Foxes mainly are a
faction. They are incredibly skilled at colonizing uncharted territory (much like their invasive irl counterparts) and have shown skill in weilding magic, martial arts, and especially artifice.
Because of their expert touch, they have the gimmick
Overturn, which enables them to return the favor when something decides to push their luck and invade their territory.
The trolls in this plane, mostly
, don't have any state and are unassociated with any of the other demographics. They tend to form groups for the sole purposes of mating, raising children, and in some instances, agriculture. Despite this, they are in fact extremely wise, and able to have intelligent conversations with each other. The only reason why they are so solitary is because that they have a throughout knowledge of disease, and have low reproductive rates.
Their mechanic,
spoil, enables trolls to quarantine dangerous threats in case they need to protect themselves. They can defend their territory from people, wild animals, and even disease by destroying what the threat needs to invade.
However, their primary focus is being able to communicate over extremely long distances relative to other groups. They have networks of psychic runes made out of amber and possibly gold. Anyone that gets caught trying to steal from it would face the Prunvi's greatest wrath. For this reason, those materials aren't worth much.
The dwarves and horrors that populate the plane are skilled at very powerful magic, but don't have any sense of control. The dwarves have extremely large pupils. They also have multiple eyelids like crocodiles to enable them to see in dirt and underwater, and reduce the effects of sunlight. They don't cohabit with trolls very well, and have a tendency to travel to Advectix lands. However, horrors that they tend to create often stalk the trolls. Their services often compete with Lunaeris services. These factors, when combined, makes it difficult for these people to live peacefully.
The denizens of Nosis do not have any unique mechanics. Their main powers involve just making something huge and doing it repeatedly. Their play style uses a combination of prowess, power/toughness switching, and large/recursive noncreature spells. Their color combination splashes, but is mostly
.
Elves in this plane are primarily
. Their primary society is a secluded, peaceful state that earned a lot of resources thanks to steady trade and the threatening finesse the inhabitants have over controlling people psychologically. They aren't content with the chaotic, however direct, methods that Nosis's forces use in war, because of how unpredictable their psyche magic is, and how likely that magic would end up failing.
Despite being fairly powerful, they don't like to engage in war unless there's a very real reason to do so. Their mechanic,
credence, rewards stable returns with powerful effects.
The Softleaf Village is a psuedo-mono
faction. They are a small community of people that commonly recruit other peoples, and provided a safe haven for demographics at risk of extinction. Because of their mission, they avoid contact with anyone that is sentient and often kill anyone that is part of a majority group if they trespass in their territory.
They do have representatives in other communities though, and the Advectix and Aurupim exchanged knowledge with them to give both sides a razor sharp edge.
They tried to recruit a dwarven village but that didn't end well. They also tried dwarven magic. Again, that went horribly. Because green magic is stronger in the continent than any other plane, the Softleaf Village is shifted towards the color.