So the first thing you may notice about me is that dragons are awesome. Okay, so that's not really "about me". It's just objective fact, and the sooner everyone realises and accepts this simple truth the better off we'll all be. So when Dragons of Tarkir was first announced, I was really looking forward to it. Finally, after Scourge failed to deliver on its promise of "the definitive Dragon set", we were getting another shot at it!
...what a let down that turned out to be.
Dragons of Tarkir was, I felt, a huge disappointment. It felt less like "DRAGONS of Tarkir" and more like "Khans of Tarkir 2.0: Now They're Big And Scaly". It focused too much on being the third Tarkir set and not enough on being the definitive Dragon set. Fine for those people who wanted that sort of thing, I suppose, but for a guy who hated Khans of Tarkir, had no real interest in "the third Tarkir set", and just wanted an awesome fun Dragon-y time, I was disappointed.
Thus I decided to get off my hoard of gold, stretch my wings, and put together "the Dragon set" myself.
The purpose of this set wasn't just to show off some Dragons (although that is one thing I wanted to do as well). It was to evoke the feeling of being a Dragon. The mechanics, the themes, the flavour - everything was chosen with the express purpose of making you, the player, feel like a Dragon. Spells with names like Rending Claws, Intimidating Roar, and Feast on the Weak to represent your array of natural weaponry. A cycle of spells representing your given breath weapon. The hoard mechanic lets you amass a pile of Treasure, while the land subtype Lair makes its first appearance since Planeshift, and is much expanded upon to let you establish your own domain. And of course, what good is being a Dragon if you don't get to chow down on some overzealous Knights?
******Full Spoiler******
White
Commons
Card images
Ancient Griffineer Creature - Spirit Flying Ancient Griffineer enters the battlefield with a +1/+1 counter on it if you control an Equipment. 2/3 In times long past, the griffins and their masters ruled the air. Now they return to reclaim their place.
Centaur Crusader Creature - Centaur Knight 4/6 “My family, my home, and my herd were all taken from me. I’ll not rest until I’ve exacted the same price from every dragon I see.”
Covetous Dragonlet Creature - Dragon Flying When Covetous Dragonlet enters the battlefield, if you control a Lair, you gain 4 life. 2/2 Dragons envy the power of their own kind even moments after breaking the shell.
Defensive Stance Instant Prevent the next 2 damage that would be dealt to you this turn. You may exile two cards from your graveyard. If you do, return Defensive Stance to its owner’s hand. Alden was surprised at how quickly Khoreth’s warriors were able to adapt and learn from his knights.
Frontline Spearmaster Creature - Human Soldier : Frontline Spearmaster gains first strike until end of turn. 3/1 “Look to your left. Look to your right. Only with both of these men will you return from the coming battle.” —Cymria, Hero of Merestan
Griffineer Trainee Creature - Human Soldier Flying Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.) 1/3 Never before has the training been so difficult, but never before has it been so crucial.
Griffineer's Charge Instant Creatures you control get +1/+1 until end of turn. Creatures with flying you control gain lifelink until end of turn. “Our blades are no match for their claws. Our shields are no match for their scales. But if we stand as one, their savagery will be no match for us.”
Heroic Sacrifice Instant As an additional cost to cast Heroic Sacrifice, sacrifice a creature. Destroy target tapped creature. The knights didn’t understand the hissing language of the viashino that had once been their enemy, but his intent was all too clear.
Into the Maw Sorcery Exile target creature. You gain life equal to its toughness. The knight thought the best place to strike was the soft flesh under its jaw. He underestimated just how wide the beast’s jaws could open.
Loyal Steed Creature - Horse Vigilance When Loyal Steed enters the battlefield, you may put a +1/+1 counter on target Knight creature. Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) 2/3 “No matter where the battlefield, no matter the might of the foe, no matter the strength of our numbers, he always returns to me.”
Merestan Gateguard Creature - Spirit Knight Lifelink 1/1 Priests of Merestan often summoned the souls of the willing deceased in times of great need.
Merestan Skirmisher Creature - Human Knight Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) 1/1 “I do not expect to return from this battle. But if my efforts mean one other person does, then I am willing.”
Silverblade Servitude Sorcery Create two 2/2 white Knight creature tokens with reach. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) The rise of the dragons gave rise to the Silverblades, an order of knights dedicated to serving and protecting their new masters.
Silverblade Squire Creature - Human Knight First strike Whenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Silverblade Squire. 2/2 “The citadel of Merestan stood against countless attacks in generations past, yet the dragons demolished it in mere hours. Which is more worthy of my loyalty?”
Steelwing Elite Creature - Bird Knight Flying Armoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) 3/2 While griffineers peppered the dragons with arrows and bolts, dauntless aven rose to meet them, claw to blade.
Stoic Serenity Enchantment - Aura Enchant creature Enchanted creature can’t attack or block. Enchanted creature has “, Sacrifice this creature: Draw a card”. It is most often in moments of chaos that a warrior finds harmony.
Sunplate Champion Creature - Human Knight When Sunplate Champion enters the battlefield, Knights you control gain indestructible until your next turn. 3/3 He led his army through countless assaults from the Bahed hordes. He now leads those same hordes against a much greater foe.
Support of the Masses Enchantment - Aura Enchant creature Whenever a creature enters the battlefield under your control, put a +1/+1 counter on enchanted creature. The knight’s hand trembled as he grasped his blade. Then he looked down at the mass of hopeful faces, and his hand grew still.
Trained Griffin Creature - Griffin Flying Trained Griffin can’t attack or block unless it has a +1/+1 counter on it. 2/2 “Griffins are easy enough to train. Form a bond at an early age, make sure it knows you’re the boss, and try not to look like food.”
Uncommons
Card Images
Battlefront Rallier Creature - Human Knight Each other Knight creature you control enters the battlefield with an additional +1/+1 counter on it. 2/2 “To my banner! The old kings of Merestan smile upon us!”
Deploy to the Front Enchantment , Remove a +1/+1 counter from a creature you control: Create a 2/2 white Knight creature token with reach. , Sacrifice Deploy to the Front: Put a +1/+1 counter on each creature you control.
Draconic Abductor Creature - Dragon Flying When Draconic Abductor enters the battlefield, if you control a Lair, exile target nonland permanent you don’t control until Draconic Abductor leaves the battlefield. 4/3 Travel alone at your own peril, lest a wandering dragon decides you were sent as an offering.
Dragon Slayer Creature - Human Knight Vigilance When Dragon Slayer enters the battlefield, you may destroy target Dragon. 3/2 As the beast’s head fell and its eyes shone cold and dark, the knight bowed his head in a silent prayer of apology.
Griffineer Commander Creature - Human Soldier Flying Whenever Griffineer Commander or another creature with flying enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 3/3 Griffineers provide both guidance to their armies in battle and reason to fight it.
Merestan Shieldmate Creature - Human Knight Merestan Shieldmate can block an additional creature each combat. Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) When Merestan Shieldmate reinforces a creature, untap that creature. It can block an additional creature this turn. 2/3
Merestan Smith Creature - Human When Merestan Smith enters the battlefield, search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle your library. Reinforce 1 — 2/2
Sinless Priest Creature - Human Cleric Activated abilities of Treasures can't be activated. 2/1 “Dragons are the pinnacle of greed and indulgence. We must take care to shun such temptations, lest we become no greater than the beasts we fight.”
Smelter Dragon Creature - Dragon Flying Breath weapon — When Smelter Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Destroy all Auras and Equipment attached to creatures dealt damage this way. 4/5 “Our weapons were specially forged to take down these tyrants. As long as we hold them, we will be victorious!”
Subdue the Beast Instant Destroy target creature with power 4 or greater. Reinforce 4 — (, Discard this card: Put four +1/+1 counters on target creature.) Only with Alden’s knights and Khoreth’s warriors fighting as one were they able to take down the tyrant of the skies.
Volley of Spears Instant Untap all creatures you control. Until end of turn, those creatures gain “: This creature deals 1 damage to target attacking or blocking creature”. Merestan defenders always reach for their horns before their weapons.
Vyrios's Plea Sorcery Search your library for a creature card with flying, reveal it, and put it into your hand. Then shuffle your library. “Why fight only on the ground when a much larger battlefield surrounds us?”
Rares
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Alden, King of Merestan Legendary Creature - Human Knight When Alden, King of Merestan enters the battlefield, create a legendary Equipment artifact token named Blade of the First King. It has “Equipped creature gets +2/+2 and has double strike” and equip . As long as Alden is equipped, other creatures you control get +1/+1. 2/4
Aven Sustainer Creature - Bird Cleric Flying Exile Aven Sustainer: You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. 2/1
Bane of the Wicked Creature - Angel Flying When Bane of the Wicked enters the battlefield, destroy all creatures with power 4 or greater. 3/3 Vyrios’s prayers never go unanswered.
Hunter Griffin Creature - Griffin Flying At the beginning of your upkeep, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. 2/2 They can wait and watch for hours, as the hunt lasts only a few brief seconds.
Smiting Breath Instant Smiting Breath deals 3 damage to each attacking creature. Whenever two or more creatures attack you, you may pay and exile Smiting Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.
Steelshaper's Mastery Enchantment Equipment spells you cast cost less to cast. Equip abilities of Equipment you control cost less to activate. A dragon’s captured fire lights the perfect forge.
Sworn Defenders Creature - Human Knight Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) Defender Sworn Defenders can block any number of creatures. 0/3 Is the greater hero the one who returns victorious, or the one who gave his life for the first?
Unified Resolve Enchantment When Unified Resolve enters the battlefield, return target creature card from your graveyard to the battlefield. Whenever a creature with first strike enters the battlefield under your control, creatures you control gain first strike until end of turn. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, trample, and vigilance.
Unyielding Sentinel Creature - Human Knight If a source would deal damage to Unyielding Sentinel or another Knight creature you control, prevent 1 of that damage. 2/3 “Blade or claw, magic or fire breath. All are the same, and none shall get by.”
Mythics
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Vyrios, Divine Guardian Planeswalker - Vyrios : Create a 4/4 white Angel creature token with flying. At the beginning of your next upkeep, exile it. : Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. : You get an emblem with “Whenever a nontoken creature enters the battlefield under your control, create a 4/4 white Angel creature token with flying”.
Vyrios's Last Hope Creature - Angel Cast Vyrios’s Last Hope only if you have 5 life or less. Flying, lifelink Vyrios’s Last Hope can block an additional creature each combat. 5/5
Blue
Commons
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Beneath Notice Sorcery Target creature can't be blocked this turn. Draw a card. It is a myth that dragons actively hunt people out. In truth, they are wild and driven by instinct, hunting what can easily be found.
Chosen Griffineer Creature - Human Soldier Flying Whenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Chosen Griffineer. 2/2 “I share the skies with the dragons only by their grace, and I will repay them for their kindness.”
Cloud Mind Instant Counter target spell unless its controller pays for each card in his or her graveyard. The spell granted the dragon a brief moment of heightened intellect—just enough for it to remember the screams of its victims, and to feel sorrow.
Dedicated Trainee Creature - Human Soldier Prowess 1/3 Those who are prepared to give the most are those who have already lost everything.
Deepsea Ancient Creature - Turtle 2/6 Empires rise and fall. Species die and are reborn. Wars are fought, peace is made, and power changes hands. And deep below the waves, they have seen it repeat.
Gleanscale Creature - Serpent When Gleanscale enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Sacrifice a Treasure: Target creature gains hexproof until end of turn. 6/6
Gold Guardian Creature - Dragon Flying, defender When Gold Guardian enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 5/5 There is little that can motivate some dragons to leave their treasure unprotected.
Goldcrest Griffin Creature - Griffin Flying When Goldcrest Griffin enters the battlefield, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 2/4
Haughty Thief Creature - Human Rogue When Haughty Thief deals combat damage to a player, sacrifice it and hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 2/1 “The dragon’s treasure stretches as far as the eye can see. Surely he won’t miss a few coins...”
Illishar's Chosen Creature - Bird Warrior Flying Whenever another creature with flying enters the battlefield under your control, Illishar’s Chosen gets +1/+1 until end of turn. 1/2 Illishar took a few of his most promising warriors to an aerie far beyond the castle, teaching them that they were small pieces of a much larger whole.
Illusory Dragon Creature - Dragon Illusion Flying 4/1 Tell yourself that its physical form is a lie while its teeth are piercing your flesh.
Intimidating Roar Instant Target creature’s owner puts it on top of his or her library. If you control a Lair, you may have that player shuffle his or her library. Such a sound can strike fear into the heart of even the most battle hardened veteran.
Journey Into the Den Instant Return target creature to its owner’s hand. Hoard 1. (Create a tapped Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Full of small crannies and shadowy corners, sometimes the safest place from a dragon is in its very lair.
Kneel in Awe Enchantment - Aura Enchant creature : Tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step if you control a Dragon. His journey to slay the beast had been long and arduous. But with the mere sight of it standing before him, he knew it was all for nought.
Lost in the Tunnels Instant You may tap or untap target permanent. You may exile two cards from your graveyard. If you do, return Lost in the Tunnels to its owner’s hand. One passage leads to air and freedom, one to a hungry maw, and one to three more passages.
Mesmerising Glint Sorcery Target player puts the top seven cards of his or her library into his or her graveyard. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) She wondered when the crystalline mirror showed her deepest thoughts, smiled when it showed her fondest memories, and was maddened when it showed her ultimate fate.
Plundering Magpie Creature - Bird Flying When Plundering Magpie enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard. 1/1 “Enjoy the skies, friend. They will be ours again soon.” –Illishar, aven warrior
Raid the Hoard Sorcery Draw three cards. Hoard 3. (Create three tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) He didn’t realise how little time he would have to enjoy his discovery.
Underground Delver Creature - Human Rogue Whenever Underground Delver attacks, if there is a land card in defending player’s graveyard, Underground Delver can’t be blocked this turn. 2/3 “Only a fool would storm a dragon’s lair from the entrance.”
Uncommons
Card images
Azure Shieldmage Creature - Human Wizard Hexproof Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) When Azure Shieldmage reinforces a creature, that creature gains hexproof until end of turn. 1/4 “To learn the secrets of halting their destructive breath, I have returned to the vaults of the fallen castle.”
Daring Decoy Creature - Human Rogue : Untap another target permanent. , Sacrifice Daring Decoy: Return up to three target creatures to their owners’ hands. 1/2 “Once the beast’s eyes are on me, it won’t look anywhere else. Use that time to get to cover. I’ll meet you there.”
Diamond Dragon Creature - Dragon Flying : All other creatures get -1/-0 until end of turn. : Target creature can’t be blocked this turn. 4/5
Frost Dragon Creature - Dragon Flying Breath weapon — When Frost Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Tap each creature dealt damage this way and they don’t untap during their controllers’ next untap steps. 3/4 It is not only fire that can burn one’s soul.
Gustrider Aven Creature - Bird Warrior Flash Flying, armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) Gustrider Aven can block only creatures with flying. 2/1
Hidden Cache Sorcery Return target instant or sorcery card from your graveyard to your hand. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) The wizard took the tome written by ancient scholars. The knight took the shield hardened by dragonfire. The goblin took the shiniest thing.
Infinite Horizon Enchantment Whenever one or more creatures with flying you control deal combat damage to a player, draw a card. “Through the chaos they bring, it’s easy to forget that these creatures can also feel joy in less destructive moments.” —Illishar, aven warrior
Keymaster Adept Creature - Human Rogue Tap two untapped Treasures you control: Untap target permanent. 1/2 With a little ingenuity, any trinket can open any door.
Lethargy Enchantment - Aura Enchant creature Enchanted creature gets -3/-0. At the beginning of enchanted creature’s controller’s upkeep, that player puts the top three cards of his or her library into his or her graveyard.
Masterful Ambush Instant Untap all creatures you control. Creatures you don’t control get -2/-0 until end of turn. The easiest path to victory is the one of no resistance.
Outwit Instant Cast Outwit only during combat. Counter target spell or activated ability. Reinforce 1 — (, Discard this card: Put a +1/+1 counter on target creature.) “I usually learn something new from every encounter. All I’ve learned from you is how to fail.”
Sentry Griffin Creature - Griffin Flying When Sentry Griffin enters the battlefield, if you control another creature with flying, draw two cards. 3/2 A griffin has the keenest eyes of any creature, land or sky. With two watching the aerie, nothing escapes their gaze.
Rares
Card images
Buffeting Wings Instant Put all attacking creatures on top of their owners’ libraries. Every part of a dragon’s body is a weapon, a shield, or both.
Crystal Dragon Creature - Dragon Flying Whenever Crystal Dragon deals combat damage to a player, draw a card. , Discard a card with converted mana cost X: Counter target spell with converted mana cost X. 2/5 Some believe that gemstones are the scales of such creature, shed in ages long past.
Freezing Breath Instant Target player skips his or her next untap step. Whenever two or more creatures attack you, you may pay and exile Freezing Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.
Illusion of Glory Instant Exile target creature. Its controller creates a 4/4 red Dragon creature token with flying. When that token leaves the battlefield, return the exiled card to the battlefield under its owner’s control. : Return Illusion of Glory from your graveyard to your hand.
Managild Instant Counter target spell. Hoard X, where X is that spell’s converted mana cost. (Create X tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Lost to all but a few is the secret art of trapping the essence of magic in pure gemstone.
Mindthief Adept Creature - Human Wizard When Mindthief Adept enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. Whenever a creature deals combat damage to you, return Mindthief Adept to its owner’s hand. 1/3
Storm Dragon Creature - Dragon Flying When Storm Dragon enters the battlefield, search your library for up to two Island cards, reveal them, and put them into your hand. Then shuffle your library. Whenever an Island enters the battlefield under your control, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 5/5
Unseen Thief Creature - Human Rogue When Unseen Thief enters the battlefield, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Treasures you control have “, Sacrifice this artifact: Draw a card”. 2/3 “Dragons are far too proud to keep their eyes to the ground. Can I be blamed for taking advantage?”
Veteran Tactician Creature - Human Soldier Whenever another creature enters the battlefield under your control, you may draw a card. If you do, discard a card. : Return target creature you control to its owner’s hand. 2/1 “I didn’t guide our armies to countless victories to have them felled by simple wild animals.”
Mythics
Card images
Aurora Dragon Creature - Dragon Flying If you would create one or more Treasure tokens, create twice that many Treasure tokens instead. Sacrifice seven Treasures: Take an extra turn after this one. 4/3 The night sky is its lair, and the stars are its hoard.
Willbreaking Glory Sorcery Gain control of all creatures. “Look to the skies and see the majesty of the greatest creature to grace land and air. How can you not fall to your knees and renounce your self-styled kings beneath such true power?” —Udiil, Dragoncaller
Black
Commons
Card images
Ashmaw Dragonlet Creature - Dragon Flying Breath weapon — When Ashmaw Dragonlet enters the battlefield, it deals 1 damage to up to two target creatures. If a creature dealt damage this way would die this turn, exile it instead. 2/1 Even the youngest dragons have a lethal array of weaponry.
Burst of Aggression Instant Put a +1/+1 counter on target creature. It gains indestructible until end of turn. Boiling blood is not easily cooled.
Catacomb Rat Creature - Rat Deathtouch When Catacomb Rat dies, target player puts the top three cards of his or her library into his or her graveyard. 1/2 Castle dungeon or dragon’s den — the coming of the dragons made little difference to the rats.
Cavern Bat Creature - Bat Flying Reinforce 1 — (, Discard this card: Put a +1/+1 counter on target creature.) 0/2 In exchange for extracting pesky parasites from beneath their scales, dragons allow bats to feast on their rich blood. Generations of these bats swiftly outgrow their weaker kin.
Deathsong Warrior Creature - Minotaur Warrior Armoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) 4/2 Among the wild minotaur warriors, there is no greater funerary song than a furious battle cry.
Fallen Crusader Creature - Skeleton Knight When Fallen Crusader enters the battlefield or dies, you may put a +1/+1 counter on target creature. 2/2 Merestan legends speak of a knight who left on a quest with seven soldiers. A year later, only one soldier returned, who would never speak of what he had seen.
Fearsome Glare Sorcery Target player discards two cards and puts the top two cards of his or her library into his or her graveyard. The most dangerous dragons aren’t the most violent, but the ones that simply wait, and stare.
Grisly Warning Instant Target player sacrifices a creature. If you control a creature with greater power than that creature, that player loses 4 life. No word spoken, no parchment carried, but the message could not have been clearer.
Lost Secrets Sorcery Target player draws a card and loses 1 life. You may exile two cards from your graveyard. If you do, return Lost Secrets to its owner’s hand. Delving into the dragon’s lair, he found not gold or treasure, but something far greater and more terrible than he imagined.
Marsh Scouts Creature - Human Scout When Marsh Scouts enters the battlefield, if you control a Lair, create a 3/3 black Lizard creature token. 2/4 “The lizards are naturally territorial. If we can point enough of them towards a dragon, with luck, they will drive it away for us.” “Okay, but then what do we do about all the lizards?”
Mutilated Dragon Creature - Zombie Dragon 5/2 Seeing the unholy creature gave the knights pause. Killing dragons for their own survival was a necessity, but who would take the time to torture the beast to this extent? And to what purpose?
Poisonbreath Dragon Creature - Dragon Flying Breath weapon — When Poisonbreath Dragon enters the battlefield, it deals 1 damage to up to two target creatures. If a creature dealt damage this way has already been dealt damage this turn, destroy it. 3/3 The knights held their breath, but their wounds itched and burned. The deadly mist would not be kept out.
Rise From the Swamp Sorcery Choose one or both — • Return target creature card with converted mana cost 3 or less from your graveyard to your hand. • Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.
Skeletal Knight Creature - Skeleton Knight Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) Skeletal Knight can’t block. 3/1 His hatred is as eternal as his life was fleeting.
Skulking Viashino Creature - Viashino Rogue As long as you control a Dragon, Skulking Viashino gets +1/+0 and has menace. 2/2 When all eyes are on the beast overhead, its servants prowl unseen towards their enemies.
Souls of the Unmourned Creature - Spirit Lifelink Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) 2/1 Honour the dead, lest they return to ensure you never forget them again.
Spew Poison Instant Target creature gets -X/-X until end of turn, where X is the power of target creature you control. “Oh, stop your whining. It’s just your internal organs liquidising.” —Cardock, dragon’s servant
Stricken With Fear Instant Up to two target creatures each get -3/-3 until end of turn. Sir Mira had never faltered in the war with the Bahed hordes. Nor had he ever stared directly into a mouth large enough to swallow him whole.
Undead Steed Creature - Zombie Horse Haste Whenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Undead Steed. 2/2 As abhorrent in death as it was noble in life.
Uncommons
Card images
Acidic Dragon Creature - Dragon Flying Breath weapon — When Acidic Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Remove all counters from all creatures dealt damage this way. 3/3 “My armour just barely turned the beast’s claws, and I finally felt relief...then it opened its maw.”
Blood Seer Creature - Human Shaman , , Sacrifice another creature: Scry X, where X is the sacrificed creature’s power, then draw a card. 3/3 “A man’s blood provides a glimpse into tomorrow. A minotaur’s gives omens of the near future. I have performed only one rite with the blood of a dragon, and have seen generations beyond.”
Catacomb Shade Creature - Shade : Catacomb Shade gets +1/+1 until end of turn. Reinforce X — (, Discard this card: Put X +1/+1 counters on target creature.) 2/2 Every night he roams the dungeons, looking for the next fresh soul to prey upon.
Dracolich's Favour Enchantment - Aura Enchant creature Whenever a Dragon creature you control dies, enchanted creature’s controller sacrifices it. If he or she does, return that Dragon card from your graveyard to the battlefield.
Forsaken Cache Enchantment : Exile two target cards from a single graveyard. Put a +1/+1 counter on target creature. Dragon lairs are littered with the treasures of fools who come seeking the riches of past victims.
Parasitism Enchantment Whenever one or more +1/+1 counters are put on a creature you control, target creature you don’t control gets -X/-X until end of turn, where X is the number of counters that were put on the first creature. Power is constant. Every strength is another’s weakness.
Rending Claws Sorcery Destroy target non-Dragon creature. Don’t be so afraid of a dragon’s fire that you forget the dozens of other ways it can kill you.
Scale Parasite Creature - Insect Flying, deathtouch Whenever a Dragon enters the battlefield under your control, return Scale Parasite from your graveyard to your hand. 1/1 Though they were nearly eradicated, feeding on rich dragon blood has given them a surge of vitality and made them stronger than ever before.
Shadow Dragon Creature - Dragon Flying : Exile three target cards from an opponent’s graveyard. Return Shadow Dragon from your graveyard to your hand. 4/4 “This one was not like the others. We took up arms, but it hardly seemed to notice us. As it approached, we froze...and it moved straight through us, its eyes fixed on something we couldn’t imagine.”
Shadowbound Skeleton Creature - Skeleton : Target creature with a +1/+1 counter on it gains indestructible until end of turn. Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) 1/1 Those who have felt death’s caress are those who run from it the fastest.
Treacherous Tyrant Creature - Dragon Flying When Treacherous Tyrant enters the battlefield, each opponent hoards 1. (Each of those players creates a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 3/3 Dragons are not traitors. They are their own masters.
Whipstitched Warrior Creature - Zombie Warrior Lifelink, deathtouch Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) When Whipstiched Warrior reinforces a creature, that creature gains lifelink and deathtouch until end of turn. 3/3
Rares
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Choking Breath Instant Creatures your opponents control get -2/-2 until end of turn. Whenever two or more creatures attack you, you may pay and exile Choking Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.
Doomwing Creature - Dragon Flying Whenever a creature is dealt damage, destroy it. 5/4 It flew over Merestan the night before the castle fell. It flew over Khoreth’s camp the night before his death. It didn’t take much longer for superstition to spread.
Eternal Servant Creature - Zombie Eternal Servant can’t block. Reinforce 2 – , Remove a +1/+1 counter from a creature you control: Return Eternal Servant from your graveyard to your hand. 2/1 Neither his death nor his master's ended his servitude.
Prove Power Sorcery Each player chooses a Dragon creature he or she controls, then sacrifices all other creatures he or she controls. When dragons do battle, everyone below loses.
Rite of Withering Enchantment Whenever you cast a spell, each opponent loses life equal to that spell's converted mana cost. The cultists believed that performing the ritual in the dragon’s ribcage would spread its power throughout the land, the way the beast’s heart once pumped its blood through its veins.
Shadow Thief Creature - Spirit Flying Whenever Shadow Thief deals combat damage to a player, search that player’s library for that many cards and put them into his or her graveyard. Then that player shuffles his or her library. 1/1
Soulstealer Dragon Creature - Dragon Flash Flying Breath weapon — When Soulstealer Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. When a creature dealt damage this way dies this turn, return it to the battlefield under your control. 7/6
Traitor to the Kingdom Creature - Human Knight Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) Menace When Traitor to the Kingdom enters the battlefield, target opponent creates two 2/2 white Knight creature token with reach. 3/3
Tyrant of the Broken Kingdom Creature - Dragon Flying Whenever a land enters the battlefield under an opponent’s control, that player puts the top three cards of his or her library into his or her graveyard. You may play land cards from your opponents’ graveyards. 4/4
Mythics
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Dracolich Creature - Zombie Dragon Flying When Dracolich enters the battlefield, put target non-Dragon creature card from a graveyard onto the battlefield under your control. It’s a Thrall in addition to its other types. Dracolich has indestructible as long as you control a Thrall. Sacrifice a Thrall: Draw three cards. 8/8
Dragon's Counsel Sorcery Target player loses half his or her life, rounded up, then draws cards equal to the life lost this way. With near endless life comes near endless power, commanding a near endless price.
Red
Commons
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Allure of Gold Sorcery Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Even the most loyal of knights has a price.
Bloodcrag Butcher Creature - Minotaur Warrior 8/8 The treacherous mountains of the Bloodcrag was once home to wild minotaurs who never considered themselves under Khoreth’s rule. With their home taken by dragons, they no longer had much choice.
Break Apart Sorcery Destroy target artifact. Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Once a legendary blade wielded by countless kings, now its shards form a dragon’s bed.
Claim Territory Sorcery Gain control of target land. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) “...no, you tell him to move.”
Draconic Rage Instant Target creature gets +2/+0 and gains first strike until end of turn. If it’s a Dragon, it gains trample until end of turn. Griffineer Dryten knew the trouble his steed caused when in a foul mood. He was not prepared for this.
Dragon Worshipper Creature - Minotaur Warrior Trample Whenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Dragon Worshipper. 2/2 Minotaurs who began to worship the dragons believed that the most devoted among them would soon join their masters in the sky.
Dragonfire Sorcery You may pay and tap an untapped Dragon you control rather than pay Dragonfire’s mana cost. Dragonfire deals 4 damage to target creature or player.
Goblin Scaleservant Creature - Goblin When Goblin Scaleservant enters the battlefield, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 2/1 Devoted goblins eagerly bring their masters shiny new treasures, with the hopes of one day earning the great honour of being devoured by them.
Goldfire Shaman Creature - Human Shaman When Goldfire Shaman enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Treasures you control have “, Sacrifice this artifact: This artifact deals 1 damage to each opponent”. 2/2 Her touch can make a dragon’s treasure burn like its breath.
Khoreth's Elite Creature - Minotaur Warrior Khoreth's Elite gets +4/+0 as long as you control an Equipment. 4/4 Minotaurs in the horde are raised to kill from the moment they can hold a weapon.
Lair Prowler Creature - Dragon Flying, defender Lair Prowler can attack as though it didn’t have defender as long as you control a Lair. 4/4 Dragons are rarely satisfied with one lair. Once settled, they will roam far and wide to expand their dominion.
Minotaur Vanguard Creature - Minotaur Warrior Minotaur Vanguard attacks each combat if able. Tap an untapped artifact you control: Minotaur Vanguard gets +1/+0 until end of turn. 3/3 He cares as little about who he hits as he does about what he hits them with.
Searing Jet Sorcery Searing Jet deals 1 damage to target creature. Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)
Tasty Goblin Creature - Goblin , , Sacrifice Tasty Goblin: Create a 4/4 red Dragon creature token with flying. 1/1 “Being eaten by a dragon can’t be that bad. I always liked sleeping by the fire, how different can it—”
Tormenting Dragonlet Creature - Dragon Flash Flying Breath weapon — When Tormenting Dragonlet enters the battlefield, it deals 1 damage to up to two target creatures. Those creatures attack this turn if able. 1/1 The incessant chirps that summon a protective parent can drive a man into a frenzy.
Viashino Vassal Creature - Viashino Warrior When Viashino Vassal enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 5/4 Of all the dragons’ servants, the viashino believe themselves to be the greatest and favourites of their masters.
Visions in Fire Sorcery Exile the top two cards of your library. You can play those cards this turn. Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) “I see a world consumed by fire and one of pristine beauty. I cannot say which one comes first.”
Warband's Call Sorcery Create a 1/1 red Warrior creature token with haste. You may exile two cards from your graveyard. If you do, return Warband’s Call to its owner’s hand. The dream of many young viashino is to be mentored by the veteran warriors of the horde. Unfortunately for them, their warriors rarely live long enough to become veterans.
Young Dragonlet Creature - Dragon Flying Young Dragonlet gets +1/+2 as long as you control another Dragon. 1/1 The life of their young is the only life that matters to a dragon.
Uncommons
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Dragon-Blessed Viashino Creature - Viashino Warrior : Dragon-Blessed Viashino gains flying until end of turn. : Dragon-Blessed Viashino gets +1/+0 until end of turn. 3/3 “You may brand him a traitor. But given the same opportunity, can you say you would have refused?” —Alden, to Khoreth
Egg Thief Creature - Goblin , : Hoard 1. Activate this ability only if you control a Dragon. (Create a tapped Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 2/2 Lantern had no idea what he would do when the eggs hatched, but surely that was at least an hour away...
Firesweeper Creature - Viashino Warrior Whenever a Treasure enters the battlefield under your control, create a 1/1 red Warrior creature token with haste. Sacrifice a Treasure: Target creature can’t block this turn. 3/2
Flamespeaker Goblin Creature - Goblin Shaman When Flamespeaker Goblin enters the battlefield, search your library for a Dragon card and reveal it. Shuffle your library, then put that card on top of it. : Add to your mana pool. Spend this mana only to cast a Dragon spell or activate abilities of Dragons. 1/2
Frenzy Dragon Creature - Dragon Flying Breath weapon — When Frenzy Dragon enters the battlefield, it deals 1 damage to up to two target creatures. Those creatures fight each other. 3/3 When all is fire, brother will turn on brother and swordmate on shieldmate. Anything to escape the hellish flames.
Goblin Bladerunner Creature - Goblin Haste Goblin Bladerunner gets +2/+0 as long as you control an artifact. 1/2
Hatchling Swarm Sorcery Create X 2/2 red Dragon creature tokens with flying, where X is the number of Lairs you control. Roars replaced thunder, fire replaced rain, wings replaced cloud. This was a storm that none could prepare for.
Hoarding Instincts Enchantment - Aura Enchant artifact When Hoarding Instincts enters the battlefield, hoard 2. (Create two tapped Treasure artifacts with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) You control enchanted artifact.
Lunge of Steel Instant Lunge of Steel deals 3 damage to target creature. If you control an Equipment, Lunge of Steel deals 5 damage to that creature instead. Finely-honed sword or crude wooden club—there’s little difference when it’s crushing your skull.
Momentary Glory Sorcery Target creature gets +X/+0 and gains flying until end of turn. The briefest taste of power was all the warrior needed to know which side he should fight for.
Viashino Raid-Gang Creature - Viashino Warrior Haste Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) When Viashino Raid-Gang reinforces a creature, create two 1/1 red Warrior creature tokens with haste. 4/4 With their world plunged into chaos and confusion, some of the wilder viashino saw an opportunity to take the castle once and for all.
Young Conquerer Creature - Dragon Flying When Young Conquerer enters the battlefield, if you control a Lair, you may have Young Conquerer deal 3 damage to target creature. 3/3 Barely days out of the egg, a young dragon will take off to establish its own domain.
Rares
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Envious Dragon Creature - Dragon Flying When Envious Dragon enters the battlefield, gain control of all artifacts target player controls for as long as you control Envious Dragon. 5/4 When a dragon wants something, there’s little that can stop him from getting it.
Goblin Warcaller Creature - Goblin Sacrifice four Treasures: Create a 4/4 red Dragon creature token with flying. 1/1 Any army can be bought with enough gold.
Lava Dragon Creature - Dragon Flying Breath weapon — When Lava Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Each creature dealt damage this way gains “At the beginning of your upkeep, this creature deals 1 damage to you”. 4/4 Nothing will end the tormenting pain.
Mating Call Enchantment Whenever you cast a Dragon spell, create a 4/4 red Dragon creature token with flying. Dragons rarely strike alone.
Minotaur Battlemaster Creature - Minotaur Warrior Double strike, haste Whenever Minotaur Battlemaster attacks, if you control an Equipment, put a +1/+1 counter on Minotaur Battlemaster. 2/2 Some minotaurs remained loyal to Khoreth. Some defected to the dragons. But a small few chose to rule themselves, embracing their wild nature to survive.
Scorching Breath Instant Until your next end step, if a source you control would deal damage, it deals twice that much damage instead. Whenever two or more creatures attack you, you may pay and exile Scorching Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.
Seized in Claws Sorcery Gain control of up to two target creatures until end of turn. Untap those creatures. Until end of turn, they get +3/+3 and gain flying and haste. At the beginning of the next end step, exile them.
Sweeping Fires Sorcery Dragon creatures get +X/+0 until end of turn. Sweeping Fires deals X damage to each non-Dragon creature. “Merestan has fallen. The land is theirs, now.” —Alden
Volcanic Hellkite Creature - Dragon Flying , Discard a land card or sacrifice a land: Volcanic Hellkite deals 2 damage to target creature. If the discarded card or sacrificed land was a Lair, Volcanic Hellkite deals 2 damage to that creature’s controller. 4/4 If a dragon dislikes the landscape of his new lair, it’s rarely a problem for long.
Mythics
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Apocalypse Herald Creature - Dragon Flying Whenever a player casts a spell or draws a card, that player sacrifices a permanent. Whenever a creature attacks or blocks, its controller sacrifices a permanent. 6/6 The end will come on wings of fire.
Khoreth, Bahed Commander Legendary Creature - Minotaur Warrior Haste Armoured 3 (This creature enters the battlefield with three +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) At the beginning of combat on your turn, you may put a creature card from your hand onto the battlefield with three additional +1/+1 counters on it. It gains haste until end of turn. 3/3
Green
Commons
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Broken Wing Sorcery Destroy target creature with flying. Draw a card. “Alden’s castle fell to the dragons. Mine tears them from the sky and breaks their bodies.” —Khoreth
Canopy Dryad Creature - Dryad : Target creature loses flying until end of turn. 3/1 Nothing passes overhead without the permission of the dryads.
Carapace Beetle Creature - Insect Flash When Carapace Beetle enters the battlefield, put a +1/+1 counter on each of up to two target creatures. 2/2 Each beetle gathers the shells of its fallen kin, resulting in each generation growing tougher than the last.
Centaur Avenger Creature - Centaur Warrior Whenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Centaur Avenger. 3/3 “Neither Khoreth nor Alden tolerated challenges to their authority. Why should they expect our new kings to do so?”
Centaur Cavalry Creature - Centaur Knight Reinforce 3 — (, Discard this card: Put three +1/+1 counters on target creature.) 4/3 Those who don’t believe a single centaur can be called a cavalry have never fought one.
Clobberhorn Creature - Goat Beast Whenever Clobberhorn attacks, target creature gains trample until end of turn. 4/2 It doesn’t cut as deep or clean as a blade, but you’ll wish it did.
Destructive Charge Instant Target creature gets +1/+1 and gains trample until end of turn. You may exile two cards from your graveyard. If you do, return Destructive Charge to its owner’s hand. “You have to appreciate the logic of destroying everything in your path. It’s so simple that no one ever prepares for it.” –Khoreth
Fruitful Growth Enchantment - Aura Enchant land When Fruitful Growth enters the battlefield, you may destroy target artifact or enchantment. Enchanted land has “: Add two mana of any one colour to your mana pool”.
Groundshaker Wurm Creature - Wurm 7/6 Ancient cousins of the dragons, the wurms began to take after their returned kin.
Impenetrable Scales Instant Target creature gains indestructible until end of turn. Draw a card. “The blessings of nature will always outmatch the armour of mortals.” –Udiil, Dragoncaller
Inspiring Hero Creature - Human Knight When Inspiring Hero dies, create a 2/2 white Knight creature token with reach. 2/2 Tales of his deeds have inspired many a young squire.
Ironleaf Armorer Creature - Human Knight When Ironleaf Armorer enters the battlefield, put a +1/+1 counter on target creature. 0/1 When the castle fell, he found new materials for his craft in the wilderness.
Knight's Lunge Instant Target creature you control fights target creature you don’t control. If the creature you control is a Knight, put a +1/+1 counter on it before it fights. Though strong steel is no match for a bold heart, few can stand against the union of both.
Nesting Dragon Creature - Dragon Flying When Nesting Dragon enters the batttlefield, search your library for a Lair card and put it onto the battlefield. Then shuffle your library. 2/3 The whole world is a dragon’s den. Its nest is only where it chooses to sleep.
Retreat to the Lair Instant Prevent all combat damage that would be dealt this turn. If you control a Lair, you gain 4 life. The knights paused for breath. They knew the beast would be back, but at least they had bought time to get the survivors to safety.
Steadfast Centaur Creature - Centaur Knight Vigilance Whenever another Knight creature enters the battlefield under your control, Steadfast Centaur gets +2/+2 until end of turn. 4/4
Venomtooth Viashino Creature - Viashino Warrior : Venomtooth Viashino gains deathtouch until end of turn. 2/3 “Alden’s knights were raised to believe poisoned weapons are somehow ‘dishonourable’. I’m sure the dead can appreciate honour.”
Vineweaver Acolyte Creature - Human Druid Reach : Add to your mana pool. 0/3 The same magic that channels the energy of the wilds can turn it into a potent weapon against those who would ravage it.
Wildmane Lancer Creature - Centaur Knight Reach When Wildmane Lancer enters the battlefield, draw a card. 4/5 “Minotaurs are the more skilled warriors, but the enthusiasm of the centaurs can’t be matched.” —Khoreth
Uncommons
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Cavern Monitor Creature - Lizard Cavern Monitor gets +2/+2 as long as you control a Lair. 4/4 Dragons may be fiercely territorial, but a few extra guards are always welcome.
Golden Dawn Sorcery Until end of turn, permanents you control gain “: Add one mana of any colour to your mana pool”. “The world itself rejoices to see its true kings return.” —Udiil, Dragoncaller
Herd's Charge Sorcery Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. Reinforce 3 – (, Discard this card: Put three +1/+1 counters on target creature.)
Hunter's Instinct Sorcery Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control. Nothing works up an appetite like particularly playful prey.
Jadegrove Alpha Creature - Beast Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) When Jadegrove Alpha reinforces a creature, that creature gets +2/+2 until end of turn. 6/6 In a world overrun by dragons, the wildlife must be strong enough to compete for their prey.
Jadegrove Hunter Creature - Cat 7: Target creature gets +3/+3 until end of turn and must be blocked this turn if able. Activate this ability only any time you could cast a sorcery. 2/2 Out of bravery or stubbornness, they see anything as potential prey.
Memorial Keeper Creature - Human Knight Whenever Memorial Keeper or another Knight creature you control dies, draw a card. 3/4 No heroic deed should remain unsung.
Merestan Centaur Creature - Centaur Knight Trample Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) 2/1 “I may have defected from my herd, but if we are to survive in this new world, all landbound creatures must stand as one.”
Sacred Hart Creature - Elk Sacred Hart gets +1/+1 and has hexproof as long as you control a Lair. 1/1 Though no one knows why, where they make their homes, dragons will not tread.
Scan the Horizons Sorcery Look at the top seven cards of your library. You may reveal up to one creature card, up to one land card, up to one Dragon card, and up to one Lair card from among them. Put those cards into your hand and the rest into your graveyard. Be it food, territory, or a mate, dragons do not rest until they find what they’re looking for.
Stand Together Instant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. “Your herd is not lost. As long as you live, so do they.”
Trained Predator Creature - Bear Trained Predator costs less to cast, where X is the greatest power among creatures you control. Trained Predator can’t be blocked by creatures with power 2 or less. 6/6
Rares
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Acid Breath Instant Destroy up to two target artifacts, enchantments, planeswalkers, and/or nonbasic lands. Whenever two or more creatures attack you, you may pay and exile Acid Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.
Ancient Egg Creature - Dragon Defender When Ancient Egg dies, you may put a Dragon card from your hand onto the battlefield. If you don’t, create a 4/4 red Dragon creature token with flying. 0/5
Battlefront Paladin Creature - Centaur Knight Armoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) Whenever another Knight you control becomes the target of a spell or ability an opponent controls, you may pay . If you do, change a target of that spell or ability to Battlefront Paladin. 2/3
Bloomscale Dragon Creature - Dragon Flying When Bloomscale Dragon enters the battlefield, hoard 6. (Create six tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) : Put a +1/+1 counter on target creature. 5/5
Broodback Spider Creature - Spider Reach : Create a 1/2 green Spider creature token with deathtouch. 4/5 The mother spider weaves webs to ensnare their prey, the hatchlings swarm over and paralyze it lethal toxins, then all enjoy the feast.
Centaur Hero Creature - Centaur Warrior Armoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) All creatures able to block Centaur Hero do so. 3/1
Heroes' Company Sorcery Create five 2/2 white Knight creature tokens with reach. Reinforce 10 – “I slew a beast above Jadegrove, brought one down on Ivory Hill, and killed a mated pair in the Bloodcrags. Stand with me, and avenge the castle!” —Cymria, Hero of Merestan
Lotus Keeper Creature - Human Druid : Put a lotus counter on Lotus Keeper. , Remove a lotus counter from Lotus Keeper: Add three mana of any one colour to your mana pool. 1/1 He protects the few patches of life and beauty left in a world consumed by fire.
Skyshot Viashino Creature - Viashino Knight Flash Reach, deathtouch You can cast Knight spells as though they had flash. Other Knights you control have reach and deathtouch. 2/2
Mythics
Card images
Arkadi, Dragon of Eternities Planeswalker - Arkadi : Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) : You get an emblem with “Your mana pool doesn’t empty as steps and phases end” and “2, Sacrifice a land: Draw a card”. : Add twenty mana in any combination of colours to your mana pool.
Vinewoven Dragon Creature - Elemental Dragon Reach Vinewoven Dragon enters the battlefield with three times X +1/+1 counters on it. 0/0 Despite their threat, the dragons gave the druids of the Jadegrove inspiration for new and improved defences.
Multicolour
Uncommons
Card images
Bloodrage Knight Creature - Human Knight Bloodrage Knight has double strike as long as you control an Equipment. 2/3 “There is little room for chivalry or honour left in this world. If we wish to endure, we must be no less ruthless than the dragons.”
Dumbfound Sorcery Target opponent puts the top X cards of his or her library into his or her graveyard. You may cast a nonland card with converted mana cost X or less from that player’s graveyard without paying its mana cost.
Frontline Griffin Creature - Griffin Flash Flying Whenever Frontline Griffin or another creature with flying enters the battlefield under your control, you may tap target creature. 2/3 “We are the griffins’ brothers in arms, not their masters. They understand perfectly the need to fight for their very survival.” —Cole, veteran griffineer
Ivyscale Predator Creature - Dragon Flying, hexproof 6/6 The most successful survivors of the castle’s fall learned from the best how to adapt to any new environment.
Lair Raider Creature - Goblin When Lair Raider enters the battlefield, if you control a Lair, hoard 3. (Create three tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) 3/2 Wrench’s joy at his discovery was shattered by the loss of his best friend. Still, Barrel had some neat stuff on him, and it would have been a shame to waste it.
Merestan Quartermaster Creature - Human Knight Vigilance : Put a +1/+1 counter on each Knight creature you control. 3/3 “They have their fire, their wings, and their savagery. They will come at us like waves crashing on the rocks. And like those rocks, we will never yield.”
Rapacious Dragon Creature - Dragon Flying Rapacious Dragon gets +2/+2 for each Treasure you control. 2/2 Dragons eat gold to grow stronger scale. A larger hoard is a warning sign to other dragons of tough hide and sharp claw.
Titan Constrictor Creature - Snake Titan Constrictor enters the battlefield with X +1/+1 counters on it. When Titan Constrictor enters the battlefield, you may destroy target creature with power less than Titan Constrictor’s.
Tormented Knight Creature - Human Knight Armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.) , Remove a +1/+1 counter from another creature you control: Put a +1/+1 counter on Tormented Knight. 1/1
Viashino Hunter Creature - Viashino Warrior As long as you control a Dragon, Viashino Hunter gets +2/+0 and has haste. 3/4 The dragon leads its servant to the prey, while the viashino waits in ambush for the perfect moment to strike.
Rares
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Duel of Titans Sorcery Target opponent may put a creature card from his or her hand onto the battlefield. Then you may put a creature card from your hand onto the battlefield. If two creatures are put onto the battlefield this way, those creatures fight each other. The rush of wings met the roar of fire, and for a brief moment, the fighting below stopped as every eye turned skyward.
Enthrall Enchantment - Aura Enchant creature When Enthrall enters the battlefield, untap enchanted creature. You control enchanted creature. Enchanted creature has haste. “Bear my spirit on your wings. Temper my resolve in your flames. My life and servitude are yours.”
Feast on the Weak Sorcery Destroy all creatures with power 3 or less. You gain 3 life for each creature destroyed this way. “What protection do your walls offer you now, Alden?” —Udiil, Dragoncaller
Hellkite Monarch Creature - Dragon Flying When Hellkite Monarch enters the battlefield, hoard 3. (Create three tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Sacrifice a Treasure: Hellkite Monarch deals 1 damage to target attacking or blocking creature. 6/6
Illishar, Hero of the Skies Legendary Creature - Bird Warrior Flying Whenever you cast a creature spell with flying, put a +1/+1 counter on Illishar, Hero of the Skies and you gain 2 life. 2/5 Though his eyes were burned by dragonfire, he never lost sight of a world where he could fly free once more.
Mercaius Farwalker Legendary Creature - Human Scout Creature cards in your hand have “Reinforce 1 — ”. , Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 “I will not bow to Udiil’s pets, but nor do I falsely believe we can stand against them. I spend my efforts looking for a new home, where we can rebuild.”
Merestan Spymaster Creature - Human Scout Whenever a creature you control deals combat damage to an opponent, draw a card and put a +1/+1 counter on that creature. 1/1 With a few altercations to the mixture, a healing balm can mask one’s scent from a dragon’s keen nose.
Trebuchet Master Creature - Minotaur Warrior : Until end of turn, another target creature you control gets +2/+0 and gains flying and haste. At the beginning of the next end step, sacrifice that creature. 5/5 "Get in."
Wandering Lich Creature - Zombie When Wandering Lich enters the battlefield, exile up to three target cards from an opponent’s graveyard. You can cast nonland cards exiled with Wandering Lich. You may spend mana as though it were mana of any colour to cast those cards. 3/7 Not all of Merestan's kings were as noble as Alden.
Wildmane Paladin Creature - Centaur Knight Vigilance Whenever another Knight enters the battlefield under your control, you gain 2 life. , : Create a 2/2 white Knight creature token with reach. , : Target Knight gains indestructible until end of turn. 4/2
Mythics
Card images
Dracoshifter Creature - Dragon Shapeshifter You may have Dracoshifter enter the battlefield as a copy of any creature on the battlefield, except it’s still a Dragon, gets +2/+2, and has flying and “: This creature gets +1/+0 until end of turn”. 0/0 Alden himself fell to his knees, all hope lost, as his once-trusted captain Gesc sprouted wings.
Exalted Skylord Creature - Dragon Flying Creatures can’t attack you or planeswalkers you control unless their controller pays for each of those creatures. Whenever a creature attacks you or a planeswalker you control, Exalted Skylord deals 2 damage to that creature. 6/6
Udiil, Dragoncaller Legendary Creature - Human Shaman Whenever you cast a creature spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. 1/1 “While Alden and Khoreth were busy playing at war, I was labouring to free the true masters of this world.”
Artifacts
Commons
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Fletched Longbow Artifact - Equipment Equipped creature gets +1/+1 and has reach. As long as equipped creature is a Knight, it has first strike. Equip
Griffineer's Harness Artifact - Equipment Equipped creature gets +1/+1 and has flying. Equip Ready or not, griffineer trainees were forced to take the saddle.
Training Equipment Artifact - Equipment : Equipped creature gets +1/+1 until end of turn. Equip Every child of the Bahed hordes learns how to handle a blade as soon as they can hold one.
Uncommons
Card images
Dragonbone Flail Artifact - Equipment Equipped creature gets +2/+2. Equip Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.) Made of dragon bone, fused by dragon fire, imbued with the ferocity of a dragon’s grief.
Dragonfire Shrine Artifact , , Sacrifice three creatures: Search your library for a Dragon card and put it onto the battlefield. Then shuffle your library. The cultists believe their chanting and offerings summon forth their god. The dragon simply sees an easy banquet.
Golden Plate Artifact - Equipment When Golden Plate enters the battlefield, hoard 2. (Create two tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) Equipped creature gets +1/+1 for each Treasure you control. Equip
Steel Plate Armour Artifact - Equipment When Steel Plate Armour enters the battlefield, put a +1/+1 counter on target creature you control. Equipped creature has armoured. (If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter from it.) Equip
Rares
Card images
Celestial Plating Artifact - Equipment Equipped creature gets +X/+X, where X is your life total. Equip “The angels do not give gifts lightly. Its power may be great, but the need for it is greater.” —Vyrios
Champion's Sword Artifact - Equipment Equipped creature gets +2/+2 and can’t be blocked by more than one creature. If equipped creature is a Knight, it has “Whenever this creature attacks, target creature blocks it this combat if able”. Equip
Dragon's Hoard Artifact At the beginning of each player’s upkeep, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.) , , Sacrifice Dragon’s Hoard: Search your library for a card and put it into your hand. Then shuffle your library.
Hero's Standard Artifact - Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Knight, other creatures you control get +1/+1. Equip
Sacrificial Stone Legendary Artifact At the beginning of each opponent’s upkeep, that player may sacrifice a creature. If he or she doesn’t, create a 4/4 red Dragon creature token with flying.
Mythics
Card images
Silent Sword Artifact - Equipment When Silent Sword enters the battlefield, destroy all creatures. Equipped creature gets +4/+4 and has indestructible. Equip “Some weapons, no mortal was ever meant to wield.” —Vyrios
Tomb of the First King Legendary Artifact Indestructible You don’t lose the game for having 0 life or less. When your life total is 0 or less, exile Tomb of the First King. If you do, create a legendary 7/7 black Zombie creature token named The First King. It has armoured 1 and “You don’t lose the game for having 0 life or less”.
Lands
Commons
Card images
Cavern of Reflection Land - Lair Cavern of Reflection enters the battlefield tapped. : Add to your mana pool. , : Add one mana of any colour to your mana pool.
Lava Passage Land - Lair Lava Passage enters the battlefield tapped with two charge counters on it. : Add to your mana pool. , Remove a charge counter from Lava Passage: Add one mana of any colour to your mana pool.
Winding Tunnels Land - Lair : Add to your mana pool. , , Sacrifice Winding Tunnels: Search your library for a basic land or Lair card and put it onto the battlefield tapped. Then shuffle your library.
Uncommons
Card images
Bonstrewn Lair Land - Lair Bonestrewn Lair enters the battlefield tapped unless you control another Lair or Dragon. : Add or to your mana pool. , , Sacrifice Bonestrewn Lair: Target creature gets -4/-4 until end of turn. Activate this ability only any time you could cast a sorcery and only if you control a Dragon.
Frozen Lair Land - Lair Frozen Lair enters the battlefield tapped unless you control another Lair or Dragon. : Add or to your mana pool. , , Sacrifice Frozen Lair: Tap up to two target permanents. They don’t untap during their controllers’ next untap steps. Activate this ability only if you control a Dragon.
Open Lair Land - Lair Open Lair enters the battlefield tapped unless you control another Lair or Dragon. : Add or to your mana pool. , , Sacrifice Open Lair: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery and only if you control a Dragon.
Scorched Lair Land - Lair Scorched Lair enters the battlefield tapped unless you control another Lair or Dragon. : Add or to your mana pool. , , Sacrifice Scorched Lair: Scorched Lair deals 4 damage to each opponent. Activate this ability only if you control a Dragon.
Temple Lair Land - Lair Temple Lair enters the battlefield tapped unless you control another Lair or Dragon. : Add or to your mana pool. , , Sacrifice Temple Lair: You gain 8 life. Activate this ability only if you control a Dragon.
Treasure Chamber Land - Lair Treasure Chamber enters the battlefield with two gold counters on it. : Add to your mana pool. , , Remove a gold counter from Treasure Chamber: Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)
Rares
Card images
Dark Hatchery Land - Lair : Add to your mana pool. : Add one mana of any colour to your mana pool. Spend this mana only to cast Dragon spells. , : Create a 2/2 red Dragon creature token with flying. Activate this ability only if you control a Dragon.
Lair in the Basin Land - Lair Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add or to your mana pool. , : You may play the exiled card without paying its mana cost if you have eight or more cards in hand.
Lair in the Bayou Land - Lair Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add or to your mana pool. , : You may play the exiled card without paying its mana cost if two or more creatures you control died this turn.
Lair in the Palace Land - Lair Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add or to your mana pool. , , Remove five +1/+1 counters from among creatures you control: You may play the exiled card without paying its mana cost.
Lair in the Volcano Land - Lair Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add or to your mana pool. , : You may play the exiled card without paying its mana cost if you cast two or more spells this turn.
Lair on the Plateau Land - Lair Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add or to your mana pool. , , Tap five untapped creatures you control: You may play the exiled card without paying its mana cost.
Token images
Author:
preadatordetector [ Thu Jun 29, 2017 10:21 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
seems undefined here, and I would like to see what could come out of it. Probably a group of creatures that are immune to dragons because they're underwater? Cephalids perhaps? Kraken?
In fact, that might be another reason for me to go to the set. Seeing a mono-:u: antagonist that doesn't try to be the good guy, but have the bad traits be uniquely for uniquely reasons would be nice.
I can generally guess that are "pure" dragons, are the young dragons and wild humans, are knights. But dragons are , so needs something to supplement it and needs a lot of stuff to supplement it.
Are you thinking of bringing Sarkhan Vol into the mix? Or Tezzeret? Or are you going to go a different route, like with the Cephalids and Kraken, or Drakes?
EDIT: gold tokens. I don't think they belong in , unless attached to a large beatstick (unlikely) or Prowess creatures which the blue player expects to earn something out of. Needless to say, the Cephalid argument strengthens a bit.
seems undefined here, and I would like to see what could come out of it. Probably a group of creatures that are immune to dragons because they're underwater? Cephalids perhaps? Kraken?
I'm not too big on either of those ideas - the point is that dragons rule the world now and there is no escape, having a faction of creatures that are just like "lol whatevs" kind of messes with that. But you are right in that blue doesn't have a lot of definition right now. That's something I'll need to work on. Currently blue is mostly home to ex-inhabitants of the castle, perhaps that theme could be strengthened a little? Maybe some people who have banded together to try and better their conditions in a dragon-filled world?
Quote:
In fact, that might be another reason for me to go to the set. Seeing a mono-:u: antagonist that doesn't try to be the good guy, but have the bad traits be uniquely for uniquely reasons would be nice.
Although not monoblue, I do have an idea for a character that could fit this definition. He's black at the moment, but I could see a way he could shift into blue/black. He's a necromancer who teams up with Udiil, resurrecting dead dragons while Udiil directs the living ones.
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I can generally guess that are "pure" dragons, are the young dragons and wild humans, are knights. But dragons are , so needs something to supplement it and needs a lot of stuff to supplement it.
Dragons show up in every colour, though they're lightest in green, being flying creatures. Black is also home to the less savoury residents of the castle - the vermin and undead monsters that inhabited the dungeon (there's a few hints sprinkled around that the great castle was not as utopian as it seemed).
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Are you thinking of bringing Sarkhan Vol into the mix? Or Tezzeret? Or are you going to go a different route, like with the Cephalids and Kraken, or Drakes?
I'm not a fan of using established canon characters in my fan works. I'd rather tell my own story than a spinoff. And drakes seem a bit too close to dragons - like, if the point is to show a world consumed by dragons, why feature an inferior scaly flying creature?
Quote:
EDIT: gold tokens. I don't think they belong in , unless attached to a large beatstick (unlikely) or Prowess creatures which the blue player expects to earn something out of. Needless to say, the Cephalid argument strengthens a bit.
It plays into blue's affinity for artifacts. There are several cards which give your Treasures different abilities, and which like having Treasures around.
Author:
preadatordetector [ Thu Jun 29, 2017 11:42 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
There was a time when had turn 2 mana production. Mind Stone was very strong in control decks, even if it's just you drawing a card.
Author:
Monobluegruul [ Fri Jun 30, 2017 6:26 am ]
Post subject:
Re: [DRD] Dragon's Dawn
Claim Territory doesn't really look like something that would be printed at common. Frenzied Tilling got moved up to uncommon in its most recent printing, and the multicolored part doesn't matter since that was in a gold set.
Blue could have more trickster style dragons with a focus on using ice or mist. There could be some Dragon transformation stuff with Wings of Velis Vel type effects as well.
Author:
Arix [ Fri Jun 30, 2017 6:40 am ]
Post subject:
Re: [DRD] Dragon's Dawn
preadatordetecor wrote:
There was a time when had turn 2 mana production. Mind Stone was very strong in control decks, even if it's just you drawing a card.
Indeed there was. That won't be happening here, though. Hoard is admittedly hard to develop for, but comparable to Eldrazi Spawn/Scions. You won't be ramping out of control on turn 2.
Claim Territory doesn't really look like something that would be printed at common. Frenzied Tilling got moved up to uncommon in its most recent printing, and the multicolored part doesn't matter since that was in a gold set.
Hm, that is a fair point. I'm not sure if it's unreasonable for it to be at common. Power level is nothing major - there is a big different between five and six mana when it comes to both mana ramp and denial - and it's not overly complex. This will require further testing.
Quote:
Blue could have more trickster style dragons with a focus on using ice or mist. There could be some Dragon transformation stuff with Wings of Velis Vel type effects as well.
All these things will be included. Frost dragons were a shoe-in from the beginning, as frost breath is arguably the next most common dragon breath weapon after fire. As for transformation:
Illusion of Glory Instant (R) Exile target creature. Its controller creates a 4/4 red Dragon creature token with flying. When that token leaves the battlefield, return the exiled card to the battlefield under its owner's control. : Return ~from your graveyard to your hand.
Author:
Arix [ Wed Jul 05, 2017 8:31 am ]
Post subject:
Re: [DRD] Dragon's Dawn
UPDATE: The first pass of the white commons has been posted. It's just a first pass, so comments and suggestions are welcome.
Author:
preadatordetector [ Wed Jul 05, 2017 11:12 am ]
Post subject:
Re: [DRD] Dragon's Dawn
These cards are... lovely. I really like cards such as Heroic Sacrifice, being a Bone Splinters instant spell that is a little bit more restricted.
Although I do have to say some of them I don't really like.
Support of the Masses is very strong. I would run that over Crusader of Odric any day of the week. Trained Griffin is very easy to get up and running.
Griffineer Trainee is way too strong. Welkin Tern with no drawbacks and upside? Why would you not run it? Please nerf it.
I kind of want Ancient Griffineer to be . I'm quite fairly tired of seeing a bunch of cards referencing equipment when they already have a very, very strong suite of aggressive strategies. It would be cool for or mono-:u: equipment decks to be a thing.
These cards are... lovely. I really like cards such as Heroic Sacrifice, being a Bone Splinters instant spell that is a little bit more restricted.
Thanks! Heroic Sacrifice is one of my favourites from a flavour perspective, which is kind of important for a top-down set.
Quote:
Support of the Masses is very strong. I would run that over Crusader of Odric any day of the week.
Really, as an Aura though? Auras are famously weak, and this one doesn't actually do anything on its own. I thought it was one of the weakest cards in the lot.
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Trained Griffin is very easy to get up and running.
Too easy? Entirely possible. I think this one would require testing to find out just how easy it is to turn on.
Quote:
Griffineer Trainee is way too strong. Welkin Tern with no drawbacks and upside? Why would you not run it? Please nerf it.
In all fairness, white gets Welkin Tern without drawback at common (see also, Stormfront Pegasus). Although giving it another look, it hasn't actually yet received a version with an upside - only at rare, in Selfless Spirit. It was originally a 1/3, but I changed it to give white another aggressive 2-drop alongside Frontline Spearmaster, as the other two drops (Merestan Retainers and Merestan Skirmisher) tend towards a more defensive style. Perhaps some numbers could be shuffled around.
Quote:
I kind of want Ancient Griffineer to be . I'm quite fairly tired of seeing a bunch of cards referencing equipment when they already have a very, very strong suite of aggressive strategies. It would be cool for or mono-:u: equipment decks to be a thing.
This has to do with the limited archetypes. /'s archetype is fliers, while / is Equipment, and Ancient Griffineer is intended both as a common reward for the Equipment deck and a way to potentially bridge the two themes. I do like the idea of a Equipment deck though, perhaps I'll keep it in mind for another set?
Author:
Arix [ Thu Jul 06, 2017 11:24 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
UPDATE: First pass of the blue commons is up. Again, all input is welcome.
Griffineer Trainee has lost reinforce, becoming a functional reprint of Stormfront Pegasus. This also has the effect of making it a little harder to turn on Trained Griffin, but I'm going to wait until I get to the testing phase before deciding if the Griffin needs further nerfing.
Author:
preadatordetector [ Sat Jul 08, 2017 12:18 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
Dedicated Trainee - Sweet. I would love a Soldier tribal deck some time. The problem is the flavor text, and the name. It sounds like a card.
Engulf - Did you plan on making this card have Hoard? Because it's not very good. I'd rather run Cancel and that card was pretty bad.
Gold Guardian - I don't think I would play this. It's cute though.
Haughty Thief - Seems . Died to greedy behavior, which is unlikely to do.
Illishar's Chosen - it would be sweet if it was a Bird Soldier. Otherwise, solid card.
Illusory Dragon - It's okay I guess. It would be sweet if this creature had another ability, like Prowess (where the player's magic getting stronger makes the illusion stronger as well). Other than that, I don't really think the card would see play because it costs so much. I'm not that well versed in Commander though.
Intimidating Roar - Flavor is new. Nonetheless, it's a removal spell, that is very, very close to killing things. But got this before.
Raid the Hoard - I really hope that there's a Goblin Electromancer around here because a lot of these instants and sorceries are very, very expensive.
Author:
preadatordetector [ Sun Jul 09, 2017 4:12 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
Arix, have you heard about the legend of the dragon's gate? It should be familiar because of Magikarp.
Dedicated Trainee - Sweet. I would love a Soldier tribal deck some time. The problem is the flavor text, and the name. It sounds like a card.
Haughty Thief - Seems . Died to greedy behavior, which is unlikely to do.
I'm going to tell you a secret - I'm not good at flavour text. That said, it's not like blue is unfamiliar with haughtiness and hubris. Just look at all the counterspells with "I'm better than you" flavour text. It's just that this time it ended badly for them.
Quote:
Engulf - Did you plan on making this card have Hoard? Because it's not very good. I'd rather run Cancel and that card was pretty bad.
No. In fact, Beneath Notice used to have hoard instead of a cantrip, but I felt blue had enough hoard at common already. That said, Engulf originally cost , but that seemed too strong at common.
Quote:
Illishar's Chosen - it would be sweet if it was a Bird Soldier. Otherwise, solid card.
Honestly, I just have a personal preference for the Warrior type over Soldier. I find it more evocative and just...well, just a cooler word. And from a flavour perspective, it makes more sense for this guy to be a Warrior. That said, it's not a huge deal here.
Quote:
Illusory Dragon - It's okay I guess. It would be sweet if this creature had another ability, like Prowess (where the player's magic getting stronger makes the illusion stronger as well). Other than that, I don't really think the card would see play because it costs so much. I'm not that well versed in Commander though.
At this point, I should probably mention that I'm practically exclusively a limited player, so that's the lens that I look at all my cards through. Prowess does seem like a pretty cool idea on this guy though.
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Intimidating Roar - Flavor is new. Nonetheless, it's a removal spell, that is very, very close to killing things. But got this before.
Perhaps it would be better sticking it in the library a certain number of cards down, a la Commit?
Quote:
Raid the Hoard - I really hope that there's a Goblin Electromancer around here because a lot of these instants and sorceries are very, very expensive.
Limited archetypes pop up again here, this is something for the blue/green ramp deck to ramp into. I also wanted some more expensive cards in general for players to spend their Treasure on.
Quote:
Arix, have you heard about the legend of the dragon's gate? It should be familiar because of Magikarp.
I have a passing familiarity.
Author:
Arix [ Wed Jul 12, 2017 11:53 pm ]
Post subject:
Re: [DRD] Dragon's Dawn
UPDATE: First pass of the black commons.
Illusory Dragon gains prowess.
Intimidating Roar now sticks the creature in fourth from the top, rather than shuffling it in.
Author:
Arix [ Tue Nov 21, 2017 6:53 am ]
Post subject:
Re: [DRD] Dragon's Dawn (Full spoiler!)
Aaand a big old update with the complete set!
A bunch of stuff has been changed and shifted around, and I like where the design has ended up, but development is still ongoing (and admittedly not a strong suit of mine).