I like the slow/fast contrast between the frozen and scorchng sides of the plane, that's neat.
What's the middle area like,
the terminator, like? We have to address it somehow. Is it a verdant paradise for everyone to fight over, or do the weather effects turn it into a hellish wasteland combining the worst of both worlds? Maybe a change in thenature/location of the terminator could play a part in the story?
This is how I envision the realtionship each colour has with the cad types:
White - Loves all types. Rewards playing a large variety of types. Lots of "for each card type" effects. If it has to choose a favourite, it's enchantments. Prefers its creatures in large numbers.
Blue - Loves artifacts and instants. Neutral on everything else, but kind of hoses on creatures.
Black - Black's the tricky one. Maro says that black is the #3 artifact colour behind white and blue, but I say we give it to red. Black likes creatures, enchantments and sorceries equally. Doesn't buy into the card type theme as much as the other colours. For this block black gets the biggest share of hings not related to the set's main theme.
Red - Likes sorceries (and instants) and artifacts. Resorts to polymorph type effects to deal with enchantments.
Green - Likes enchantments, loves creatures, loves lands, hates artifacts. Neural on nonpermanents. Prefers its creatures large, but in few numbers.
Cold side: Artifacts and sorceries.
Hot side: Instants and enchantments.
Both like creatures.
The whole instant/sorcery divide is goign to be annoying. Tempted to just erase it and make instant a supertype or do something with flash instead.