Ewok Ambush Instant (C) Create three 1/1 green ewok creatures. Creatures you control get +1/+1 until end of turn.
Ewok Folk Hero Creature ─ Ewok Warrior (C) Heroic — Put a +1/+1 counter on Ewok Hero. If it has power 4 or greater, instead draw a card. 2/2
Ewok Treeswinger Creature ─ Ewok Warrior (C) Haste When this enters, it gets +1/+1 until end of turn. You may have target creature an opponent controls block it this turn if able. 1/1 Credit: Rush_Clasic
Ewok Village Enchantment ─ Aura (C) Enchant land When Ewok Village enters, create a 1/1 green ewok creature token. Enchanted land gains “Whenever this land becomes tapped, add .”
Ewok Villager Creature ─ Ewok Warrior (C) When Ewok Villager enters, reveal the top card of your library. If it is a land, put it into your hand. Otherwise, discard it. 1/1
Gamorrean Guard Creature ─ Beast (C) Defender 3/3
Herd of Ylesia Creature ─ Beast (C) : Herd of Ylesia gets +1/+1 until end of turn. : Put a +1/+1 counter on Herd of Ylesia. 5/5
Let the Wookie Win Sorcery (C) Target creature you control fights target creature you don’t control. If the creature you control has power 4 or more, the creature you don’t control doesn’t fight back. Credit: Rush_Clasic
Luminous Beings Are We Enchantment ─ Aura (C) Enchant creature Enchanted creature gets +2/+2. Destiny (, tap an unenchanted creature you control: Return Luminous Beings Are We from your graveyard to the battlefield attached to that creature. Activate this ability as a sorcery.)
May the Force be With You Enchantment ─ Saga (C) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Each player gains 5 life. II: Each player creates a 3/3 green and white Jedi knight creature token. III: Add .
Reverse Engineer Instant (C) Destroy target artifact or enchantment. If it was a Vehicle or equipment, draw a card.
Shaggy Luddies Creature ─ Ewok Warrior (C) Shaggy Luddites can’t be blocked by vehicles. Shaggy Luddites can’t crew vehicles. 4/4
Ship to Ship Instant (C) Choose one or both — • Destroy target artifact. • Untap target artifact.
Size Matters Not Instant (C) Use the Force — Each you spend on casting pays for . Target creature gets +X/+X until end of turn.
Sneaky Ewok Creature ─ Ewok Rogue (C) Reach When Sneaky Ewok enters, gains control of target vehicle until end of turn. Untap it. It gains haste until end of turn. 3/2
Universal Expansion Sorcery (C) You may play an additional land this turn. Gain 4 life.
Wampa Creature ─ Beast (C) Trample, hexproof 6/4
Wookie Rebel Creature ─ Rebel Soldier (C) Heroic — Untap Wookie Rebel and put a +1/+1 counter on it. 4/4
Youngling Creature ─ Jedi Knight (C) : Add . : Add a mana of any color. Activate this ability only to use the force. 1/1
Ewok Sentinel Creature ─ Ewok Jedi Knight (U) Jedi Sentinel (This creature enters with a trample or reach counter.) Use the Force — : Put a +1/+1 counter on each creature you control. Each to spend to activate this ability pays for . 0/4
Feral Jedi Creature ─ Jedi Knight (U) Jedi Sentinel (This creature enters with a trample or reach counter.) 2/1
Force Lift Sorcery (U) Use the Force — Each you spend on casting pays for . Return target noncreature permanent card with mana value X or less from your graveyard to the battlefield. Credit: Rush_Clasic
Jedi Instructor Creature ─ Jedi Knight (U) Jedi Sentinel (This creature enters with a trample or reach counter.) : Put a counter of the chosen type on target creature. 3/3
Long, long Ago Sorcery (U) Put target land card from your graveyard onto the battlefield tapped. \\\\\\\\\\\\\\\\ FUSE \\\\\\\\\\\\\\\\ In a Galaxy Far, Far Away Sorcery (U) Search your library for a land card and put it on the battlefield tapped. Then shuffle your library. Credit: Rush_Clasic
Wookie Berserker Creature ─ Wookie Warrior (U) Trample Whenever a +1/+1 counter is placed on Wookie Berserker, it gains indestructible until end of turn. 4/3
Wookie Guerillas Creature ─ Wookie Warrior (U) : Add . When Wookie Guerrilla enters, search your library for a basic land card, reveal it and put it into your hand. 2/2
Wookie Sentinel Creature ─ Wookie Jedi Knight (U) Jedi Sentinel (This creature enters with a trample or reach counter.) Heroic — Add . 2/6
Green Rares
Council of Elders Sorcery (R) Use the Force — Each you spend on casting pays for . Create X 2/2 green spirit creature tokens, then draw a card for each creature you control.
Ewok Shaman Creature ─ Ewok Wizard (R) Hexproof : Add a mana of any color. : Untap target land. 1/2
Inner Strength Enchantment ─ Aura (R) Enchant creature Enchanted creature gets +0/+3 and assigns combat damage equal to its toughness rather than its power. Destiny
No, I Am Your Father Sorcery (R) Put a creature with base power and toughness 1/1 from your hand onto the battlefield. Draw a card.
Qui-gon Jinn Legendary Creature ─ Jedi Knight (R) Jedi Sentinel (This creature enters with a trample or reach counter.) Heroic — Choose one that hasn’t been chosen — • Put an indestructible counter on Qui-Gon Jinn. • Put three +1/+1 counters on Qui-Gon Jinn. • Draw 2 cards, then sacrifice Qui-Gon Jinn. 4/4
The Rancor Creature ─ Beast (R) Trample When The Rancor enters, it fights target creature. : Target creature becomes wanted, then fights The Rancor. 8/8
Ewok Forgers Sorcery (R) Create three 1/1 green ewok creature tokens. \\\\\\\\\\\\\\\\ FUSE \\\\\\\\\\\\\\\\ Ewok Hunters Sorcery (R) Create three 2/2 green ewok creature tokens.
Green Mythics
ARGG!
Zillo Beast Creature - Lizard Beast (M) Trample Ward—Sacrifice an artifact. Zillo Beast enters tapped with ten stun counters on it. Whenever a nonland permanent an opponent controls enters or leaves, remove a stun counter from Zillo Beast. 5/5 Designed by Rush_Clasic
One with the Force Enchantment (M) You may play an additional land on each of your turns. Whenever you play an additional land, draw a card. Whenever you tap a Forest for mana, add .
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Last edited by Dudibus on Thu Sep 19, 2024 9:12 pm, edited 3 times in total.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Zillo Beast Creature - Lizard Beast (M) Trample Ward—Sacrifice an artifact. Zillo Beast enters tapped with ten stun counters on it. Whenever a nonland permanent an opponent controls enters or leaves, remove a stun counter from Zillo Beast. 5/5
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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