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Horazin [UPDATE: White Commons]
http://862838.jrbdt8wd.asia/viewtopic.php?f=47&t=25690
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Author:  YingLung [ Sun Dec 08, 2019 6:14 pm ]
Post subject:  Horazin [UPDATE: White Commons]

(I initially made this on the off chance I would get in the PT. It is too big of a card dump to post on the main forum, but I'm not sure I'm going to flesh it out too much either.)

Horazin is a land where words are power, where songs have a life of their own, and reality rests upon the shifting foundation of a Dreamer. Master blacksmiths hammer virtues into metal, crafting objects of minor and major power. Seers peer into the mists of the future, sealing visions into written words. Prophecies great and small abound, weaving into a tapestry of life. However, the time is fast approaching of a foretold catastrophe that will shatter the world. Witches seclude themselves, wresting power and wisdom from the land. Far below the surface, bedrock gives way to warm mists that boil with monsters.

The Librarynth of Caer Hidlau extends deep into the earth, twisting bookcase aisles and countless books and scrolls. The scholars map and catalogue as much as they can, piecing together the scattered pages of tomes of ancient power.

Sphinxes patrol the borders of Balchder, a nation that resounds with silence, everything and everyone turned to stone. In the royal court is a single silver bell, shining and untarnished.

The King of Beasts reigns in the forests of Dwynwig, taking the lost and abandoned and making them his subjects. Intruders, however, become one with the forest's defenses.

The Asgrin desert lies where once was a vast see, littered with the bones of long dead sea creatures. The dunes surge and crest like waves, upon which the sandships sail. Oases dot the sand sea, bounded by ancient magics and shaded by scarred and pitted ironworks that resemble a simple round shield, if impossibly large and floating with no supports. Queen Eryr reigns over the nomadic people that call the Asgrin their home, bearer of the golden mystery, by which her eyes can see anything within her realm. When the time comes for a new queen, she shall whisper the mystery in her heir's ear. Lately, however, a philosopher from a distant land has worked his way into her favor. Rumor has it that he has a mystery of his own. The people are split, hoping he will add his to the royal line, fearing he will steal the golden mystery and subvert the kingdom.

The Queendom of Wenith stretches far beyond the eye can see, its borders just visible from the basalt spire upon which rests the throne of deliberation. Beneath the golden wheat, there are endless tunnels and caves. Scattered throughout are underground springs and the towns that accumulated around them.

Nomads wander the steppe and tundra of Rhwymo, shamans binding spirits and devils to serve the tribe.

New Mechanic:
Riddle X (When this enters the battlefield, scry X, then exile the top card of your library face down. When an opponent casts a spell with that card's converted mana cost, you may reveal it. If you do, the riddle is answered and you may cast it without paying its mana cost.)

Returning Mechanics:
Transform
Soulbond


Dwynwig

Spoiler

Asgrin

New token:
Tome
Artifact
Riddle 2
When Tome's riddle is answered, sacrifice it.

Spoiler



Caer Hinlau

Spoiler



Wenith

Spoiler



Balchder


Spoiler



Rhwymo

Spoiler

Author:  LilyStorm [ Sun Dec 08, 2019 8:36 pm ]
Post subject:  Re: Horazin

Damn that's probably better than my riddle mechanic

Author:  YingLung [ Sun Dec 08, 2019 9:18 pm ]
Post subject:  Re: Horazin

Thanks

Author:  LilyStorm [ Mon Dec 09, 2019 7:12 am ]
Post subject:  Re: Horazin

It really is pretty neat. But did you ever pay attention to my unfinished set because this does have some of the same concepts. Riddles, a plane that exists inside a dreaming entity. I can go find the old post if you ever need inspiration. It is unlikely that I will ever finish it anyway.

Author:  YingLung [ Mon Dec 09, 2019 8:24 am ]
Post subject:  Re: Horazin

I haven't really looked at other people's sets outside of Starstill, but I would be interested to see what you are talking about.
My inspirations for this set are from the Nightwish album "Dark Passion Play", the Riddle Master trilogy, the morindim of the Belgariad, and a Labyrinth fanfic that expands the setting a bit.
https://archiveofourown.org/works/17040 ... ers/248828

Author:  LilyStorm [ Mon Dec 09, 2019 9:01 pm ]
Post subject:  Re: Horazin

I thought I had posted it here but apparently it was on the old boards, didn't finish and I worked on it hoping to finish before posting anything.

The jist though, was that the plane exists inside the mind of a dead Crucius, the sphinx planeswalker that made etherium as a sort of failsafe thing to bring him back to life after death. Idk it was kind of a weird plot. But anyway the overarching story is that this plane is a utopian paradise because all the cultures are based around riddles and questions, nobody has time for fighting, only thinking. Each faction is trying to create the ultimate unsolvable puzzle and then spend eternity trying to solve it. Each faction doing so in different ways. There was a bit of a greek flavor with witches of fate and other things. Although then Theros came out a few years after and I guess that took away some of my interest for finishing it. White faction was gonna be like weird peace keeper things that turn evil in the second set as Crucius starts to wake up and everything gets crazy. White faction wants to keep him from waking up basically and idk. The other thing that reminded me of my set was that unsolved riddles would eventually become living beings in the form of humunculii.

Riddles were a subtype of instant or sorcery that became "answered" if a player cast a spell or activates a non-mana ability while it's on the stack. I had morph and cycling and puzzles which I never really decided on how to do, although I had several prototypes. Lots of silly things and alternate wincons and stuff. Dangit I kinda want to work on it again now.

Author:  YingLung [ Wed Dec 11, 2019 5:54 pm ]
Post subject:  Re: Horazin

Quote:
I'm not sure I'm going to flesh it out too much either.

I was wrong.
White Commons

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