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PostPosted: Thu Apr 09, 2015 12:33 pm 
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Posts: 4303
just ask force to do another artifact deck (that was a fun couple days)


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PostPosted: Thu Apr 09, 2015 10:46 pm 
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I am really frustrated today after a series of bad draws, mana starvation, mana flood, hell, even drawing 1/3 of my deck against an obvious warp world deck without drawing a SINGLE counterspell. I need to play a simpler deck.


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PostPosted: Sat Jun 20, 2015 6:36 pm 
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After playing around a bit with Henwen's Dimir Control I found that Counterlash into Griselbrand/Kozilek is an absolutely insane win condition, far more powerful than something like an Obelisk. If I could fit decent removal around that win condition I might have a monstrous control deck. This is a rough list I put together in about 10 minutes and I'd like some input on where to go from here.

ColorlessWhiteBlueBlackRedGreenAzoriusOrzhovBorosSelesnyaDimirIzzetSimicRakdosGolgariGruulEsperJeskaiBantMarduAbzanNayaGrixisSultaiTemurJundGreenlessRedlessBlacklessBluelessWhitelessRainbow

Glint Eye Control

A deck for Magic 2015.

62 Cards (8 :creature: , 29 :instant: , 25 :land:)

Cost 2 cards
■■
Quicken
Cost 13 cards
■■■■
Goblin Electromancer2/2
■■■
Ground Assault
■■■■
Negate
■■■■
Think Twice
Cost 8 cards
■■
Anger of the Gods
■■■
Dissolve
■■■
Resounding Thunder
Cost 4 cards
■■■■
Inspiration
Cost 4 cards
Shadowborn Demon5/6
■■■
Traumatic Visions
Cost 2 cards
■■
Counterlash
Cost 1 card
Rune-Scarred Demon6/6
Cost 1 card
Griselbrand7/7
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 1 card
■■
Suffer the Past
Land25 cards
■■■
Crumbling Necropolis
■■■
Frontier Bivouac
■■■
Opulent Palace
■■■
Radiant Fountain
■■■
Savage Lands
1
Forest
5
Island
4
Mountain
2
Swamp


The deck is almost all instants and sorceries, so Goblin Electromancer is a ridiculous ramp spell. It affecks all of our counterspells, card draw, removal, and with counterlash it means we can have a 4-5 mana Kozilek. It's mostly there because I want an early blocker against tokens, but with no other early creatures it might just be a removal magnet and end up pretty bad. I'm undecided.

I went with Negate over Nullfy because it's easier on the mana, it's affected by Electromancer, and I'm more scared of early Seance, Armored Acension, or Spider Spawning than early creatures. Against token decks countering a Kreko's Command or a Bident of Thrassa should be just as good as countering a random creature that dies to a removal spell.

I haven't really tested how it plays, I have no idea if the Radiant fountain is good or if the mana is right.

It's currently at 62 cards. Quicken seems quite good here so I'd prefer not to cut it, but I need to cut something. No idea what.


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