No Goblins Allowed
http://862838.jrbdt8wd.asia/

Redesign the Sunchaser Golem cycle
http://862838.jrbdt8wd.asia/viewtopic.php?f=47&t=8227
Page 1 of 1

Author:  ParadOxymoron [ Sat Feb 14, 2015 5:28 pm ]
Post subject:  Redesign the Sunchaser Golem cycle

CKY posted a cycle round once. Unfortunately, it only got four submissions. I won, but none of the submissions were any good, and my cards just weren't common at all. I redesigned them when the spoiler was updated. But I don't like how they got into the set without being voted on, and I was never satisfied with it.

So here's the criterion:

I'm going to take the liberty of changing Sun Golem's activation costs to and to make this cycle easier to design. to destroy an artifact was mad overcosted anyway.

Make a cycle of artifact creatures with converted mana costs , with Sunchaser Golem in the middle, each with a pair of one-mana sacrifice abilities in enemy colors.

Sunchaser Golem
Artifact Creature — Golem
, Sacrifice Sunchaser Golem: Destroy target artifact.
, Sacrifice Sunchaser Golem: Destroy target enchantment.
2/2

Author:  TPmanW [ Sun Feb 15, 2015 12:38 am ]
Post subject:  Re: Redesign the Sunchaser Golem cycle

Ooh this is a toughie. Not sure if we really need a cycle, but I'll try and come back to this when I have enough time for cycle design.

Author:  Hello World [ Sun Feb 15, 2015 3:47 am ]
Post subject:  Re: Redesign the Sunchaser Golem cycle

Just make sunchaser a 2/3, so 6 mana is completely justified.

Not that it would really be overcosted at 3 mana anyway.

Author:  Mown [ Tue Feb 17, 2015 7:01 am ]
Post subject:  Re: Redesign the Sunchaser Golem cycle

I don't really like having a cycle of artifacts with sacrifice effects at common, because it's contrary to one of the themes we establishes relatively early, even if I think Sunchaser Golem is a cool card.

Author:  TPmanW [ Tue Feb 17, 2015 5:04 pm ]
Post subject:  Re: Redesign the Sunchaser Golem cycle

Yeah, I just don't see a point to keeping the same cycle. We can keep Sunchaser, but the existence of creature with two different coloured ability doesn't necessarily mean there has to be a cycle. If there were three or four of them, I'd say complete the cycle, but I think we should just cut it.

Author:  ParadOxymoron [ Tue Feb 17, 2015 5:35 pm ]
Post subject:  Re: Redesign the Sunchaser Golem cycle

Ok, let's cut it.

Page 1 of 1 All times are UTC - 6 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/