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 Post subject: Obscio: Making it Happen
PostPosted: Mon Nov 17, 2014 5:32 pm 
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So I've hit the 25% mark on Obscio, and have the framework and world now fleshed out a bit. The next step is about keeping momentum, to ensure the project finishes. For that to happen, I'd like to tap the community a bit.

I'm looking for 1-2 other designers who might know a bit about how to get this thing pushed towards a more usable shape. Knowledge of cosmic horror/lovecraft is a definitely plus, but I'm mostly looking for designers who can help me figure out how to work through the set skeleton, fill design holes, look at limited balance, and who can help me ensure my set has at least a little more perspective than my own, to help it to be an enjoyable community resource to more than just myself, when finished.

Is there anybody willing to help me work through this? Obviously credit will be split among designers as appropriate.

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PostPosted: Tue Nov 18, 2014 1:46 am 
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I won't have a lot of free time, but I don't mind helping with development and creative.

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PostPosted: Wed Nov 19, 2014 4:19 pm 
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I've never made set skeletons or finished a set (totally gonna finish shengxiao though) but I know quite a bit about lovecraftian horror and have a collection book thingy of all his works which could be helpful.

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PostPosted: Wed Nov 19, 2014 4:53 pm 
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I'd happily accept critiques and/or suggestions, if you'd care to throw any my way. I've read almost everything he's ever written, along with a lot of the other stories considered part of "mythos canon". I have a lot of cards that are subtle (or not so subtle) homages to various stories within the mythos/cosmic horror genre, but if you can think of a story to allude to, or theme to touch, I'd be happy to have more material to work from.

Also, CKY, your help is already so incredibly helpful with the feedback. Anything else is massively appreciated, even if its not large dedicated chunks. Thanks a ton.

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