(Click on the icon for a link to the post of the card's original design!)
White (40)
Commons (18)
Aloise's Assistance — Instant Regenerate up to one target creature. Mastery—If you control an artifact, a creature, and an enchantment, regenerate up to one target artifact and up to one target enchantment as well.
Auramancer — Creature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." 2/2
Banish — Instant Exile target creature. In the boiling heat of Illpyre and the agonizing cold of Frostwynd, exile is a madman's idea of mercy.
Consortium Customs — Creature — Human Soldier Whenever Consortium Customs blocks a creature, put a Relic artifact token onto the battlefield. (Relics have no abilities.) "Pay the toll or pay the price." 2/4
Encapsulate — Instant Destroy target enchantment. Put a Relic artifact token onto the battlefield. (Relics have no abilities.) The machines of Frostwynd computed long and hard on their magical counterparts in Illpyre, but they could not comprehend them. Eventually, they stopped trying.
Glimmerbeam — Enchantment Creature — Elemental Flying When Glimmerbeam dies, put two 1/1 white Soldier creature tokens onto the battlefield. Stray elementals burn skin and parch crop, but few would dare kill one for fear of retribution. 2/2
Inborn Skills — Instant Target creature gets +1/+1 until end of turn. If it has more than one card type, it gains double strike until end of turn. Otherwise, it gains first strike until end of turn. Some things just can't be taught.
Lightbearer — Enchantment Creature — Cleric Vigilance When Lightbearer enters the battlefield, you may put an enchantment card with converted mana cost 2 or less from your hand onto the battlefield. 1/3
Seal of Gleaming Sun — Enchantment Sacrifice Seal of Gleaming Sun: Exile target creature you control, then return it to the battlefield under your control. "Hide in the light In this land without night." —Seal inscription
Shackles of Order — Enchantment — Aura Enchanted creature can't attack. Enchanted creature can't block if you control another enchantment. The chains used by the Order of Elori to bind their prisoners are not all made of metal.
Solar Revoker — Enchantment Creature — Elemental When Solar Revoker enters the battlefield, you may sacrifice an artifact or an enchantment. If you do, destroy target artifact or enchantment. "Illpyre will be my paradise: pristine, bright and untarnished." —Anjomeddon 2/2
Springhaven Hospitalizer — Creature — Human Cleric When Springhaven Hospitalizer enters the battlefield, target creature gains vigilance until end of turn. The heat beneath the foot of a mountain in the depths of Frostwynd was enough to provide a checkpoint for all those foolish enough to continue their journey. 2/2
Sunbringer Falcon — Enchantment Creature — Bird Flying Enchantment spells you cast cost less to cast. Even in the shade of the valley, the bird gave off its own light. "Almost like it took the sun's light for itself," thought Aloise, as the gears in her head began to turn. 1/1
Sunchaser Elder — Creature — Human Cleric Oblation—Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Elder. If you do, put a +1/+1 counter on that creature. "I am meaningless, my brethren. But stand on my shoulders, and one day our kind can embrace the sun." 1/1
Unshakable Resolve — Instant Target creature gains protection from the card type of your choice until end of turn. "I may not know where I'm bound for, but I know nothing will keep me from getting there." —Volget the Wanderer
Veteran Armorer — Creature — Human Soldier Other creatures you control get +0/+1. "Before the Starstill, warriors from all over the world came to my grandfather for protection in battle. These days, it's the world itself that people are scared of. But business is business." 2/2
Wanderer of Illpyre — Enchantment Creature — Spirit Protection from artifacts 2/2
Uncommons (11)
Auspicious Reversal — Instant You gain life equal to the life you lost this turn. If you gained 5 or more life this way, put a 1/1 white Soldier creature token onto the battlefield for each 1 life you gained this way. Victory is not always a simple affair. Sometimes you have to claw your way to it.
Collector of Antiques — Creature — Human Artificer When Collector of Antiques enters the battlefield, put three Relic artifact tokens onto the battlefield. Collector of Antiques gets +1/+1 for each artifact you control. 0/1
Ethereal Armor — Enchantment — Aura Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Metal is scarce, smiths are pricey, and plate mail is heavy.
Glyph of the Guardian — Instant Destroy target attacking or blocking creature. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Illpyre Inquisitor — Creature — Human Cleric When Illpyre Inquisitor enters the battlefield, name a creature card. Creatures you control have protection from that creature until end of turn. 2/2
Incarnate in Iron — Instant Creatures you control become artifact creatures until end of turn. Artifacts you control gain indestructible until end of turn. Iron within, iron without.
Remove from Reality — Instant Exile target nonland permanent. Its owner may cast that card as long as it remains exiled. "Yeah, I don't have time to deal with you right now. Can we do this tomorrow?" —Aloise Hartley
Soulsteel Saint — Creature — Human Artificer Whenever an artifact enters the battlefield under your control, you may gain 2 life. Her treasures are imbued with the same shining light that fills her heart. 2/1
Soulsteel Sculptor — Creature — Human Artificer When Soulsteel Sculptor enters the battlefield, target artifact you control becomes a 2/2 Construct artifact creature for as long as Soulsteel Sculptor is on the battlefield. 2/2
Sun Spirit — Enchantment Creature — Spirit Sun Spirit's power is equal to the number of enchantment you control. Sun Spirit's toughness is equal to the number of creatures you control. */*
Sunchaser Procession — Enchantment Oblation—Whenever a creature enters the battlefield under your control, you may sacrifice Sunchaser Procession. If you do, put four 1/1 white Cleric enchantment creature tokens onto the battlefield. Any sunchaser has the potential to ascend to divinity, so each new initiate is met with fanfare befitting a god.
Rares (8)
Apostle of Elori — Enchantment Creature — Cleric Whenever a nonenchantment creature you control dies, return it to the battlefield as an enchantment. (It loses its other types.) "Step with me into the light, my child. The past has no meaning there." 2/2
Radiant Messenger — Creature — Angel Flying If Radiant Messenger would die, exile it instead. Return it to the battlefield whenever the cast an enchantment. 5/3
Snow Angel — Creature — Angel Flying When Snow Angel enters the battlefield, you gain 7 life. : You gain protection from target spell or creature you don't control until end of turn. 5/5
Solar Flare — Instant Exile target nonland permanent with converted mana cost X. You gain X life. Two Clerics left the compound, questioning Elori's existence. A brilliant flash of light later, one cleric returned, his faith renewed.
Voice of Unity — Creature — Angel Flying Voice of Unity and other creatures you control have power and toughness each equal to the number of creatures you control. She sings for us all. */*
World Queller — Creature — Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4
Worldscour — Sorcery Destroy all artifacts, creatures, and enchantments. Mastery—Destroy all artifacts, creatures, and enchantments your opponents control instead if you control an artifact, a creature, and an enchantment.
Written into History — Enchantment Whenever a legendary permanent or planeswalker leaves the battlefield, you may exile Written into History and return it to the battlefield as a copy of that legendary permanent or planeswalker except it is an enchantment in addition to its other types.
Mythics (3)
Brenem, Light's Shadow — Legendary Creature — Angel Flying Players may cast creatures from their graveyards and from exile. 4/6
Reification of Elori — Legendary Enchantment Creature — Avatar Flying When Reification of Elori dies, another creature you control becomes a copy of it. If you control no other creatures, the next time a creature enters the battlefield under your control, it enters the battlefield as a copy of Reification of Elori. 5/7
Transcendence of the Real — Enchantment — Aura Enchant player At the beginning of your upkeep, sacrifice an enchantment. Enchanted player can't lose the game and that player's opponents can't win the game.
Blue (39)
Commons (18)
Æther Wind — Instant Return target creature or spell to its owner's hand. "Trust me fool: The Blind Eternities will always have room for your petty power." —Seron, to Wanuranti
Arcane Scrying — Sorcery Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Archaeomancer — Creature — Human Wizard When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." 1/2
Consortium Engineer — Creature — Human Artificer When Consortium Engineer enters the battlefield, put a Relic artifact token onto the battlefield. Sacrifice an artifact: Target creature can't be blocked this turn. 2/1
Dehydration — Enchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. "Your kind are not welcome here, softskin. Remove yourself, or the sun will." —Garthok, viashino sandscout
Ethereal Form — Enchantment — Aura Enchant creature Enchanted creature is an enchantment in addition to its other types and can't be blocked.
Gale of Denial — Instant Counter target spell unless its controller taps an untapped creature he or she controls.
Galvanize — Instant Target creature you control's power and toughness each become equal to the number of artifacts you control until end of turn.
Mist Weaver — Creature — Human Wizard Whenever you cast an enchantment spell, you may tap or untap target permanent. 1/1
Out Cold — Instant Tap target creature. Draw a card.
Seal of Frigid Winds — Enchantment Sacrifice Seal of Frigid Winds: Tap up to two target creatures. They don't untap during their controller's next untap step. "Cower while the cold wind blows; You should have worn some warmer clothes." —Seal inscription
Sneaky Gadgeteer — Creature — Vedalken Artificer Scout Mastery—As long as you control an artifact, a creature, and an enchantment, Sneaky Gadgeteer can't be blocked. 2/1
Snowblind Haint — Creature — Elemental Wraith Flying Forge too deep into the bone-chilling Frostblight, and the haints will claim you for one of their own. 1/4
Solidify — Instant Counter target spell. Put a Relic artifact token onto the battlefield. (Relics have no abilities.) "It was useless before you even started casting it."
Spellbound Serpent — Creature — Serpent Spellbound Serpent can't attack unless you've cast an instant or sorcery spell this. It feeds off of magic. One spell a day is enough to keep it sated. But magic isn't the only thing it eats. 5/6
Subterranean Scrawlings — Sorcery As an additional cost to cast Subterranean Scrawlings, exile an instant or sorcery card from your graveyard. Draw two cards. Illpyre's intellectual societies like it's drinkable water, are only found leagues below the surface.
Turn Back — Instant Put target creature with toughness 2 or less on top of its owner's library. Navigation is simple in Illpyre: if you're walking toward to sun, you're wrong.
Written in Steel — Instant Draw a card. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Uncommons (11)
Crosswind Elemental — Creature — Elemental Flying Whenever Crosswind Elemental attacks, return an attacking creature to its owner's hand. 5/3
Crystallize — Instant Until end of turn, target creature loses all abilities and becomes a colorless artifact. "Take him to the garden. He'll look lovely next to the pond." —Xeth
Drowning Sand — Instant Put target tapped creature on top of its owner's library. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Forgotten Dream — Creature — Illusion Incarnation Whenever Forgotten Dream becomes the target of a spell or ability, sacrifice it. Instant and sorcery spells you cast cost less to cast. When the artists of Illpyre died in the heat, they left behind the manifestations of their creative ambition. 2/1
Frostblight Scavenger — Creature — Human Rogue : Draw a card, then discard a card. If you discarded an artifact card this way, put a Relic artifact token onto the battlefield. (Relics have no abilities.) "I never said I could make it work. I just said I'd retrieve it for you." 2/1
Metalsheen Mancer — Creature — Human Artificer Wizard Artifacts you control have ": Look at the top card of your library. You may put it on the bottom of your library." "In this heap, you see an abandoned past. I see an abandoned future." 2/4
Qualified Research — Instant Reveal the top five cards of your library. An opponent chooses a card type. Exile any revealed cards with that type and put the rest into your hand. For all the downsides of living in Frostwynd, at least there's plenty of time for reading.
Shape Reality — Instant Target creature becomes an artifact, an enchantment, and a land in addition to its other types until end of turn. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Tempest Elemental — Creature — Elemental Flying Tempest Elemental costs less to cast for each instant or sorcery spell you've cast thin turn. 2/2
Thesis Stealer — Creature — Human Wizard Rogue Whenever Thesis Stealer deals combat damage to a player, draw a card. Whenever you cast an instant or sorcery spell, Thesis Stealer can't be blocked until end of turn. "The things I do for extra credit." 2/2
Wall of Clouds — Creature — Wall Flash Defender, flying At the beginning of your upkeep, return Wall of Clouds to its owner's hand. The clouds are the only sanctuary from the sunlight that Illpyre has. 0/8
Rares (7)
Curious Visionary — Creature — Human Artificer Tap five untapped artifacts you control: Draw two cards. "I can't possibly imagine what she sees in all those rusty pieces of metal." 1/1
Delve into the Unknown — Instant Each player reveals the top X cards of their library. You may cast a spell revealed this way with converted mana cost X or less. Put all other cards revealed this way into their owners' graveyards.
Desolation Sphinx — Creature — Sphinx Flying When Desolation Sphinx enters the battlefield, separate all permanents target player controls into two piles. Return all permanents in the pile of that player's choice the owner's hands. 4/4
Humata Sphinx — Creature — Sphinx Flying Whenever you cast an instant or sorcery spell, you may have target creature become a copy of Humata Sphinx until end of turn. 4/4
Rune-Gear Tinkerer — Creature — Human Artificer Whenever an artifact you control leaves the battlefield, put a +1/+1 counter on Rune-Gear Tinkerer. , : Sacrifice an artifact: Search you library for an artifact card with converted mana cost equal to or less than Rune-Gear Tinkerer's power and put it onto the battlefield. Then shuffle your library. 1/2
Sleep Cycle — Instant Tap all creatures you opponents control and untap all creatures you control. Engrave (, Exile this card from your hand: put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Sundrinker — Enchantment Creature — Elemental If damage would be dealt to Sundrinker, instead tap that many untapped permanents you control. When you control no untapped permanents, sacrifice Sundrinker. 5/5
Mythics (3)
Chronicler Sphinx — Creature — Sphinx Flying At the beginning of your end step, you may exile any number of instant or sorcery cards from your graveyard. For each card exiled this way, put a 2/2 colorless Golem artifact creature token onto the battlefield. When that creature dies, you may cast the exiled card without paying its mana cost. 4/4
Glacinorak, the Frozen Heart — Legendary Creature — Dragon Flying When Glacinorak, the Frozen Heart enters the battlefield, tap all other permanents. They don't untap during their controller's next untap step. "The seasons disturbed me, and for once, my brother agreed with me." 5/7
Unwoven Spellstuff — Enchantment : For as long as it's tapped, Unwoven Spellstuff is a copy of target enchantment. It gains "You may choose not to untap this enchantment during your untap phase." Some manacosmologists contend that before a spell takes its final form, it is all possible spells at once.
Black (40)
Commons (18)
Cheapshot Enthusiast — Creature — Vampire Rogue Deathtouch Whenever you cast a spell during another player's turn, that player loses 1 life and you gain 1 life. "Those Soulsteel fools from the other side speak of honor. Maybe in the sunlight, but not here. In Frostwynd, honor died with the dawn." 1/1
Claw through the Sand — Instant Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. In the same instant that the wind buried Jorin under loose hearth, he emerged again, burned, scratched, and coughing, but undoubtedly alive.
Cremate — Instant Exile target card from a graveyard. Draw a card.
Frostblight Blessing — Instant Target creature gains first strike and deathtouch until end of turn. The cold bit into her foes before her steel was even drawn.
Frozen Memories — Enchantment When Frozen Memories enters the battlefield, target player exiles a card from his or her hand until Frozen Memories leaves the battlefield. "Never look into the ice sheets. Your reflection might drag you down." —Zafar the Mad
Horde beneath the Ice — Creature — Zombie Deathtouch : Each opponent loses 3 life. You gain life equal to the life lost this way. 2/3
Instruments of Torture — Instant Put a Relic artifact token onto the battlefield. (Relics have no abilities.) Target creature gets -X/-X until end of turn, where X is the number of artifacts you control.
Irondeep Spelunker — Creature — Human Rogue Sacrifice Irondeep Spelunker and another creature: Draw two cards. The old mines dotting Illpyre tend to fill unexpectedly with shifting sand, but the greedy and desperate still dig for valuable ores. 2/2
Mind Shivers — Instant Reveal the top five cards of your library. For each of those cards, you may pay 1 life and put that card into your graveyard. (Put the rest of the cards back in the same order.)
Rattleskull Shaman — Creature — Viashino Shaman Exile a creature card from your graveyard: Rattleskull Shaman gains intimidate until end of turn. The Kitro tribe still follow their tradition's Rite of Bones before hunting, but these days it's primarily a tool for causing panic. 3/1
Redeemable Sinner — Creature — Human Rogue When Redeemable Sinner dies, put a 1/1 white Cleric enchantment creature token onto the battlefield. The dead are not beyond the pull of Elori's apostles. 1/1
Scavenging Wendigo — Creature — Wendigo As an additional cost to cast Scavenging Wendigo, exile two cards from your graveyard. Wendigos are the ghoulish remnants of those who die of starvation. They eternally wander the freezing mountain peaks, searching for uncautious explorers to claim into the fold. 4/6
Seal of Churned Earth — Enchantment Sacrifice Seal of Churned Earth: Return target creature card from your graveyard to your hand. "Though buried far beneath the sand, Now rise and make your final stand." —Seal inscription
Shamebearer — Enchantment Creature — Cleric Whenever an enchantment enters the battlefield under an opponent's control, he or she loses 1 life and you gain 1 life. Those acolytes who channeled Elori's light and grace were rewarded. Those who instead channeled Elori's deceit and judgment were shamed and outcast. 3/1
Test Subject — Creature — Human Minion When Test Subject dies, you lose 1 life and draw a card. Though the methods are unsavory, the results have proved to be very interesting. 1/1
Wendigo Soulhunter — Creature — Wendigo , : Target player loses 3 life. "Stop a wendigo from feeding? You might as well try to stop the wind from blowing." —Anjara, Frostwynd Ranger 3/3
Winterplague Wendigo — Creature — Wendigo Deathtouch Winterplague Wendigo must be blocked if able. 4/5
Wraith's Whisper — Sorcery Draw a card, then return Wraith's Whisper to your hand unless an opponent discards a card. Wraiths know just by looking at someone exactly when they're going to die. They enjoy telling people how long they have left, but not everybody hears them.
Uncommons (11)
Bahraz's Steed — Creature — Nightmare Haste, protection from converted mana cost 3 or less. Born to rule, but bred to serve. 5/3
Brittle Bones — Creature — Skeleton Intimidate When Brittle Bones blocks or becomes blocked, sacrifice it. 2/1
Deathly Chill — Instant Destroy target nonartifact, nonenchantment creature. Freezing temperatures take their toll on the lives of Frostwynd. The nonliving don't seem to mind as much.
Dig a Grave — Sorcery Destroy target creature and target land.
Icy Whisper — Instant Until end of turn, you may cast target instant or sorcery card with converted mana cost 2 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Icy Whisper.
Mass of Bones — Creature — Skeleton Mass of Bones's power and toughness are each equal to the number of creature cards in your graveyard. : Regenerate Mass of Bones. Illpyre's burial mounds have a habit of getting up and walking around. */*
Plague of Locusts — Enchantment — Aura Enchant land Enchanted land has ", Pay 1 life: Put a 1/1 black Insect creature token with flying onto the battlefield." "Beware, Aloise. Those clouds do not bring rain." —Lord Bahraz
Scavenged Plans — Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. You may search your library for a card that shares a card type with the discarded card, reveal it, and put it into your hand. If you do, shuffle your library.
Shadowform Awakening — Sorcery Pur target creature card in a graveyard only the battlefield under your control. That creature is a black enchantment in addition to its other colors and types.
Snowstorm Shadow — Creature — Illusion Snowstorm Shadow can't block and can't be blocked. 2/2
Student of Finality — Creature — Human Wizard Mastery—When Student of Finality dies, if you control an artifact, a creature, and an enchantment, you may search your library for a card and put it into your hand. If you do, shuffle your library. 1/1
Rares (8)
Brains and Bodies — Enchantment , Sacrifice a creature: Draw a card. , Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Fatestealer — Creature — Demon Flying At the beginning of your upkeep, choose two—Draw step; or main phase; or combat phase. You skip each instance of the chosen steps and phases this turn. Some demons barter in bone and blood, others souls, though the darkest deal in destiny itself. 6/4
Gravefall — Instant Destroy target creature. If that creature would trigger abilities this turn, instead they don't trigger. Death is less feared than being forgotten.
Phylactery Lich — Creature — Zombie Wizard Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5
Pulse of Decay — Enchantment Pulse of Decay enters the battlefield with X decay counters on it. At the beginning of your upkeep, destroy all creatures with converted mana cost equal to the number of decay counters on Pulse of Decay.
Spiral of Death — Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. : Spiral of Death becomes a */* Lhurgoyf enchantment creature with power and toughness each equal to the number of cards in all graveyards until end of turn.
Stealer of Strength — Creature — Demon Flying Other creatures you control get -1/-1. 3/3
Mythics (3)
Bahraz the Tyrant — Planeswalker — Barhaz : Each opponent loses 3 life. You gain life equal to the life lost this way. : Destroy all other creatures with converted mana cost less than the number of loyalty counters on Bahraz the Tyrant. As long as there are ten or more loyalty counters on Bahraz, he's a 20/20 Bahraz God Planeswalker creature with protection from everything.
Endless Night — Sorcery Target player skips his or her next turn.
Wanuranti, Lich of the Lost — Legendary Creature — Zombie Wizard When Wanuranti, Lich of the Lost enters the battlefield, for each card type in all graveyards, you may exile a card with that card type. Whenever a creature you control deals combat damage to a player, you may play one of the exiled cards without paying its mana cost. 3/4
Red (40)
Commons (18)
Biting Frost — Enchantment At the beginning of your upkeep, Biting Frost deals 1 damage to each opponent. Extremity by extremity, the haints of Frostwynd claim their due.
Crystalline Lasher — Creature — Human Barbarian Crystalline Lasher gets +2/+1 as long as it's tapped. He wears no gloves, but rather welcomes the cold; the jagged ice on his fists is a better weapon than any sword. 1/1
Demolish — Sorcery Destroy target artifact or land. "Behold the beauty of destruction, the unchained fury of fire and sun! Do you still wonder why I would share such vistas with the whole of the world?" —Anjomeddon
Desert Shimmer — Enchantment Whenever a creature enters the battlefield under your control, target creature an opponent controls can't block this turn. Too often, young recruits find themselves hopelessly lost in the desert, chasing nothing but hot air.
Hellish Snowstorm — Instant Hellish Snowstorm deals 2 damage to each creature and each player. "There is nothing for us above ground. If the wind does not tear us flesh from bone, the wendigos will." —Niala, Chasmhall crone
Ignite the Ashes — Instant Ignite the Ashes deals 3 damage to target creature or player. You may put an instant or sorcery card from your graveyard on top of your library. Exile Ignite the Ashes.
Insult to Injury — Instant Insult to Injury deals 4 damage to target creature that was dealt damage this turn. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield, When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Knifetail Waylayer — Creature — Viashino Warrior Haste When Knifetail Waylayer enters the battlefield, target creature blocks this turn if able. "Finding an escape route" —Viashino idiom for death 2/2
Living Bonfire — Creature — Elemental Sacrifice an artifact: Put a +1/+1 counter on Living Bonfire. The sandscouts see the sun as a war deity and the wandering flame as its emissary. Witnessing one, they gather around it, throwing all their weapons into the inferno to make it as bright as their eyes can stand. 4/4
Manaruption — Instant As an additional cost to cast Manaruption, sacrifice a Mountain. Add to your mana pool. The energy beneath Illpyre can be too much for the earth to hold.
Sandpit Wurm — Creature — Wurn When Sandpit Wurm enters the battlefield, put target permanent with converted mana cost 0 on the bottom of its owner's library. Settlements raided by viashino are completely gone within days; what little the looters leave behind, Illpyre is glad to take. 3/4
Sandthrower — Creature — Viashino Shaman Whenever you cast an instant or sorcery spell, target creature can't block this turn. A little scenery helps making little tricks feel more ominous. 4/2
Seal of Shattered Steel — Enchantment Sacrifice Seal of Shattered Steel: Destroy target artifact. "Brass or rock or ice or steel, All are crushed beneath my heel." —Seal inscription
Snowblind Brute — Creature — Ogre An ogre losing its eyesight doesn't make it any less dangerous, but it does make it much angrier. 2/3
Sunfury Haint — Creature — Elemental Wraith On most planes, the sun is worshiped and revered as a symbol of healing and protection. On Illpyre, it is cursed and dreaded as the source of endless heat and burning light. The spirits that embody its most fearsome aspects bear incredible power and a deep wellspring of malice towards creatures of the flesh. 6/4
Viashino Sandscout — Creature — Viashino Scout Haste At the beginning of the end step, return Viashino Sandscout to its owner's hand. Taking in their energy from the sun, the viashino are probably the only race that actually benefited from the Starstill. 2/1
Viashino Warchief — Creature — Viashino Berserker Intimidate : Creatures you control gain intimidate until end of turn. 3/2
Uncommons (11)
Chargeblaster — Creature — Human Artificer When Chargeblaster enters the battlefield, it deals 2 damage to target creature. "Want to know the most efficient way to take something apart?" 2/1
Go Haywire — Enchantment — Aura Enchant artifact Enchanted artifact is a 4/1 artifact creature with haste and "This creature attacks each turn if able." Under the eternal sun, even machines are eventually driven mad.
Knifetail Ambush — Sorcery Put three 1/1 red Viashino Scout creature tokens onto the battlefield. Creatures you control gain haste until end of turn. Travelers in the desert fear the viashino most of all. The sandscouts can appear at any time, with no warning.
Magespark Elemental — Creature — Elemental Haste, trample Magespark Elemental's power is equal to the number of instant and sorcery cards in your graveyard. Sacrifice Magespark Elemental and end of turn. */1
Magma Bomb — Instant Magma Bomb deals 4 damage to target creature or player. Engrave—Sacrifice two Mountains. (Sacrifice two Mountains, exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Metalbound Monster — Creature — Hound Haste When Metalbound Monster enters the battlefield, sacrifice it unless you put a chain counter on an artifact you control. Metalbound Monster has defender as long as you control a permanent with a chain counter on it. 4/4
Ragespark Igniter — Creature — Viashino Shaman Sacrifice Ragespark Igniter: Add to your mana pool. If that mana is spent on a creature, that creature gains haste. Rather than use war drums to lead their forces into battle, the viashino of Illpyre use roaring flames, filling whomever feels their heat with the rage of a thousand suns. 1/1
Raid the Ruins — Sorcery Put two 1/1 red Viashino Scout creature tokens onto the battlefield. Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.)
Spark of Imagination — Creature — Incarnation Haste When Spark of Imagination enters the battlefield, you may cast an instant or sorcery card with converted mana cost 1 or less from your hand without paying its mana cost. 1/1
Tinderbranch — Creature — Treefolk Whenever you cast an instant or sorcery spell, Tinderbranch gains intimidate until end of turn. It wanders the desert wastelands of Illpyre, set eternally aflame by the scorching sun. 5/4
Young Pyromancer — Creature — Human Shaman Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. Immolation is the sincerest form of flattery. 2/1
Rares (8)
Gleam Collector — Creature — Elemental Haste If a spell you control would deal damage to an opponent, instead put that many +1/+1 counters on Gleam Collector. It radiates the light of a thousand stray sunbeams, leaving a wake of thawed ground wherever it roams. 1/1
Hidden Riches — Enchantment — Aura Enchant artifact When enchanted artifact is destroyed by a spell or ability, its controller draws four cards.
Lithomancy — Enchantment Discard a Mountain: Draw a card. Stone gives up its secrets in shale and dust.
Munnox of a Thousand Mirrors — Legendary Creature — Human Wizard , Sacrifice an artifact: Discard your hand, then draw a card for each artifact you control. Every broken shard is a change in perspective. 2/2
Pyroduplication — Enchantment Whenever a non-token creature enters the battlefield under your control, you may pay . If you do, put a copy of that creature onto the battlefield. It gains haste and "Exile this creature at end of turn."
Sandquake — Sorcery Sandquake deals X damage to each creature without flying and each player. If X is 5 or more, put an X/X red Hellion creature token onto the battlefield. "The hellions are underground. Must be hot today." —Oldest joke in Illpyre
Soulclash Shaman — Creature — Viashino Shaman : Put a token onto the battlefield under target player's control that's a copy of target creature that player doesn't control. Then each creature with the same name as that creature fights that creature. There is only one rite of passage in the bloodsclae clan: a battle to the death, with yourself. 3/2
Sparksigil Apprentice — Creature — Human Wizard When Sparksigil Apprentice enters the battlefield, return target instant or sorcery card in a graveyard to its owner's hand. Sparksigil Apprentice deals damage to that player equal to that card's converted mana cost. 2/1
Mythics (3)
Anjomeddon, the Fiery Temper — Legendary Creature — Dragon Flying : All creatures get +1/-1 until end of turn. "To spend only7 half one's life living, who would do such a thing? Some call this new world a hell, but I find the desert to my liking." 7/5
Gruff, Wayward Wanderer — Planeswalker — Gruff : Up to one target creature an opponent controls attacks on their next turn if able. : Sacrifice a basic land. Search your library for a basic land of the same type and put it onto the battlefield tapped. Then shuffle your library. : Gruff, Wayward Wanderer deals 1 damage to target creature. You may return Gruff to its owner's hand.
Storm Volley — Instant You may cast any number of red instant or sorcery cards with converted mana cost X or less from your hand without paying their mana costs. He lowered her body to the ground as it started to seethe and buckle around them. Fear turned to agony, screams to silence.
Green (39)
Commons (18)
Abundant Growth — Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color to your mana pool."
Adaptive Yeti — Creature — Yeti Mastery—Adaptive Yeti gets +2/+2 as long as you control an artifact, a creature, and an enchantment. "Imagine my surprise when I saw a yeti making use of my camp stove! Of course, we had to put the poor beast down or else suffer cold dinners for the rest of the expedition." —Lale Bilik, Compendium of Natural Life 3/3
Blooming Marlback — Creature — Plant Beast When Blooming Marlback enters the battlefield, draw a card if you control an enchantment. Marlbacks block the sun with a thick, leafy layer of foliage. In places of intense magic, the vines sprout buds and grow colorful flowers. 3/3
Borderland Ranger — Creature — Human Scout When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. "Only fools and bandits use roads." 2/2
Breath of Maraka — Enchantment — Aura Enchant Forest Enchanted Forest is a 2/3 green Treefolk creature in addition to its other types and colors.
Cloak of Winter — Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. The people of Frostwynd renounced their spyglasses and maps long ago, for no cartographer could ever pierce the endless blanket of snow.
Gift of Maraka — Enchantment — Aura Enchant land Enchanted land has ": Target creature gets +2/+2 until end of turn."
Glimmermist — Instant Prevent all combat damage that would be dealt to nonartifact creatures this turn.
Groveskipper Ouphe — Creature — Ouphe As Groveskipper Ouphe enters the battlefield, choose a color. : Add one mana of the chosen color to your mana pool. Mastery—Groveskipper Oupyhe has hexproof as long as you control an artifact, a creature, and an enchantment. 0/1
Loamblood Druid — Creature — Human Druid Oblation—Whenever a land enters the battlefield under your control, you may sacrifice Loamblood Druid. If you do, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. "May the land not wither as I do." 2/2
Lurking Frostjaw — Creature — Beast Whenever another creature enters the battlefield, Lurking Frostjaw gets +2/+2 until end of turn. "Frostbite will take a toe, maybe a foot. A forstjaw might leave behind a foot, maybe a toe." —Harad, old guide 3/3
Natural Rebirth — Enchantment — Aura Enchant creature you control When enchanted creature dies, put three 1/1 green Spawn creature tokens onto the battlefield. "May my death give life to this world."
Oasis Dryads — Enchantment Creature — Dryad Mastery—When Oasis Drayds enters the battlefield, if you control an artifact, a creature, and an enchantment, you gain 5 life. "I awoke in a glade of wondrous flora, with a basket of dates beside me and springwater lapping at my feet. The caravan was nowhere to be seen." —Zafar the Mad 3/5
Oathbreaker — Creature — Human Druid Reach : Oathbreaker gains deathtouch until end of turn. "Maraka? A clump of trees that have never lost their leaves or seen night or day. How is that nature? Until the stars move, I have nothing to protect." 2/2
Resurgence of Strength — Instant Target creature gets +1/+1 until end of turn. Whenever you cast a creature spell, you may return Resurgence of Strength from your graveyard to your hand.
Seal of Flourishing Blossoms — Enchantment Sacrifice Seal of Flourishing Blossoms: Put two +1/+1 counters on each creature you control that entered the battlefield this turn. "Though the stars are spelling doom, The flowers still find ways to bloom." —Seal inscription
Shivering Soil — Instant Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of lands you control. It's still a land. A world so frozen, yet not even the ground itself will stand still.
Wasteland Sanctifier — Creature — Viashino Druid Oblation—Whenever a land enters the battlefield under your control, you may sacrifice Wasteland Sactifier. If you do, destroy target artifact or enchantment. "The desert is perfection, savage and bare. To tame it is blasphemy." 1/1
Uncommons (11)
Glimmerhide Yeti — Creature — Yeti Auras you control have ": Regenerate enchanted permanent." After an eternity in the frozen wastes, he finally stepped across Maraka into the land of the blazing sun. 4/4
Maraka Wolfcaller — Creature — Human Shaman When Maraka Wolfcaller enters the battlefield, you may return another creature you control to its owner's hand. If you do, put a 2/2 green Wolf creature token onto the battlefield. "My friends have marked their territory, and you would do well to stay out of it." 2/2
Maraka's Claim — Sorcery Choose one—Destroy target artifact; or destroy target enchantment; or destroy target creature with flying.
Nullwood Mystic — Creature — Dryad Wizard Spells that target a permanent or player cost more to cast. Activated abilities that target a permanent or player cost more to activate. "So long as I draw breath, neither frost nor flame will touch Maraka." 2/2
Relic Crusher — Creature — Yeti Trample Whenever Relic Crusher deals combat damage to a player, destroy target artifact that player controls. 5/5
Ruin Lurker — Creature — Basilisk Flash, deathtouch It hides within the ruins found aplenty throughout Illpyre, enjoying the shade and the occasional unfortunate passerby. 3/4
Scavenger's Feast — Instant Target creature you control fights target creature an opponent controls. When either of those creatures dies this turn, you gain life equal to that creature's toughness.
Snapping Land Wurm — Creature — Wurm Flash Travelers are never lost in the Illpyre dunes for long. 6/6
Track to the Lair — Sorcery Search your library for a creature card and a basic land card and reveal them. Put the creature into your hand and the land onto the battlefield. Shuffle your library.
Viashino Suncaller — Creature — Viashino Nomad Shaman Whenever another creature enters the battlefield under your control, you may untap Viashino Suncaller. : Add one mana of any color to your mana pool. 1/1
Rares (7)
Canoca of the Lost Orchard — Legendary Creature — Treefolk Druid : Add to your mana pool. If a creature would add mana to your mana pool, it adds twice that much mana instead. 2/2
Consult the Elder Trees — Sorcery For each card type among cards in your graveyard, return target card of that type from your graveyard to your hand. Exile Consult the Elder Trees. Every tree in Frostwynd remembers when the sun set; that moment marked the end of their lineage.
Crushthread Sage — Creature — Human Shaman Oblation—Whenever another creature enters the battlefield under your control, you may sacrifice Crushthread Sage. If you do, draw a card. : Return Crushthread Sage to its owner's hand. 1/1
Lifeblood of Maraka — Enchantment — Aura Enchant player At the beginning of each end step, enchanted player's life total becomes equal to the number of lands he or she controls.
Moss Giant — Creature — Fungus Giant Moss Giant gets +1/+0 for each untapped land you control and +0/+1 for each tapped you control. 3/3
Restoration Spirit — Creature — Spirit You may play a permanent card from your graveyard each turn. She remembers when the plane still moved, when Frostwynd and Illpyre were both part of the same vibrant world. Now, each day, she brings a small part of that world back. 1/5
Tyrant Wurm — Creature — Wurm Instant spells your opponents control and instant cards your opponents own are sorceries. (They're not instants.) 4/5
Mythics (3)
Heart of Maraka — Legendary Creature — Treefolk Hexproof Heart of Maraka's power and toughness are each equal to the number of Forests you control. Permanents you control are Forest lands in addition to their other types. (They have ": Add to your mana pool.") 8/8
Might of Maraka — Enchantment Creatures you control have power and toughness equal to the number of lands you control. Defend your home and it will do the same.
Tarmogoyf — Creature — Lhurgoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. What doesn't grow, dies. And what dies grows the tarmogoyf. */1+*
Colorless (27)
Commons (12)
Antique Guardian — Artifact Creature — Construct When Antique Guardian dies, put a Relic artifact token onto the battlefield. (Relics have no abilities.) An infuriating reminder of his fall, Bahraz left the construct scorched and mangled, but in his mind it remained no less of a relic than before. 2/1
Bloodgear Bruiser — Artifact Creature — Vampire , Sacrifice Bloodgear Bruiser: Creatures you control get +1/+2 until end of turn. , Sacrifice Bloodgear Bruiser: Creatures you don't control get -2/-1 until end of turn. 3/3
Control Bug — Artifact Creature — Insect Engrave (, Exile this card from your hand: Put a 2/2 Golem artifact creature token onto the battlefield. When it dies, you may cast this card without paying its mana cost. Engrave only as a sorcery.) 1/1
Dichotomous Replicator — Artifact Creature — Construct , Sacrifice Dichotomous Replicator: Put a 1/1 green Spawn creature token onto the battlefield. , Sacrifice Dichotomous Replicator: Put a Relic artifact token onto the battlefield. 1/1
Druid's Heirloom — Artifact : Untap target land. The druids of Frostwynd have little to remind them how fertile the land once was, how the treefolk would once blossom with flowers. They have family heirlooms with dirt taken from before the Starstill to remind them of their heritage.
Gravity Mage — Artifact Creature — Golem Wizard , Sacrifice Gravity Mage: Up to two target creatures gain flying until end of turn. , Sacrifice Gravity Mage: Up to two target creatures lose flying until end of turn. 1/2
Prismatic Wanderer — Artifact Creature — Construct , : Add one mana of any color to your mana pool. They are the harbingers of change in a world that never moves. 1/1
Thermal Navigator — Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Viashino Warwagon — Artifact Creature — Juggernaut Viashino Warwagon doesn't untap during your untap step. Whenever another creature enters the battlefield under your control, untap Viashino Warwagon. It takes two viashino to operate a warwagon: one to drive it, and another to get its wheels free from the sand. 4/4
Wandering Collective — Artifact Creature — Construct When Wandering Collective dies, you may search your library for a card named Wandering Collective, reveal it, and put it into your hand. If you do, shuffle your library. One by one, they awaken to the echoing signals that called to them so long ago. 2/2
Uncommons (7)
Blade of Inspiration — Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip
Coldmetal Coat — Artifact — Equipment Equipped creature gets +2/+2 and is an artifact in addition to its other types. Equip
Graven Giant — Artifact Creature — Golem We've barely scratched the surface of Velnaria's ruins. Somewhere out there must be even more vast and alien complexes, left by civilizations even more ancient than we can imagine." —Maati, salvage scout 5/5
Icecore Golem — Artifact Creature — Golem Icecore Golem has indestructible as long as it's tapped. Frostwynd's cities are long gone. The treasures, we take. But the ice—the ice never changes." —Frostblight Scavenger 1/1
Infiltrator's Mask — Artifact — Equipment Equipped creature has hexproof. Equip Now you see me. Now you never will.
Soulless Sentinel — Artifact Creature — Golem Soldier Mastery—As long as you control an artifact, a creature, and an enchantment, Soulless Sentinel gets +3/+0. The artificers had no difficulty producing working vessels, but a great deal of it animating them. Half a world away, another group was experiencing the opposite problem. 0/3
Weathered Cloak — Artifact — Equipment When Weathered Cloak enters the battlefield, choose a color. Equipped creature has protection from the chosen color. Equip
Rares (7)
Archmage's Staff — Artifact Whenever you cast instant or sorcery spell, you may have Archmage's Staff become an X/X Snake creature until end of turn, where X is that spell's converted mana cost.
Cloud Key — Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast. The musical sound of its turning triggers the tumblers of revelation.
Composite Construct — Artifact Creature — Construct When Composite Construct dies, put a 2/2 Construct artifact creature token onto the battlefield. It has "When this creature dies, put a 1/1 Construct artifact creature token onto the battlefield." 3/3
Cutthroat Automaton — Artifact Creature — Shapeshifter , Sacrifice a permanent: Cutthroat Automaton becomes a copy of that permanent and gains this ability. One of the ways an automaton can adapt to the frigid environment of Frostwynd is by usurping the corporeal form of another who has done so. 2/1
Frostwynd Colossus — Artifact Creature — Construct Trample During your untap step, instead of untapping all permanents you control, instead untap either Frostwynd Colossus or the rest of your permanents. A mountain of ice may be made to walk, but only slowly. 10/10
Scavenger's Sack — Artifact — Equipment Whenever equipped creature deals damage to a player, put a Relic artifact token onto the battlefield. (Relics have no abilities.) Equipped creature has "Sacrifice an artifact: Scavenger's Sack deals 1 damage to target creature." Equip
Shatterspear Insignia — Artifact — Equipment Whenever equipped creature attacks, creature spells you cast this turn cost less to cast. Equip "Heed the call to war!" —Insignia inscription
Mythic (1)
Mox Amber — Legendary Artifact Mastery—: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact, a creature, and an enchantment. They say if you look through its jewel, you can see the plane as it would have been if it had never stopped moving.
Lands (16)
Commons (7)
Forgotten Library Land : Add to your mana pool. , , Sacrifice Forgotten Library: Draw a card. The texts tell of an ancient paradise world unscarred by fire or ice.
Spire of Creation Land Spire of Creation enters the battlefield tapped. : Add to your mana pool. , : Sacrifice Spire of Creation: Return target artifact card from your graveyard to your hand.
Spire of Hope Land Spire of Hope enters the battlefield tapped. : Add to your mana pool. , , Sacrifice Spire of Hope: Return target enchantment card from your graveyard to your hand.
Spire of Inspiration Land Spire of Inspiration enters the battlefield tapped. : Add to your mana pool. , , Sacrifice Spire of Inspiration: Return target instant or sorcery card from your graveyard to your hand.
Spire of Undeath Land Spire of Undeath enters the battlefield tapped. : Add to your mana pool. , , Sacrifice Spire of Undeath: Return target creature card from your graveyard to your hand.
Spire of Unity Land Spire of Unity enters the battlefield tapped. : Add to your mana pool. , , Sacrifice Spire of Unity: Return target card from your graveyard to your hand.
Wanderer's Waypost Land : Add to your mana pool. If you control another land named Wanderer's Waypost, add one mana of any color to your mana pool instead. They are a reminder of what the world once was, and what it could be again.
Uncommons (3)
Barren Manifest Land As long as you don't control any nonland creatures, Barren Manifest is a 2/2 enchantment creature in addition to its other types. : Add to your mana pool. Magic adores a vacuum.
Metalscape Land You may cast Metalscape for . If you do, it's an artifact (instead of a land). : Add to your mana pool.
Quiet Factory Land : Add to your mana pool. Sacrifice an artifact: Quiet Factory becomes a 3/3 Construct artifact creature in addition to its other types until end of turn.
Rares (6)
Darkwood Grove Land Darkwood Grove enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or to your mana pool.
Deadlands Land Deadlands enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or to your mana pool.
Maraka Lagoon Land Maraka Lagoon enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or to your mana pool.
Sorcerers' Den Land Sorcerers' Den enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or to your mana pool.
Sunscoured Dune Land Sunscoured Dune enters the battlefield tapped unless you reveal three cards from your hand with at least three different card types. : Add or to your mana pool.
The Manufactory Legendary Land : Add to your mana pool. : You may play a card from your hand face-down. As long as it remains face-down, its an artifact land with ": Add to your mana pool." (This counts towards your land limit for the turn.)
Multicolor (4)
Rares (3)
Blood Grove Ancient — Creature — Treefolk Horror : Destroy target creature. Its controller puts a Forest land token onto the battlefield. "My sister and I went to Maraka once. Those hideous roots bore into her flesh as she slept and drank her blood, and in the morning it was a tree that wore her face, slowly fading into the bark. I'll take the cold any day." —Anjara, Frostwynd ranger 3/6
Dragonrend — Sorcery Destroy all permanents with converted mana cost 3 or greater. Then, each player reveals his or her hand and discards all permanent cards with converted mana cost 3 or greater. "You're going to defy someone who stopped the sun? Have fun with your moon, Aloise. I'll be staying alive." —Seron, head transmuter
Insanity — Creature — Incarnation Whenever Insanity deals combat damage to a player, that player discards a card. At the beginning of the end step, put a permanent card discarded by an opponent this turn from his or her graveyard onto the battlefield under your control. 4/4
Mythic (1)
Aloise, Spatial Adept — Planeswalker — Aloise : Exile the top three cards of your library. You may put a land card exiled by Aloise, Spatial Adept onto the battlefield tapped. : Exile target permanent. Its owner may play it for as long as it's exiled this way. : Exchange target permanent with another permanent card that shares a card type with it exiled by Aloise.
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