 24 :land:)

Creature30 cards
■■■■
Elvish Pioneer1/1
■■■■
Spire Tracer1/1
■■■■
Elvish Visionary1/1
■■
Elder of Laurels2/3
■■■
Reclamation Sage2/1
■■■■
Timberwatch Elf1/2
■■
Masked Admirers3/2
■■■
Paragon of Eternal Wilds2/2
Vengevine4/3
Craterhoof Behemoth5/5
■■
Genesis Hydra0/0
Spell6 cards
■■■
Primal Bellow
■■
Beastmaster Ascension
Hall of Triumph
Land24 cards
24
Forest


The deck can get fairly wide fairly quick and the 'numbers matter' win conditions work well here. As I mentioned above though, the deck needs draw (a lot of times it's easy to cast your entire hand in just a couple turns) and your game can just be destroyed with Anger of the Gods since you need to 'extend' to increase the effectiveness of your win conditions (as well as get wide).

I'd definitely love to hear folks thoughts/feedback!

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PostPosted: Thu Feb 12, 2015 1:07 pm 
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Selesnya elves might be better with Mentor of the Meek, Selesnya Evangel and Reprisal. Also God's Willing for protecting those important creatures, like Timberwatch Elf.

Mono Green elves could run Scion of the Wild, maybe even Chorus of Might.


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PostPosted: Thu Feb 12, 2015 1:13 pm 
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Timberwatch Elf could make Reprisal playable.

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PostPosted: Thu Feb 12, 2015 1:47 pm 
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Left4Doner wrote:
Selesnya elves might be better with Mentor of the Meek, Selesnya Evangel and Reprisal. Also God's Willing for protecting those important creatures, like Timberwatch Elf.

Mono Green elves could run Scion of the Wild, maybe even Chorus of Might.


Unfortunately; as I was worried about above, it's seeming like the white splash may have to happen. I was doing my best to stay away from Selesnya since it's one of the most common/popular color combinations in DotP 2015. Having said that, my few test runs with Mentor and Evangel were strong. I had dropped Primal Bellows for Sigil Blessing which was fine but I'm on the fence about Gods Willing. It's a top tier card in this format and it may eventually be worth using it to save creatures/ push through damage but at this point, I'd rather just keep powering through the deck with draw and dumping more to the board. If I could find a way to draw more consistently, than I wouldn't worry about it. More testing and time will tell.

Hakeem928 wrote:
Timberwatch Elf could make Reprisal playable.


I hadn't considered that but it could be interesting removal. There should be more than enough elves in play to make it consistent. So far though, removal hasn't been the issue. I can usually get my whole hand on to the table in just a few turns and can generally pump wide on swings which makes removal less of a requirement.

Slow playing a deck like this isn't very advantageous especially since it gains strength from it's numbers. So it's more about how I keep up with the deck's pace of play and restock my hand and board state. I'm just concerned we don't have the options in our card pool.


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PostPosted: Thu Feb 12, 2015 1:55 pm 
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Elk, you should update your list with the addition of white. I'll run your list and help you playtest it. I've got a day off for once, and want to spend it playing some new cards!


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PostPosted: Thu Feb 12, 2015 2:33 pm 
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Hakeem928 wrote:
Hello wemfs, nice to see you join up. The place has been a bit quiet lately, hopefully the DLC brings some people back to the game.

About your deck, how do you want to play mono-green? I ask because you have Spire Tracers alongside some top-end stuff and an Elf subtheme. I think you should either play the elf-themed version aggressively and remove some of the top-end stuff or you should play ramp and stompy but not a mix. I also think Terra Stomper should be on your list if you want to stomp because it's cheap, huge, and trample makes it the perfect Primal Bellow target. It's an underplayed card in this metagame that's very strong.

I disagree with beeswax about dropping to 22 land and adding Kozilek. I would do one or the other but not both.


So I took your advice and went with the elf aggro style deck. I've only played a handful of games where I ran in to some guard gomazoa that shut me down since green has no way to remove that card. I dropped the cultivates, prey upons, big stompy creatures, and added some 3xreclamation sage, 4xtitanic growth, 2xbeastmaster ascension, and 3xenlarge finishers.

I still have to test this out a lot more. I'll report back afterwards.


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PostPosted: Thu Feb 12, 2015 3:11 pm 
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Prey Upon works against Gomazoa because it isn't combat damage, just in case you were unaware.

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PostPosted: Thu Feb 12, 2015 3:37 pm 
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Hakeem928 wrote:
Prey Upon works against Gomazoa because it isn't combat damage, just in case you were unaware.

I actually didn't know that. Thanks for the tip!


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