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 Post subject: Development Round 1
PostPosted: Sat Oct 25, 2014 5:00 am 
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This is a 2-pronged criteria:

1: Make a White enchantment lord.

2: Make a Black Duress effect.

Also, suggest criteria for the next development round. I figure we do one of these every few days and vote on them just like before. Does that sound good to everybody?

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 Post subject: Re: Development Round 1
PostPosted: Sat Oct 25, 2014 5:06 am 
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Preferred Pronoun Set:
Lightform Ballastade
Enchantment Creature — Spirit (U)
Other enchantment creatures you control get +1/+1.
2/2

Soul Crush
Sorcery (R)
Target player reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Mastery—If you control an artifact, a creature, and an enchantment, choose any card instead.

For the next round, I think we should make a card that makes Green midrange playable. A Vengevine-esque creature for four mana that's hard to remove, wrecks house, and threatens Bahraz.

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 Post subject: Re: Development Round 1
PostPosted: Sat Oct 25, 2014 5:17 am 
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Elori’s Chosen
Enchantment Creature — Spirit Warrior (R)
Other enchantment creature you control get +1/+1 and have Lifelink
They radiate Elori’s will amongst us.
2/2

Spoiler


Forced Memory Loss
Instant (U)
Additional cost, exile a card from your hand.
Target player reveals his or her hand. You choose a non-land card that shares a type with the card you exiled. That player exiles that card.

Spoiler

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 Post subject: Re: Development Round 1
PostPosted: Sat Oct 25, 2014 11:42 am 
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Aspect Diviner
Creature - Human Druid
Whenever an enchantment enters the battlefield under your control return all enchantments that share a name with it from your graveyard to your hand.
2/3

Exploit Weakness
Sorcery
If target player has discarded a card this turn, look at that players hand and choose a card from it. That player discards that card.

Should I be suggesting criteria based on CKY's suggestions in the other thread?

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Last edited by Dudibus on Sat Oct 25, 2014 9:05 pm, edited 1 time in total.

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 Post subject: Re: Development Round 1
PostPosted: Sat Oct 25, 2014 12:25 pm 
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Scintillating Champion

Enchantment Creature - Archon (M)
4/4

Flying
: Target enchantment or enchanted creature gains indestructible until end of turn.

Salvation descends on wings of light.

Duress

Sorcery (C)

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"You misunderstand. Your role is not to negotiate, but to beg for mercy."
-Lord Bahraz


I agree that a priority should be making some good green creatures.

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 Post subject: Re: Development Round 1
PostPosted: Sat Oct 25, 2014 7:46 pm 
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Soul Crush
Sorcery (R)
Target player reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Mastery—If you control an artifact, a creature, and an enchantment, that player discards his or her hand instead.


fixed? Mastery needs to hit way harder than it currently hits; it needs to add voluminous impact to cards.


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 Post subject: Re: Development Round 1
PostPosted: Sun Oct 26, 2014 4:02 am 
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Had this idea recently, not sure if its what you're looking for


Sorcery
Target player reveals his or her hand and discards all permanent cards.


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 Post subject: Re: Development Round 1
PostPosted: Sun Oct 26, 2014 4:12 am 
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Essenceshaping chorus master :w::w:
Enchantment creature-Human cleric(R)
Vigilance
Other enchantment creatures you control have +1/+1 and vigilance.
:w:, sacrifice a noncreature enchantment: Put a 1/1 white cleric enchantment creature on the battlefield.
2/2

Sever memories:b:
sorcery(U)
Look at target player's hand, you may choose a card type, that player discards a nonland card with that card type.
Mastery-You may cast cardname any time you could cast an instant if you control a creature, an enchantment and an artifact.


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 Post subject: Re: Development Round 1
PostPosted: Sun Oct 26, 2014 8:52 am 
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fixed?

Mastery is not that difficult to achieve in Constructed though, so if you aren't careful you just end up with a 1cmc Wit's End in Block.

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 Post subject: Re: Development Round 1
PostPosted: Sun Oct 26, 2014 7:17 pm 
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2.
Tear Consciousness
Sorcery
Target player reveals all but one card from his or her hand and discards a non-land card of your choice revealed this way.

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 Post subject: Re: Development Round 1
PostPosted: Tue Oct 28, 2014 10:18 pm 
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Preferred Pronoun Set:
This is a 2-pronged criteria:

1: Make a White enchantment lord.

2: Make a Black Duress effect.

Let's start the voting!

Lightform Ballastade
Enchantment Creature — Spirit (U)
Other enchantment creatures you control get +1/+1.
2/2

Soul Crush
Sorcery (R)
Target player reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Mastery—If you control an artifact, a creature, and an enchantment, choose any card instead.

Elori’s Chosen
Enchantment Creature — Spirit Warrior (R)
Other enchantment creature you control get +1/+1 and have Lifelink
They radiate Elori’s will amongst us.
2/2

Spoiler


Forced Memory Loss
Instant (U)
Additional cost, exile a card from your hand.
Target player reveals his or her hand. You choose a non-land card that shares a type with the card you exiled. That player exiles that card.

Spoiler

Dudibus wrote:
Aspect Diviner
Creature - Human Druid
Whenever an enchantment enters the battlefield under your control return all enchantments that share a name with it from your graveyard to your hand.
2/3

Exploit Weakness
Sorcery
If target player has discarded a card this turn, look at that players hand and choose a card from it. That player discards that card.

Scintillating Champion

Enchantment Creature - Archon (M)
4/4

Flying
: Target enchantment or enchanted creature gains indestructible until end of turn.

Salvation descends on wings of light.

Duress

Sorcery (C)

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"You misunderstand. Your role is not to negotiate, but to beg for mercy."
-Lord Bahraz

Flopfoot wrote:

Sorcery
Target player reveals his or her hand and discards all permanent cards.

Essenceshaping chorus master :w::w:
Enchantment creature-Human cleric(R)
Vigilance
Other enchantment creatures you control have +1/+1 and vigilance.
:w:, sacrifice a noncreature enchantment: Put a 1/1 white cleric enchantment creature on the battlefield.
2/2

Sever memories:b:
sorcery(U)
Look at target player's hand, you may choose a card type, that player discards a nonland card with that card type.
Mastery-You may cast cardname any time you could cast an instant if you control a creature, an enchantment and an artifact.

Mown wrote:
2.
Tear Consciousness
Sorcery
Target player reveals all but one card from his or her hand and discards a non-land card of your choice revealed this way.

I vote for 1. Hello World at
and 2. CKY

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 Post subject: Re: Development Round 1
PostPosted: Wed Oct 29, 2014 3:18 am 
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1. Parad

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Development Round 1
PostPosted: Wed Oct 29, 2014 3:53 am 
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1. K_fm (Lifelink is needed bad for white)
2. CKY

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 Post subject: Re: Development Round 1
PostPosted: Wed Oct 29, 2014 4:07 am 
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Preferred Pronoun Set:
1. K_fm (Lifelink is needed bad for white)

You can't vote for yourself.

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 Post subject: Re: Development Round 1
PostPosted: Wed Oct 29, 2014 4:32 am 
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1. K_fm (Lifelink is needed bad for white)

You can't vote for yourself.



Then I remove my vote, but does not change the fact we do not have a single Lifelink card, and thats a huge gap for White....

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 Post subject: Re: Development Round 1
PostPosted: Wed Oct 29, 2014 4:46 am 
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Snow Angel isn't good enough lifegain for you?

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Development Round 1
PostPosted: Thu Oct 30, 2014 10:17 pm 
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1.CKY
Dudibus has some neat synergies. CKY's card is really cool but I think the activation cost might need to be raised to . In the end, I went with the one that I think could make enchantments a real player in constructed. Dudibus' card has build-around potential, but lacks oomph. Nobody else stood a chance.

2. Parad
K_FM - Neat idea, but it would be safe to just discard the card instead of exiling it. Heck, I would let it target any card type that you have in your graveyard.
Flopfoot - Cool, but I think we're looking for an early game discard spell. Not really sure though myself.
Hello World - Not a bad discard variant except for the mastery effect. Instant speed discard is one of the most powerful effects in the game. You know why Chimney Imp costs so much? Because it can be used as instant speed discard.
Mown - Not sure if this totally defeats the point of the criteria or is the most brilliant entry here. I'll play it safe and vote for somebody else.

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 Post subject: Re: Development Round 1
PostPosted: Fri Oct 31, 2014 2:49 am 
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1 cky I'd prefer a lord that interacts with normal enchantments if possible.
2 mown, I find interesting that it doesn't reveal the whole hand.


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 Post subject: Re: Development Round 1
PostPosted: Thu Nov 13, 2014 9:46 pm 
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CKY takes 'em both.

How do you guys want to proceed with development? Sorry I've been AWOL the past couple of weeks. Do you think we should open the color threads back up again and do it like before?

Also, we need to decide how we're going to decide which cards to cut in order to make room for the cards we make in development.

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 Post subject: Re: Development Round 1
PostPosted: Thu Nov 13, 2014 11:09 pm 
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Sure, the color threads would work.

Duress slots in cleanly over the existing 1cmc black common discard slot. Scintillating Champion probably goes over Brenem, Light's Shadow, a random Angel that isn't really doing anything for the set.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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