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 Post subject: White
PostPosted: Thu May 15, 2014 11:53 am 
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LilyStorm wrote:
A plane that no longer moves. One side is completely frozen and the other is a hellish wasteland where the sun never sets.

TPzombieW wrote:
Card Type Matters (not subtype, I'm talking the stuff Tarmogoyf cares about)

How It Works

We'll make one card at a time. Each round, we vote on the winner. You can't vote for yourself. The winner picks a rarity and writes a criterion for the next round. The person who sets the criterion can't make a card for their own round, but they can vote for the winner.

This is the thread for cards.

I'll set the first criterion:

White Common. Create a card from the sunny side that cares about enchantments.

23/39 White Cards

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Last edited by ParadOxymoron on Wed Jul 23, 2014 12:34 pm, edited 15 times in total.

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 Post subject: Re: Starstill – White
PostPosted: Thu May 15, 2014 6:09 pm 
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Aura Absorbtion --
Enchantment (C)

Whenever an enchantment would go into your graveyard from the battlefield, you may exile it. If you do, gain 2 life.

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 Post subject: Re: Starstill – White
PostPosted: Thu May 15, 2014 6:38 pm 
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Sunbeam :1::w:
Enchantment Creature - Elemental
~ has flying as long as you control another enchantment.
2/2

I think enchantment creatures are necessary if you want a "type matters" theme to actually work in limited.

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 Post subject: Re: Starstill – White
PostPosted: Thu May 15, 2014 10:48 pm 
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Sandshift Guide
Enchantment (C)
Whenever another creature or enchantment enters the battlefield under your control, Sandshift Guide becomes a 2/2 Elemental creature with vigilance until your next turn. It's still an enchantment.


Overlap between the factions is nice. Enchantment-heavy decks need some access to creatures so they can actually interact with things.

I like enchantment creatures with vigilance. I think it makes them feel more enchantment-y.

Name sucks. Needs new name.


Last edited by Shazzeh on Fri May 16, 2014 6:47 pm, edited 1 time in total.

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 Post subject: Re: Starstill – White
PostPosted: Thu May 15, 2014 11:08 pm 
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Name sucks. Needs new name.

Opalescent Sandstatue
or simply:
Opal Statue

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:00 am 
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Auratic Owl
Creature - Bird (C)
Flying
Auratic Owl cannot attack or block unless it is enchanted.
2/2


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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:46 am 
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I think enchantment dudes should be r/b. Thus white should be enchantment hate/artifact.

Encapsulate :1::w:
Instant

Destroy target enchantment. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)

The mechanical entities of Starstill computed long and hard on their magical counterparts, but could not comprehend them. Eventually, they stopped trying.

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Last edited by storyteller on Fri May 16, 2014 10:52 pm, edited 1 time in total.

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:00 pm 
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That's mad overcosted, storyteller. Should probably cost .

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:06 pm 
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Oh hey! I never connected the Set Like No Other contests with these "Starstill" posts that have been popping up lately. Guess I'm going to have to pay attention to these.
Hmmm. In a type matters set, lots of cards are going to have multiple types. Does that mean that we should hold back a little on the Disenchant-type cards at common? I suppose we also have to figure out each colour's relationship with the different card types.
Also I assume that ven winning cards will be in a state of flux right? Like if we decide what kind of creatures populate starstill we can always go back and edit creature types?

Spreader of Gifts
Creature - Human Cleric?
When ~ enters the battlefield, if you control an enchantment, put a 1/1 white Bird enchantment creature token onto the battlefield.
1/1
When you hear the song, join your voice to it and raise the cry higher.

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:48 pm 
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TPzombieW wrote:
Also I assume that ven winning cards will be in a state of flux right? Like if we decide what kind of creatures populate starstill we can always go back and edit creature types?

Yes, flavor can always be edited later. That said, I'd rather have it be that the mechanics of each card is set in stone until we start playtesting the cards.

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 10:52 pm 
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That's mad overcosted, storyteller. Should probably cost .


I was basing on Theros costs, where the only instant-speed enchantment removal in white at common costs 3 cmc.
I guess I can put it at 2.

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 11:16 pm 
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The cost of common enchantment hate is warped in Theros, because it's an enchantment set. Erase and Aura Blast are better examples

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 11:23 pm 
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Well, it seemed as though this set was looking to become at least half-way enchantment.

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 Post subject: Re: Starstill – White
PostPosted: Fri May 16, 2014 11:25 pm 
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I'd cost enchantment hate, and artifact hate a little higher than normal, but not as high as in Theros.

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—Tariel, Reckoner of Souls


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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 6:27 am 
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Luminous Acolyte
Enchantment Creature - Human Cleric
Whenever another enchantment enters the battlefield under your control, you gain 1 life.
Their bodies light up as their restrains are burned away.
2/1

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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 10:44 am 
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Let's start the voting!

altimis wrote:
Aura Absorbtion --
Enchantment (C)

Whenever an enchantment would go into your graveyard from the battlefield, you may exile it. If you do, gain 2 life.


Cato wrote:
Sunbeam :1::w:
Enchantment Creature - Elemental
~ has flying as long as you control another enchantment.
2/2


Shazzeh wrote:
Sandshift Guide
Enchantment (C)
Whenever another creature or enchantment enters the battlefield under your control, Sandshift Guide becomes a 2/2 Elemental creature with vigilance until your next turn. It's still an enchantment.


Auratic Owl
Creature - Bird (C)
Flying
Auratic Owl cannot attack or block unless it is enchanted.
2/2


Encapsulate :1::w:
Instant

Destroy target enchantment. Put a Relic artifact token onto the battlefield. (Relics have no abilities.)

The mechanical entities of Starstill computed long and hard on their magical counterparts, but could not comprehend them. Eventually, they stopped trying.


TPzombieW wrote:
Spreader of Gifts
Creature - Human Cleric?
When ~ enters the battlefield, if you control an enchantment, put a 1/1 white Bird enchantment creature token onto the battlefield.
1/1
When you hear the song, join your voice to it and raise the cry higher.


Mown wrote:
Luminous Acolyte
Enchantment Creature - Human Cleric
Whenever another enchantment enters the battlefield under your control, you gain 1 life.
Their bodies light up as their restrains are burned away.
2/1


I vote for storyteller.

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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 12:23 pm 
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Cato

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 12:26 pm 
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Also voting for storyteller.


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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 12:27 pm 
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I change my vote to storyteller because I completely missed it.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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 Post subject: Re: Starstill – White
PostPosted: Sat May 17, 2014 3:50 pm 
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Altimis.


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