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PostPosted: Wed May 13, 2015 10:50 pm 
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Time to make some changes to the card file. People have brought up issues in the past with all the following cards. Now it's time to see how to fix them or whether they're even salvageable. Please post your vote on each of the cards listed below. If you want to fix a card, please suggest an edit.
Remember: The set comes first, so even if you like a card, if it doesn't help the set it probably shouldn't get in.

It's been mentioned that Lightbearer feels uncommon.
  • Leave it be
  • Up Rarity
  • Rework it

It's been mentioned that Wanderer of Illpyre could have better evasion or a bigger body.
  • Leave it be
  • Rework it

Written Into History Doesn't match the themes of the set.
  • Cut it
  • Leave it be
  • Rework it

Crushthread Sage allows a turn 3 win. In block constructed. In a block without a second set.
I'm not even going to give the option to leave this be.
  • Cut it
  • Rework it

Groveskipper Ouphe presents a lot of memory for a common.
  • Cut it
  • Leave it be
  • Up Rarity
  • Rework it

Moss Giant's shifting P/T seems red.
  • Cut it
  • Leave it be
  • Make it red

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed May 13, 2015 10:53 pm 
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Lightbearer - Up rarity

Wanderer of Illpyre - Leave it be

Written Into History - Cut it

Crushthread Sage - Cut it. Use the rusty scissors.

Groveskipper Ouphe - Cut it

Moss Giant - Leave it be
In a core set or something I would make this red, but I think we want our land cards to be firmly green here.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed May 13, 2015 11:06 pm 
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Viashino Suncaller is the broken card in that combo. Have you read what it does? :V

Keep Sage, rework Wanderer, cut the rest.


Last edited by Shazzeh on Wed May 13, 2015 11:36 pm, edited 1 time in total.

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PostPosted: Wed May 13, 2015 11:14 pm 
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up rarity

leave it be

leave it be

not voting

leave it be

leave it be


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PostPosted: Wed May 13, 2015 11:50 pm 
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Up Rarity

Rework

Cut it

Leave it be

Rework

Make it red

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PostPosted: Wed May 13, 2015 11:50 pm 
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Seriously, crushthread is a good card but it's fine.

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PostPosted: Wed May 13, 2015 11:57 pm 
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Up Rarity

Leave it be

Cut it

Cut Viashino Suncaller.

Leave it Be

Cut It.

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PostPosted: Thu May 14, 2015 12:15 am 
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Okay getting the impression that Crushthread is okay. If you want to direct your hate towards Suncaller I can oblige.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
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PostPosted: Thu May 14, 2015 5:19 am 
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Leave
Leave
Cut
Cut
Cut
Leave

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PostPosted: Thu May 14, 2015 5:37 am 
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All I see in that link is is an 8 card combo that needs 4 turns.

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PostPosted: Thu May 14, 2015 12:44 pm 
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Mown wrote:
All I see in that link is is an 8 card combo that needs 4 turns.

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PostPosted: Thu May 14, 2015 1:34 pm 
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Up Rarity
Rework it
Cut it
Cut Suncaller
Leave it be
Make it red

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PostPosted: Sat May 16, 2015 2:25 pm 
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Preferred Pronoun Set:
Up rarity
Leave it be
Cut it
Leave it be
Rework it
Leave it be

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PostPosted: Sat May 16, 2015 10:29 pm 
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Well, we have a couple of changes to make to the design file and one card in need of further discussion.
Good work people. This is progress. Well, once the changes are made it will be, but you enabled that progress that hasn't happened yet.

Lightbearer
  • Leave it be - II
  • Up Rarity - IIIII
  • Rework it
  • Cut it - I

Wanderer of Illpyre
  • Leave it be - IIIII
  • Rework it - III

Written Into History
  • Cut it - IIIIIII
  • Leave it be - I
  • Rework it

Crushthread Sage
  • Cut it - II
  • Rework it
  • Leave it be - IIIII

Groveskipper Ouphe
  • Cut it - III
  • Leave it be - III
  • Up Rarity
  • Rework it - II

Moss Giant
  • Cut it - II
  • Leave it be - IIII
  • Make it red - II

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Sat May 16, 2015 10:43 pm 
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What will we do with ouphe?

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PostPosted: Sat May 16, 2015 10:56 pm 
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Talk more I guess. If I really had to I'd default to reworking it, but instead let's just use the thread to discuss the problem and see if anybody changes their vote or a new voter chips in.

My two bits- I am not a fan of Groveskipper Ouphe's design. I think it's pretty much mandatory that a set have a mana dork though. My problems with the ouphe are twofold: 1- memory issues. 2- Unimportance of the mastery ability.
To solve #1 the ouph could always tap for :g: or always tap for any color. To solve #2, instead of gaining hexproof just as it becomes irrelevant, it could get a stat boost or go from tapping for :g: to tapping for any colour.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sat May 16, 2015 11:01 pm 
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Oh yeah I like the second one.

I change my vote to rework. There's still a tie (a different one), but I really do like the second one you propose more.

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