Ace Pilot Creature ─ Imperial Soldier (C) Lifelink When Ace Pilot crews a Vehicle, that Vehicle gains deathtouch until end of turn. 1/1
Disturbing Lack of Faith Sorcery (C) Use the Force — Each you spend on casting pays for . Target player discards X cards, mills X cards and loses X life.
Embrace the Dark Side Sorcery (C) Draw two cards and lose 2 life. If an opponent lost life this turn, you lose 1 life instead.
Hateful Hunter Creature ─ Sith Bounty Hunter (C) Bounty Hunter Sith Inquisitor (This creature enters with your choice of a menace or deathtouch counter.) 4/4
Force Choke Sorcery (C) Use the Force — Each you spend on casting pays for . Target creature gets -X/-X until end of turn.
Fueled By Hatred Enchantment ─ Aura (C) Enchant creature Enchanted creature gets +2/+1 and gains menace. Destiny (, tap an unenchanted creature you control: Return Fueled By Hatred from your graveyard to the battlefield attached to that creature. Activate this ability as a sorcery.)
Imperial Sniper Creature ─ Imperial Soldier (C) Deathtouch When Imperial Sniper enters, target player discards a card. 1/1
I've Got a Bad Feeling About This Sorcery (C) Target opponent reveals all but one card from their hand. You choose a nonland card revealed in this way. That player discards it.
Mercenary Crew Creature ─ Alien Bounty Hunter (C) Bounty Hunter When Mercenary Crew enters, return target creature card from your graveyard to your hand. 2/1
Nightsister Creature ─ Sith Warrior (C) Sith Inquisitor (This creature enters with your choice of a menace or deathtouch counter.) Heroic — Create a 1/1 black sith warrior creature token. 3/3
Price on my Head Sorcery (C) Target creature becomes wanted. Destroy target creature.
Promising Cadets Creature ─ Imperial Soldier (C) Whenever an imperial dies, put a +1/+1 counter on Promising Cadets. 2/2
Scramble Pilot Creature ─ Imperial Soldier (C) Flying When Scramble Pilot enters, target vehicle you control drops out of hyperspace. 2/2
Sith Temple Enchantment ─ Aura (C) Enchant land When Sith Temple enters create a 1/1 black sith warrior creature token. Enchanted land gains “Whenever this land becomes tapped, add .”
Strike Me Down Sorcery (C) Target player sacrifices a creature. If they do, they draw a card. ...and I shall become more powerful than you could possibly imagine.
Tie Pilot Creature ─ Imperial Soldier (C) Tie Pilot costs you less to cast if you control a Vehicle. Flying 2/2
Toydarian Rogue Creature ─ Alien Rogue (C) Flying When Toydarian Rogue enters or dies, target player loses 1 life and you gain 1 life. 1/1
War Hero Instant (C) Target creature gets +2/+1 and gains menace and ward — Sacrifice a creature until end of turn.
Wild Loth-Wolf Creature ─ Beast (C) Heroic — Wild Loth-wolf gains menace until end of turn. 6/5
Black Uncommons
Admiral Piett Legendary Creature ─ Imperial Soldier (U) Black creature spells you cast cost you less to cast. Other black creatures you control get +1/+1. 2/2
Cad Bane Legendary Creature ─ Bounty Hunter (U) Cad Bane costs you less to cast for each wanted creature. Bounty Hunter, heroic — Target creature becomes wanted. 3/3
Fallen Jedi Creature ─ Sith Warrior (U) Sith Inquisitor (This creature enters with a menace or deathtouch counter.) When Fallen Jedi enters, you may discard a nonblack, nonred creature. If you do, put a +1/+1 counter on Fallen Jedi. 1/1
I Have You Now Sorcery (U) Search your library for a legendary permanent, reveal it, put it into your hand. Then shuffle. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ FUSE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ All Too Easy Sorcery (U) Destroy target legendary permanent.
Imperial Medic Creature ─ Imperial Soldier (U) When Imperial Medic enters, each player sacrifices a creature. Then return target creature card from your graveyard to your hand. 2/2
Only a Master of Evil Sorcery (U) You may put a deathtouch counter on target creature. Destroy target creature.
Sarlacc Pit Enchantment ─ Aura (U) Enchant land Enchanted land is a 6/6 black beast creature with defender and “At the beginning of your end step, exile target creature from a graveyard. If you do, put a +1/+1 counter on enchanted land.”
Seasoned Hunter Creature ─ Bounty Hunter (U) Bounty Hunter When Seasoned Hunter is put into your hand from your graveyard, draw a card. 3/3
Sith Tracker Creature ─ Sith Warrior (U) Sith Inquisitor (This creature enters with a menace or deathtouch counter.) When Sith Tracker dies, target creature gets -3/-3 until end of turn. 3/2
Sorcerous Ways Sorcery (U) Use the Force — Each you spend on casting pays for . Target player loses X life and you gain X life.
Black Rares
Darth Maul Legendary Creature ─ Sith Warrior (R) Darth Maul enters with a finality counter. Heroic — Darth Maul gets +1/+1 for each creature card in your graveyard and gains double strike until end of turn. 4/4
Execute Sorcery (R) Destroy all creatures. \\\\\\\\ FUSE \\\\\\\\ Order 66 Sorcery (R) Return target creature card from your graveyard to your hand.
Grand Moff Tarkin Legendary Creature ─ Imperial Soldier (R) Lifelink Whenever you would gain life when you have more life than your starting life total, draw a card instead. 6/6
Jabba the Hutt Legendary Creature ─ Hutt Outlaw (R) Menace, hexproof from costs Whenever a creature enters under an opponents control it becomes wanted. Outlaw spells you cast cost you less to cast. 6/6
Nightsister Prophecies Sorcery (R) Use the Force — Each you spend on casting pays for . Each player sacrifices X creatures, then draw a card for each creature card in your graveyard.
Now I Am the Master Enchantment ─ Aura (R) Enchant creature Enchanted creature gets +X/+X where X is the combined mana value of creature cards in your graveyard. Sacrifice a creature: Attach Now I Am The Master to target creature.
The Empire Strikes Back Enchantment ─ Saga (R) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Target player loses 3 life and you gain 3 life. II: Exile up to three target creatures until this Saga leaves the battlefield. III: Target player discards their hand.
Black Mythics
Starweird Creature ─ Zombie Sith (M) Flying When Starweird enters, lose three life and draw 3 cards. Use the Force — : Return Starweird from your graveyard to the battlefield. X is your life total. Each you spend on pays for . 5/5
The Emperor Legendary Creature ─ Sith Lord (M) Sith Inquisitor (This creature enters with a menace or deathtouch counter.) When The Emperor enters, if it was cast, each opponent faces a villainous choice — You gain control of target creature they control or they lose 7 life. 7/7
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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