No Goblins Allowed
http://862838.jrbdt8wd.asia/

Sithas - A Set by Dudibus - Lore and Setup
http://862838.jrbdt8wd.asia/viewtopic.php?f=47&t=6245
Page 1 of 1

Author:  Dudibus [ Tue Sep 23, 2014 2:37 pm ]
Post subject:  Sithas - A Set by Dudibus - Lore and Setup

Designer Notes:

Spoiler


Brief Lore Overview:

Spoiler


The Races of Sithas:

Spoiler


New Mechanics:

Disclaimer: I didn’t want to do anything too crazy with mechanics for the first set in the block so I played it nice and safe, while still trying to keep it interesting.

Spoiler


Notes:

Spoiler


I likely have wording errors, possibly some rule breaking in these cards. I would love feedback, plus I have no ego when it comes to card design. If you hate it, say so, but say why. Thanks! Oh, and tell me if you like it too :).

THE CARDS:

White, Blue, Black, Red, Green, Multicolored, Artifacts, Lands

Author:  chinkeeyong [ Wed Sep 24, 2014 12:25 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Awesome! Sets are popping up left and right! If you allow, I'd be honored to add this to NGA Constructed.

Author:  Burning_Earth [ Wed Sep 24, 2014 3:04 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Post the blue cards damn it

Author:  Dudibus [ Wed Sep 24, 2014 10:33 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Awesome! Sets are popping up left and right! If you allow, I'd be honored to add this to NGA Constructed.


I would be honored to be included in NGA Constructed. It is very possible that I missed a few things in my posting of cards, so bear with me. :). Plus people might have some good suggestions for changes.

Author:  Ulcaster [ Wed Sep 24, 2014 3:24 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Wow Dudibus, this looks amazing. I'm going to have to give it a serious look when I get some free time, but I'm already exited about it just based on the history and lore of the set.

Author:  chinkeeyong [ Thu Sep 25, 2014 7:41 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Is resonance intended to trigger only from the battlefield, or from your graveyard?

Author:  Yarium [ Thu Sep 25, 2014 7:52 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

I'm not a fan of Resonance requiring 3 or more copies, as the ability is nearly useless in Limited, requiring you to find LOTS of copies of a specific card to see use. Wouldn't it be more interesting if it counted number of Resonance cards in your graveyard instead? Like "As long as there are five or more cards with Resonance in your graveyard, you may return a card with Resonance from your graveyard to your hand during your upkeep." - and rule it as a special action rather than a triggered ability so that only 1 card is returned.

Author:  Yarium [ Thu Sep 25, 2014 8:49 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Okay, going through all your Commons, I think the Ambassadors and Animosity need some tweaking. Ambassadors don't actually "turn on" Animosity in most cases. They do for *some* racial-based ones, but the main ones are the "animosity for creatures". Now, animosity for creatures is a-okay, and in fact is probably the best ones, because that's something that your opponent is always likely to have (and have lots of), but I think that's showing the problem. Animosity is too "spread out" amongst your commons. It's good to have (and red gets the lions share of animosity), but is targeted against so many things that it doesn't feel unified. Perhaps other rarities should have animosity for other, more infrequent, things, but not in common.

For example, you have "animosity for enchantments", but there are NO common enchantments. So how likely is that going to work?

You have "animosity for artifacts", but again, there are NO common artifacts.

If you have animosity for something, then that something should be appearing frequently at common. You've got tons of creatures, so animosity for creatures is pretty good. Animosity against a certain race is okay IF you have that race. But again, your most frequent animosities are for races that tend to show up pretty rarely. The "every creature type and color" shapeshifter (that certainly doesn't feel common) is a total trap because of this, and why does it care about color when NO COMMON animosities care about colour?

I think the strongest animosity should be against colours, since that's what your opponent is MOST likely to have, and it will hone "animosity decks" a lot more as a "color hoser" mechanic rather than just a super-random cost-cutting mechanic.

Author:  chinkeeyong [ Thu Sep 25, 2014 9:03 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

I like berserk very much. But yes, as Yarium pointed out, there are quite a few structural issues and flaws with this set.

Author:  Dudibus [ Thu Sep 25, 2014 10:46 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

This is why I'm glad I posted it. I'll keep making changes as I need to to tweak the set and I really appreciate the input. Mechanically I am much weaker than Flavor. I wish I had time to properly comment, but it will have to wait till tonight or tomorrow as work has me hopping today. Thank you for the feedback. I take it very seriously and will take all comments into consideration when I make the necessary changes.

Author:  Dudibus [ Mon Oct 06, 2014 10:47 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Massive overhaul for some of the issues identified.

Patch Notes:

Removed all Ambassadors in all colors.
Resonance changed to Resonance (At the beginning of your upkeep, if there are five or more cards with Resonance in your graveyard, return a card with Resonance from your graveyard to your hand.)
Abandon Sanity Changed from being broken to being strong.
Scavenged Bones name changed to Patchwork Minions.
Zenith of Creation removed because I found a better use for the effect to appear in a later set. Replaced with a new rare creature.
Maldrus paladin changed because of its similarity with Dungeon Geists.
General wording updates.
Soldier of Ravenlight gets vigilance instead of lifelink because the set had lots of lifegain and very little vigilance.
Removed Hidden Agenda so I could give it ability to Inner Peace, bringing it more in line with the rest of the set.
Changed Inner Peace to Can't attack instead of granting Stalwart which was way to good with Resonance.
Added Bloodsworn Bayer to replace Hidden Agenda. White needed more Animosity and it needed a bigger creature at common.
Added Cantrip to Combat Experience. Laying ground work for the next set.
Path to Anarchy name changed to Post Traumatic Stress.
Removed Consumed by Hatred for redundancy with Inner Rage.
Added Ogre Valley Raiders to replace Consumed by Hatred.
Lord Rutheran text changed to reducing Elves by instead of by their colorless component for clarity sake and just Epicness upgrade.
Added needing a forest to play Leo for free.
Removed Berserk from Leo.
Removed Prey on the Weak.
Added Return Balance to replace Prey on the Weak.
Added Crushing Wurm at common from green after removing Ambassadors.
Wife Swap name changed to Mind Meld.
Removed the Tribal component from the Dual Lands. Its a fun idea and I will be exploring it again, however it's a feel bad ability in a set with Animosity.
Modified Surge of Vitae to be more fun by making it an Aura instead of having to blow all the counters on one turn.

Hopefully that is the final update. Thank you very much to everyone that helped me out. Special credit goes to Yarium, Chinkeeyong and Theatog for the amazing feedback.

Author:  chinkeeyong [ Mon Oct 06, 2014 1:28 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Patchwork Minions isn't a Minion?

Regardless, all the changes have been factored into the plugin that will come into effect on 1 November.

Author:  JBEvermore [ Tue Oct 07, 2014 10:21 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Enjoyed the lore on this one, and I'm normally rather skeptical about homebrew. Nicely done.

So one idea I had was a change to Berserk. Instead of just having it die at the next endstep (which I think is problematic and can get broken with certain combos) to instead go something along the lines of this:

"If a creature with Berserk would be destroyed it instead gets 2 rage counters. During your endstep remove a rage counter from this creature. If it has no more rage counters on it, bury this creature."

I think this would give you some more design space to play with, such as creatures that get more rage counters and thus can last longer after before biting the dust or even creatures that come into play with rage counters and thus are on a short fuse.

[Edit for a truly scary grammer error]

Author:  Dudibus [ Wed Oct 08, 2014 3:19 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Thanks for checking it out. There is tons more lore throughout the actual cards, especially the Mythics, if you wanted to read any more.
I like where your going with Berserk, the only problem is if it keeps getting damaged it keeps getting Rage counters and makes it almost just like indestructible especially if your blocking. Maybe:

If this creature would be destroyed, if it doesn't have a Rage counter, put a Rage counter on it. ~

I'll proxy it up and give it a try.

Author:  Dudibus [ Tue Oct 14, 2014 2:01 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

I think I found a proper fix for Resonance.

Life Boon G
Instant
Target player gains 4 life.
Resonance (Whenever you cast ~ you may cast cards that share a name with it in your graveyard. If you do, exile them.)

So if I have 2 Life Boons in my graveyard and I cast a third, I could spend G to cast one, or GG to cast them both from the graveyard and exile them. This would mean 12 life at the cost of GGG and three cards.

I think this is better than the current version and not as difficult as the initial iteration because you only need 2 copies to make it work.

I thought about having it just be "Whenever you cast a card with Resonance you may cast cards with Resonance from your graveyard. If you do, exile them." meaning all Resonance cards work together. Is that too good? So far all Resonance cards are at common with fairly minor effects.

Author:  chinkeeyong [ Tue Oct 14, 2014 8:47 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

I think you've been tame enough with your resonance cards that you could do something like:

Resonance (When you cast this spell, you may cast any number of cards with resonance from your graveyard without paying their mana costs.)

Author:  Dudibus [ Tue Oct 14, 2014 9:32 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

The only problem with that is I was hoping to revisit Resonance at higher rarities in the next set.

Author:  JBEvermore [ Fri Oct 17, 2014 10:35 pm ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

Dunno, resonance still sounds a lot like the kindle effect. Not bad, kindle is awesome, but dunno if it's enough for a keyword effect. Especially at higher rarities.

Not quite sure how good an effect is that can't work on its own.

Here's a thought. Would it absolutely have to be synergy with it's own card type? How about something like this. I'm thinking of a harder to abuse storm type mechanic:

Resonance X
When you cast this card you may cast X cards from your graveyard that have Resonance. Cards cast from the graveyard this way are exiled afterwords.

Author:  Dudibus [ Tue Jan 27, 2015 9:01 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

I modified JB's version of Resonance to: Resonance (You may cast cards in your graveyard that share a name with this card. If you do, exile them.)

It plays better and is a lot more limited friendly since the keyword is being kept in check by the abilities on the cards. It encourages player to play their cards instead of horde them as a reward later for doing so.

Author:  chinkeeyong [ Sat Jan 31, 2015 12:21 am ]
Post subject:  Re: Sithas - A Set by Dudibus - Lore and Setup

The change will be mirrored in the Feb 1 plugin update.

Page 1 of 1 All times are UTC - 6 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/