Savage Ruping Creature ─ Beast (C) Flying , sacrifice Savage Ruping: Destroy target artifact or enchantment. 3/2
Cover Fire Instant (C) Use the Force — Each you spend on casting pays for . Exile target attacking creature with mana value X or less.
Eager Padawan Creature ─ Jedi Knight (C) Lifelink Use the Force — When Eager Padawan enters, gain X life. Each you spend on casting pays for . 2/1
Echo Base Trooper Creature ─ Rebel Soldier (C) Auras you cast may target Echo Base Trooper as though they had flash. Heroic — Put a +1/+1 counter on Echo Base Trooper. 2/2
Embrace the Force Instant (C) Choose one — • Destroy target artifact or enchantment. • Untap target creature. If you used the force this turn, you may choose both instead.
Frozen in Carbonite Enchantment ─ Aura (C) This spell costs you less to cast if it targets a wanted creature. Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Gorgara Creature ─ Beast (C) Flying 4/2
Dune Sea Drifter Creature ─ Rebel Outlaw (C) At the beginning of the end step, put a +1/+1 counter on Dune Sea Drifter. Whenever Dune Sea Drifter has power 4 or greater, it is wanted. 2/2
Intrepid Outlaw Creature ─ Rebel Outlaw (C) Whenever a creature an opponent controls with power 4 or higher dies, you may return target creature card with mana value 2 or less from your graveyard to your hand. 3/2
Jedi Acolyte Creature ─ Jedi Knight (C) , : Tap target creature. This ability costs you less to activate if you used the force this turn. 1/2
Jedi Intuition Instant (C) Use the Force — Each you spend on casting pays for . Prevent the next X damage that would be dealt to target creature this turn.
Jedi Prodigy Creature ─ Jedi Knight (C) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Jedi Prodigy enters with a +1/+1 counter if you used the force this turn. 2/2
Jedi Meditation Enchantment (C) When Jedi Meditation enters, exile target creature with mana value three or less until Jedi Meditation leaves the battlefield.
Jedi Temple Enchantment ─ Aura (C) Enchant land When Jedi Temple enters, create a 1/1 white Jedi knight creature token. Enchanted land gains “Whenever this land becomes tapped, add .”
Loth-Wolf Creature ─ Beast (C) Flash When Loth-wolf enters, exile another target creature you control then return it to the battlefield. 2/3
Protect the Weak Enchantment ─ Aura (C) Enchant creature Enchanted creature gets +1/+2 and gains vigilance. Destiny (, tap an unenchanted creature you control: Return Protect the Weak from your graveyard to the battlefield attached to that creature. Activate this ability as a sorcery.)
Rebel Recruiter Creature ─ Rebel Soldier (C) Heroic — Create a token copy of Rebel Recruiter. 2/3
Outer Rim Sheriff Creature ─ Rebel Outlaw (C) Outer Rim Sheriff can’t be blocked by wanted creatures. 3/2
Wars Not Make One Great Sorcery (C) Destroy target creature with power 4 or greater. If it had the greatest power among creatures on the battlefield, exile it instead.
White Uncommons
Exposed Agent Creature ─ Rebel Soldier (U) Flying, double strike Exposed Agent gets +1/+1 if it is wanted. 2/2
Ahsoka Tano Legendary Creature ─ Jedi Knight (U) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Heroic — Attach target equipment you control to Ahsoka Tano. Ahsoka Tano gets +1/+1 for each equipment attached to her. 3/3
Biggs Darklighter Legendary Creature ─ Rebel Soldier (U) Biggs Darklighter enters with a finality counter. When Biggs Darklighter enters, tap target creature. 2/1
Force Jump Sorcery (U) Use the Force — Each you spend on casting this spell pays for . Up to X target creatures you control each get +1/+1 and gain flying until end of turn.
Jedi Protector Creature ─ Jedi Knight (U) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Jedi Protector can block any number of creatures. Use the Force — : Jedi Protector gets +0/+X until end of turn. Each you spend to activating pays for . 2/5
Outer Rim Justice Instant (U) Destroy target attacking imperial or wanted creature.
Princess Leia Organa Legendary Creature ─ Rebel Soldier (U) Heroic — Create a 1/1 white rebel soldier creature token. At the beginning of the end step, gain 1 life for each creature you control. 3/3
Rebel Commander Creature ─ Rebel Soldier (U) When Rebel Commander enters, search your library for a soldier with mana value 4 or less, reveal it and put it into your hand. Then shuffle. Other rebels you control get +1/+1. 2/2
Rebel Sargeant Creature ─ Rebel Soldier (U) At the beginning of your upkeep, create a 1/1 white rebel soldier creature token. If you control a 1/1 white rebel creature, create a 2/2 white rebel creature token instead. If you control a 2/2 white rebel creature, create a token copy of Rebel Sargeant instead. 3/3
Sabermaster Creature ─ Jedi Knight (U) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Whenever you use the force, put a +1/+1 counter on Sabermaster. This ability triggers only once each turn. 2/2
An Elegant Weapon Sorcery (U) Search your library for an equipment card, reveal it, put it into your hand, then shuffle. \\\\\\\\ FUSE \\\\\\\\ A More Civilized Age Sorcery (U) Target player sacrifices an artifact. Gain three life.
White Rares
Rebel Cell Leader Creature ─ Rebel Soldier (R) Flying When Cell Leader enters or dies, exile all other non-wanted creatures you control, then return them to the battlefield wanted. 1/5
Imperial Dissenter Creature ─ Jedi Knight (R) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Lands you control are 1/1 white rebel soldier creatures with indestructible. 3/4
Jedi Stalwart Creature ─ Jedi Knight (R) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Whenever you would gain life, instead you may put that many +1/+1 counters on any number of target creatures. 5/7
Jedi Historian Creature ─ Jedi Knight (R) Jedi Guardian (This creature enters with a lifelink or vigilance counter.) Exile target creature card from a graveyard: Tap target creature. 3/5
Outer Rim Vigilante Creature ─ Jedi Bounty Hunter (R) Flying, bounty hunter, jedi Guardian (This creature enters with a lifelink or vigilance counter.) When Outer Rim Vigilante enters, destroy each nonland permanent with mana value X or less, where X was the mana spent from treasures to cast it. 4/4
Obi-Wan Kenobi Legendary Creature ─ Jedi Knight (R) Obi-wan enters with a shield counter. Other Heroic creatures you control get +1/+1. Heroic — Put a shield counter on target creature you control. 4/4
Rise of the Republic Sorcery (R) Use the Force — Each you spend on casting pays for . Return X creatures with mana value X or less from your graveyard to the battlefield, then gain 2 life for each creature on the battlefield.
White Mythics
Balance to the Force Enchantment (M) Whenever a permanent enters under your control, if you control less permanents of that type than an opponent and it’s the first permanent of this type that entered this turn, you may return a permanent of that type from your graveyard to the battlefield.
Purgill Creature ─ Purgill Beast Vehicle (M) Flying, jump to hyperspace Use the Force — When Purrgil enters, create X token copies of it. Each you spend on casting pays for . Crew X where X is the number of cards named Purrgil you control. 4/4 This card is probably too good. And quirky.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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