The plane of
Taramir has reached the end of its time. The struggles of the Waning Age have been forgotten, for the sun has set for the final time, leaving the world in darkness. Fires burn in the Evernight, a land of ash and volcanoes where mortals struggle to survive. And within that darkness also dwell the nightstalkers, many of which are creatures of primal rage and desire. It is not a world to be entered lightly, and the light cannot always be trusted, drawing the unwary as moths to the flame
☼Taramir Block☼
Taramir Block consists of three sets: Taramir, Waning Light, and finally Age of Darkness. All three sets feature the new mechanics
Salvage and
Decay as well as the returning mechanic
Cumulative Upkeep. In addition, Waning Light brought
Fateseal into the picture. To this, Age of Darkness adds the return of
Vanishing.
Salvage: Salvage is an activated ability that can be activated only when the card with salvage is in its owner's graveyard, when he or she could cast a sorcery. Salvaging a card exiles it and has the listed effects. Taramir introduced Salvage while Waning Light added off-color salvage costs and Salvage spells with effects dissimilar to their initial effect from being cast. Age of Darkness introduces Colorless and Nonmana salvage costs.
Decay: Decay is an ability word that causes one or more depletion counters to be added to the permanent with Decay, and causes it to be sacrificed when too many depletion counters have been accumulated.
~Red Commons~
Red is a little lighter on Walls than other colors (though Black also has fewer than some). Its creatures, however, largely suffer from anemic toughness. It's highly aggressive, but burning brightly means risking guttering out. Its noncreatures are very strong, though, with Bathed In Flames (spot removal with a tremor salvage), Crumbling Terrain (Land destruction), and Coalsmoke (Both LD and Spot)
Blood-Destined Barricade
Creature – Wall [C]
Defender
When Blood-Destined Barricade dies, Fateseal X, where X is equal to the damage dealt to it this turn.
3/1
Essence of Desire
Creature – Spirit [C]
Essence of Desire attacks each turn if able
The impulse to have cannot be ignored3/1
Nightstalker Furycutter
Creature – Nightstalker Berserker
Haste
Salvage
: Nightstalker Furycutter deals 2 damage to target creature and 1 damage to another target creature.
2/1
Essence of Rage
Creature – Spirit [C]
Cumulative Upkeep
Essence of Rage gets +1/+0 for each age counter on it,
The impulse to destroy cannot be quelled.1/3
Fortress Torch-Bearer
Creature – Human Soldier [C]
When Fortress Torch-Bearer dies, creatures you control get +2/+0 until end of turn.
“The lights must not fail!”3/2
Nightstalker Rampager
Creature – Nightstalker [C]
Vanishing 3
Whenever a time counter is removed from Nightstalker Rampager, it deals 2 damage to you.
5/5
Crumbling Terrain
Enchantment – Aura [C]
Enchant Land
Vanishing 2
When Crumbling Terrain leaves the battlefield, enchanted land’s controller sacrifices it.
Bathed in Flames
Instant [C]
Bathed in Flames deals 4 damage to target creature
Salvage
: Bathed in flames deals 1 damage to each creature without flying.
Coalsmoke
Sorcery [C]
Destroy target land. Coalsmoke deals 2 damage to up to one target creature that land’s controller controls.
In the darkness there are few who remember New Tolkas, even by name. But there are fewer who can forget the Plains of Despair.Rust into Ruin
Enchantment [C]
Decay – At the beginning of your upkeep, destroy target artifact and put a depletion counter on Rust into Ruin. Then, if there are more depletion counters on Rust into Ruin than the number of lands you control, sacrifice it.
Total Panic
Instant [C]
Cast Total Panic only before combat.
Creatures can’t block this turn or next turn.
Townships usually fall not when the walls are overrun, but when their defenders abandon their posts in the fear that they soon will be.EDIT: Did some basic fix-it-up edits such as to Crumbling Terrain's mana cost and Nightstalker Rampager's name agreement.