Soul Slayer Legendary Artifact – Equipment Animosity for creatures (This spell costs less to play for each creature opponents control.) Equipped creature gets +4/+4 and gains “Whenever this creature deals damage to a creature, exile that creature then draw a card for each creature card in exile.” Equip: Sacrifice a creature.
Notes: First thing, I know it’s a cheesy and horribly unoriginal name. But back when we played the campaign, we thought it was cool and I couldn't bring myself to change it. That being said, Soul Slayer is an intelligent and powerful sword. When a living thing is killed, its essence returns to the Vitae. Soul Slayer instead steals that essence and channels it back into its wielder. Eventually, it could effectively drain the entire pool of Vitae and end all life. It was crafted at the plan of Lord Barkus, with metal and forge provided by Hearteater and enchanted by The Hag at the cost of 100 human babies. It's current wielder is Grimtooth, son of Barkus, who has been driven mad by it and is currently completely under its control. It is instrumental in Lord Barkus plan to kill the dwarves, forever.
Artifact Rares:
Spoiler
Rookery Artifact At the beginning of your upkeep reveal the top X cards of your library where X is the number of birds you control. Put a creature card revealed in this way into your hand then shuffle the rest into your library. : Create a 1/1 black bird creature token with flying.
Eye of the Hag Legendary Artifact Eye of the Hag enters the battlefield with X hex counters on it. : Destroy target nonland permanent with converted mana cost equal to the number of hex counters on Eye of the Hag unless it’s controller pays that much life.
Jonas's Keepsake Legendary Artifact Whenever you discard a permanent put it onto the battlefield.
Notes: Jonas is the reason the Shroud exists. I have written a couple of chapters on his fate. He is a young boy that finds a stone with magical properties over death. His mother disappeared a few years earlier and he has been living with an alcoholic father ever since. His life is horrible, and the power that he finds in the stone makes him feel like he is in control of his life again. It's a sad, twisted story, but if anyone wants that first chapter of his life I think I would be willing to share it.
Surge Engine Artifact Surge Engine enters the battlefield tapped. : Add to your mana pool, where X is the number of cards in your hand.
Artifact Uncommons:
Spoiler
Mask of Horrors Artifact – Equipment Equipped creature gets +1/-1 and is unblockable. Equip
Titan's Maul Artifact – Equipment Equipped creature gets +X/+0 where X is the equipped creatures power. Whenever equipped creature deals combat damage to a player, that player sacrifices a creature. Equip
Flintlock Artifact - Equipment Equipped creature doesn’t untap during its controller’s untap step. Equipped creature has “: This creature deals 2 damage to target creature or player.” Equip 4
Full Plate Artifact - Equipment Equipped creature gains “Prevent all combat damage that would be dealt to this creature by unequipped creatures.” Equip
Eternal Guardian Artifact Creature – Golem Eternal Guardian gets +1/+1 for each type of nonland permanent you control. 0/0 Dormant for millennium, they came to life when there was something to protect.
Skeleton Key Artifact : Exile target creature card from a graveyard. If you do, create a 1/1 black skeleton creature token. It works on any cage but once.
Artifact Commons:
Spoiler
Clockwork Rat Artifact Creature – Rat Construct Clockwork Rat enters the battlefield with a +1/+1 counter on it. Whenever Clockwork Rat deals combat damage to a player remove a +1/+1 counter from Clockwork Rat. If you do, that player discards a card. 0/0 The whirring and ticking nibbled at his sanity until only a hammer could end his misery.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Last edited by Dudibus on Thu Jun 25, 2015 7:23 am, edited 9 times in total.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Is it just me or is the wording on Soul Slayer weird? Also, is it supposed to draw a card for every exiled creature, or every creature exiled with the equipped creature?
I thought so on both accounts, but drawing a card for every creature in exile seemed like a flavor disconnect. RIP > this and you get to draw so much more? IDK how that really works flavor-wise.
Flavorwise the idea was you are getting more powerful the more things you kill. Instead of the energy of that creature being returning to the Vitae (Life Pool) where your power becomes available to others again, the wielder of Soul Slayer is absorbing it instead. The more souls you absorb, the more powerful you become. You are essentially becoming a new 'Vitae" but you are the only one that can draw from its power. I chose to reflect this with card draw that grows more and more as you kill things. I probably could have gone a few other ways. Thanks for pointing out the wording issue. Fixed.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum