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White (45)
Commons (19)
Banish — Instant Exile target creature. In the boiling heat of Illpyre and the agonizing cold of Direholm, exile is a madman's idea of mercy.
Encapsulate — Instant Destroy target enchantment. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") The machines of Direholm computed long and hard on their magical counterparts in Illpyre, but they could not comprehend them. Eventually, they stopped trying.
Highsun Glare-Wielder — Creature — Human Cleric Mastery — , : Tap target creature. If you control an artifact, a creature, and an enchantment, tap target permanent instead. The majesty of Anjomeddon opens the eyes of the worthy, but blinds them not. 2/2
Inborn Skills — Instant Target creature gets +1/+1 until end of turn. If it has more than one card type, it gains double strike until end of turn. Otherwise, it gains first strike until end of turn. Some things just can't be taught.
Indomitable Will — Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2. "The stars are unchanging, so too I am."
Lightbearer — Enchantment Creature — Cleric Vigilance When Lightbearer enters the battlefield, you may put an enchantment card with mana value 2 or less from your hand onto the battlefield. 1/3
Seal of Shifting Sands — Enchantment Sacrifice Seal of Shifting Sands: Exile target creature you control, then return it to the battlefield under your control. "Forsake your name within these runes; Become as faceless as the dunes." —Seal inscription
Shackles of Order — Enchantment — Aura Enchanted creature can't attack. Enchanted creature can't block if you control another enchantment. The chains used by the Order of Elori to bind their prisoners are not all made of metal.
Simple Repairs — Instant Up to one target creature, one target artifact, and one target enchantment gain indestructible until end of turn. "Just recalibrate the fluctuation module, connect the arcanometer to the power matrix, spin around, and clap your hands twice, then… boom-presto! A working magic detector, good as new." —Aloise Hartley
Skyborn Relic-Chaser — Enchantment Creature — Wizard Flying When Skyborn Relic-Chaser enters the battlefield, you may return target artifact card from your graveyard to your hand. 1/3
Solar Revoker — Enchantment Creature — Elemental When Solar Revoker enters the battlefield, you may sacrifice an artifact or an enchantment. If you do, destroy target artifact or enchantment. "Illpyre will be my paradise: pristine, bright and untarnished." —Anjomeddon 2/2
Springhaven Hospitalizer — Creature — Human Cleric When Springhaven Hospitalizer enters the battlefield, target creature gains vigilance until end of turn. The heat beneath the foot of a mountain in the depths of Direholm was enough to provide a checkpoint for all those foolish enough to continue their journey. 2/2
Sunbringer Falcon — Enchantment Creature — Bird Flying Enchantment spells you cast cost less to cast. Even in the shade of the valley, the bird gave off its own light. "Almost like it took the sun's light for itself," thought Aloise, as the gears in her head began to turn. 1/1
Sunchaser Champion — Creature — Human Soldier As long as Sunchaser Champion is equipped, it has first strike. As long as Sunchaser Champion is enchanted, it has lifelink. "By my blade shall my face be unborn, and the glory of the light be at last brought forth." 1/1
Sunchaser Elder — Creature — Human Cleric Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Elder. If you do, put a +1/+1 counter on that creature. "I am meaningless, my brethren. But stand on my shoulders, and one day our kind can embrace the sun." 1/1
Veteran Armorer — Creature — Human Soldier Other creatures you control get +0/+1. "Before the Starstill, warriors from all over the world came to my grandfather for protection in battle. These days, it's the world itself that people are scared of. But business is business." 2/2
Wanderer of Illpyre — Enchantment Creature — Spirit Protection from artifacts The endless dunes may seem daunting to any mad enough to visit, but to a lost soul who has been there longer than a lifetime, the sun and sand bring peace to a violent death. 3/1
Warding Runes — Instant Destroy target attacking or blocking creature. If you cast Warding Runes from exile, instead destroy target attacking or blocking creature with power 2 or less. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.) "Only those with empty eyes, full of Elori's light, may enter." —Archway inscription
Zeal — Enchantment — Aura Enchant permanent Enchanted permanent has lifelink. Elori's sunchasers are not known for their sloth.
Uncommons (13)
Agent of the Loupe — Creature — Human Advisor Flying When Agent of the Loupe enters the battlefield or dies, investigate. "The Consortium provided for a magificent mount, but for some reason, I had to bring my own magnifying glass." 3/3
Consortium Customs — Creature — Elephant Soldier Whenever Consortium Customs blocks, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") "Pay the toll, or pay the price." 2/4
Corona Halo — Instant Put a +1/+1 counter on each creature you control. If you cast this spell from exile, put an additional +1/+1 counter on each creature you control. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.) Pilgrims struggle through the desert and under an increasingly harsh sun until at last, they see the brilliance of their soul illuminated. It is a confirmation of their faith, a reward for their sacrifice, and a strength to carry them even in the darkest of the eternal night.
Desperate Prayer — Instant You gain life equal to the life you lost this turn. If you gained 5 or more life this way, create a 1/1 white Cleric enchantment creature token for each 1 life you gained this way. "Victory is not always a simple affair. Sometimes you have to claw your way to it." —Volget the Wanderer
Ethereal Armor — Enchantment — Aura Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Metal is scarce, smiths are pricey, and plate mail is heavy.
Glimmerbeam — Enchantment Creature — Elemental Flying When Glimmerbeam dies, create two 1/1 white Soldier creature tokens. Stray elementals burn skin and parch crop, but few would dare kill one for fear of retribution. 2/2
Incarnate in Iron — Instant Creatures you control become artifact creatures until end of turn. Artifacts you control gain indestructible until end of turn. Iron within, iron without.
Remove from Reality — Instant Exile target nonland permanent. Its owner may cast that card as long as it remains exiled. "Yeah, I don't have time to deal with you right now. Can we do this tomorrow?" —Aloise Hartley
Solar Flare — Instant Exile target nonland permanent with mana value X. You gain X life. Two clerics left the compound, questioning Elori's existence. A brilliant flash of light later, one cleric returned, his faith renewed.
Soulsteel Saint — Creature — Human Artificer Whenever an artifact enters the battlefield under your control, you may gain 2 life. Her treasures are imbued with the same shining light that fills her heart. 2/1
Soulsteel Sculptor — Creature — Human Artificer When Soulsteel Sculptor enters the battlefield, target artifact you control becomes a 2/2 white Construct artifact creature for as long as Soulsteel Sculptor is on the battlefield. 2/2
Sunchaser Procession — Enchantment Oblation — Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Procession. If you do, create four 1/1 white Cleric enchantment creature tokens. Any sunchaser has the potential to ascend to divinity, so each new initiate is met with fanfare befitting a god.
Unshakable Resolve — Instant Target creature gains protection from the card type of your choice until end of turn. "I may not know where I'm bound for, but I know nothing will keep me from getting there." —Volget the Wanderer
Rares (10)
Apostle of Elori — Enchantment Creature — Cleric Whenever a nonenchantment creature you control dies, return it to the battlefield as an enchantment. (It loses its other types.) "Step with me into the light, my child. The past has no meaning there." 2/2
Collector of Antiques — Creature — Human Artificer When Collector of Antiques enters the battlefield, investigate three times. Collector of Antiques gets +1/+1 for each artifact you control. 0/1
Illpyre Inquisitor — Creature — Human Cleric Knight First strike As Illpyre Inquisitor enters the battlefield, choose a card name. Creatures you control have protection from cards with the chosen name. "I don't care who you work for. All I need to know is your name. The rest will come thenceforth." 3/4
Opaline Desire Enchantment Other enchantment creatures you control get +1/+1. Whenever you gain life, Opaline Desire becomes an enchantment creature with base power and toughness 4/4 until end of turn.
Radiant Messenger — Creature — Angel Flying If Radiant Messenger would die, exile it instead. Return it to the battlefield whenever you cast an enchantment spell. 5/3
Snow Angel — Creature — Angel Flying When Snow Angel enters the battlefield, you gain 7 life. : You gain protection from target creature or spell you don't control until end of turn. Mercy within the harshness of Direholm. 5/5
Sun Spirit — Enchantment Creature — Spirit Sun Spirit's power and toughness are each equal to the number of creatures you control plus the number of enchantments you control. */*
Voice of Unity — Creature — Angel Flying Voice of Unity and other creatures you control have power and toughness each equal to the number of creatures you control. She sings for us all. */*
World Queller — Creature — Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4
Worldscour — Sorcery Destroy all artifacts, creatures, and enchantments. Mastery — Destroy all artifacts, creatures, and enchantments your opponents control instead if you control an artifact, a creature, and an enchantment. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Mythics (3)
Reification of Elori — Legendary Enchantment Creature — Avatar Flying When Reification of Elori dies, another creature you control becomes a copy of it. If you control no other creatures, the next time a creature enters the battlefield under your control, it enters the battlefield as a copy of Reification of Elori. 5/7
The Stars Ablaze — Legendary Enchantment Creatures you control get +2/+2. Artifacts you control have indestructible. Other enchantments you control have hexproof.
Transcendence of the Real — Enchantment — Aura Enchant player At the beginning of your upkeep, sacrifice an enchantment. Enchanted player can't lose the game and that player's opponents can't win the game.
Blue (45)
Commons (19)
Æther Wind — Instant Return target creature or spell to its owner's hand. "Trust me, fool: The Blind Eternities will always have room for your petty power." —Seliron, to Bahraz
Consortium Engineer — Creature — Human Artificer When Consortium Engineer enters the battlefield, investigate. Whenever you sacrifice a Clue, target creature gets -3/-0 until end of turn. Cyri had always thought that the best part of working for the Consortium was all the cool stuff she found in holdings. Though, she had to admit, the pay was nice, too. 1/3
Curio Collector — Creature — Vedalken Wizard Mastery — When Curio Collector enters the battlefield scry 2. Then, if you control an artifact, a creature, and an enchantment, draw a card. 2/3
Dehydration — Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. "Your kind are not welcome here, softskin. Remove yourself, or the sun will." —Garthok, viashino sandscout
Digging through Trash — Sorcery Target player mills ten cards. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") You can tell a lot about someone by what they are willing to throw away.
Espionage Owl — Creature — Bird Flying : Add . Spend this mana only to cast an instant or sorcery spell. Birds are rare frostward of the terminator. Owls, uniquely, abound, and have supplanted other wizards' familiars such as the parrot and raven. 1/2
Ethereal Form — Enchantment — Aura Enchant creature Enchanted creature is an enchantment in addition to its other types and can't be blocked. 1/1
Flitterwing — Enchantment Creature — Insect Flying Whenever you cast an instant or sorcery spell, you may return Flitterwing to its owner's hand. Gruff never could catch them, hard as he tried. 3/3
Mist Weaver — Creature — Human Wizard Whenever you cast an enchantment spell, you may tap or untap target permanent. 1/1
Nimbus Cloudmare — Creature — Elemental Horse Flying When Nimbus Cloudmare dies, you may put target instant or sorcery card from your graveyard on top of your library. 3/3
Runewarden — Creature — Vedalken Artificer Soldier Whenever Runewarden attacks, untap target artifact you control. "'Good' and 'evil' are such outdated concepts. I fight on the side of science!" 2/4
Seal of Howling Winds — Enchantment Sacrifice Seal of Howling Winds: Return target permanent to its owner's hand. "Cower as the cold wind blows! Go back to where the flowers grow." —Seal inscription
Snowblind Haint — Creature — Elemental Wraith Flying Forge too deep into the bone-chilling Frostblight, and the haints will claim you for one of their own. 1/4
Solidify — Instant Counter target spell. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") "It was useless before you even started casting it."
Spellbound Serpent — Creature — Serpent Spellbound Serpent can't attack unless you've cast an instant or sorcery spell this turn. It feeds off of magic. One spell a day is enough to keep it sated. But magic isn't the only thing it eats. 5/6
Subterranean Architect — Creature — Vedalken Artificer Engrave costs you pay cost less. Golem creatures you control get +0/+1. "My only hope is that my work can approach the grandeur of those who etched these walls ere we found them." 2/3
Subterranean Scrawlings — Sorcery As an additional cost to cast Subterranean Scrawlings, exile an instant or sorcery card from your graveyard. Draw two cards. Illpyre's intellectual societies like its drinkable water, are only found leagues below the surface.
Turn Back — Instant Put target creature with toughness 2 or less on top of its owner's library. Navigation is simple in Illpyre: If you're walking toward the sun, you're wrong.
Written in Steel — Instant Draw a card. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Uncommons (13)
Crosswind Elemental — Creature — Elemental Flying Whenever Crosswind Elemental attacks, return an attacking creature to its owner's hand. 5/3
Dreamwraith — Creature — Wraith Incarnation Whenever Dreamwraith becomes the target of a spell or ability, sacrifice it. Instant and sorcery spells you cast cost less to cast. When the artists of Illpyre die in the heat, they leave behind the manifestations of their creative ambition. 2/1
Fickle Fogling — Creature — Frog Illusion Flash When Fickle Fogling enters the battlefield, you may cast an instant or sorcery card with mana value 1 or less from your hand without paying its mana cost. 1/2
Frostblight Scavenger — Creature — Human Rogue : Draw a card, then discard a card. If you discarded an artifact card this way, investigate. "I never said I could make it work. I just said I'd retrieve it for you." 2/1
Guide of Lost Caverns — Creature — Vedalken Artificer Scout Mastery — As long as you control an artifact, a creature, and an enchantment, Guide of Lost Caverns has hexproof can't be blocked. "As the stalagmites stretched out further than the eye could see, it was impossible not to feel that something incredible had happened here." —Bahraz's journal 2/1
Icy Whisper — Instant Until end of turn, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Icy Whisper.
Metalsheen Mancer — Creature — Human Artificer Wizard Artifacts you control have ": Scry 1." "In this heap, you see an abandoned past. I see an abandoned future." 2/4
Qualified Research — Instant Reveal the top five cards of your library. An opponent chooses a card type. Exile any revealed cards with that type and put the rest into your hand. For all the downsides of living in Direholm, at least there's plenty of time for reading.
Riddle of the Sphinx — Sorcery Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library. "When darkness falls as sunlight rises, What color's left to paint the sky with?"
Starstill Chronicler Creature — Human Wizard At the beginning of your upkeep, investigate. Though the world may have stopped, its scholars refused to. 1/1
Tempest Elemental — Creature — Elemental Flying Tempest Elemental costs less to cast for each instant or sorcery spell you've cast this turn. 2/2
Thesis Stealer — Creature — Human Wizard Rogue Whenever Thesis Stealer deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell, Thesis Stealer can't be blocked until end of turn. "The things I do for extra credit." 2/2
Wall of Clouds — Creature — Wall Flash Defender, flying At the beginning of your upkeep, return Wall of Clouds to its owner's hand. The clouds are the only sanctuary from the sunlight that Illpyre has. 0/8
Rares (10)
Blizzard of Vicissitudes — Instant Counter up to one target spell. Tap up to one target creature. Untap up to one target artifact. Draw a card.
Curious Visionary — Creature — Human Artificer Tap four untapped artifacts you control: Draw a card. "I can't possibly imagine what she sees in all those rusty pieces of metal." 1/4
Delve into the Unknown — Instant Each player reveals the top X cards of their library. You may cast a spell revealed this way with mana value X or less. Put all other cards revealed this way into their owners' graveyards.
Direholm Doppelganger — Enchantment Creature — Shapeshifter Assassin , Sacrifice a permanent: Direholm Doppelganger becomes a copy of the sacrificed permanent except it's still an enchantment and it gains this ability. Some adapted to the changed environment. Others usurped the corporeal forms of those who managed to survive. 2/1
GalvanicCrystallization — Instant Target creature becomes a colorless artifact until end of turn. If you control it, it's still a creature and has base power and toughness equal to the number of artifacts you control.
Mirage Stalker — Creature — Illusion Horror Flying Whenever you cast an instant or sorcery spell, you may have target creature become a copy of Mirage Stalker until end of turn. 4/4
Rune-gear Tinkerer — Creature — Human Artificer Whenever an artifact you control leaves the battlefield, put a +1/+1 counter on Rune-Gear Tinkerer. , : Sacrifice an artifact: Search you library for an artifact card with mana value equal to or less than Rune-Gear Tinkerer's power and put it onto the battlefield. Then shuffle your library. 1/2
Scorchbane Sphinx — Creature — Sphinx Flying When Scorchbane Sphinx enters the battlefield, separate all permanents target player controls into two piles. Return all permanents in the pile of that player's choice the owner's hands. 4/4
Sleep Cycle — Instant Tap all creatures you opponents control and untap all creatures you control. Engrave (, Exile this card from your hand: create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Sundrinker — Enchantment Creature — Elemental If damage would be dealt to Sundrinker, instead tap that many untapped permanents you control. When you control no untapped permanents, sacrifice Sundrinker. 5/5
Mythics (3)
Chronicler Sphinx — Creature — Sphinx Flying When Chronicler Sphinx enters the battlefield, you may exile any number of instant or sorcery cards from your graveyard. For each card exiled this way, create a 2/2 colorless Golem artifact creature token with that card engraved on it. When that creature dies, you may cast the engraved card without paying its mana cost. 4/4
Glacinorak, the Frozen Heart — Legendary Creature — Dragon Flying When Glacinorak, the Frozen Heart enters the battlefield, tap all other permanents. Each player skips their next untap step. "The seasons disturbed me, and for once, my sister agreed with me." 5/7
Starstill — Instant This turn, each main phase and combat phase are replaced with an additional upkeep step. "Glacinorak and Anjomeddon labored for centuries to leave the world to their liking: one half a frozen wasteland, the other a barren hellscape. And so they did—and ever since, the rest of us have borne the consequences, trapped in an astral moment for all perpetuity." —Bahraz's journal
Black (45)
Commons (19)
Claw through the Sand — Instant Return target creature card with mana value 3 or less from your graveyard to the battlefield. In the same instant that the wind buried Jorin under loose hearth, he emerged again: burned, scratched, and coughing, but undoubtedly alive.
Curator Corpse — Creature — Zombie Advisor When Curator Corpse enters the battlefield, if you have an artifact, an enchantment and a creature card in your graveyard, draw a card. "Come, view the collection. It's been some time since my last visitors, but I'm sure they can still show you around." —Wanuranti, lich of the lost 2/1
Cutting Caste — Sorcery Choose one—
Target player sacrifices an untapped creature.
Target player sacrifices a tapped creature.
The hope of absolution does as much to control a people as the fear of punishment.
Dreamer's Curse — Enchantment — Aura Enchant creature When an opponent discards a card, destroy enchanted creature and create a 2/2 black Nightmare creature token. Sometimes, the nightmare wakes up from you.
Entropy's Edict — Sorcery Target player sacrifices a nonland permanent. Mastery — If you control an artifact, a creature, and an enchantment, that player sacrifices a nonland permanent of the type of your choice instead.
Frostblight Blessing — Instant Target creature gains first strike and deathtouch until end of turn. The cold bit into her foes before her steel was even drawn.
Frozen Memories — Enchantment When Frozen Memories enters the battlefield, target player exiles a card from their hand until Frozen Memories leaves the battlefield. "Never look into the ice sheets. Your reflection might drag you down." —Zafar the Mad
Ice-Risen Shambler — Creature — Zombie When Ice-Risen Shambler enters the battlefield, each player discards a card. To be as cold as a corpse in Direholm is redundant. 2/2
Irondeep Spelunker — Creature — Human Rogue Sacrifice Irondeep Spelunker and another creature: Draw two cards. The old mines dotting Illpyre tend to fill unexpectedly with shifting sand, but the greedy and desperate still dig for valuable ores. 2/2
Mind Shivers — Instant Reveal the top five cards of your library. For each of those cards, you may pay 1 life and put that card into your graveyard. (Put the rest of the cards back in the same order.)
Rattleskull Shaman — Creature — Viashino Shaman Exile a creature card from your graveyard: Rattleskull Shaman gains deathtouch until end of turn. The Kitro tribe still follow their tradition's Rite of Bones before hunting, but these days it's primarily a tool for causing panic. 1/3
Redeemable Sinner — Creature — Human Rogue When Redeemable Sinner dies, create a 1/1 white Cleric enchantment creature token. The dead are not beyond the pull of Elori's apostles. 1/1
Scavenged Dead — Creature — Zombie Scavenged Dead enter the battlefield tapped. Oblation — When another creature enters the battlefield, you may sacrifice Scavenged Dead. If you do, put two +1/+1 counters on that creature. It gains haste. 2/2
Scavenging Wendigo — Creature — Wendigo As an additional cost to cast Scavenging Wendigo, exile a creature card from your graveyard. Wendigos are the ghoulish remnants of those who die of starvation. They eternally wander the freezing mountain peaks, searching for incautious explorers to claim into the fold. 4/6
Seal of Churned Earth — Enchantment Sacrifice Seal of Churned Earth: Mill six cards, then return target creature card from your graveyard to your hand. "O sorry wretch beneath the sand, Rise and make your final stand!" —Seal inscription
Shadowbearer — Enchantment Creature — Cleric Menace When Shadowbearer enters the battlefield, you may return an enchantment card with mana value 2 or less from your graveyard to your hand. Those acolytes who channeled Elori's light and grace were rewarded. Those who instead channeled Elori's deceit and judgment were shamed and outcast. 1/3
Waking Nightmare — Creature — Nightmare (C) Mastery — Waking Nightmare costs less to cast if you control an artifact, a creature, and an enchantment. If it were possible for him to mark the days, Bahraz would have said he hadn't slept well in weeks. 2/2
Weight of Despair — Enchantment — Aura Flash Enchant creature Enchanted creature gets -1/-1 for each enchantment you control. The bindings of Elori are too much for nonbelievers to bear.
Wraith's Whisper — Sorcery Draw a card, then return Wraith's Whisper to your hand unless an opponent discards a card. Wraiths know just by looking at someone exactly when they're going to die. They enjoy telling people how long they have left, but not everybody hears them.
Uncommons (13)
Abandoned Soul — Creature — Wraith Flash Flying When Abandoned Soul enters the battlefield, it gets +1/+0 and gains deathtouch until end of turn. Whenever Abandoned Soul attacks, it gets +1/+0 and gains indestructible until end of turn. 0/1
Bahraz's Steed — Creature — Nightmare Haste, protection from mana value 3 or less Born to rule, but bred to serve. 5/3
Deathly Chill — Instant Destroy target nonartifact, nonenchantment creature. Freezing temperatures take their toll on the lives of Direholm. The nonliving don't seem to mind as much.
Dig a Grave — Sorcery Destroy target creature or target land. Mastery — If you control an artifact, a creature, and an enchantment, instead destroy target creature and target land. It is only in Direholm that the people bother to bury their dead. In Illpyre, any monument to the fallen would just as soon be swept away by the shifting dunes.
Pernicious Permafrost — Enchantment : Each opponent loses 3 life. "If the wendigo don't eat you, the scavengers don't rob you, and the madness doesn't claim you, the frost itself will take what's left." —Anjara, Direholm ranger
Plague of Locusts — Enchantment — Aura Enchant land Enchanted land has ", Pay 1 life: Create a 1/1 black Insect creature token with flying." Sacrifice Plague of Locusts: Target creature gets -4/-4 until end of turn. "Beware, Aloise. Those clouds do not bring rain." —Bahraz
Scavenged Plans — Sorcery Target opponent reveals their hand. Choose a card from it. That player discards that card. You may search your library for a card that shares a card type with the discarded card, reveal it, and put it into your hand. If you do, shuffle your library.
Shadowform Awakening — Sorcery Return target creature card from a graveyard to the battlefield under your control. That creature is a black enchantment in addition to its other colors and types.
Snowstorm Shadow — Creature — Illusion Snowstorm Shadow can't block and can't be blocked. The whisper on the wind was the last thing Jorin ever heard. 2/2
Student of Finality — Creature — Human Wizard Mastery — When Student of Finality dies, if you control an artifact, a creature, and an enchantment, you may search your library for a card and put it into your hand. If you do, shuffle your library. "From the unsmiling nihilist to Elori's most devout apostle, we all worship at the altar of Nothing. So it shall be until the stars resume their dance." 1/1
Test Subject — Creature — Human Minion When Test Subject dies, you lose 4 life and draw two cards. Though the methods are unsavory, the results have proven to be very interesting. 4/2
Wall of Bones — Creature — Skeleton Wall Defender Wall of Bones's power is equal to the number of creature cards in your graveyard. Sacrifice a creature: Wall of Bones loses defender until end of turn. Illpyre's burial mounds have a habit of getting up and walking around. */3
Winterplague Wendigo — Creature — Wendigo Deathtouch Winterplague Wendigo must be blocked if able. In the wendigo's shadow —Direholm idiom meaning "doomed" 4/5
Rares (10)
Brains and Bodies — Enchantment , Sacrifice a creature: Draw a card. , Discard a card: Create a 2/2 black Zombie creature token.
Brittle Bones — Creature — Skeleton Menace When Brittle Bones blocks or becomes blocked, sacrifice it. It's worse than it looks. 2/1
Cross the Terminator — Instant Exile all cards from all graveyards. For each creature card exiled this way, create a 1/1 white Cleric enchantment creature token. The longitudinal midpoint of a celestial body is called the terminator. On Starstill, this is Maraka, but the word has taken on a broader meaning of any division between two dichotomies, including that between life and death.
Fatestealer — Creature — Demon Flying At the beginning of your upkeep, choose two—Draw step; or main phase; or combat phase. You skip each instance of the chosen steps and phases this turn. Some demons barter in bone and blood, others souls, though the darkest deal in destiny itself. 6/4
Frostblight Shadowwalker — Creature — Wendigo Protection from creatures "I'd say to keep your eyes peeled, but if you see one coming, it's already too late." —Anjara, Direholm ranger 5/3
Gravefall — Instant Destroy target creature. If that creature would trigger abilities this turn, instead they don't trigger. Death is less feared than being forgotten.
Phylactery Lich — Creature — Zombie Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5
Pulse of Decay — Enchantment Pulse of Decay enters the battlefield with X decay counters on it. At the beginning of your upkeep, destroy all creatures with mana value equal to the number of decay counters on Pulse of Decay.
Spiral of Death — Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. : Spiral of Death becomes an X/X Lhurgoyf enchantment creature until end of turn, where X is the number of cards in all graveyards.
Stealer of Strength — Creature — Demon Flying Other creatures you control get -1/-1. 3/3
Mythics (3)
Bahraz the Tyrant – Planeswalker – Bahraz Whenever a creature dies, put a loyalty counter on Bahraz the Tyrant. Destroy all creatures. As long as Bahraz the Tyrant has ten or more loyalty counters on him, he's a 20/20 Bahraz God planeswalker creature.
Endless Night — Sorcery Target player skips their next turn.
The Faceless Herald — Legendary Enchantment Creature — Advisor (M) When The Faceless Herald enters the battlefield, for each card type in all graveyards, you may exile a card with that card type. Whenever a creature you control deals combat damage to a player, you may play one of the exiled cards without paying its mana cost. "What better god is there to worship than the one who has no face?" —Zafar the Mad 3/4
Red (45)
Commons (19)
Biting Frost — Enchantment At the beginning of your upkeep, Biting Frost deals 1 damage to each opponent. Extremity by extremity, the haints of Direholm claim their due.
Blazing Haint — Creature — Elemental Wraith Blazing Haint can't block. You or a planeswalker you control must be attacked each turn if able. 2/1
Bonfire — Enchantment Sacrifice an artifact: Put a +1/+1 counter on target creature. Viashino are quite distinct in many respects to goblins, but they do share a love of shiny things and a passion for watching them burn.
Cheapshot Enthusiast — Creature — Human Rogue First strike Whenever you cast a spell during another player's turn, Cheapshot Enthusiast deals 1 damage to that player. "Those Soulsteel fools from the other side speak of honor. Maybe in the sunlight, but not here. In Direholm, honor died with the dawn." 1/2
Crystalline Lasher — Creature — Human Barbarian Crystalline Lasher gets +2/+1 as long as it's tapped. He wears no gloves, but rather welcomes the cold; the jagged ice on his fists is a better weapon than any sword. 1/1
Demolish — Sorcery Destroy target artifact or land. "Behold the beauty of destruction, the unchained fury of fire and sun! Do you still wonder why I would share such vistas with the whole of the world?" —Anjomeddon
Desert Shimmer — Enchantment Whenever you cast an instant or sorcery spell, target creature can't block this turn. Too often, young recruits find themselves hopelessly lost in the desert, chasing nothing but hot air.
Hellish Snowstorm — Instant Hellish Snowstorm deals 2 damage to each creature and each player. "There is nothing for us above ground. If the wind does not tear us flesh from bone, the wendigos will." —Niala, Chasmhall crone
Ignite the Ashes — Instant Ignite the Ashes deals 3 damage to target creature or player. You may put an instant or sorcery card from your graveyard on top of your library. Exile Ignite the Ashes.
Insult to Injury — Instant Insult to Injury deals 4 damage to target creature that was dealt damage this turn. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token, When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Knifetail Waylayer — Creature — Viashino Warrior Haste When Knifetail Waylayer enters the battlefield, target creature blocks this turn if able. Found an escape route —Viashino idiom meaning "died" 4/1
Manaruption — Instant As an additional cost to cast Manaruption, sacrifice a Mountain. Add . Viashino wish upon a pillar of flame bursting from the ground the same way one might wish upon a star on a plane where stars are wont to move.
Sandspire Scout — Creature — Viashino Scout When Sandspire Scout enters the battlefield, creatures you control gain first strike until end of turn. "'Scout' is a bit of a misnomer. The Viashino word directly translates to 'one who kills first.'" —Seliron, to Aloise 3/1
Seal of Shattered Steel — Enchantment Sacrifice Seal of Shattered Steel: Destroy target artifact. "Brass or rock or ice or steel, All are crushed beneath my heel." —Seal inscription
Snowblind Brute — Creature — Ogre An ogre losing its eyesight doesn't make it any less dangerous, but it does make it much angrier. 2/3
Sunfury Haint — Creature — Elemental Wraith On most planes, the sun is worshiped and revered as a symbol of healing and protection. On Illpyre, it is cursed and dreaded as the source of endless heat and burning light. The spirits that embody its most fearsome aspects bear incredible power and a deep wellspring of malice towards creatures of the flesh. 6/4
Thunderous Insight — Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. If you discarded an artifact or enchantment card to cast this spell, creatures with power 1 or less can't block this turn.
Viashino Sandscout — Creature — Viashino Scout Haste At the beginning of the end step, return Viashino Sandscout to its owner's hand. Taking in their energy from the sun, the viashino are probably the only race that actually benefited from the Starstill. 2/1
Viashino Warchief — Creature — Viashino Berserker Menace : Creatures you control gain menace until end of turn. 3/2
Uncommons (13)
Bandit Knight — Creature — Viashino Knight Haste Mastery — Whenever Bandit Knight attacks, if you control an artifact, creature, and enchantment, create a 1/1 red Viashino Scout creature token that's tapped and attacking. "Once, we lived for our liege. Now, the empire is extinct, our honor… obliterated." 3/2
Chargeblaster — Creature — Human Artificer When Chargeblaster enters the battlefield, it deals 2 damage to target creature. "Want to know the most efficient way to take something apart?" 2/1
Den Rallier — Creature — Viashino Shaman Viashino spells you cast cost less to cast. Whenever another Viashino enters the battlefield under your control, exile the top card of your library. You may play it until the end of your next turn. 2/2
Giltfang Matriarch — Creature — Viashino Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Viashino Scout creature token. There's nothing like a fire to guide the hungry to their prey. 1/3
Go Haywire — Enchantment — Aura Enchant artifact Enchanted artifact is a 4/1 artifact creature with haste and "This creature attacks each turn if able." Under the eternal sun, even machines are eventually driven mad.
Magma Bomb — Instant Magma Bomb deals 4 damage to target creature or player. Engrave—Sacrifice two Mountains. (Sacrifice two Mountains, exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Ragespark Igniter — Creature — Viashino Shaman Sacrifice Ragespark Igniter: Add . If that mana is spent on a creature, that creature gains haste. Rather than use war drums to lead their forces into battle, the viashino of Illpyre use roaring flames, filling whomever feels their heat with the fury of a thousand suns. 1/1
Raid the Ruins — Sorcery Create two 1/1 red Viashino Scout creature tokens. Engrave (, Exile this card from your hand: Create a 2/2 Golem artifact creature token. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Sandpit Wurm — Creature — Wurn When Sandpit Wurm enters the battlefield, put target permanent with mana value 0 on the bottom of its owner's library. Settlements raided by viashino are completely gone within days: What little the looters leave behind, Illpyre is glad to take. 3/4
Scorchbane Scourers — Creature — Viashino Shaman Whenever another creature enters the battlefield under your control, you may discard a card. If you do, draw a card. A little change in scenery helps mischivious trickery feel more ominous. 4/2
Spark of Imagination — Creature — Incarnation Haste, trample Spark of Imagination's power is equal to the number of instant and sorcery cards in your graveyard. Sacrifice Spark of Imagination at the beginning of the end step. */1
Tinderbranch — Creature — Treefolk Whenever you cast an instant or sorcery spell, Tinderbranch gains first strike until end of turn. Far less inhabitable than Frostblight, the coldest point in Direholm, is Scorchbane, Illpyre's equivalent. Even the trees are on fire there. 5/4
Wrath of the Tarmogoyf — Instant Target creature gets +X/+0 until end of turn, where X is the number of card types among card types in your graveyard. The Viashino seek to grow. The only other option is to become food for the tarmogoyf.
Rares (10)
Gleam Collector — Creature — Elemental Trample If a spell you control would deal damage to an opponent, you may instead put twice that many +1/+1 counters on Gleam Collector. It radiates the light of a thousand stray sunbeams, leaving a wake of thawed ground wherever it roams. 4/4
Hidden Riches — Enchantment — Aura Enchant artifact When enchanted artifact is destroyed by a spell or ability, its controller draws four cards.
Lithomancy — Enchantment Discard a Mountain: Draw a card. Stone gives up its secrets in shale and dust.
Metalbound Monster — Creature — Hound Menace When Metalbound Monster enters the battlefield, sacrifice it unless you put a chain counter on an artifact you control. Metalbound Monster has defender as long as you control a permanent with a chain counter on it. 4/4
Munnox of a Thousand Mirrors — Legendary Creature — Human Wizard , Sacrifice an artifact: Discard your hand, then draw a card for each artifact you control. Every broken shard is a change in perspective. 2/2
Pyroduplication — Enchantment Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token copy of that creature. It gains haste and "Exile this creature at the beginning of the end step." The heat will have you seeing double.
Sandquake — Sorcery Sandquake deals X damage to each creature without flying and each player. If X is 5 or more, create an X/X red Hellion creature token. "The hellions are underground. Must be hot today." —Zafar, to Seliron
Soulclash Shaman — Creature — Viashino Shaman : Create a token copy of target creature under the control of a player other than its controller. Those creatures fight each other. There is only one rite of passage in the bloodscale clan: a battle to the death with yourself. 3/2
Sparksigil Apprentice — Creature — Human Wizard When Sparksigil Apprentice enters the battlefield, you may return target instant or sorcery card in a graveyard to its owner's hand. Sparksigil Apprentice deals damage to that player equal to that card's mana value. 2/1
Stonelance Smith — Creature — Ogre First strike When Stonelance Smith enters the battlefield, you may put an artifact card with mana value 3 or less from your hand onto the battlefield. Killing good is the ogre's only measure of great innovation. 3/3
Mythics (3)
Anjomeddon, the Fiery Temper — Legendary Creature — Dragon Flying : All creatures get +1/-1 until end of turn. "To spend only half one's life living, who would do such a thing? Some call this new world a hell, but I find the desert to my liking." 7/5
Gruff, Wayward Wanderer — Planeswalker — Gruff : Each creature with the highest power can't attack Gruff, Wayward Wanderer until your next turn. : Destroy target artifact. : Search your library for a red creature card and put it onto the battlefield under your control, then shuffle Gruff into his owner's library.
Storm Volley — Instant You may cast any number of red instant or sorcery cards with mana value X or less from your hand without paying their mana costs. He lowered her body to the ground as it started to seethe and buckle around them. Fear turned to agony, screams to silence.
Green (45)
Commons (19)
Adaptive Yeti — Creature — Yeti Mastery — Adaptive Yeti gets +2/+2 as long as you control an artifact, a creature, and an enchantment. "Imagine my surprise when I saw a yeti making use of my camp stove! Of course, we had to put the poor beast down or else suffer cold dinners for the rest of the expedition." —Lale Bilik, Compendium of Natural Life 3/3
Blooming Marlback — Creature — Plant Dinosaur When Blooming Marlback enters the battlefield, draw a card if you control an enchantment. Marlbacks block the sun with a thick, leafy layer of foliage. In places of intense magic, the vines sprout buds and grow colorful flowers. 4/4
Breath of Maraka — Enchantment — Aura Enchant Forest Enchanted Forest is a 2/3 green Treefolk creature in addition to its other types and colors.
Cloak of Winter — Enchantment — Aura Flash Enchant permanent Enchanted permanent has hexproof. The people of Direholm renounced their spyglasses and maps long ago, for no cartographer could ever pierce the endless blanket of snow.
Everbloom Sapling — Enchantment Creature — Treefolk : Add . In a world frozen, lost in time, one can find eternity in the petal of a flower. 0/2
Glimmermist — Instant Prevent all combat damage that would be dealt to nonartifact creatures this turn. One would think that steel would triumph over wood, but in Maraka, the trees themselves are far less acquiescent.
Grove Bloom — Enchantment — Aura Enchant land Enchanted land has ": Target creature gets +3/+3 until end of turn."
Loamblood Druid — Creature — Human Druid Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Loamblood Druid. If you do, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. "May the land not wither as I do." 2/2
Maraka's Reclaimation — Sorcery Destroy target artifact. You may play an additional land this turn. Before the Starstill, Maraka owned this world. It simply waits to own it again.
Oasis Dryads — Creature — Dryad Mastery — When Oasis Drayds enters the battlefield, if you control an artifact, a creature, and an enchantment, you gain 5 life. "I awoke in a glade of wondrous flora, with a basket of dates beside me and springwater lapping at my feet. The caravan was nowhere to be seen." —Zafar the Mad 1/4
Oathbreaker — Creature — Human Druid Reach : Oathbreaker gains deathtouch until end of turn. "Maraka? A clump of trees that have never lost their leaves or seen night or day. How is that nature? Until the stars move, I have nothing to protect." 2/2
Resurgence of Strength — Instant Put two +1/+1 counters on target creature. If that creature is sylvan, put four +1/+1 counters on it instead. (Treefolk, Forests, and enchanted permanents are sylvan.)
Seal of Synchronous Sundering — Enchantment Sacrifice Seal of Synchronous Sundering: Destroy target enchantment and all other enchantments with the same name as that enchantment. "Though change has halted with the stars, We still can take back what is ours." —Seal inscription
Shadebough Storyteller — Enchantment Creature — Treefolk When Shadebough Storyteller enters the battlefield, you may return target enchantment card from your graveyard to your hand. "Come, dear children, gather 'round! Listen to the sacred sound Of music sung so long ago The sun itself danced to and fro." 2/4
Shivering Soil — Instant Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of lands you control. It's still a land. A world so frozen, yet not even the ground itself will stand still.
Snapping Land Wurm — Creature — Wurm Flash Travelers are never lost in the dunes of Illpyre for long. 6/6
TerminatorTraverser — Creature — Human Scout When Terminator Traverser enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "Why anybody would want to cross from Illpyre into Direholm is beyond me, but if my knowledge of Maraka can skimp even half a portion from those Consortium doctrinaires, well, I'm all for it." 3/2
Walking Compost — Creature — Fungus When Walking Compost dies, create three 1/1 green Treefolk Saproling creature tokens. "Many ecosystems are known to contain predators, who eat prey, whose corpses are then decomposed into plant matter for the cycle to begin again. Never before have I seen a single creature play all three roles at once!" —Lale Bilik, Compendium of Natural Life 3/3
Wasteland Sanctifier — Creature — Viashino Druid Oblation — Whenever a land enters the battlefield under your control, you may sacrifice Wasteland Sactifier. If you do, destroy target artifact or enchantment. "The desert is perfection, savage and bare. To tame it is blasphemy." 3/1
Uncommons (13)
Blood Grove Guardian — Creature - Treefolk Warrior Trample When Blood Grove Guardian enters the battlefield, each opponent may put a noncreature, nonplaneswalker permanent card from their hand onto the battlefield. 4/4
Frostjaw Yearling — Creature — Beast Whenever another creature enters the battlefield, Frostjaw Yearling gets +2/+2 until end of turn. "Frostbite will take a toe, maybe a foot. A forstjaw might leave behind a foot, maybe a toe." —Harad, old guide 0/1
Maraka Wolfcaller — Creature — Human Shaman When Maraka Wolfcaller enters the battlefield, you may return a sylvan permanent you control to its owner's hand. If you do, create a 2/2 green Wolf creature token. "My friends have marked their territory, and you would do well to stay out of it." 2/2
Nullwood Mystic — Creature — Dryad Wizard Spells that target a permanent or player cost more to cast. Activated abilities that target a permanent or player cost more to activate. "So long as I draw breath, neither frost nor flame will touch Maraka." 2/2
Relic Crusher — Creature — Yeti Trample Whenever Relic Crusher deals combat damage to a player, destroy target artifact that player controls. 5/5
Ruin Lurker — Creature — Basilisk Flash Deathtouch It hides within the ruins found aplenty throughout Illpyre, enjoying the shade and the occasional unfortunate passerby. 3/4
Scavenger's Feast — Instant Target creature you control fights target creature an opponent controls. When either of those creatures dies this turn, you gain life equal to that creature's toughness.
Seed of Power — Enchantment — Aura Enchant permanent Enchanted permanent is a Treefolk creature in addition to its other types, has base power and toughness 6/6, and loses all abilities.
Thorned Strike — Instant Choose target creature you don't control. Each sylvan creature you control deals damage to it equal to its power. (Treefolk, Forests, and enchanted permanents are sylvan.)
Track to the Lair — Sorcery Search your library for a creature card and a basic land card and reveal them. Put the creature card into your hand and the land card onto the battlefield. Shuffle your library.
Viashino Suncaller — Creature — Viashino Nomad Shaman Whenever a creature enters the battlefield under your control, you may untap Viashino Suncaller. : Add one mana of any color to your mana pool. 1/1
Wonderweaver — Enchantment Creature — Spider Reach Whenever Wonderweaver becomes the target of an Aura spell you control, investigate. "There seems to be no end to the breadth of what's to be learned from this untamed wilderness! I only thank my lucky skies that it was my assistant and not I who was caught in its glimmering web…" —Lale Bilik, Compendium of Natural Life 3/6
Rares (10)
Canoca of the Lost Orchard — Legendary Creature — Treefolk Druid : Add . If a creature would add mana, it adds twice that much mana instead. 2/2
Consult the Elder Trees — Sorcery For each card type among cards in your graveyard, return target card of that type from your graveyard to your hand. Exile Consult the Elder Trees. Every tree in Direholm remembers when the sun set; that moment marked the end of their lineage.
Crushtread Sage — Creature — Human Shaman Oblation — Whenever another creature enters the battlefield under your control, you may sacrifice Crushtread Sage. If you do, draw a card. : Return Crushtread Sage to its owner's hand. 1/1
Dauntless Wilds — Enchantment Creatures you control have "This creature can't be blocked by creatures with power 2 or less." Whenever one or more creatures you control deal combat damage to a player, draw a card.
Glimmerhide Yeti — Creature — Yeti Sylvan permanents you control have hexproof. (Treefolk, Forests, and enchanted permanents are sylvan.) After an eternity in the frozen wastes, he finally stepped across Maraka into the land of the blazing sun. 4/4
Holistic Approach — Sorcery Create a 0/0 green Elemental creature token with X +1/+1 counters on it, where X is the number of creatures you control. Scry Y, where Y is the number of artifacts you control. Gain Z life, where Z is the number of enchantments you control.
Illpyre Wurm — Creature — Wurm Trample When Illpyre Wurm dies, create X enchantment tokens named Ethereal Remains, where X is Illpyre Wurm's toughness. Those tokens have "Sacrifice this enchantment: Add . Spend this mana only to cast enchantment spells or to activate abilities of enchantments." "These beasts seem to survive solely through sunlight, condensed into ethereal life force. This process could be useful for us." —Anonymous research notes 6/4
Moss Giant — Creature — Fungus Giant Moss Giant gets +1/+0 for each untapped land you control and +0/+1 for each tapped land you control. Few sights are more intimidating than the ground itself getting up and walking at you. 3/3
Qivana's Charm — Instant Choose one— • Destroy target artifact. • Target creature gets +3/+3 until end of turn. • Counter all spells targeting enchantments or enchanted permanents you control. • Return target land card from your graveyard to your hand.
Restoration Spirit — Creature — Spirit You may play a permanent card from your graveyard each turn. She remembers when the plane still moved, when Illpyre and Direholm were both part of the same vibrant world. Now, each day, she brings a small part of that world back. 1/5
Mythics (3)
Heart of Maraka — Legendary Creature — Treefolk Hexproof Heart of Maraka's power and toughness are each equal to the number of Forests you control. Permanents you control are Forest lands in addition to their other types. (They have ": Add .") 8/8
Tarmogoyf — Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. What doesn't grow, dies. And what dies grows the tarmogoyf. */1+*
Tyrant Wurm — Creature — Wurm Hexproof, trample, indestructible Instant spells your opponents control and instant cards your opponents own are sorceries. (They're not instants.) 5/5
Colorless (28)
Commons (12)
Bahraz'sJournal — Artifact When Bahraz's Journal enters the battlefield or is put into a graveyard from the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") "How does one keep track of time when days are forgotten and nights are eternal? I fear my lamp shall run dry of oil before the awful truth can be transcribed…"
Balancer of Mirrors — Artifact Creature — Golem Cleric , Sacrifice Balancer of Mirrors: You gain 3 life. , Sacrifice Balancer of Mirrors: Each opponent loses 3 life. 3/3
Griftgear Beguiler — Artifact Creature — Golem Rogue , Sacrifice Griftgear Beguiler: Target creature with power 2 or less can't be blocked this turn. , Sacrifice Griftgear Beguiler: Target creature with toughness 2 or less can't block this turn. 2/1
Prismatic Wanderer — Artifact Creature — Construct , : Add one mana of any color. They are the harbingers of change in a world that never moves. 1/1
Quietus Engine — Artifact Creature — Juggernaut , Sacrifice Quietus Engine: Creatures you don't control get -1/-1 until end of turn. , Sacrifice Quietus Engine: Put a +1/+1 counter on each creature you control. 3/5
Steelbark Simulacrum — Artifact Creature — Treefolk The treefolk used to rule the land that became Direholm. Now, in the frozen wastes, their replicas are all that remain. 5/7
Synchronite — Artifact Creature — Construct When Synchronite dies, you may search your library for a card named Synchronite, reveal it, and put it into your hand. If you do, shuffle your library. One by one, they awaken to the echoing signals that called to them so long ago. 1/2
ThermalThopter — Artifact Creature — Thopter Sacrifice an artifact: Thermal Thopter gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. When the subterranean artificers of Illpyre need to make a trip, their aircrafts draw power not from the sun, but from the heat below the earth. 0/2
Viashino Warwagon — Artifact — Vehicle Whenever Viashino Warwagon attacks, it and other attacking creatures you control get +1/+0 until end of turn. Crew 2 It takes two viashino to operate a warwagon: one to drive it, and another to get its wheels free from the sand. 4/3
Wanderer of Direholm — Artifact Creature — Golem Protection from enchantments "You may think it lucky, to be able to walk across the endless ice without ever feeling the cold. But what else does it not feel? Are there not still countless miracles adrift in the snow that its hollow heart will never know?" —Frennalene, Elorian emissary 1/4
Uncommons (7)
Coldmetal Coat — Artifact — Equipment Equipped creature gets +0/+3 and is an artifact in addition to its other types. Equip
Composite Construct — Artifact Creature — Construct When Composite Construct dies, create a 2/2 Construct artifact creature token. It has "When this creature dies, create a 1/1 Construct artifact creature token." 3/3
Graven Giant — Artifact Creature — Golem "We've barely scratched the surface of this world's ruins. Somewhere out there must be even more vast and alien complexes, left by civilizations even more ancient than we can imagine." —Maati, salvage scout 5/5
Icecore Golem — Artifact Creature — Golem Icecore Golem has indestructible as long as it's tapped. "Direholm's cities are long gone. The treasures, we take. But the ice—the ice never changes." —Mown, Frostblight scavenger 1/1
Infiltrator's Mask — Artifact — Equipment Equipped creature has hexproof. Equip Now you see me. Now you never will.
Scavenger's Sack — Artifact — Equipment Whenever equipped creature deals combat damage to a player, investigate. Whenever you sacrifice an artifact, equipped creature gets +1/+1 until end of turn. Equip
Soulless Sentinel — Artifact Creature — Golem Soldier Mastery — As long as you control an artifact, a creature, and an enchantment, Soulless Sentinel gets +3/+0. The artificers had no difficulty producing working vessels, but a great deal of it animating them. Half a world away, another group was experiencing the opposite problem. 0/3
Weathered Cloak — Artifact — Equipment When Weathered Cloak enters the battlefield, choose a card type. Equipped creature has protection from the chosen card type. This effect doesn't remove equipment. Equip
Rares (7)
Archmage's Staff — Artifact Whenever you cast instant or sorcery spell, you may have Archmage's Staff become an X/X Snake creature until end of turn, where X is that spell's mana value.
Bearer Of Blades — Artifact Creature — Golem As long as Bearer of Blades is equipped, it has double strike. As long as Bearer of Blades is enchanted, it has hexproof. "The inscription translates to 'weapon platform,' I think. So, it weaponizes platforms? No, that can't be it…" —Aloise Hartley 4/4
Cloud Key — Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast. The musical sound of its turning triggers the tumblers of revelation.
Direholm Colossus — Artifact Creature — Construct Trample During your untap step, instead of untapping all permanents you control, instead untap either Direholm Colossus or the rest of your permanents. A mountain of ice may be made to walk, but only slowly. 10/10
Elder Root Staff Legendary Artifact — Equipment Equipped creature has protection from artifacts and enchantments you don't control. Whenever equipped creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Equip Equip sylvan creature
Shatterspear Insignia — Artifact — Equipment Whenever equipped creature attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Equip "When the lizardfolk come, I fear they will be far more vicious than the tales you've told me of your kin, little one. I need not tell you how fast we'll need to run." —Bahraz, to Gruff
Mythic (2)
Mox Amber — Legendary Artifact Mastery — : Add one mana of any color. Activate this ability only if you control an artifact, a creature, and an enchantment. They say if you look through its jewel, you can see the plane as it would have been if it had never stopped moving.
Sword of Fire and Ice — Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip
Metalscape Land You may cast Metalscape for . If you do, it's an artifact (instead of a land). : Add .
Quiet Factory Land : Add . Sacrifice an artifact: Quiet Factory becomes a 3/3 Construct artifact creature in addition to its other types until end of turn. "Do not let the silence fool you. This place is more alive than you or I will ever be." —Zafar the Mad
Rares (7)
Astral Observatory Land : Add . If that mana is spent on a Clue's activated ability, investigate. Aloise smiled. By charting out the starmap, she had connected the dots in more ways than one.
Consortium Outpost Land : Add . Mastery — , Discard a card: Investigate. Activate this ability only if you control an artifact, a creature, and an enchantment.
Darkwood Grove Land Darkwood Grove enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or .
Deadlands Land Deadlands enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or .
Maraka Lagoon Land Maraka Lagoon enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or .
Sorcerers' Den Land Sorcerers' Den enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or .
Sunscoured Dune Land Sunscoured Dune enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or .
Multicolor (6)
Rares (4)
Blood Grove Ancient — Creature — Treefolk Horror : Destroy target creature. Its controller creates a basic Forest land token. "My sister and I went to Maraka once. Those hideous roots bore into her flesh as she slept and drank her blood, and in the morning it was a tree that wore her face, slowly fading into the bark. I'll take the cold any day." —Anjara, Direholm ranger 3/6
Doubt — Creature — Incarnation Whenever Doubt deals combat damage to a player, that player discards a card. At the beginning of your end step, put a permanent card discarded by an opponent this turn from their graveyard onto the battlefield under your control. 4/4
Dragonrend — Sorcery Destroy all permanents with mana value 3 or greater. Then, each player reveals their hand and discards all permanent cards with mana value 3 or greater. "You're going to defy someone who stopped the sun? Have fun with your moon, Aloise. I'll be staying alive." —Seliron, head transmuter
Light's Shadow — Creature — Angel Flying Players may cast creatures from their graveyards and from exile. 4/4
Mythic (2)
Aloise, Spatial Adept — Planeswalker — Aloise : Exile the top three cards of your library. You may put a land card exiled by Aloise, Spatial Adept onto the battlefield tapped. : Exile target permanent. Its owner may play it for as long as it's exiled this way. : Exchange target permanent with another permanent card that shares a card type with it exiled by Aloise.
Primordial Purification — Instant Choose one— • Target player gains life equal to the number of lands you control; or • Primordial Purification deals damage to target player equal to the number of lands you control.
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Last edited by ParadOxymoron on Fri Aug 20, 2021 10:11 am, edited 22 times in total.
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
Could we knock the cost of Aloise's ult down to -5? It requires a fair bit of setup (or good luck) to realize its potential, so the opponent should have plenty of time to interact with the combo even before Aloise comes down.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Sep 22, 2013 Posts: 5416 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
That sounds reasonable. I also found a bunch of suggestions CKY made back in the day that I said at the time were all cool, and apparently made it into the Cockatrice update, but never the actual spoiler:
Some changes I want to suggest based on my first impressions:
Auspicious Reversal: 1/1 white Soldier creature tokens to 1/1 white Cleric enchantment creature tokens.
Collector of Antiques: 0/1 with "Collector of Antiques gets +1/+1 for each artifact you control," to */* with one more Relic and "Collector of Antiques's power and toughness are each equal to the number of artifacts you control."
Illpyre Inquisitor: "Creatures you control gain protection from creatures with the chosen name..." to "Creatures you control gain protection from the chosen name..."
Brenem, Light's Shadow: "Each player may cast creature cards from his or her graveyard and from exile," to "Each player may cast creature cards he or she owns from his or her graveyard and from exile."
Delve into the Unknown: "You may cast a nonland card... revealed this way," to "You may cast a nonland card... revealed this way without paying its mana cost."
Glacinorak, the Frozen Heart: "Those permanents don't untap..." to "Each player skips his or her next untap step."
Bahraz the Tyrant: to .
Hellish Snowstorm: to .
Young Pyromancer: Change to functional reprint that makes 1/1 red Viashino Scout creature tokens.
Spark of Imagination: "converted mana cost 1 or less" to "converted mana cost 2 or less."
Soulclash Shaman: "Then each other creature with the same name... etc," to "Then those creatures fight each other."
Gruff, Wayward Wanderer: Change the +1 to "Up to one target creature attacks during its controller's next turn if able," and "Sacrifice a basic land. Search your library..." to "Sacrifice a basic land. If you do, search your library..."
Natural Rebirth: 1/1 green Saproling creature tokens to 1/1 green Spawn creature tokens.
Crushthread Sage: ": Return Crushthread Sage to its owner's hand," to ": Return Crushthread Sage from your graveyard to your hand."
Blood Grove Ancient: "...Forest land token..." to "...Forest basic land token..."
Graven Giant: "Creature - Golem" to "Creature - Giant Golem."
Archmage's Staff: "...X/X Snake creature..." to "...X/X Snake artifact creature..."
A lot of these were covered by my revisions, but a lot of them weren't, particularly the fact that Raid the Ruins and Young Pyromancer use different creature types for the tokens they create. That definitely needs to be fixed.
But like, how do you think we should go about making such changes? The kind of willy-nilly-ness of just, suggest-a-change, sure-why-not that I tried to make work 4 years ago ended up being very hard to manage. So like, do I think the card makes more sense with on the ultimate instead of ? Yes. But what about all the other changes that people might want to suggest? Should that be done here? How should they be approved? Again, I'm not saying the suggestion itself is a bad one, I just want to establish a precedent for how changes like that should be made.
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
I figure anybody can suggest a change and then you/ a deputy/ a vote confirms it. I'd save the voting for changes big enough that a large number of people would care. Confirm small changes yourself, and maybe sound out medium changes to see what people think.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Sep 22, 2013 Posts: 5416 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
Another problem I've noticed is that Consortium Customs and Mist Weaver as listed in the spoiler above are both 4 CMC 2/4s with effects that are far too pushed for Common, methinks. Consortium Customs got a little crazy with the Clue buff, and I bumped Mist Weaver to 4 in an effort to cull the 1 CMC slot, but I may have gone too far—now, even though there are still a few 1 mana instorceries, there's actually not a single 1-drop creature, which may be a problem. Plus, it somehow felt way more common as a 1/1/1. I'm inclined to revert the change I made to Mist Weaver and simply bump Consortium Customs to Uncommon.
Joined: Sep 22, 2013 Posts: 5416 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
The common lands have been omitted from the OP to make the spoiler fit under the character limit. I've recorded them here for completion's sake:
Forgotten Library Land : Add . , , Sacrifice Forgotten Library: Draw a card. The texts tell of an ancient paradise world unscarred by fire or ice.
Spire of Hope Land Spire of Hope enters the battlefield tapped. : Add . , , Sacrifice Spire of Hope: Return target enchantment card from your graveyard to your hand.
Spire of Creation Land Spire of Creation enters the battlefield tapped. : Add . , : Sacrifice Spire of Creation: Return target artifact card from your graveyard to your hand.
Spire of Undeath Land Spire of Undeath enters the battlefield tapped. : Add . , , Sacrifice Spire of Undeath: Return target creature card from your graveyard to your hand.
Spire of Inspiration Land Spire of Inspiration enters the battlefield tapped. : Add . , , Sacrifice Spire of Inspiration: Return target instant or sorcery card from your graveyard to your hand.
Spire of Unity Land Spire of Unity enters the battlefield tapped. : Add . , , Sacrifice Spire of Unity: Return target card from your graveyard to your hand.
Wanderer's Waypost Land : Add . If you control another land named Wanderer's Waypost, add one mana of any color instead. They are a reminder of what the world once was, and what it could be again.
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