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Author: | Monobluegruul [ Tue Nov 01, 2016 4:02 pm ] |
Post subject: | Return to Kamigawa worldbuilding and exploratory design |
Hey, y'all! I actually just wanted to try writing a world building guide like how I'd imagine it'd be behind the scenes (minus the actual important art description part ). I'd decided to start easy with world building for a return set. Afterwards, I'd try out writing out an exploratory design document about intended mechanics and limited game play. There's a retcon going on with the setting (giving Kamigawa an ocean), but the reasoning is more for design reasons than just expanding flavor options. So that will be discussed more with the exploratory design (if I get there). I don't really intend to make the set, I just wanted to try the writing part of the beginning that coalesces ideas so that multiple people can work on it (instead of the ideas just being willy-nilly in my head). I've started with general setting, but I haven't fleshed out any new characters, or written out race profiles. Feedback is appreciated. EDIT: For those who saw the Evan Erwin twitter post, there was a slight miscommunication. I was inspired by another fan's commission of the map to actually make a set. I didn't commission it myself. Worldbuilding Guide
Spoiler
Towabara:
Spoiler
The Towabara Plains are a massive flat expanse, where the only natural geographic anomalies are massive collections of rocks that periodically dot the area. Eiganjo:
Spoiler
Eiganjo Castle stands atop the largest rock in the Araba plains. Real estate near the castle is in high demand, so all houses and buildings also on the rock have become towers. While each floor may be newer than the floor below, ordinances require that each building maintains a similar aesthetic throughout. These ordinances also maintain that no building may cast a shadow on the top of Eiganjo Castle, making property close to it even more valuable. No longer a ruined plain, farms spread out at the base of the rock Eigan City is found upon. Roads spreading out like spokes and concentric circles divide property lines of the farmers. Collectively, the castle, city and surrounding farmland are known as Eigan province. After the Kami War, Eiganjo maintained its ties to Minamo, Oboro and Sugi Hayashi. Soratami and Kitsune still live within the town, with a few even willing to call it home. However, Eiganjo leadership is always ill at ease. Since the leader of Eiganjo in the Past, Lord Konda, was the one who instigated the Kami War, the current leaders fear that the other communities still blame Eiganjo for the suffering of the past. Whenever scouts report other areas building up forces, Eiganjo also prepares, in case they might be used as a scapegoat for some outside conflict. Subtly and dedication are prized in Eiganjo. The most popular shows and ritual are the ones that take days or even years to prepare. Plays must be painstakingly mapped out to the step. If a critic views a play twice and notices an actor beginning to smile during different parts of a line, it will be in the review, and the actor will need to find a new vocation. Dress in Eigan City is ornate. Advisers wear the best kimonos and the women wear the whitest make up. Kitsune clerics wear the fanciest robes and the Soratami wear the most elegant attire. Hair stays up in the most gravity-defying fashion by the work of well placed combs and pins. Samurai armor is all steel plate. Even the traditionally leather parts of armor are steel. Since there is little shade from the sun on the Towabara plains, fabric is pinned onto the plate in order to prevent it from burning the wearer. Law enforces that even soldiers must have well kept facial hair if they choose to have any. Reito:
Spoiler
Reito is a town near the edge of Eigan province known for being stuck in the past. The long-term citizens of the town are all departed souls from when the town was originally hit during the Kami War of old. They all stick to the routines of their last day before they were unexpectedly stuck down by kami forces. Monks and clerics traverse to the town as a pilgrimage. There, they reflect on the natural hubris that hides beneath everyday life. Many pilgrims have reconstructed the burned down houses, but there is no clear record of which were repaired. Kami illusions hide all damage to the architecture. Those who who chose to stay in the wrong house to bear out inclement weather have unfortunately joined in with the original inhabitants, making it all the harder to figure out who is dead and who is alive. A small gang of nezumi have decided to call Reito home. Using their sense of smell, they have easily determined where the safest places in the town are. Their reason for staying is simple. The town of Reito was not under nezumi attack when it fell. Thus when the nezumi arrived, they were not treated as disgusting filth like they had been everywhere else. After centuries of having to steal the secrets of bushido and wizardry, the nezumi finally found a place where they were respected. Having tasted dignity, these nezumi will do anything within their power to protect Reito. Spiritual leaders say that the only reason the spirits remain is that they have tied their existence to the simple tasks that they did in the past. While it is known that departed souls can stick to this side of the veil by such a method, it is also known that the kami may aim to complete their goals in obscure ways. Some leaders worry that the true aims of the kami of Reito might not be what they appear. The kami spirits of Reito are nigh indistinguishable from humans. The only differences are the ancient clothing and faint minor specks of light that float around them. The Nezumi match their attire, as they rely on the kami tailors and smiths to make their clothing. Sugi Hayashi:
Spoiler
Sugi Hayashi is a kitsune village on the edge of the Jukai forest. Here, the kitsune maintain a carefree and welcoming town, providing respite for weary travelers. Huts line a main square, with the hut of the town high elder sitting at the end. The high elder responsibilities also being the spiritual leader of the community. Whenever a kitsune gains a new tail and matches the number of the high elder, he or she joins the town council of elders. There is a meeting of elders, where the high elder may distribute the responsibilities of high elder to the rest of the council. Whenever a member of the council gains a new tail, a year must pass. All elders who do not gain a tail in that time are removed from the council, and the elder who gained the initial tail becomes the new high elder. In order to prevent all responsibilities to fall upon himself or herself, a newly tailed elder will often lead a call for enlightenment during that year, which is not just limited to the town elders. Kitsune are patient and kind, but Sugi Hayashi is home for the kitsune as a people. They will host outsiders for months or years at a time to help them find their footing, but they will never accept non-kitsune people calling Sugi Hayasi their home. Their wit will become sour and their hospitality cold. After an embittered guest decides to leave, the kitsune will become nice again, often times confusing the outcast. On the rare unfortunate occasion, the outcast has assumed the kitsune are rejecting his or her origins and trying to embrace his or her original people’s enemies. Sugi Hayashi typically contains orochi of any tribe, budoka monks and Eigan townsfolk at any particular time. Traditional garb for the kitsune of Sugi Hayashi tends to be lighter and looser than in other areas. While it doesn’t allow as much protection as the armor of Eiganjo or Ganzan, Sugi Hayashi armor is made with maneuverability and speed in mind. Small wooden strips sewed into the silken armor will protect the kitsune samurai on the rare chance he or she gets hit. Bows are shorter than the longbows of Eiganjo or Minamo, as they are designed for moving archery in both field and forest over shorter distances. Kamitaki:
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Kamitaki is a region named after the Kamitaki Falls. The falls surround a massive lake, with floating islands in the center. The lake narrows to a small river shortly deposits into the sea. Minamo:
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Minamo often refers to both the academy and the surrounding community built upon the floating islands surrounded by Kamitaki falls. It was rebuilt after the rampage of Hidetsugu during the Kami War. For this reason, the academy charter expressly forbids allowing ogre students. Part of the rebuilding was a massive portal project. This allows the nonmagically inclined to travel in between the islands of Minamo. The current project of the headmasters is finding the way that best protects the scrolls in the academy library. Students are often tasked with rewriting scrolls that are about to fade or decompose, but recently, some scrolls have left students as gibbering messes, and no known magic has been able to reverse it. Some have even ran screaming, jumping into portals, but not appearing on the other side. The port town of Akagi has asked the scholars of Minamo to research the Kaiju, but the headmasters have decided to focus on determining what is happening to their students that succumb to the ancient magic. While Minamo maintains a good relationship with Otawara and Eiganjo, they don’t fully trust them after how those two cities used them during the Kami War. They still accept students from the two places, but have found other means than just diplomacy necessary to get information from the two. Recent scrolls stolen from Otawara reveal that the Soratami are yet again hiding potentially useful information about recent occurrences. The headmasters are currently perplexed about the Soratami’s staunch dislike of the school’s recent diplomacy with the Sakura tribe of the orochi. Dress in Minamo is simple. Teachers and students alike are expected to focus on their studies. Most students are human, orochi or soratami, but there are few well-watched akki or nezumi in the mix. Though not common, kitsune students are well respected. Hair is required to be kept in simple styles until skill in the field of study has been proven. In the past, there had been a few too many accidents with fancy hair and archery or spellcasting. Akagi:
Spoiler
The port town of Akagi sits on the edge of the river it is named after and the vast sea. While all the denizens will claim to be simple fishermen, a good majority are either wokou pirates or shinobi. Akagi is the most racially diverse place in all of known Kamigawa. It is packed full of Minamo dropouts, and characters looking to disappear from the mainland. Akki who have been promised new opportunities to explore hang out with rebellious orochi. Ogres looking to get away from their blood magic heritage drink their sorrows away from being rejected immediately at Minamo. Stories claiming far off lands with beautiful fish women, tricky crow people or devious catfolk used to litter the air of the local inns and pubs. Nowadays, it’s been horror stories of close encounters with Kaiju emerging from the depths. After getting hit from many attacks from the giant beasts, the local landowners sent a call to Minamo and Oboro to keep a look out for Kaiju, so that there can be time for an evacuation when needed. However, while the two agreed to do so, the Akagi diplomats noticed that it didn’t seem to be a high priority for either. Considering current actions, many murmur that Oboro might might even want the disaster to strike. In any case, Akagi has started a continual army sized watch to keep a lookout at the sea. Dress in Akagi tends to favor either easily discarded layers, water-resisting wools or tattered leather. Locals need to easily escape hypothermia that comes from cold rain or cold seas. There are many a mismatched boot after one shoe drifted off after an unexpected swim at sea. Otawara:
Spoiler
Otawara is a sprawling city in the sky. Its spiraling levels present an ever slowly shifting cloudscape. Weather magic prevents the building from colliding. Young soratami are carefully watched, as they have not yet learned to fly. However, due to a new influx of non-flying folk, the soratami are researching new safety measures to keep people from accidentally falling to their deaths. Although, it is just now occurring to soratami leadership that the nonflying will also need means to reach areas they cannot fly to. Tamiyo’s explorations of the multiverse has dramatically changed the soratami way of life. Humbled by their insignificance in the whole of the multiverse, they poured themselves into the stories their field searcher fed them. They tasked Tamiyo to search for more stories across the multiverse, and stored them in the palace of Oboro. Stories regarding the Phyrexian invasion of Dominaria and the world changing process of the Eldrazi led the soratami to realize the need of all the civilizations of Kamigawa to be able to stand together if the need arise. They tasked Tamiyo to search for more stories across the multiverse, and stored them in the palace of Oboro. In order to help their reputation, soratami decided that in times of devastation of the races below, they should offer to help raise care for the orphans and victims. However, the first attempts had poor showings. The people below first saw the adoptions as kidnapping and brainwashing. Meanwhile, the newly adopted were constantly told about how their old culture was inferior. It wasn’t until one Ganzan girl mentioned that she didn’t feel like an adoptee, but rather a pet that the soratami how much their culture would need to change to help unite the civilizations of Kamigawa. Dress in Otawara is simple and elegant. Clothes must match the dancing of the wind. To the people of Otawara, wearing heavy clothes represents having simple, stubborn thoughts, the ultimate insult. Mirrors are always kept on hand, not for vanity, but for divination and illusion magic. Mikokoro:
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In the middle of sea, just out of sight from Akagi, lies an island. On this island are crystalline structures from which many paper prayers hang. Some savvy wokou have discovered that Kaiju steer clear of the place, though no one knows why. Takenuma:
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Takenuma is the bamboo swamp of Kamigawa. Many treasures of the past lie in its sinking silt, but so too lie many curses. The locals know that if anything seems different than muck and despair, one should run as there is little magic in Takenuma that is benevolent. Numai:
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Numai is the traditional home for those with no where else to go to. Its ramshackle homes house the disloyal and the unwanted. Numai is ruled by competing gangs who utilize whatever means necessary to maintain power. Bosses must not just worry about other gangs, but their own subordinates that might get a lust for power. They call upon jushi wizards with forbidden magic (like magic that can make shadows kill their owners), ninjas without conscience, or assassins without guilt to clean up any enemy or potential upstart. Even with this constant turf warfare, many consider the city of Numai the premier city in Takenuma. The anonymity of business allows for wares not seen elsewhere in all of Kamigawa. Every vice is legal and easily available. Most of the bloodshed only affects those vying for power. If a person can find a niche, then he or she can survive rather peacefully. Those who murder needlessly easily find themselves shipped off as tribute to Mirenshi. Akagi might be an upstart city stealing some of Numai’s thunder, but the bosses of Numai do keep tabs on any entrepreneur who might want to start up any shop in Akagi. Folk aren’t too concerned about dress in Numai. The mud makes everything a shade of gray. The nezumi, ogres, humans and orochi all have tattoos for their gangs on the inside of their off hand wrist. A common warning a gang member would make is to make a closed fist with the back of the hand against his or her own mouth, to show what gang would take action. Kitanosu:
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Kitanosu is the largest of the nezumi villages in Takenuma. While most of the buildings are lean-tos made out of bamboo, the town pride is the old converted temple in the center of town. It has been a nezumi academy since before the Kami War. Here, they keep the first magic scrolls the nezumi stole from the original Minamo. Though, with no magical knowledge to begin with, it took generations to fully comprehend the scrolls. Over time, new stolen scrolls and makeshift writings have been added to the collection. While it is no competition to the libraries of Minamo or Otarawa, it is more extensive than either would care to admit. Though many of the stolen scrolls are actually useless for teaching magic. Some were actually useful for teaching swordsmanship, and many a young nezumi spend years mastering the blade wanting to be a noble samurai. Kitanosu is also home base of the Okiba Gang. They have major connections with many of the gangs of Numai, and their ninja are often called upon for jobs in and outside the city. Even to the rest of the town, Okiba’s members are unknown and their training tactics are a mystery. The nezumi take great pride in the Okiba Gang, since they are one of the few nezumi things feared in all of Kamigawa. While it is the home of the nezumi, plenty of other races live there too. Any fool who finds himself or herself wanted in Numai typically runs to Kitanosu. After a hazing ritual, the nezumi will treat a newcomer with relative respect (as much as nezumi ever show respect). However, during times out trouble, the nezumi will first turn on the outsiders before they start turning on each other, even if they find the outsiders better than some of their own kind. It doesn’t help that most of that time is from ogres of Mirenshi demanding slaves. Ogres specialize in blood magic, and there’s no way non-nezumi blood will accidentally work on nezumi. Kitanosu garb matches that Numai. However, with no humans of matter to have to impress, Kitanosu garb tends to forgo the cloth and just focus on the wooden protection. Bone paraphernalia also pops out during times of hazing. Mirenshi:
Spoiler
Mirenshi is a town built around Miren, the Moaning Well. Over time, more and more ogre bloodmages moved toward the well, hoping to find a way to take advantage of its mass magical potential. Though normally solitary, they agreed to endure each other so that they could each take advantage of the well. Eventually this led to collaboration instead of just tolerance. Slowly, as they made more advances, the need for more blood supplies arose. Then, the ogres formed raiding parties to collect more blood needed for their rituals. Now, it is an organized system, with storage areas to keep live slaves to last them if there’s ever a drought in supply. Oni freely roam Mirenshi, living beside their ogre disciples. Occasionally, they see promise in a slave and empower that slave to join the ogre researchers. Slaves know that these chosen are often more sadistic and creative than the average ogre and try to avoid them if able. The ogres of Mirenshi are quite methodical in their studies. Slaves aren’t killed unless necessary for a spell. Instead, the ogres carefully farm blood from the slaves. If a new slave looks spirited, a fresh corpse is bound to that slave in order to hinder escape or reprisal. Spell studies come in three stages. The first stage is invention, where ogres play with ideas until a new spell is created. If the spell is promising, a slave strong of body is selected. The spell is recreated in a controlled setting, while the chosen slave is vivisected, so that the ogres can fully understand the effects. The third stage is field testing to see how effective the spell would be in practice. Survivors are isolated and watched until the spell’s effects wear off; though most of the time, that means death. All other civilizations fear Mirenshi and its sister city of Shinka. Shinka chides Mirenshi, calling its orderly methods as limiting the true potential of blood magic mastered by the historic master Hidetsugu. Mirenshi has made a secret deal with the highest leadership of Oboro. The ogres will provide whatever knowledge their studies provide to the soratami. In exchange, the soratami mollify any collective attempts to destroy Mirenshi. The ogres believe they can fend off any attack, but the interruption would not be appreciated, and the soratami wouldn’t be able to stomach to actually perform any of the spells. Slaves are provided only enough clothes to provide warmth. Ogres themselves wear barely more. There is just enough differentiation so that garb given to oni chosen can be picked out from the slaves. Shizo:
Spoiler
In the middle of Takenuma is a beautiful field known a Shizo. Here, Shirei provides a pastoral setting for all the souls of those that have departed there. Shirei isn’t as kind to the living, dragging any who set foot on his domain underground to become fertilizer for his precious field. Years of experience allow him to calculate the precise depth needed to make it impossible to escape. After death, Shirei becomes much more hospitable. Sokenzan:
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The Sokenzan Mountains are a massive expanse of snow-capped peaks that divide the land of Kamigawa. While their beauty is stunning, the climate is deadly and the locals border on uncivilized. Tendo Peaks:
Spoiler
The most jaw-dropping panoramas of the Sokenzan Mountains come from the Tendo Peaks. Jagged spires that reach the sky are coated by the softest glaze of snow. However, passage is dangerous. At some points, wayfarers must cross unsteady ice bridges that form during the worst blizzards of winter. To escape unexpected snowstorms, many travelers seek the caves within the peaks. There they may discover that the peak is actually a dormant volcano with magma a short distance from the cave entrance. This environment is home to the akki clans. Generations of evolution have allowed the akki to adapt to both the extreme cold and the extreme heat within the environment. This imperviousness has lead to extreme recklessness among the akki. A core hedonism is bred into each one, leading them to try to enjoy as much fun as they can. With no sense of the concept of fragility, it takes months of training for akki to fully comprehend that not all other races can withstand the amount of punishment the akki willingly inflict upon themselves in the name of adventure. The akki clans do not give their clans names, but the there have been names put upon the clans by outside observers. The Frostheart clan, for example, is named not only because they live on the mountain known as the Heart of Frost, but also because of their mastery of ice and snow magic. The Lavarunner clan’s resistance to heat exceeds others. Members have been rumored to be able to swim in magma and survive. The Hanabi Pebble clan, named after their expertise with projectile weapons, are one of the few akki clans with a notable penchant for trade. Their goat cheese is noted by many an Eigan gourmet to be the best cheese in the land. Untaidake Monastery:
Spoiler
At the base of the tallest spire of the Tendo Peaks is a yamabushi monastery. The monastery is a rather elementary settlement meant more as a home base for the yamabushi as they meditate in the harsh environment. With it’s bare provisions, it is the only sign of civilization beside the akki within the Tendo Peaks. Many wanderers who lost their way after a blizzard owe their lives to the yamabushi resting at the monastery. Yamabushi are normally human, but a few kitsune and curious akki are known to be within the ranks. Garb is mendicant, often only rags. The only adornment is a white face paint. Hair is pulled back into a long braid. Skin is often red and leathery due to being perpetually stuck in the beginning stages of frostbite. Ganzan:
Spoiler
Ganzan is a city built atop one of the few mountain passes through the Sokenzan Mountains. It was founded by Godo after the Kami War. Known for its harsh winters and stubborn inhabitants, Ganzan isn’t usually a target for political intrigue. Usually, the city takes a neutral stance in world affairs. The local hot springs and local cuisine do bring in plenty of tourists; though the natives are known for being prickly. The majority of the populace is human, akki or ogre, but there are the occasional orochi, nezumi or kitsune. The akki of Ganzan are calmer than their Tendo relatives, and often work in the more janitorial roles. The people of Ganzan are highly individualistic. Parents instill hunting and cooking skills in their children in case they ever get separated in winter. After they master the skills to survive the wild, they are taught to defend themselves from fellow people, whether it be by the sword or by magic. When a child masters the basics of both, the parents hold a coming of age ceremony called Genpuku. During this ceremony, the parents provide the children with their own armor modeled in their family tradition that they will now have to take care of by themselves. Though it varies by year, Ganzan does get snowed in for about three months of the year. During this time, sometimes an individual can suffer the phenomenon known as Dog Fever. A sufferer will experience paranoia which slowly causes the sufferer to to grow more and more violent. A person with a severe case will hunt down anyone they know, starting with the people they are closest to. In order to prevent this from happening, many people who think they are in the beginning stages will lock themselves up in the local sanitarium. There, loved ones will have to provide food for the sufferer until the paranoia passes. Thankfully, dog fever disappears as soon as the snow melts. There have been reports of a mountain species of Kaiju moving through the Sokenzan Mountains. There have also been more instances of self check-in for dog fever during the winter months. The relationship between the two is unknown, but the common theory is that fear of the Kaiju puts a person in the mindset that begins dog fever. Typical armor for Ganzan ronin is a mix of leather and plate. Many ronin adorn their armor with prizes from their greatest hunts: serow or goat horns, deer antlers, hawk feathers, wolf claws or bear pelts. Shinka:
Spoiler
The ogres of Shinka believe in furthering the great work of chaos demonstrated by the ascended Hidetsugu. The world is destined to be destroyed by chaos, and it is futile to resist. The ogres take what they want, eat who they want and kill at their heart’s desire. Unfortunately for passersby, the ogres have a keen sadistic nature. They enjoy forcing many a bystander to endure unspeakable tortures. Unlike their Mirenshi cousins, however, they have an out for their victims: if you can survive their whims for three weeks, you can leave. Most don’t survive. The most common survivors (and victims) are akki, and a notable number have chosen to stay having grown accustom to the ogre’s brand of fun. Budoka and yamabushi have also been noted as good finds for long term enjoyment. Many Shinka ogres make pacts with Oni, since, in the end, there is no consequence, and, in general, those with the most power get the most freedom. Whenever an oni gets involved, things are bound to get more brutal to satisfy the oni blood lust. When the springs of Ganzan run red, the Ganzan stop all travel and shut the town gates for fear of catching the end of a Shinka oni party. The ogres of Shinka enjoy adjoining parts of their victims clothes and body to their clothes. The results are a mishmash of Eigan helms with akki shells as shoulder pads, and snakeskin boots peeled from the flesh of orochi. Usually, an ogre will have some sense of aesthetic; so, while the pieces of the outfit will have come from all over, the whole will have a unified look, usually due to some personal alterations. Jukai:
Spoiler
The Jukai is a massive forest covering Kamigawa. It’s foliage is so thick, that it took centuries for anyone besides the orochi or the soratami to glimpse the ocean shore on the other side. Boseiju:
Spoiler
The Kami War all but annihilated the budoka temples in Jukai. The survivors of the five temples came together and rebuilt at Okina Temple under the sacred cedar Boseiju. With the help of Sugi Hayashi, Untaidake Monastery and the Kashi Tribe, the budoka have been able to reestablish a community. Here, they train their mind and body together in community. The numbers have grown back enough that Okina masters are considering reviving some of the other temples. However, only the orochi know the forest well enough to be able to find the ruins of the old temples, and they are hesitant to offer assistance. The soratami have offered to research their locations, and their field researchers are using Okina as a home base. The Kashi tribe has warned them about the Matsu tribe’s dislike of the soratami, but expeditions are still in the works. One thing the soratami researchers have noted in their private logs is that the monks’ strength tend to surge around the same time kaiju reports come in from Akagi. At night, many children complain about hearing a ringing bell deep within the woods. They all recount the same nightmare during the morning after: They first hear tree creak and crash. The child runs along a path, hearing the sounds of screams and fighting, but by the time the child reaches the unfamiliar temple, all the human budoka there are dead. The child continues to pass kitsune and orochi performing burial rites until the child reaches the door to the budoka master’s room. Inside, scattered all across the room, are dolls on their faces with knives in their backs. The only exception are two dolls standing up and holding hands lit by a hole in the ceiling. When the child steps outside, the kitsune and orochi are gone. The dead budoka are now just skeletons. Budoka wear simple clothes died in bright autumn colors. Those who train in the physical martial (budoka) arts wear reds and oranges, while those who study the magical (kannushi) wear more yellows and greens. Young male disciples shave their heads while female ones keep a simple style. Though, a few females may wear an ornate comb. Fudaiju:
Spoiler
Deep within the woods lies the fallen temple of Fudaiju. Here, plant and spider kami lie in wait to finish off any mortal who steps into the temple. The female kumo have mastered an illusion spell that makes them look like beautiful maidens from afar in order to trap mortals in their webs. They sit and wait, unaware that Ayumi’s last command no longer holds. The plant kami prefer to guard the outer courtyards, where they can soak up the rays of the sun. A few flower kami emit a soothing pollen, that lulls suspicion. If caught unaware, a person will fall asleep content. Then a kumo will come out and wrap the sleeper to drag him or her into the Temple. The Matsu Tribe have made it a goal to try to clear out the Temple of the kami before any other mortal clans reach there, but the attempts have been costly. No root is safe, and no corner can offer rest. The kumo’s powers of illusion have been growing, as often members of a Matsu Tribe party turn on each other as they see one another as kami. Deep within the Temple, kumo stockpile wrapped orochi. In there, there are some eggs that the kumo assume to be spider eggs. The kumo have learned to focus on expanding their illusion capabilities when the eggs glow, as it seems to give them a boost in power. However, they are kaiju eggs which have layed dormant for hundreds of years. The ancient warnings are etched on the self-mummified corpse of a budoka monk in the middle of the ancient master’s room. Colonies:
Spoiler
The orochi are split into three tribes: the Sakura, the Matsu and the Kashi. The three tribes live in separate camps, but meet once a season at a rotating location known to the orochi as the Soul of Jukai. According to tradition, the innate ability to find this place comes from a gift of the Myojin of Life’s Web. The Kashi tribe has settled near the Okina Temple. Tradionally the warrior tribe, the monks and orochi have slowly incorporated their fighting styles into one another’s. If an Okina monk has proven himself trustworthy, the monk will be invited to live with the Kashi. It is a great honor both for the Kashi and Okina when this occurs. It means the orochi trust that the monk is willing and able to help the orochi at their weakest. To that end, the orochi believe they are weakest at childhood. The Sakura tribe, the shaman tribe, settled closer to Kamitaki. Though initially wary of wizards of Minamo, the Sakura began to respect them when they asked for help after the Kami War. The ability to swallow one’s pride requires more strength than more orochi have. In time, they became aware of the unique skills they both had, and came to a mutually beneficial cooperation between the two. Some students of Minamo have even been invited to the Sakura Tribe camp. An ongoing subject of debate in the Sakura Tribe is whether or not to allow a soratami student to visit. It would be a first, but the Sakura Tribe doesn’t want to risk strained relations with their fellow Matsu Tribe. The Matsu Tribe of archers is the only remaining nomadic tribe. Orochi hatchery pods are strapped to members’ back as they relocate throughout the forest. They trust no one outside of other orochi. For the sake of the other tribes, they take it upon themselves to patrol the forest and clear out any potential threats to their kind. With the Sakura and the Matsu both befriending human allies, this has become harder to do as human sensibilities are more reckless than orochi sensibilities. The growing activity of the Kaiju are a growing concern to the Matsu. Having known of the beasts from even before the Kami War, the current population of active Kaiju are at levels orders of magnitude greater than ever before. Aware of the soratami penchant for scheming, they had tried to hide the existence of the beasts from them for centuries to prevent them from manipulating them. However, the Matsu are now at a point where they recognize that everyone knows and they are unsure about how to proceed. Reikai:
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An important aspect about Kamigawa to keep in mind is the Reikai. The Reikai is another spiritual layer to the world that is bonded to the known mortal realm. It is a bit like a dual space in mathematics. Every object, idea and creature in the mortal realm has a corresponding spirit in the Reikai. There are classifications of spirits (kami), like plant spirits (kodama), object spirits (tsukumogami), spider spirits (kumo), dragon spirits (ryu), demon spirits (oni), kirin, etc. Spirits in the Reikai have their own internal conflicts like the mortal realm. The main difference is that the kami are immortal, even if the mortal version perishes. Kami can manifest in the mortal realm, but it must have strong ties to the mortal realm to do so. If all ties in the mortal realm fade, a kami cannot affect the mortal realm. To visit the Reikai is like visiting a hazy, dream version of the mortal realm. The laws of physics are a living, breathing thing there, which adapts and grows with time. The locations of the mortal realm have corresponding locations in the Reikai. What happens in the mortal realm affects the Reikai and vice versa. There are places (like Reito, Shizo, and Fudaiju) where the distinction of mortal realm and the Reikai become hazy, but for the most part, this block should concern itself with the mortal realm. Ignore the bathhouse in spirit Ganzan. The set so far. Initial story plan Planesculptors Link |
Author: | AzureShade [ Tue Nov 01, 2016 4:12 pm ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
Just some things to keep in mind: - Kaseto, Orochi Archmage and Silent-Blade Oni are believed to be from present day Kamigawa. - Tamiyo has an adorable family with an adopted Nezumi rat-boy. |
Author: | Monobluegruul [ Tue Nov 01, 2016 9:36 pm ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
AzureShade wrote: Just some things to keep in mind: - Kaseto, Orochi Archmage and Silent-Blade Oni are believed to be from present day Kamigawa. - Tamiyo has an adorable family with an adopted Nezumi rat-boy. Yup, definitely keeping those in mind. I'm trying to establish a link between Minamo and the Sakura-Tribe. The Oni, I'm less focused on, but there can be tweaks to the Okiba-gang or Mirenshi. Tamiyo is both a field researcher and a planeswalker. She's a bit more adept with dealing with outsiders than the average soratami. I'm trying to find a nice bridge between the old culture of moonfolk and the image presented in "Release" that can also be used to allow for conflict if needed. I haven't even tried to make a story for the block. I'm just trying to give pieces to allow for one and possibly a few side stories. Since, I've taken a small break from writing all that jazz in the opener, I'll give a few more details on the plan to make Kamigawa more audience friendly. 1. Spirits were the original BfZ Eldrazi issue. A few are fine, but half a block is too many. So, I'd first cut down kami to just white, black and green. On top of that, they won't be half of those colors. 2. Cutting back on spirits will cause a creature size void, particularly with large size creatures. The first publicly known Japanese big creature that comes to mind is Godzilla. Kamigawa has a lot of obscure lore, so I'm not going to skip over something that iconic for people to grab onto. 3. Part of the imagery of Godzilla is the rising out of the ocean. A lot of Japan's identity and mythology comes from being an island. Adding an ocean just adds a lot of resonance and potential lore. Of course, I also need to have a reason for people to see Kaiju at sea. Since I'm not adding new continents, there's little cause to make navies. That leaves coastal raiders (Pirates) as the best option for combat sailors. 4. For more resonance, I'd need something that (a) is known as being Japanese and (b) doesn't have much of a stigma. The best thing I can think of is psychological horror. A sense of dread is not only something Westerners can expect the Japanese to do well, it also makes good use of the unknown quality from the original Kamigawa. While I don't want to play this up to Innistrad levels, I want the option to use horror if the flavor of a card might be too obscure. I must stress that I can't rely on this too much, but it'll be a way to not completely ignore the aims of the flavor of the original Kamigawa. I tried to plan a means of horror in every faction to make it easier with those needed-mechanically-but-there's-no-easy-flavor cards since a lot of mechanics got tied to flavor in the original. 5. Emphasize political disharmony. Besides Game of Thrones being popular, there needs to be something for those who aren't excited by Japanese things. Original Kamigawa managed a lot of different factions in the mortal half of the creatures. It'll be good to flesh them out a bit more. Hopefully many could showcase different aspects of Japanese culture and history. |
Author: | Monobluegruul [ Thu Jun 22, 2017 6:56 pm ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
Latest Cockatrice edit: LKW 5.0 Overall, set resources: RTK, LKW 1-5 I tested out if I made a set, how much flavor text I'd need. I went a bit overboard, so there's some flavor text pruning that needs to happen. (Card designwise, I just stole from Kamigawa redesigns I had in the past, so commons are decently curated, uncommons considerably less so and rares/mythics are just slapped in). There a some slight edits from the image posts to the spoilers. Spoilers are the up to date part, as the images are for seeing how I crammed the text boxes too full with flavor text. White
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Arrest Enchantment - Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. “Am I under watch, Akihito? Why study me from the shadows since my return?” Celestial Flare Instant Target player sacrifices an attacking or blocking creature. Terashi mourns her involvement in the kami war, but warriors still call upon her name to smite their enemies. From time to time, she answers. Drop of Hope Instant Until end of turn, target creature gets +2/+0 and gains first strike and lifelink. “Hope can change one’s fate more than the backing of the Empress’s entire army or the knowledge in all Minamo’s libraries. Taste hope, and anything is possible.” Eigan Hounds Creature - Hound One would think, with halls as immaculate as those in Eiganjo where one pen out of place draws ire, hounds wouldn’t be allowed. However, they are honored, as the actions of one loyal hound saved the populace in the past. 2/5 Eigan Recruit Creature - Human Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Eigan Recruit enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. The first day is hardest, when the 137 points of the uniform inspection aren’t yet rote. 1/1 Ethereal Armor Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. “Metal armor can only protect against the physical, and in politics you are only as strong as your greatest weakness.” Flourishing Yield Instant - Arcane You gain 3 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Prosperity brings new ideas, and with each new concept a kami is born. Graceful Samurai Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Her blade is a medium of artistry, and the battlefield is her canvas. 2/2 Inspired Charge Instant Creatures you control get +2/+1 until end of turn. “Give Eiganjo a chance to see itself as a hero, and it’ll do our dirty work for us.” —Stab-Tooth, Mayor of Kitanosu Kami of Ancient Law Creature - Spirit Sacrifice Kami of Ancient Law: Destroy target enchantment. “Law is more than just the words on the page. It is also the ever growing tradition behind the idea it is trying to promote.” —Nori, Eiganjo Advisor 2/2 Kirin Fledgling Creature - Kirin Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on Kirin Fledgling. Help a kirin when it’s young, and it will bless you all your life. 1/1 Kitsune Tactician Creature - Fox Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , : Tap target creature. “Defeating the opponent isn’t the only way to win, dimwit.” 2/1 Mothrider Echoes Creature - Spirit Soldier Flying When Mothrider Echoes enters the battlefield, return a permanent you control to its owner’s hand. Then, put a +1/+1 counter on Mothrider Echoes if an opponent controls more lands than you. 3/1 Mystic Attuner Creature - Fox Wizard When Mystic Attuner enters the battlefield, exile up to two target cards from graveyards. “The world of the kami is not separate from ours, but rather overlaid. A slightest change in the realm we don’t see can have drastic consequences in the world we do see.” 3/2 Reikai Chaser Creature - Kirin Spirit If you’ve cast another Spirit or Arcane spell this turn, you may pay rather than pay Reikai Chaser’s mana cost. Flash, flying To sate its curiosity, it tags along for any trips fellow kami might make to the the mortal realm. 3/3 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner’s hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. Souls in Reito relive their days before the war, before their massacre. 1/1 Sugi Hayashi Elder Creature - Fox Cleric When Sugi Hayashi Elder enters the battlefield, you gain 4 life. There the kitsune will care for any stranger in their home village of Sugi Hayshi, but, in the end, to them, the village is home for kitsune alone. 1/4 Veilsewer Mage Creature - Human Wizard When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. “To forget is to repeat. To remember is to iterate.” 3/3 Uncommon
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Banishing Light Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. “Let Terashi’s judgment fall upon Numai and rid the world of its shadowed underbelly.” —Nori, Eiganjo Advisor Eigan Veteran Creature - Human Samurai Vigilance Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Eigan Veteran enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. 2/2 Harvest Kirin Creature - Kirin Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, create a 1/1 colorless Spirit creature token. The kirin gathers the cut grains’ memory so they may return the next year. 3/4 Kitsune General Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. “I see no honor in defeating a foe. The honor is in saving lives, both ally and enemy alike.” 3/3 Kitsune Sage Creature - Fox Wizard : Exile target land you control, then return it to the battlefield under its owner’s control at the beginning of the next upkeep. “Of course I have many more words of wisdom, but I can only think of one proverb for the issue at hand.” 2/6 Meadow Genju Enchant land Lands you control are Plains in addition to their other types. : Enchanted land becomes a 3/3 white Spirit creature with flying until end of turn. It’s still a land. Mindful Monk Creature - Fox Monk Whenever you gain life, Mourning Monk gets +X/+X until end of turn, where X is the amount of life you gained. Sharp-Eye regretted his actions in Sugi Hayashi after seeing Kenta lapse into his self-destructive behavior. 2/2 Path to Exile Instant Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. Akihito feigned sincerity when he offered Nori a place she could go to recover after her public disgrace. Populate the Illusion Sorcery - Arcane Return any number of lands you control to their owner’s hand. Create a 1/1 colorless Spirit creature token for each land returned this way. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Sugi Hayashi Medic Creature - Fox Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Fox creatures you control get +1/+1 and have lifelink. When the kitsune heard Okina was in trouble, and moved quickly to offer aid. 2/2 Sunbond Enchantment - Aura Enchant creature Enchanted creature has “Whenever you gain life, put that many +1/+1 counters on this creature.” “We pray to Terashi that by her light we do not lapse back into Konda’s folly.” Wicker Wisp Creature - Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card, reveal it, and put it into your hand. If you do, shuffle your library. A flicker of its flame is a glimmer of inspiration. 1/4 Rare
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Adherence to the Verdict Enchantment Whenever a player casts a spell without paying its mana cost or from somewhere other than that player’s hand, exile that spell. Nonland cards can’t enter the battlefield unless they were cast. Judgment comes. But let no one be here for it. Bringer of Mirth Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on each creature you control. Though her drink is but dust, if you revel in her memory of Reito, it tastes like wine. 2/2 Devout Spiritualist Creature - Fox Monk Lifelink Whenever you gain life, put a +1/+1 counter on Devout Spiritualist. “Your soul still wanders, Kenta. Come with us to Mikokoro,” the kitsune said. “No, I think I’ll see my family.” 0/3 Enforcer of the Delusion Creature - Spirit When Enforcer of the Delusion enters the battlefield, return any number of lands you control to their owner’s hand. Destroy each other creature with power greater than or equal to the number of lands returned this way. “Sorrow has never befallen Reito.” 5/5 Nori, Empress's Confidant Legendary Creature - Human Advisor You may play an additional land on each of your turns as long as an opponent controls more lands than you. “I consider you a friend. Few in the court understand that law is meant to foster and guide, not to ensnare and exploit.” —Empress Kimiko to Nori 2/1 Wary Samurai Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) When Wary Samurai enters the battlefield or at the beginning of your upkeep, put a +1/+1 counter on Wary Samurai if an opponent controls more lands than you. 2/2 Mythic
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Divine's Chosen Enchantment - Aura Enchant creature Enchanted creature has indestructible. You can’t lose the game and your opponents can’t win the game. Ayumi looked at Eiji. “I wish you hadn’t come, for it initiates things I wish not to be. But, don’t worry, child. No matter what, you will be safe.” Judgment of Towabara Legendary Creature - Behemoth Spirit Indestructible, Lifelink Judgment of Towabara enters the battlefield with six +1/+1 counters on it. , Remove two +1/+1 counters from Judgment of Towabara: Exile target permanent. 0/0 Blue
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Adrift at Sea Enchantment - Aura Enchant creature Enchanted creature gets -9/-0. Landfall — Whenever a land enters the battlefield under your control, tap enchanted creature. The kaiju’s wake set the fishermen adrift two months before they could make it back to port. Aether Adept Creature - Human Wizard When Aether Adept enters the battlefield, return target creature to its owner’s hand. When the first student vanished, the faculty watched her closely. After the second, they sought her help. 2/2 Akagi Sneak Creature - Human Pirate Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Akagi Sneak can’t be blocked. The best wokou crews know best which rumors are worth exploring. 1/1 Alert Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Alert Shinobi deals combat damage to a player, untap target permanent. 2/3 Ancient Crab Creature - Crab The oldest crabs don’t worry about fishermen's nets. The crabs can sink the boats if the fisherman try to pull them up. When the fishermen see the crabs scurry away, they drop their nets and hurry to port before the kaiju comes. Compulsive Research Sorcery Target player draws three cards. Then that player discards two cards unless he or she discards a land card. “Sleep? I can’t. We need to find where those students disappeared to. Time is short. The answer is here; I know it.” 1/5 Dance Between the Veil Instant - Arcane Target creature can’t be blocked this turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Jumps between the mortal and spirit realms are disorienting, but effective for stealth. Deprive Instant As an additional cost to cast Deprive, return a land you control to its owner’s hand. Counter target spell. “I’m sorry. The headmaster looked over your appeal for support, but has decided the resources are best used elsewhere.” Echoing Truth Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners’ hands. She asked Chieko, “What do you mean, ‘We don’t know what happened’? Where is Kazuo? Where is my son?” Erased Writings Sorcery - Arcane Target player puts the top five cards of his or her library into his or her graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Chieko recalled a scroll about a similar event, but she found no record of it in the library. Ninja Informant Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja Informant deals combat damage to a player, scry 1. 4/3 Ninja of the Deep Hours Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 Oboro Draftmage Creature - Moonfolk Wizard Flying , Return a land you control to its owner’s hand: Target creature gains flying until end of turn. The soratami take in those from below who look abandoned from above. 3/4 Refute Instant Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. Kazuo shook his head. “Headmaster, bring everyone here instead. A judgment looms for all the land that Konda influenced.” Soratami Cloudskater Creature - Moonfolk Rogue Flying , Return a land you control to its owner’s hand: Draw a card, then discard a card. “We ought tell those fishers of that kaiju.” Shoichi looked at Eri. “Why?” 1/1 Soratami Scalawags Creature - Moonfolk Pirate As an additional cost to cast Soratami Scalawags, return a land you control to its owner’s hand. Flying “Desire to set your own path is universal.” —Yajiro, Wokou Captain 3/2 Spectral Flight Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has flying. Eri wished she could fly all otherworldly like the soratami around her. Then she’d flitter back to Jukai, where they understood why it’s great to feel the ground under one’s feet. Windrider Eel Creature - Fish Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. “As a child, I thought they were dragons swimming in the clouds.” 2/2 Uncommon
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Aetherize Instant Return all attacking creatures to their owner’s hand. “Why are you here?” Yajiro demanded. Chieko pressed on, and the pirates closed in. With a gesture, she sent them across the island. “I don’t have time for you.” Annex Enchantment - Aura Enchant land You control enchanted land. Yajiro had just about dismissed it as a rumor, he found Mikokoro. He made it his base, for the stories said kaiju avoid the island. There, his loot would be safe. Hinder Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard. “Don’t think of it as me stopping you, child. I’m giving you time to think this through.” —Tamiyo, collector of tales Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner’s hand: Look at the top card of target player’s library. Activate this ability only once each turn. “There’s an island that the kaiju steer clear of, you say? Tell me more.” 1/1 Isle Genju Enchantment - Aura Enchant land Lands you control are Islands in addition to their other types. : Enchanted land becomes a 4/5 blue Spirit creature with hexproof until end of turn. It’s still a land. Otawara Researcher Creature - Moonfolk Wizard Flying Other Moonfolk creatures you control get +1/+1. If another permanent would be put into your hand, you may exile it instead. If you do, return that card to the battlefield tapped at the beginning of the next upkeep. 2/2 Recurring Dreams Instant - Arcane Put up to four target cards in a single graveyard on the bottom of their owner’s library in random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Tamiyo couldn’t flee the memory in her sleep. Scrollseeker Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Scrollseeker deals combat damage to a player, you may return target instant or sorcery card from your graveyard to your hand. 3/2 Seaquake Kaiju Creature - Fish Behemoth Hexproof, Defender Landfall — Whenever a land enters the battlefield under your control, Seaquake Kaiju can attack this turn as though it didn’t have defender. “I think we’ll be having catfish tonight!” —Yajiro, Wokou Captain 5/5 Tidings Sorcery Draw four cards. “We regret so send such tidings, Headmaster Chieko, but our need is great. The last kaiju attack has left our infrastructure in ruins. We appeal to you to aid our fair town of Akagi.” Turbulent Waters Enchantment Landfall — Whenever a land enters the battlefield under your control, put a charge counter on Turbulent Waters. At the beginning of your upkeep, target player puts the top card of his or her library into his or her graveyard for each charge counter on Turbulent Waters. Whirleye Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Whirleye Shinobi deals combat damage to a player, you may return target nonland permanent that player controls to its owner’s hand. 1/4 Rare
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Chieko, Daring Headmaster Legendary Creature - Human Wizard At the beginning of your upkeep, discard any number of cards from your hand, then draw that many cards. “I will find my answers. I promised to not just the students, but to their families that they would be safe at Minamo. And I do not aim to be a liar.” 1/4 Constricting Kaiju Creature - Octopus Behemoth Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Constricting Kaiju. After seeing the beast, Setsuko asked Ryota, “Is the sea always this dangerous?” 8/8 Gifts Ungiven Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Hardline Corsair Creature - Moonfolk Pirate Flying , Return a land you control to its owner’s hand: Counter target triggered or activated ability. “Stop with the antics and just give me your valuables.” 5/4 Sakashima's Student Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima’s Student enter the battlefield as a copy of any creature on the battlefield, except it’s still a Ninja in addition to its other creature types. 0/0 Self Awareness Instant - Arcane Target creature has base power and toughness X/X until end of turn. X can’t be 0. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Mythic
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Judgment of Kamitaki Legendary Creature - Behemoth Spirit Flash, Indestructible Judgment of Kamitaki enters the battlefield with seven +1/+1 counters on it. , Remove a +1/+1 counters from Judgment of Kamitaki: Return target nonland permanent to it’s owner’s hand. 0/0 Tamiyo, Collector of Tales Planeswalker - Tamiyo Tap up to one target creature. It doesn’t untap during its controller’s next untap step. Then, draw a card. Search your library for a card with the same name as target permanent, reveal that card, put it into your hand, then shuffle your library. You get an emblem with “Whenever a player casts a spell, you may copy it. If you do, you may choose new targets for the copy. (Copies of permanent spells enter the battlefield as tokens.)” 5 Black
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Bonechewer Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Bonechewer deals combat damage to a player, exile any number of target cards from that player’s graveyard. 2/3 Cruel Edict Sorcery Target opponent sacrifices a creature. When the slavers come to Kitanosu, if there are no outsiders in town, the elders must decide who of their own will be condemned to the Mirenshi blood herd. Curio Thief Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Curio Thief deals combat damage to a player, remove all counters from target permanent that player controls. 4/5 Dead Weight Enchant creature Enchanted creature gets -2/-2. The ogres of Mirenshi tie their most drained blood cattle to the most spirited of the incoming slave herd in order to weigh them down and sap any sense of free will. Echoing Goryo Creature - Spirit Flying Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) A goryo might resemble one once living, but they are merely a reflection of final moments, not the full person. 2/1 Grieving Goryo Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each player puts the top three cards of his or her library into his or her graveyard. She once stepped foot on Shizo and cried at the senseless death that occurred there until she too joined them. 1/4 Kami of Forgotten Paths Creature - Spirit The paths to Shizo have fallen into disrepair. The field’s caretaker sees living folk as little more than fertilizer. Once the living expire in their makeshift graves, he becomes quite hospitable, but they then have little need for roads. 3/7 Midnight Covenant Enchantment - Aura Enchant creature Enchanted creature has “: This creature gets +1/+1 until end of turn.” Iwao coveted the power of shadows, even if it cost his sanity as the legends said. Mirenshi Bloodguard Creature - Ogre Warrior Mirenshi Bloodguard gets +2/+0 and has menace as long as you control a Demon. At Mirenshi, the researchers are meticulous in their studies, taking into account every ounce of blood for their rituals with the oni. 2/2 Exchange in Blood Instant Destroy target creature or land. Create a 1/1 black Rat creature token. When Stab-Tooth was sure Eiganjo had cleared out Numai, he lead his kin to clear out any stragglers and to loot its empty gambling dens. Okiba-Gang Saboteur Creature- Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Saboteur deals combat damage to a player, each player puts the top three cards of his or her library into his or her graveyard. 1/5 Pestertick Kami Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each opponent loses 1 life and you gain 1 life. Numai gangs sneak them into rival bases to slowly weaken the competition. 1/2 Ravenous Rats Creature - Rat When Ravenous Rats enters the battlefield, target opponent discards a card. The Okiba-Gang is feared everywhere, and is the one thing the impoverished nezumi of Kitanosu can take pride in, despite their strain on the town. 1/1 Sign in Blood Sorcery Target player draws two cards and loses 2 life. There must be a sort of deal that always holds. If not, Numai would be chaos, the gamblers would leave, and there’d be nothing for the gangs to fight over. Soulless Return Sorcery - Arcane Return target creature card from your graveyard to your hand. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Akihiko was surprised to see Nori return from Takenuma even more inscrutable than before. Starving Oni Creature - Demon Spirit When Starving Oni enters the battlefield, sacrifice a creature unless you control an Ogre. If you think you got the better end of a deal with the oni, note that they always find a way to make up the difference. 5/3 Thought Snip Sorcery - Arcane Target player discards two cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) One way to stop a rival’s new business plan is to snip the idea from the source. Voracious Rats Creature - Rat Haste Voracious Rats can’t block or be blocked. As the population in Kitanosu grew faster than the food supply, the locals grew more hungry and desperate. 1/1 Uncommon
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Burial Plot Instant As an additional cost to cast Burial Plot, sacrifice a land. Target player sacrifices the creature of your choice. Eri couldn’t believe such a beautiful field existed. Her joy turned to dread when she was dragged six feet under ground. Drown in Sorrow Sorcery All creatures get -2/-2 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) Akihito wept. He spent his life building the decadence of Numai. Now he had to leave it all behind and watch it fall to Eiganjo. Goryo's Song Instant - Arcane Target creature gains deathtouch and indestructible until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) A solo opening that builds to the choir Haunting Akuba Creature - Spirit Flying , Discard Haunting Akuba: Target creature gets -1/-1 until end of turn. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Haunting Akuba from your graveyard to your hand. 5/2 Kitanosu Mayor Creature - Rat Warrior Menace Other Rat creatures you control get +1/+1 and have menace. Stab-Tooth saw the hungry, defeated faces of his fellow nezumi. Soon, they could feast like lords. 2/2 Mire Genju Enchantment - Aura Enchant land Lands you control are Swamps in addition to their other types. : Enchanted land becomes a 3/5 black Spirit creature with lifelink until end of turn. It’s still a land. Mirenshi Researcher Creature - Ogre Wizard Whenever Mirenshi Researcher enters the battlefield, search your library for a Spirit or Arcane card, reveal that card, put it into your hand, then shuffle your library. Mirenshi Researcher has lifelink as long as you control a Demon. 2/4 Mirenshi Runt Creature - Ogre Wizard Mirenshi Runt can’t block. , Sacrifice a creature: Put a +1/+1 counter on Mirenshi Runt and each Demon creature you control. The rat muttered, “Beware the small one. He has the most to prove.” 1/1 Okiba-Gang Initiate Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Initiate deals combat damage to a player, that player discards a card. 2/2 Soulgorger Oni Creature - Demon Spirit At the beginning of your upkeep, discard a card if you don’t control an Ogre. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target creature card from your graveyard to your hand. 4/5 Thorough Assessment Sorcery Choose a nonland card name. Target player reveals his or her hand and exiles all cards with that name from his or her hand and graveyard. By the end of the her examination by the ogres, Nori learned more about herself that she never wished to know. Throat Slitter Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. 2/2 Rare
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Begrudging Soul Creature - Spirit Haste Begrudging Soul can’t block. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Begrudging Soul from your graveyard to the battlefield. 2/1 Greed Enchantment , Pay 2 life: Draw a card. Stab-Tooth sat in a pile of treasure he ransacked from the empty Numai. If his kin hadn’t abandoned him, they too could’ve been as rich as kings. Lead to Death Instant - Arcane Destroy target creature with power X or less. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) “There is a meadow nearby, protected by kami. There, no living thing can hurt her.” —Kichirou, Numai Gang boss Nezumi Extractor Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nezumi Extractor deals combat damage to a player, name a nonland card. Search that player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. 4/4 Ogre Slumlord Creature - Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. Nezumi in Numai fared no better than those in Kitanosu. They just got to see what they didn’t have first hand. 3/3 Oni of Sadistic Glee Creature - Demon Spirit You may sacrifice three creatures rather than pay Oni of Sadistic Glee’s mana cost if you control an Ogre. (You may sacrifice the Ogre.) At the beginning of your upkeep, target opponent sacrifices a creature. “We are kindred souls; let us learn together.” —Tibalt, Maker of Deals 7/6 Mythic
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Judgment of Takenuma Legendary Creature - Behemoth Spirit Indestructible, Flying Judgment of Takenuma enters the battlefield with five +1/+1 counters on it. , Remove five +1/+1 counters from Judgment of Takenuma: Remove all counters from all permanents target player controls and from all cards in exile that player owns. Then exile all tokens that player controls. 0/0 Parade of Souls Sorcery - Arcane Return target creature from a graveyard to the battlefield under your control. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) The well at Mirenshi burst, and, one by one, each freed soul sought the ones who wronged it. Red
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Common
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Akki Corsair Creature - Goblin Pirate Whenever a land you control leaves the battlefield, Akki Corsair gets +2/+0 until end of turn. Akki are attracted to adventure. Piracy in concept is a natural fit, but they never seem to enjoy the cleaning duties. 2/1 Akki Instigator Creature - Goblin Warrior Sacrifice a land: Akki Instigator gets +2/+0 until end of turn. With some creative techniques, the akki were able to quickly convince the people from each town they visited to board the ships to Mikokoro. 2/3 Cathartic Reunion Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. When the snow melted outside Ganzan, the madness left Kenta’s eyes. The little girl unlocked the door yelling, “Daddy!” Demolish Sorcery Destroy target artifact or land. “Well, if I can’t have it, neither can you.” —Yajiro, Wokou Captain Frostbite Allure Instant - Arcane Target creature attacks this turn if able. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) The kami of snow might manifest as a beautiful woman, but her kiss packs a bite. Frostheart Rockspeaker Creature - Goblin Shaman When Frostheart Rockspeaker enters the battlefield, you may sacrifice a land. If you do, add to your mana pool. Akki are able to find ways to survive in even the most desperate of situations. They then recall the frantic actions of how survived and turn it into ritual. 1/3 Frostheart Wrangler When Frostheart Wrangler enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Frostheart Wrangler. Yasu-Yasi was starting to grasp the concept of regret, but then he realized the story he would have after the escapade. 1/1 Ganzan Firestoker Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Ganzan Firestoker gets +1/+0 until end of turn. Ganzan citizens are ready to fight at any moment using anything as a weapon. 1/1 Glacial Slide Instant Glacial Slide deals damage to target creature equal to 2 plus the number of land cards in your graveyard. Akki quickly learn the extreme amount of punishment their bodies can take in their search for fun. Madcap Skills Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and has menace. “Nothing is scarier than the halls of Shinka—or maybe an akki showing off.” —Sadao, Ganzan Watchman Ogre Seafarer Creature - Ogre Pirate Most join wokou crews for the freedom, but, for Ryota, he joined for the promise of some sense of regiment. After the pure sadistic hedonism of Shinka, the pirate’s code offered stability the ogre had never known. 3/3 Promise of Strength Instant - Arcane Target creature gets +3/+0 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) When a deal is made in Shinka, the blood offering stains the snow down to Ganzan. Prophetic Ravings Enchantment - Aura Enchant creature Enchanted creature has haste and “, Discard a card: Draw a card.” The Frostheart clan all believe the Oracle’s ravings are prophecy, but none remember to record them. Samurai Training Sorcery Create three 1/1 red and white Samurai creature tokens with bushido 1. (When one of those tokens blocks or becomes blocked, it gets +1/+1 until end of turn.) Parents in Ganzan rush to impart their skills to their children so that the child might survive if a loved one falls into madness. Shard Volley Instant As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. An ogre pinned a captive to the wall. The ogre yelled, “Target practice!” Shinka Charger Creature - Ogre Samurai Bushido 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.) Trample Ogres in Shinka not as gifted in magic often decide to go on hunting trips, lest they become the targets instead. 5/4 Siege Breaker Creature - Goblin Pirate Whenever a land you control leaves the battlefield, target creature gains haste until end of turn. The Akagi River was once little more than a creek. Wokou hired Akki to breach a town at the delta. The antics widened the river and made the town an ideal port. 3/3 Yamabushi Adept Creature - Human Monk First strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) The first step in becoming a yamabushi master is arriving at Untaidake. The journey alone can kill the fittest of warriors. 2/1 Uncommon
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Destructive Momentum Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it gets +2/+0 until end of turn for each land card in your graveyard. Kenta hesitated, but then he envisioned those beside him as his family. He recognized the kaiju’s mad eyes, and rushed at the beast. Dog Fever Madness Sorcery - Arcane Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Kenta only noticed the madness when it about consumed him. He warned his family, “Get out!” Ganzan Decoy Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Ganzan Decoy must be blocked this turn if able. “Looking for a fight? Well, you found one.” 3/3 Ganzan Dualblade Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Double strike After she succumbed to her injuries, Kenta buried his daughter next to his wife. Then, he dedicated himself to training. 0/3 Lava Plunge Instant Exile a card from a graveyard. Lava Plunge deals damage equal to the exiled card’s converted mana cost to target creature. That creature loses indestructible until end of turn. Lust for War Enchantment - Aura Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature’s controller. Enchanted creature attacks each turn if able. In winter, Ganzan locals can fall into a ceaseless blood lust called Dog Fever until the snow melts. Rampaging Oni Creature - Demon Spirit Haste When Rampaging Oni enters the battlefield, exile all lands you control unless you control an Ogre. Return all cards exiled this way to the battlefield tapped under their owner’s control at the beginning of your next upkeep. 4/2 Rivalry Enchantment At the beginning of each player’s upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. Often youth in Ganzan form rivalries to see who can first complete genpuku—the rite of passage for adulthood. Shinka Rambler Creature - Ogre Warrior Sacrifice an artifact, creature or land: Target creature gains trample until end of turn. That creature also gains haste until end of turn if you control a Demon. Ryota left Shinka for the last time, wrecking the road behind him in spite. Destruction was all ogres were good for after all. 3/3 Summit Genju Enchantment - Aura Enchant land Lands you control are Mountains in addition to their other types. : Enchanted land becomes a 6/2 red Spirit creature with trample until end of turn. It’s still a land. Untaidake Inquirer Creature - Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , : Untaidake Inquirer deals damage equal to its power to target creature or player. “This is not the place for you, Kenta. Our training requires that you think enlightenment is within grasp.” 0/5 Wokou Shanty-Singer Creature - Goblin Pirate Other Goblin creatures you control get +1/+1. Whenever one or more lands you control leave the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. Yajiro thought it futile to get the Frostheart clan to leave, but his shanty-singer convinced them that “It was as the Oracle foretold.” 2/2 Rare
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Blood Hand Spike Sorcery - Arcane Blood Hand Spike deals X damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Tibalt started, “Now, that you got that out of y—“ The ogre threw another fireball. Blood Moon Enchantment Nonbasic lands are Mountains. From the far off island, Uji-Uji pointed to the red moon. “When the moon gets recovers from its sunburn, it will be safe to go back home.” Goblin Guide Creature - Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it’s a land card, that player puts it into his or her hand. The panicking villagers followed Yasu-Yasi. “The boat’s over here, I think.” 2/2 Ogre Battledriver Creature - Ogre Warrior Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. “Why should we listen to you, little runaway?” Ryota chopped off the ogre’s head. “Stay here and die like Iwao or come with me.” 3/3 Untaidake Diverter Creature - Human Monk Prowess , Sacrifice a land: Creatures with power X or less can’t block this turn. “I’ve evaded the full force of a Sokenzan blizzard; if you think that’s enough to stop me, you’re sorely mistaken.” 5/5 Wishing Star Dragon Creature - Dragon Spirit Flying When Wishing Star Dragon dies, shuffle your library, then reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on into your graveyard. 6/6 Mythic
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Judgment of Sokenzan Legendary Creature - Behemoth Spirit Indestructible, Haste Judgment of Sokenzan enters the battlefield with eight +1/+1 counters on it. , Remove four +1/+1 counters from Judgment of Sokenzan: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. 0/0 Uji-Uji, Frostheart Oracle Legendary Creature - Goblin Pirate Whenever a land you control leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. , Sacrifice a land: Add to your mana pool. The oracle had been at Yajiro’s side for years on extended vacation. 0/1 Green
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Common
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Ambush Viper Creature - Snake Flash Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Setsuko spotted the budoka headed to the accursed ruin. She shot a warning arrow, hoping they would avoid where even the Matsu-Tribe doesn’t go. 2/1 Budoka Emissaries Creature - Human Monk An elite few monks are allowed to live within the Kashi-Tribe colony. It means an honored trust that the monk will care for orochi at their weakest: childhood, which is also when orochi are least able to control their venom. 5/5 Ethereal Mists Instant Prevent all damage creatures would deal this turn. In the child’s dream, budoka were fighting kami seething with an anger the child couldn’t fathom. The mist rode rode in, then out. There was no more fighting. There was no more movement. There was just nothing. Grazing Gladehart Creature - Antelope Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. “Look around and spot the joyous things; be it the sun’s rays, or a hart eating in the field. That skill is the secret to happiness.” — Daichi, Budoka sensei 2/2 Heritage Kami Creature - Spirit Heritage Kami enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. It is the embodiment of family honor, core to the orochi. Kin of Seshiro know each name in the line to him. 2/2 Kodama's Blessing Instant - Arcane Put a +1/+1 counter on target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Kodama are the kindest of Jukai kami, for they know how predatory their kin can be. Kudzu Kami Creature - Plant Spirit Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) The budoka arrived in the vicinity of the lost temple of Fudaiju and set up camp. In the morning, they awoke, finding themselves in a sea of quickly constricting vines. 6/6 Loam Dweller Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. In the kaiju’s wake, the kami plants seeds in honor of the fallen trees and dusts the dirt with flowers in their memory. 2/2 Matsu-Tribe Patrol Creature - Snake Archer Deathtouch Reach (This creature can block creatures with flying.) The Matsu-Tribe had known about the kaiju before the other nations, but they kept them secret, afraid that others would try to harness the beasts. 2/3 Mulch Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. “Young child, everything that lives dies, but nature finds a way to use death to provide for those that live on.” Natural End Instant Destroy target artifact or enchantment. You gain 3 life. The child looked down in the dream, and saw a doll face down with a knife in its back. The wind picked up and blew the doll into dust. The child looked up and saw more dolls dissolving in the wind. Okina Guardians Creature - Human Monk Vigilance Landfall — Whenever a land enters the battlefield under your control, Okina Guardians gets +2/+2 until end of turn. As the Kashi-Tribe grew closer to the Budoka, the Matsu-Tribe grew more weary, spying moves like kaiju’s. 3/3 Pensive Budoka Creature - Human Monk Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Daichi reflected on Eiji’s nightmare. It was the same as Eri mentioned before. The temple they described resembled the lost Fudaiju, but how could they dream of what they did not know? 3/1 Rabid Bite Sorcery Target creature you control deals damage equal to its power to target creature you don’t control. Since orochi are not immune to their own venom, a majority of their youth is devoted to self discipline in order to avoid potential regrets during adolescence. Sakura-Tribe Ancestor Creature - Snake Spirit When Sakura-Tribe Ancestor enters the battlefield, you may return target land card from your graveyard to your hand. Kaseto bowed for the rare visit. The mute kami spoke, but Kaseto couldn’t hear. He tried to interpret the gestures, but all he could make out was: “Danger.” 3/4 Sakura-Tribe Scout Creature - Snake Shaman Scout : You may put a land card from your hand onto the battlefield. The orochi were the last race to visit the rest of Kamigawa. The Sakura-Tribe left first to help Minamo, which was in ruins after the Kami War. 1/1 Silkstring Kumo Creature - Spider Spirit Reach (This creature can block creatures with flying.) Spiritcraft — Whenever you cast a Spirit or Arcane spell, untap target land. As commanded, she made her nest in the fallen temple of Fudaiju, and adorned the sanctums with her silk tapestries. 1/5 Timeless Resilience Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has “: This creature gains indestructible until end of turn.” In the dream, the child walked to the inner chamber and saw two dolls. Ages passed, but these two dolls never withered. Uncommon
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Budoka Ranger Creature - Human Monk Hexproof Landfall — Whenever a land enters the battlefield under your control, Budoka Ranger gets +2/+2 until end of turn. When the budoka made it to Fudaiju’s inner sanctum, the crying Eiji climbed off his back and declared, “I await the other.” 0/1 Fallow Curator Creature - Plant Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may put target land card from a graveyard onto the battlefield tapped under your control. “The kami work in the background, doing little things that make the world function. Imagine if they just stopped.” 6/4 Hunter's Insight Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Setsuko watched the beast with bow ready. As it moved, Setsuko noticed it avoided a singular stone. Kashi-Tribe Striker Creature - Snake Warrior Deathtouch : Kashi-Tribe Striker gains indestructible until end of turn. When Setsuko mentioned kaiju headed towards Okina, the Kashi-Tribe sent the fiercest warriors to the temple. 2/2 Might of the World Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each land you control. Kaseto answered, “The world has been waiting for hundreds of years for this to come to pass. It yearns for it.” Oak Genju Enchantment - Aura Enchant land Lands you control are Forests in addition to their other types. : Enchanted land becomes a 4/4 green Spirit creature with vigilance until end of turn. It’s still a land. Okina Sensei Creature - Human Monk When Okina Sensei enters the battlefield, return target card from your graveyard to your hand. If that card is an Aura, you may put put it onto the battlefield instead. Daichi researched the kami presiding over Fudaiju: Jugan, Kodama of the West Tree... Ayumi. The budoka shivered. 3/2 Orochi Eulogist Creature - Snake Shaman Other Snake creatures you control get +1/+1. Whenever Orochi Eulogist or another creature you control dies, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 Primal Bellow Instant Target creature gets +1/+1 until end of turn for each Forest you control. The kaiju crashed through the hundred year old oaks like twigs. The beast screamed its fury, the defenders at Okina couldn’t help but gape in awe. Seek the Horizon Sorcery Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Shoichi asked Eri, “Why do you only look at those silly trees? Look beyond; even way up here we can’t see the edge of the world.” Snorting Kaiju Creature - Boar Behemoth Landfall — Whenever a land enters the battlefield under your control, Snorting Kaiju gains trample and indestructible until end of turn. The monks stood their ground, but the beast still charged. It ran them over, turned, saw one arm move, and charged again. 7/2 Winter Rose Kami Creature - Plant Kami All creatures able to block Winter Rose Kami do so. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you gain life equal to the number of lands you control. Its scent captures all, and it leads them to wherever it desires. 2/2 Rare
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Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards. Shoichi frowned as he looked over the temple ruins. “There’s no way I’ll be able to get far enough away before some kami gets you. I rather know you got there safely.” Eri cried. Lotus Cobra Creature - Snake Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. With time together, the techniques of the Okina monks and the orochi grew intermingled. 2/1 Nostalgic Dreams Sorcery As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. Tamiyo stuttered, “But you’re dead.” Eri nodded toward Shoichi. “Well, I’m not.” Predatory Kaiju Creature - Wolf Behemoth Haste Landfall — Whenever a land enters the battlefield under your control, you may have Predatory Kaiju fight target creature. It stalked the pilgrims from Okina and waited to strike until they boarded the boats at Akagi, when they were unable to flee. 7/7 Setsuko, Kaiju Tracker Legendary Creature - Snake Archer : Setsuko, Kaiju Tracker gains reach and deathtouch until end of turn. , : Reveal the top X cards of your library. Put a creature or land card from among them into your hand and the rest into your graveyard. 2/1 Splendid Reclamation Sorcery Return all land cards from your graveyard to the battlefield tapped. When the remaining monks of the party finally reached the ruins of Fudaiju, they stared in wonder. This was history they had only read about. Mythic
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Judgment of Jukai Creature - Behemoth Spirit Indestructible, Vigilance Judgment of Jukai enters the battlefield with nine +1/+1 counters on it. , Remove three +1/+1 counters from Judgment of Jukai: Look at the top seven cards of your library. You may put a permanent card from among them onto the battlefield. Put the rest in your graveyard. 0/0 Kodama of the East Tree Legendary Creature - Spirit Flash You may cast Spirit and Arcane spells as though they had flash. Spiritcraft — Whenever you cast a Spirit or Arcane spell, target creature gets +1/+1 until end of turn for each land you control. 1/3 Multicolor
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Uncommon
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Eigan Captain Creature - Human Samurai Vigilance, Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Other Samurai creatures you control get +1/+1 and have vigilance. Fearing other nations might turn on them for Konda’s folly, Eiganjo keeps watch. 2/2 Frenzied Tilling Sorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. “Just phrase it as extreme gardening, and the akki will do all the work.” —Sadao, Ganzan Watchman Mortify Instant Destroy target creature or enchantment. Nori’s shell thought she should have some feeling toward Akihito’s death, either horror at her actions or joy in her vindication. Instead, she felt what she had always felt: nothing. O-Bakemono Messenger Creature - Ogre Shaman O-Bakemono Messenger gets +1/+0 for each land card in your graveyard. O-Bakemono Messenger has haste and trample if you control a Demon. Messengers between the Mirenshi and Shinka can pick up a mishmash of their favorite spells from both. 2/3 Otawara Dismisser Creature - Moonfolk Wizard Flying , Return a land you control to its owner’s hand: Exile target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next upkeep. 2/2 Scuttling Behemoth Creature - Crab Behemoth Reach Landfall — Whenever a land enters the battlefield under your control, you may tap up to two target permanents. Its first swipe wrecked half the ships in Akagi, and the people stood firm. Its second razed the pub, and the people fell to their knees. 5/7 Shinobi Illusionist Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Shinobi Illusionist deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. 3/2 Unflinching Courage Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. Sharp-Eye asked the elder, “Tell Kenta what he’s doing is senseless, an unnecessary sacrifice.” As Kenta ran toward a hidden kaiju stalking the boat, the elder said, “It is his choice to make.” Unpaid Dues Instant - Arcane Exile target card from a graveyard. Target creature gets +X/+X until end of turn, where X is the exiled card’s converted mana cost. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Wokou Lookout Creature - Goblin Pirate Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a land you control leaves the battlefield, scry 1. “Aye, Captain. I see a cloud that looks like mochi, a patch of seaweed, a kaiju heading our way and a sea gull swirling in the sky.” 3/1 Rare
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Ayumi's Regret Sorcery Choose two permanents. Exile the rest. In her hate during that horrid war those hundreds of years ago, Ayumi affirmed the verdict. Ever since, she’s done all she could to delay its fulfillment. Cloud Cover Enchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner’s hand. Shizo’s caretaker screeched at Shoichi, but the soratami hid behind some nearby clouds. He didn’t have much time to reach Eri. Kami of Lost Trinkets Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target artifact, creature or enchantment card from your graveyard to your hand. Nori heard a chuckle in the wind. She checked her pocket and saw the pen the Empress lost three months prior 2/6 Kaseto, Orochi Archmage Legendary Creature - Snake Wizard : Target creature can’t be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. “Hear me, Setsuko. If we stay here, we die. The outsiders are only confirming truths that our ancestors have already warned me of.” 2/2 Meditating Kitsune Creature - Fox Monk Trample Whenever you gain life, put a +1/+1 counter on target creature. When he first arrived, the kitsune welcomed Kenta with open arms despite his unease. Now that he warmed up to them, instead of talking to him, they just meditate. 4/4 Orochi Outcast Creature - Snake Warrior Haste, Deathtouch , , Sacrifice a land: Return a land from a graveyard to the battlefield tapped under your control. After years of silence, the orochi sought to warn him of Ayumi’s verdict. 2/1 Satoru, Head Researcher Legendary Creature - Ogre Wizard Whenever another creature you control dies, put a +1/+1 counter on Satoru, Head Researcher. As long as Satoru has three or more counters on it, Satoru is a Demon in addition to its other types and has menace and first strike. Other Demon and Ogre creatures you control get +2/+2 as long as Satoru is a Demon. 3/2 Sharp-Eye, Gifted Sensei Legendary Creature - Fox Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , Tap an untapped creature you control: Put a training counter on the tapped creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. 2/2 Silent-Blade Oni Creature - Demon Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand. You may cast a nonland card in it without paying that card’s mana cost. 6/5 Yajiro, Wokou Captain Legendary Creature - Human Pirate Whenever Yajiro, Wokou Captain deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever a land card is put into your graveyard from anywhere, you may pay . If you do, put a +1/+1 counter on target creature. 2/1 Mythic
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Ajani, Mentor of Heroes Planeswalker - Ajani Distribute three +1/+1 counters among one, two, or three target creatures you control. Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 100 life. 4 Atsushi, Night's Memory Legendary Creature - Moonfolk Ninja Flying Ninjutsu—, Return two lands you control to their owner’s hand. Whenever Atsushi, the Shadowblade deals combat damage to a player, until end of turn, you can cast blue and/or black cards in your graveyard as though they had retrace. 4/2 Empress Kimiko Legendary Creature - Human Advisor Empress Kimiko and other creatures you control enter the battlefield with a +1/+1 counter on them if an opponent controls more lands than you. , , Sacrifice a land: Create two 1/1 red and white Samurai creature tokens with bushido 1. 2/4 Ikari, King of the Kaiju Trample Counters remain on Ikari, King of the Kaiju as it moves between the battlefield and exile. If Ikari would leave the battlefield, exile it with an additional +1/+1 counter on it instead. Landfall — Whenever a land enters the battlefield under your control, return Ikari from exile to the battlefield tapped if it has a +1/+1 counter on it. 9/7 Tibalt, Maker of Deals Planeswalker - Tibalt Target player reveals the top card of his or her library, loses life equal to that card’s converted mana cost, then puts it into his or her hand. Choose a nonland card name. Target player reveals his or her hand, discards all cards with that name, and loses life equal to the total converted mana cost of cards discarded this way. You get an emblem with “At the beginning of your upkeep, you may put target card in a graveyard on top of its owner’s library.” 4 Artifacts
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Common
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Adventuring Gear Artifact - Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) “Azusa wandered with just the clothes on her back, but I require a few more essentials.” Lantern Heirloom Artifact : Add to your mana pool. , : Add one mana of any color to your mana pool. Hiro played with the lantern when his mother was out. He’d lower the shade and watch colors dance across the walls. Sai of the Shinobi Artifact - Equipment Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) Shuko Artifact - Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) “Use this to tear the hem of Nori’s dress when she’s not looking. Her sloppy look will kick her out of Eiganjo’s graces.” Yamabushi Staff Artifact - Equipment Equipped creature gets +1/+1 and has prowess. Equip (: Attach to target creature you control. Equip only as a sorcery.) Yamabashi are trained with all weapons, but they prefer the bo staff, as it is the most useful for spiritual treks in the Tendo Peaks. Uncommon
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O-Naginata Artifact - Equipment O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip Samurai’s Kodachi Artifact - Equipment When Samurai’s Kodachi enters the battlefield, you may attach it to target Samurai you control. Equipped creature gets +2/+1 and has first strike. Equip Statue Shard Artifact , Tap an untapped permanent you control: Exile target card from a graveyard. When Statue Shard is put into your graveyard from your library, you may shuffle your graveyard into your library. Historians ponder who the statue depicts and why the statue was deep in the Jukai Forest. Rare
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Amulet of Vigor Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. The students inspected the trinket. Suddenly, they understood Ayumi’s fears and knew what they had to do. Crucible of Worlds Artifact You may play land cards from your graveyard. The mortal world and the spirit world are separate yet the same. They are intricately linked, but easily differentiated. Journeyer's Kite Artifact , : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. “Some hobbies are timeless, Shoichi. To those on the ground, the sky always represents endless possibility.” — Eri, the chosen Pithing Needle Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities. The Mirenshi ogres immobilized subjects to ensure control of every variable. Tatsumasa, the Dragon’s Fang Legendary Artifact - Equipment Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon’s Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner’s control when that token dies. Equip Trinket from the Reikai Artifact Instant and sorcery spells you cast are Arcane in addition to their other types. (They are Arcane as you cast them.) : You may change any targets of target Aura or Arcane spell you control. Lands
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Common
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Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Evolving Wilds Land , Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Border disputes among the nations of Kamigawa ensure cartographers are never without business, but are never at ease. Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool. Ganzan Pass Land Ganzan Pass enters the battlefield tapped. When Ganzan Pass enters the battlefield, you may discard a card. If you do, draw a card. : Add to your mana pool. Kitanosu Nest Land Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature you control gains deathtouch and menace until end of turn. : Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. Uncommon
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Alpine Nursery Land Alpine Nursery enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Alpine Nursery: Add to your mana pool. Artisan's Forge Land Artisan's Forge enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Artisan's Forge: Add to your mana pool. Ghost Quarter Land : Add to your mana pool. , Sacrifice Cleared Foundation: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. Lush Vestige Land Lush Vestige enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Lush Vestige: Add to your mana pool. Pristine Archive Land Pristine Archive enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Pristine Archive: Add to your mana pool. Riparian Slough Land Riparian Slough enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Riparian Slough: Add to your mana pool. Tendo Ice Bridge Land Tendo Ice Bridge enters the battlefield with a charge counter on it. : Add to your mana pool. , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Rare
Spoiler
Bloodstained Mire Land , Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Mountain or Swamp card and put it onto the battlefield. Then shuffle your library. Fresh blood is best for oni rituals. Thus, the Mirenshi ogres don’t collect it from deceased blood cattle when tossing them out. Marsh Flats Land , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. The will-o’-wisps and lights of Numai illuminate the ghost town of Reito at night, but the citizens only see the stars. Mikokoro, Center of the Sea Legendary Land : Add to your mana pool. , : Each player draws a card. Yajiro huffed, “You! Why are you here— Why are there now children here, too?” Chieko answered, “Because here is where the answers are.” Misty Rainforest Land , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. The winds blow from Kamitaki Falls to Jukai Forest. The humid air keeps the orochi children warm at night. Oboro, Palace in the Clouds Legendary Land : Add to your mana pool. : Return Oboro, Palace in the Clouds to its owner’s hand. For the first time, when Tamiyo returned home, she didn’t see her family running about. They had been with her. Her children now knew why she always wanted rest. Scalding Tarn Land , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. The hot springs of Ganzan are actually a lake. The geothermal activity under it ensures it stays warm during the winter. Windswept Heath Land , Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. No trees line the road from Eiganjo to Sugi Hayashi. It is a popular route to bring children to fly their kites. I'm having a bit frustrasted after Imgur didn't cooperate as nicely as I'd like, so I'll take a breather before typing things up. I think I might have accidentally come up with a plot as well. |
Author: | neru [ Thu Jun 22, 2017 10:44 pm ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
When I've referenced current Kamigawa on random game thread cards, I have referenced enemy-color cultures:
I don't remember if I came up with a black-green culture. Maybe it was sometimes the orochi? |
Author: | Monobluegruul [ Sat Jun 24, 2017 4:24 am ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
neru wrote: When I've referenced current Kamigawa on random game thread cards, I have referenced enemy-color cultures:
I don't remember if I came up with a black-green culture. Maybe it was sometimes the orochi? As much I would like to use some (mostly the WB mercantile guild), it seems the world's quite full as it is. As much as I'd like to evolve the world to new civilizations, since there's a good chance a good chunk of Kamigawa's mechanics will be thrown out, I'd want it to be recognizable as Kamigawa somehow. It's unrealistic with the time frame, but it also seems to WotC's way to do things as well. Plus, I'd like to explore how the original civilizations would have functioned when the structure of the world wasn't fundamentally out of wack. I pretty much only added UR pirates and GU Kaiju to cut off spirits from UR, and let green and blue have some more non-Spirit fatties (Since I didn't want to do as many fatty cycles, I could see red could still get dragons, black demons, and white theoretically Kirins. Part of the goal is also to slightly raise resonance, and Hydras and Sphinxes would mess with that. While green still gets nature spirits, they'd be in their non-angry forms. Black spirits would resemble the girl in *The Ring*. White Reito spirits would be in denial about their death and want to look as human as possible.). General story idea for those interested:
Spoiler
Daichi/Setsuko/Eiji branch
Eiji recounts a recurring nightmare to Daichi, the Okina temple head monk. The child is frightened, but Daichi is more so. It is the same exact dream another child, Eri, had confided to him months ago before she mysteriously vanished. Doing his research, he finds that the temple the children mention in the dream sounds similar to the temple Fudaiju, which fell during the Kami War. The dream sounds like a call from the kami; so he sets up an expedition to bring Eiji to the lost temple. Setsuko is a Matsu-Tribe orochi archer who is tracking kaiju roaming the Jukai forest. She spots a rock that the kaiju go out of their way to avoid. When she examines it closer, it turns out to be part of a bell. Her attention is soon diverted, as she sees the budoka party from Okina headed towards nearby ruins that the Matsu-Tribe had forbidden any to enter due to how many had died trying to explore them. She shoots a warning arrow and warns the monks of the danger. The monks dismiss her concerns and continue on their way. Setsuko heads to the rest of the Matsu-Tribe to discuss the issue. The monks set up camp in an area near where they think Fudaiju is. In the morning, they wake to find a massive kudzu kami attacking them. Half of the party is choked to death before the rest can escape. The remaining continue on and eventually reach the temple. The remaining monks pass the young Eiji among themselves as they slowly get picked off by kami in the castle. The last monk finally reaches the inner sanctum of the temple when the crying Eiji steps of his back and calmly announces, "I await the other chosen." The last monk is then killed by a kumo. Ayumi, the Last Visitor appears before the boy, but Eiji is shocked to see her sad. Ayumi says, "I hoped you wouldn't come. Years ago, when hate consumed my heart, I affirmed the judgment of my master O-Kagachi. In his anger, he wished the whole of Konda's mortal realm to be wiped out. I weighed the declaration for years before I sealed the decision and made it final. I would decide the two mortals to repopulate the lands corrupted by Konda's influence and place them here at Fudaiju. Afterwards, the realm would be cleansed. However, before it could be accomplished, the war ended, and my hate went with it as well. I must always choose the chosen, but they need not come to Fudaiju and your world need not end. I have asked my gentle friends to do horrid things in order to prevent the chosen from entering the temple, and it has delayed the judgment for hundreds of years." Ayumi noted the boy was crying, she comforted him saying, "Fear not; for no matter what, you are safe. Here, you will be provided for." (This is based off of Ayumi's vignette.) Setsuko heads to the Matsu-Tribe elders, who decide that she should head to the Kashi-Tribe and try to get them to convince the monks at Okina to stop their foolish endeavor. When she arrives at the Kashi-Tribe she lets slip that she had been tracking a kaiju. Upon reflection, she realizes that it was headed in a migratory route that would put take it toward Okina. The Kashi-Tribe and Setsuko then rush to Okina. Kenta/Sharp-Eye branch (longer because the dialogue feels a touch more important for context here) Kenta didn't realize he was succumbing to Dog Fever until it was too late to do anything other than yell at his wife and daughter to leave. The madness drove him to be a senseless killing machine and his wife died in her initial hesitation to his warning. His daughter barely escaped and was injured when the people of Ganzan were finally able to lock him up. The the last of the winter snow melted, the madness subsided. His neighors didn't blame him for killing his wife, but he could tell they did hold it against him that he didn't lock himself up before the madness fully took hold. In the mean time, he concerned himself with prepping his daughter for her coming of age ceremony. However, she had been hiding the severity of her injuries and died by autumn. With no family and feeling estranged from his neighbors, Kenta left Ganzan to pursue the one thing left he knew he could do. He headed to Undaitake Temple in the heart of the Tendo Peaks, to train with the Yamabushi. There, they initially took him in, but noted a certain recklessness in his behavior. Before they would allow him to go on treks in the mountains, they took him aside. After questioning, they realized the full extent of Kenta's self-hatred. Sending him out into the wilderness wouldn't be sending him to a spiritual experience, it would be sending him to his death. With a heavy heart, they said he would need further training before the could be of help to him. Kenta found his way to Sugi Hayashi, where the kitsune were kind and welcoming. He couldn't understand how they could be nice to such mess as he was. Eventually he started training with a kitsune named Sharp-Eye. After repeating it time and time again, Sharp-Eye's message started to sink in to Kenta: "Fighting isn't about proving oneself; fighting is about saving lives." Sharp-Eye one time jokingly added, "including our own," but it hit Kenta harder than the kitsune intended. After a good spar, Kenta finally laughed. He looked at Sharp-Eye and sighed, "I finally feel like I could belong somewhere again." Sharp-Eye coldly replied, "Remember, your home is Ganzan. You will need to return someday." Misinterpreting, Kenta said, "I don't have any ties to there any more. I could live wherever I wanted." Kenta was confused when Sharp-Eye quickly left. Sharp-Eye had gone to the village elder. The elder comforted him, "It is good to hear that Kenta laughed." However, he also reaffirmed, "But as you know, Sugi Hayashi welcomes all, but it is only home to kitsune. It is good to feel compassion for others and even call them your closest friends, but there always needs to be a place where you can seek the wisdom of those who have walked your path before. What human knows about stopping the chafing that comes with a brand new tail?" He sighed, "It hurts the heart, but if an outsider takes Sugi Hayashi as his home, in time, he will come to ask that we respect him enough not to talk about the things that make him uncomfortable. If we are forbidden to speak here, are we to have pink tails from here on?" From then on, Sharp-Eye would refuse Kenta's friendly gestures after sparring, and instead go meditate. Kenta was saddened at first, and eventually started referring to Sharp-Eye as Sensei Sharp-Eye instead. Eventually, Kenta decided it was time to leave. On the day of his departure, the kitsune got message of the kaiju headed toward Okina. The village warriors quickly prepped and headed out. On the way, they passed a strolling Kenta. He asked, "Sensei, where are you headed?" "There is a kaiju headed toward Okina; we are going to help defend it." "Then, if you allow it, Sensei, I will go there with you." "We will allow it. And you can drop the 'Sensei.'" "I'm sorry, but I must refuse, Sensei." When they reached Okina, they didn't yet see the kaiju. Then some oaks toppled over and a giant boar appeared. The monks and orochi at the temple stood in awe just as the kitsune around Kenta. It reminded him of the same hesitation his wife had. He looked at the mad eyes of the boar. It was a madness that felt familiar. It was his madness. At that he lost it. He charged at the beast, taking full swings and hitting it at every possible moment. The rest of the defenders took their shots, with Kenta as the distraction. Eventually, the boar fell. Sharp-Eye was sad. Kenta hadn't fought to save lives. He had taken risky swings just to get in more of a blow. He was lucky the beast hadn't hit back as often as it could. Kenta had fallen back to having to prove himself. All their training was for nought. Later, when the decision was made to go to Mikokoro, the kitsune boarded the ship. Kenta refused to board. THe village elder said, "Your soul still wanders, Kenta. Come with us to Mikokoro." “No, I want to see my family,” he replied. “I’ll see to it that the ride has no surprises from the shore.” Sharp-Eye asked the elder, “Tell Kenta what he’s doing is senseless, an unnecessary sacrifice.” The elder refused. Sharp-Eye yelled, “Defeating the opponent isn’t the only way to win, dimwit. We're going to just let it pass. There's no kaiju here.” Kenta shook his head, and the boat left. The elder looked at Sharp-Eye and said, “It is his choice to make.” At that moment, Kenta ran to a a grove on the shore. A loud howl shook the boat, and a kaiju wolf stepped backwards from the grove into the water. It's attention wasn't on the boat, though. It circled its way to pounce back into the grove. Chieko/Kaseto branch It starts with Kazuo. At first, the teachers at Minamo (third campus) think he's just playing hooky. However, he can't be found, and there's no notice in the school portals that he left the grounds. All the sails were properly accounted for too. He should be there. The students were asking questions. The headmaster Chieko issued a statement, "Kazuo suddenly fell ill. He's recovering at his family home." They checked the logs for the intra-school portals. Kazuo entered the portal to the west hall, but never arrived on the other side. That portal was used hundreds of times a day. She checked the portal. It was working fine. Kazuo was promising student; a rival might have tampered with the portal. She interviewed the students with the best grasp on the portal magic. There were no leads. Then it happened again. And again. There was nothing wrong with the portals. Chieko scoured the libraries for texts that could help. In a passing moment, she recalled a scroll she read long ago that could help, but when she found the familiar scroll, she saw it was blank. This was serious. She put the school on alert. Then she had to do what she dreaded most. She told the parents. Akagi, the port town nearby, was hit badly from a crab kaiju. They had even swallowed their pride and asked Minamo for help rebuilding. Chieko denied them anything. Her students came first, and all the school's resources were focused on finding them. Chieko was running out of ideas. She asked the soratami to look for the missing students. They looked along their normal trade routes. She pushed for more, and they did a more detailed survey. She asked for more, and they covered all the mainland. It was getting past the point of good will. They told her that the students were gone. Unless they were in the middle of the sea, they no longer existed. So to the middle of the sea she went. Luckily for her, she hit a strange island with crystal spires. She circled the island and only spotted a small wokou camp. Her students could easily take care of them, so she landed on the island to look inland. When a slew of pirates confronted her, she teleported them to the other side of the island, "I don't have time for you now." Reading through all those portal spells really did prove useful. In the center of the island, she couldn't actually believe what she saw. She had found the students. She said, "Come on, we need to get you back class." Kazuo answered, "No, we need to get everyone here instead." Seeing that she was puzzled, Kazuo explained that an orb had shown the student's Ayumi's judgment was going to happen. Mikokoro was safe from the judgment, since it wasn't influenced by Konda's empire during the Kami War. Since one of Ayumi's chosen arrived at Fudaiju, the other was drawn even stronger to it, and would eventually force her way there. If she died, a replacement would immediately be chosen. The judgment would be delayed no more. Huffing and puffing, the pirates finally crashed the party. Yajiro, the captain didn't see the point in helping, but the first mate, an ogre named Ryota finally convinced him. The children would stay on the island and help make an accommodations for the masses that were going to come in. Chieko would go to the mainland and try to convince the people to all head to Mikokoro, starting with getting word to the civilizations of Jukai, one of the most spread out regions. The pirates would help convince the sailors of Akagi to offer rides, then head to Sokenzan. Chieko was worried. It was easier said than done. How could she convince people to pick up there lives and leave? When she reached Akagi, she was surprised to see the orochi Archmage Kaseto there. He said, "I know the world is coming to an end, and you have the answer to save my people." He explained he had received a cryptic message from an ancestor. He had been able to make out that there was danger, but not what was to be done. "With only that, a prophecy is useless." Together they went to Okina, where they where surprised yet again to see the heads of Sugi Hayashi, the Kashi-Tribe and most of all the Matsu-Tribe with Daichi, the leader of Okina. They were told that they had just repelled a kaiju attack. Kaseto verified the intentions and the threat that Chieko described, quieting even Setsuko's suspicions toward her. Daichi confirmed that the other chosen was a girl named Eri, but he had no idea where she was. She was last seen months ago, running away deep into the Jukai. They might already be dead and not know it. Tamiyo/Ajani/Eri/Shoichi branch Eri hadn't been in Jukai long after she ran toward the place in her dreams. The soratami had seen her in the jungle in a part far too dangerous for children. When they picked her up, she was incomprehensible. They took her to Otawara and cared for her. They tried to get her to talk about her family, but all they could get her to say was, "It doesn't matter. I just want back in the depth of the woods." The soratami, thinking something horrible must have happened, kept her for psychological observation. Shoichi, one of the children of the soratami caretakers, had seen her and wanted her as a sister. When she came to, he tried to endear her to the life in clouds, ridiculing her desire to go back to the ground. Overall, she felt isolated and trapped. One day Eri came across the soratami Tamiyo. Sensing something different about this soratami, something more earthy, she confided her current fear. "I've been having this recurring dream, but lately, it's been getting worse. I have to go to the sanctum in my dream, but I don't know why. It's eating at me." Tamiyo answered, "That's how some dreams are. We can't fully understand all our actions in a dream, but when we're in them, they make sense." Eri said, "But I'm awake. I need to go. It's like my body wants something, but my mind doesn't understand. It's like I don't have control of myself." Tamiyo paled. "I know the feeling." Eri cries, "And I know that if I follow through, everyone will die." Tamiyo rubbed her back, "You can't know that." Eri calmed down, "I do." That night, Tamiyo looked through her scrolls to see if there was anything that could help. The closest she could find was a line about an mahotsuki long ago who was once cursed with power unbelievably strong, but cost her her sanity whenever she used it. She was with child and found away to remove the curse for the sake of her unborn child. Tamiyo would need a more detailed account to be able to make any use of it. That night Ajani came to visit. Tamiyo kidded him about joining the Gatewatch. The next day, Eri was taken aback by Ajani, but Nashi vouched for him. Tamiyo declared that she was going to find a way to help Eri. The girl wanted to come with. Ajani said he'd come too and watch over her. Tamiyo warned them that they were going to Numai. Eri said she knows not to gamble. Tamiyo's investigation led her to a gang boss named Kichirou. She asked him where she could find a more detailed tale about the mahotsuki. The boss was more interested in hiring Ajani as an exotic dancer. Eventually after giving an explanation of the situation, the boss admitted that the best possible place he could think for it would be in the archive at Mirenshi, but that it was dangerous. Tamiyo said she could handle it, but refused to let Eri go with her. Ajani and Eri stayed with Kichirou. At Mirenshi, Tamiyo used her magic to sneak past the ogres. In the archive, she found she was not alone. Tibalt had agreed to get a description of the spell for an ogre at Shinka, who hoped to recreate it and claim the top of the food chain there. In the ensuing tussle, Tamiyo didn't get the story and the two were loud enough that an alarm was raised. The echoes of the alarm reached Numai, and Kichirou chuckled. "It sounds like something went wrong." Ajani growled and asked, "Can I leave Eri here with you?" Kichirou made no promises. "Then where can she be safe?" Kichirou thought for a second. "There's a meadow nearby, protected by kami. There no living thing can hurt her." He drew a map and gave it to Eri. Ajani rushed to Mirenshi to help Tamiyo and Eri went to the field. The field was beautiful and surprisingly green for Takenuma. Eri didn't get to enjoy it for long, though. Shirei, Shizo's Caretaker didn't care for mortals, and dragged her six feet under to provider fertilizer for his wildflowers. After Ajani finished helping Tamiyo escape, he mentioned needing to pick up Eri from the field. Tamiyo quickly voiced her concern that he sent her to Shizo, Death's Storehouse. They made their way back to Kichirou. He confirmed that she was sent to her death and that they should thank him, since she would no longer be able to fulfill the prophecy. Ajani and Tamiyo decide to head to Okina to tell them about Eri's fate before going back to Oboro. Luckily, Shoichi had been following Eri the entire time. Using the clouds, he was able to dodge Shirei as he quickly eroded Eri's makeshift grave using wind magic. By shear luck he able to quickly grab her when she was uncovered dodge Shirei on his way back to the clouds. At Okina, Tamiyo accidentally joined the meeting of leaders looking for Daichi to tell him the news. They were worried that Eri was at Fudaiju, but Tamiyo said that she had just died in Shizo. Then, Shoichi flew in with Eri confirming she was alive. At the meeting, the leaders made plans and timelines for getting all their people to Mikokoro. Tamiyo and Ajani volunteered to warn the citizens of Takenuma and Towabara. Eri would go with Shoichi back to Otawara and the rest would regroup at Akagi to see the progress Yajiro had with the Sokenzan area, and Tamiyo and Ajani with Takenuma and Towabara. Tamiyo offered to transport Eri after all was said and done. Takenuma prooved difficult for Ajani and Tamiyo. The ogres at Mirenshi weren't cooperative. They refused to leave until Tamiyo reminded them that the judgment was using the power of O-Kagashi (directed through Ayumi's guidance) that obliterated the most powerful oni of his day. Numai was even harder. Kichirou wasn't willing to leave his wealth behind. It took an unexpected invasion from Eiganjo to drive them out. Luckily, the leader of Eiganjo, Kimiko, readily accepted the message and headed back to Eiganjo to clear out the Towabara. The Nezumi of Kitanosu were already in Numai, and while unable to convince the leader Stab-Tooth to leave, they easily convinced the rest of the rats. The Soratami of Otawara readily left, but Shoichi was having a hard time controlling Eri. Once the flare went off in Mikokoro, Eri jumped off the clouds toward Jukai, no longer able to withstand the call of Fudaiju. Shoichi quickly caught her, but he knew she would tire him out if he flew her back to Oboro. He let her down in a field far from Jukai, but to his surprise, she started running at speed he had never seen before from a human; the call had consumed her and magically sped her up. It took all his strength to follow her, using wind magic to divert kami attacks near the temple. He finally caught her at the last door. Eri pleads that he leave, but he says, “Even if you resist moving another step, there’s no way I’ll be able to get far enough away before some kami gets you. I rather know you got there safely.” Eri cried as she entered the last chamber. Nori/Stab-Tooth/Kimiko branch Nori was the closest advisor to the Eiganjo Empress Kimiko. This is due to a lucky coincidence where Nori found a pen Kimiko lost, as well as similar views on how law is meant to help the people. In his jealousy, another of the court, Akihito, secretly slices's Nori's advisor outfit, and she looks sloppy in front of the Empress and the rest of the court. Nori is shamed and practically kicked out of the court. Akihito, pretending to be nice, sends her to Numai where he has put a price on her head. Stab-Tooth, the leader of Kitanosu, kidnaps Nori before she is killed. He wants to find out if there's a way to leverage the situation to help out the starving nezumi in his village. When they are about to finish up a deal, the Mirenshi ogres come into Kitanosu looking for blood slaves. Unfortunately, as is Kitanosu custom, Stab-Tooth has to hand her over before he can offer any nezumi as slaves. In Mirenshi, she suffers horribly and dies. Stab-Tooth, so close to prosperity, came up with a back-up plan. He asked the Okiba-Gang to retrieve Nori's body from the ogres once she finally bit it. Afterwards, he gets some nezumi necromancers to resurrect Nori as best they can. She is pretty much just a shell with her former intelligence, but none of her convictions or personality. She is bound to Stab-Tooth, and he orders her to get Eiganjo to wipe out Numai, so that the nezumi might steal the wealth of the Kamigawa Las Vegas. Nori arrives back in Eiganjo shocking Akihito. She calls for justice against the sins of Numai and gathers a strong following. Kimiko strongly opposes the notion, as the idea seems to hurt the common people more than benefit. However, she notes that Nori isn't herself, and convinces herself that things too shameful for Nori to admit must have occurred. Worrying about others who suffer as such, she agrees to the war with Numai. In the mean time, Nori kills Akihito, who had been sniffing around too much for her liking. The shell notes how she felt neither satisfaction nor revulsion from committing the act. When the Eigan army reaches Numai, the Numai populace had all already fled. There they meet Ajani and Tamiyo, who tell them all to go Mikokoro in order to escape the lethal judgment from the kami. Kimiko agrees and heads back to Eiganjo to gather the people to leave. After the Eigan army leave, the Kitanosu nezumi swoop in to steal the leftover wealth. Again, Ajani and Tamiyo explain the situation. The majority of the nezumi panic and head toward Mikokoro, but Stab-Tooth doesn't believe the pair. After the two leave, he is left alone in the city. He ransacks the city and builds himself a treasure trove and is later killed by the judgment. Nori, already dead, sits still in her room in Eiganjo forever more, since she can no longer fulfill the wishes of her master. Yajiro/Ryota/Uji-Uji branch (longest branch because it was fun to write) Ryota didn't know the term for it yet, but he was a ogre with a conscience. That made him strange in Shinka. One day, another ogre Iwao was playing another game of his. He tossed an akki into a pool of lava with sides so smooth the akki couldn't climb out. The he's see how long the akki could last before he melted. This time Iwao made Ryota sit through the entire process. "Look Ryota, the it's going to make record." "Then why don't you pull him out and play again later. It's not good to waste your toys." Iwao burst out in a laugh, "But then you miss the best part. I love the whistle sound of the air popping though its shell." Ryota asked, "Does the record at least have a name?" Iwao shook his head, "All that matters is the time." Ryota asked the melting akki, "What's your name?" The akki, surprised any ogre would ask that, replied, "Pami-Pumi." That was his last breath. His shell burst into flame. Iwao hit the back of Ryota's head, "Idiot. Making it talk shortens the time. It could have lasted longer than three hours!" He dragged Ryota closer to the lava. "Or maybe I should throw you in?" Ryota was sick of it. He was sick of everything. Ryota and Iwao were the runts of the Shinka litter, and now even Iwao was starting to pick on him. At least he hadn't started using the back ring that the others pierced him with. He walked out of Shinka for the last time. When he turned back, he smashed the steps to gate. After all, what good are ogres for other than destruction? He had no clue where to go. Mirenshi was just as bad if not worse than Shinka. Luckily, everywhere else made the choice for him. He was pretty much chased out of every town once he arrived. Everywhere except Akagi. However, not being chased out of town is only the first step of living somewhere. The second was finding occupation. The first person to offer him a job was a "fisherman" named Yajiro. He offered him a place on his crew to help intimidate any unwanted "fishes" that happened to "flop" onto the ship. Having no idea what that entailed, Ryota accepted, thinking it silly to try to scare salmon. When he found out that it meant making sure no guards got onto the ship after a robbery, Ryota mentioned, "There are more legitimate ways to use a ship." Yajiro replied, "If you're interested in those endeavors, then you're a better man than I am." "I'm an ogre." "I'm really not a high standard for morality." Soon, Ryota became Yajiro's right hand man. Few of the other pirates cared enough to ensure everyone got their fair share, and Ryota made sure everything ran smoothly. Being a practical ogre as the bottom of the Shinka food chain, Ryota made a habit of taking trinkets Yajiro threw out as trash and polishing them up. His pride and joy was an old sword with a dragon head carving on the pommel. It even made a formidable weapon. After a nasty Kaiju attack on Akagi, Yajiro fixated on a rumor about an island that the kaiju avoided. They searched high and low for the island, and, after three days (just about Yajiro's attention span for ventures without a monetary payout), finally found it. There, they built a base for themselves, never venturing far into the island. One day, a well dressed woman appeared on shore. Not liking anyone trespassing on their island, they went to confront her. However, she quickly transported them to the other side of the island. The pirates quickly rushed toward the center of the island. Once they reached it, Yajiro asked the woman, "Why are you here?" She answered pointing to the children behind her, "Looking for them." Flabbergasted, Yajiro asked, "Why are there now children here, too?” Chieko quickly explained the situation. "So, will you help?" "Why would I want to do that, exactly?" Ryota sighed, "If there's no people, there's not going to be enough to steal in the future. And the saki will run dry." Yajiro pouted, "Alright, alright! What should we do?" When the pirates and Chieko arrived at Akagi, they found the Sakura-Tribe leader Kaseto waiting for them. There they divided. Kaseto and Chieko would warn the Jukai region, and the pirates would cover Sokenzan, then work themselves back to Akagi. On the path up the mountains, Ryota asked, "Captain, who should we contact first?" Yajiro shivered, "Why did we agree to go to the mountains? Fishermen like the sea, not snow. We do not do snow." Ryota sighed, "You said no to Takenuma." Yajiro laughed, "I'm not on the best of terms with some of the bosses of Numai." "And Towabara" "Eiganjo's too stuffy. They'll have your head if you try to steal a pen." "And Kamitaki" "Spend time with more versions of Chieko? No thanks" "So, where are we headed?" "Let's try the akki." Ryota laughed, "They can't pay attention that long. It might be the hardest group of this whole endeavor." "Exactly, then we can give up on the whole thing, go back to Akagi and say that we tried." However, the mission to the akki didn't go as planned. Yajiro stood in front of the assembly of akki and said, "If you don't leave the mountains and go to the island Mikokoro, you'll die or something." The old akki oracle Uji-Uji walked up to Yajiro and said, "Okay. We'd been waiting." The crowd sent a chorus of replies to Yajiro "Waiting is hard," "What took you so long?" "Do you have radishes?" Uji-Uji coughed and the crowd went silent. "This is the time of no fun. This is the time of akki greatness. This is the time the akki will poke all with poking sticks!" A wave of "It is as the oracle predicted!" rolled over the crowd. Uji-Uji turned to Yajiro, "Is there anything you ask of us?" Yajiro stumbled, "Uh, could you get everyone else in Sokenzan to go to Mikokoro?" Uji-Uji bowed. "That we can do. Except Shinka." "Why not Shinka?" Uji-Uji glared at Yajiro, "Because the ogres of Shinka are pieces of poo." And thus the akki herded the people of Sokenzan to Akagi. Those who didn't immediately agree were poked with sticks until they agreed. And everyone, goats and all, were rounded up from Sokenzan and even the outlying areas or Towabara and Takenuma. Except Shinka. Because the ogres of Shinka are pieces of poo. On their way there, Ryota grumbled, "Oh, I hate Shinka." Yajiro replied, "I hate Shinka, too! So do the akki. Why don't we just skip the whole place and head back to Akagi?" Ryota answered, "Don't tempt me." When they arrived, Iwao stood at the gate with shadows dripping from his eyes. "If it isn't the little runaway Ryota who's come to see me in my moment of greatness!" "I'm not here to fight. I here to say piece and leave." "Why should we listen to you?" Ryota looked to see some of his most hated kin tremble bebore Iwao. Iwao was coughing up darkness and it was spilling out of his gullet. The darkness solidified slashing in every direction. Annoyed, Ryota pulled out his sword and started hacking at the shadowy claws. The sword glowed, and a dragon of light wrapped around Iwao, dissipating the darkness. The dragon disappeared just in time for Ryota's sword to chop off the ogre's head. "I don't care if you listen. In fact, I want you to not listen. A long overdo judgment is coming and well deserved. I must say there is a boat waiting to safety, but I hope to the Sisters you don't take it. Pray to your oni and die like the piece of scum Iwao." On the way to Mikokoro, Yajiro's ship is attacked by an octopus kaiju. The archer Setsuko aims at the beast's eyes while Ryota slashes at any tentacles that latch onto the ship. Ryota is saved from a swinging tentacle by a yamabushi ice ray. Meanwhile a catfish kaiju is jumping in the air trying to land on some of the escaping boats, but Minamo students practice their portal spells and make the fish land in empty water. A clever student tries to hit the octopus with the fish, but the octupus grabs the fish and throws it at one of the boats. A moonfolk ninja uses wind magic to send it back and takes a few swipes at it as well. Sharp-Eye jumps on one of the octopus's arms and slashes his way until he lands on Yajiro's ship. When he lands, he apologizes, "I'm sorry. That was a little reckless of me." A tentacle grabs Ryota, and Setsuko bites it. The venom spreads quickly and drops the ogre. The fish tries to land on another boat, but a budoka punches it away. The Eigan archers use the chance to turn the fish into a living pin cushin. A nezumi shaman reanimates the dead prey it can spot from the holes in the fish, and the dead fish corpses in the kaiju's stomach try to free themselves through the holes. Uji-Uji pulls a few rocks from the sea floor to bump the octopus around. Eventually, the ships near Mikokoro and the kaiju swim away. Setsuko asks Ryota, "Is the sea always this dangeerous?" When everyone settles onto Mikokoro, a kaiju greater than all the others seen rises from the water and heads to shore. The lizard is taller than the spires of Mikokoro and covers even the peaks of Sokenzan from the view of the island as it makes landfall. All stare in terror. Sensing the mood, Uji-Uji points to the red moon. "When the moon recovers from its sunburn, the judgment shall be over and it will be safe to go back home." A chorus waves over the island, "As the oracle has foretold, so shall it be." |
Author: | Monobluegruul [ Sun Jun 25, 2017 5:51 pm ] | |||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | |||
I made a few edits to cards, because my set editing feels were getting annoying. Budoka Ranger went from a 1/1 to a 0/1. Fetchlands were just a throw in dual land cycle (cause, hey, fetchlands sell sets). Add in strong Auras and Fudaiju Temple, and the ranger had a touch too much going for it. Green purposely didn't have much going for it as a balls-to-the-walls aggro color on purpose, and Ranger being able to five for five on turn two was bit much. At four I'm fine, since it adds a whole turn to the fetch-land-every-turn single-card clock. Constricting Kaiju got a slight tweak. It can only target opponent's creatures, but also prevents that creatures from blocking the octopus. The fatties were feeling a bit weak (The set really promotes shenanigans that make it take a while to get to big mana, so I didn't push them), but the octopus had felt extra underwhelming to me. Empress Kimiko went from to . I removed the tribal restrictions on Yajiro, Wokou Captain's and Orochi Eulogist's triggered abilities. The snake's static ability still only affects Snakes. There doesn't feel like there's enough oomph for the Snake tribal, and the ability plays better with some other strategies any way. For Yajiro, the land-sac deck wants as many payoff cards as possible. While he could always target himself, it wasn't a mandatory theme for pirates (red ones possibly, but it's not as supported with the blue ones). With that, the Captain goes from a 2/3 to a 2/1. Destructive Momentum now provides +2/+0 for each land card in the graveyard when attacking. Again, from a few play through games, the land sac deck has a surprising amount of resilience despite its reckless theme. Ultimately, it needs a few cards to finish a game when it gets the chance to re-stabilize, and the Aura had been underwhelming. The life gain and landfall decks leave themselves in better positions when initially blown out, so they don't need as much help. Tumbling Avalanche would be too good if it hit players, and Uji-Uji is already insane (She actually can allow you to slow down and play a value game, so I like her. Though fetchlands are a bit silly.). Okiba-Gang Saboteur looked too similar to Okiba-Gang Initiate with the same mana cost and Ninjutsu cost. Saboteur was switched to a mana cost and a Ninjutsu cost. When I tried a mill deck, the issue with Ninjutsuing in Saboteur was actually that it couldn't block the turn it entered the battlefield. The mill deck was more of a retrace value deck and rarely wanted to attack with the Saboteur anyway. Divine's Chosen's text was updated to match Platinum Angel's text, and prevents opponents from winning the game as well. Also, I removed the Imgur links. I'm ashamed of my poor grammar, and there's enough changes that they don't all match up with their cards anymore. Other random thought: I wanna swap out Hero's Downfall, but I like that I have exactly 1/3 reprints at the moment and I don't want to try to find a better card for the slot. Attached my testing file for Cockatrice if anyone actually wants to play around with stuff. There's also the stuff to add to TK attached too for tokens (The only new token is the Samurai token. I assigned pictures of old tokens for the rest)
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Author: | Monobluegruul [ Tue Jun 27, 2017 1:42 pm ] | ||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | ||
More balancing The Judgment cycle was apparently quite strong. They all had tagged to their activated abilities and lost indestructible. I really only played the white one, but it was better than I initially hoped, especially with Sunbond. White one now specifies nonland. Black one now just does Aether Snap to stop overlapping with Silent-Blade Oni. Enforcer of the Delusion is now a 5/5 to give a another finisher option to the white Judgment. Cage of Hands is now Arrest. Hero's Downfall is now Languish to give the set an earlier sweeper, as Enforcer really can't be put at cmc five with a straight face. Kitune Sage no longer specifies that the Aura it brings in must attach to the Sage. (This is from before I removed indestructible from the judgments and was more worried about the blue Judgment) Likewise, Okina Sensei just forgoes casting for free and plops the Aura onto the battlefield. Kodama of the East Tree is now a 3/5 mythic. Kodama of the West Tree is scrapped to give a story character a card, Setsuko. This frees up Predatory Kaiju to just use a fight landfall trigger instead of the pseudo provoke. Likewise, Empress's Confidant and Minamo Apprentice are now Nori, Empress's Confidant and Chieko, Daring Headmaster. Uji-Uji is now a 0/1. It doesn't stop her from doing her crazy stuff, but now she dies to everything. Seedsower is renamed to Fallow Curator, because reasons. Mouring Monk is Mindful Monk. Orochi Outcast's ETB is now a you may ability. Kitsune General now only triggers once when you attack, and that singular trigger gains life equal to the number of attacking creatures. The previous ability was a bit much for life gain triggers. EDIT: Forgot to mention that Lens Through the Veil is now Journeyer's Kite. For the Cocktrice list, I did some minor edits for apostrophes in card names, and mana in card texts. It should make easier if anyone every wants to make cards images.
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Author: | Monobluegruul [ Thu Jun 29, 2017 2:47 pm ] | ||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | ||
Some updates coming: Judgments have indestructible again, but cost more and are legendary. Black one now only affects opponents' stuff. Dead Weight is out and replaced with a Midnight Covenant with flash. The fetches and uncommon lands are now switched around in a way that isn't ally/enemy. Fetches are WB, UR, BR, GU and GW. Uncommon lands are WU, UB, BG (Lush Vestige), RW (Artisan's Forge) and RG. Atsushi now has added to the ninjutsu cost, but now allows you cast any cards in your graveyard as if they had retrace instead of just blue/black. I feel as if more edits are coming, so I'll wait on posting a new cockatrice update (I'll also update the main spoiler at that time). Some current testing decks: GUb Moonfolk:
Spoiler
2 Atsushi, the Shadowblade 4 Budoka Ranger 4 Hardline Soratami 4 Inquisitive Wokou 4 Lotus Cobra 4 Ninja of the Deep Hours 4 Otawara Researcher 4 Sakura-Tribe Scout 1 Snorting Kaiju 3 Soratami Scalawags 4 Adventuring Gear 4 Akagi Port 2 Forest 4 Fudaiju Temple 3 Island 4 Misty Rainforest 1 Oboro, Palace in the Clouds Tendo Ice Bridge Current card abilities
Spoiler
Atsushi, the Shadowblade Legendary Creature - Moonfolk Ninja Flying Ninjutsu—, Return two lands you control to their owner’s hand. Whenever Atsushi, the Shadowblade deals combat damage to a player, until end of turn, you can cast cards in your graveyard as though they had retrace. 4/2 Budoka Ranger Creature - Human Monk Hexproof Landfall — Whenever a land enters the battlefield under your control, Budoka Ranger gets +2/+2 until end of turn. 0/2 Hardline Soratami Creature - Moonfolk Wizard Flying , Return a land you control to its owner’s hand: Counter target triggered or activated ability. 2/1 Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner’s hand: Look at the top card of target player’s library. 1/1 Otawara Researcher Creature - Moonfolk Wizard Flying Other Moonfolk you control get +1/+1. If a permanent would be put into your hand, you may exile it instead. If you do, return that card to the battlefield tapped at the beginning of the next end step. 2/2 Snorting Kaiju Creature - Boar Behemoth Landfall — Whenever a land enters the battlefield under your control, Snorting Kaiju gains trample and indestructible until end of turn. 7/2 Soratami Scalawags Creature - Moonfolk Pirate As an additional cost to cast Soratami Scalawags, return a land you control to its owner’s hand. Flying 3/2 Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool. GW Spirits
Spoiler
4 Bringer of Mirth 3 Harvest Kirin 4 Heritage Kami 2 Judgment of Towabara 4 Kirin Fledgling 3 Kodama of the East Tree 4 Loam Dweller 4 Remnant of Reito 4 Kodama's Blessing 3 Path to Exile 2 Populate the Illusion 5 Forest 4 Fudaiju Temple 6 Plains 4 Reito Ruins 4 Windswept Hearth Current card abilities
Spoiler
Bringer of Mirth Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on each creature you control. 1/1 Harvest Kirin Creature - Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, create a 1/1 colorless Spirit creature token. 2/3 Heritage Kami Creature - Spirit When Heritage Kami dies, you may return another target creature card from your graveyard to your hand. 4/3 Judgment of Towabara Legendary Creature - Behemoth Spirit Indestructible, Lifelink Judgment of Towabara enters the battlefield with six +1/+1 counters on it. , Remove two +1/+1 counters from Judgment of Towabara: Exile target nonland permanent. 0/0 Kirin Fledgling Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on Kirin Fledgling. 1/1 Kodama of the East Tree Legendary Creature - Spirit Flash You may cast Spirit and Arcane spells as though they had flash. Spiritcraft — Whenever you cast a Spirit or Arcane spell, target creature gets +1/+1 until end of turn for each land you control. 3/5 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner’s hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Kodama's Blessing Instant - Arcane Put a +1/+1 counter on target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Populate the Illusion Instant - Arcane Return any number of lands you control to their owner’s hand. Create a 1/1 colorless Spirit creature token for each land returned this way. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. BR Demon Oges
Spoiler
4 Mirenshi Bloodguard 4 Mirenshi Runt 4 O-Bakemono Messenger 2 Ogre Battledriver 4 Rampaging Oni 4 Shinka Rambler 3 Stabtwister Oni 4 Starving Oni 1 Burial Plot 2 Lead to Death 4 Shard Volley 1 Blood Hand Spike 4 Bloodstained Mire 4 Ganzan Pass 4 Kitanosu Nest 4 Mountain 7 Swamp Current Card Abilities:
Spoiler
Mirenshi Bloodguard Creature - Ogre Warrior Mirenshi Bloodguard gets +2/+0 and has menace as long as you control a Demon. 2/2 Mirenshi Runt Creature - Ogre Wizard Mirenshi Runt can’t block. Sacrifice a creature: Put a +1/+1 counter on Mirenshi Runt and each Demon creature you control. 1/1 O-Bakemono Messenger Creature - Ogre Shaman O-Bakemono Messenger gets +1/+0 for each land card in your graveyard. O-Bakemono Messenger has haste and trample if you control a Demon. 2/2 Rampaging Oni Creature - Demon Spirit Haste When Rampaging Oni enters the battlefield, exile all lands you control unless you control an Ogre. Return all cards exiled this way to the battlefield tapped under their owner’s control at the beginning of your next upkeep. 4/2 Shinka Rambler Creature - Ogre Warrior When Shinka Rambler dies, sacrifice a land. Then, if you control a Demon, each other player sacrifices a land. 3/3 Stabtwister Oni Creature - Demon Spirit At the beginning of your upkeep, discard a card if you don’t control an Ogre. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target creature card from your graveyard to your hand. 4/4 Starving Oni Creature - Demon Spirit Menace When Starving Oni enters the battlefield, it deals 5 damage to target creature you control unless you control an Ogre. 5/3 Burial Plot Instant As an additional cost to cast Burial Plot, sacrifice a land. Target player sacrifices the creature of your choice. Lead to Death Instant - Arcane Destroy target creature with power X or less. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Blood Hand Spike Sorcery - Arcane Blood Hand Spike deals X damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Ganzan Pass Ganzan Pass enters the battlefield tapped. When Ganzan Pass enters the battlefield, you may discard a card. If you do, draw a card. : Add to your mana pool. Kitanosu Nest Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature gains deathtouch and menace until end of turn. : Add to your mana pool. Monoblack Demons
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4 Begrudging Soul 2 Haunting Abuka 4 Mirenshi Bloodguard 4 Mirenshi Grunt 3 Ogre Slumlord 4 Stabtwister Oni 4 Starving Oni 2 Burial Plot 3 Lead to Death 4 Ill-Gotten Gains 1 Parade of Souls 1 Soulless Return 24 Swamp Current Card Abilities
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Begrudging Soul Creature - Spirit Haste Begrudging Soul can’t block. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Begrudging Soul from your graveyard to the battlefield. 2/1 Haunting Akuba Creature - Spirit Flying , Discard Haunting Akuba: Target creature gets -1/-1 until end of turn. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Haunting Akuba from your graveyard to your hand. 5/2 Mirenshi Bloodguard Creature - Ogre Warrior Mirenshi Bloodguard gets +2/+0 and has menace as long as you control a Demon. 2/2 Mirenshi Runt Creature - Ogre Wizard Mirenshi Runt can’t block. Sacrifice a creature: Put a +1/+1 counter on Mirenshi Runt and each Demon creature you control. 1/1 Stabtwister Oni Creature - Demon Spirit At the beginning of your upkeep, discard a card if you don’t control an Ogre. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target creature card from your graveyard to your hand. 4/4 Starving Oni Creature - Demon Spirit Menace When Starving Oni enters the battlefield, it deals 5 damage to target creature you control unless you control an Ogre. 5/3 Burial Plot Instant As an additional cost to cast Burial Plot, sacrifice a land. Target player sacrifices the creature of your choice. Lead to Death Instant - Arcane Destroy target creature with power X or less. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Parade of Souls Sorcery - Arcane Return target creature from a graveyard to the battlefield under your control. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Soulles Return Instant - Arcane Return target creature card from your graveyard to your hand. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) RW Samurai
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4 Akki Corsair 1 Akki Instigator 4 Eigan Captain 4 Eigan Recruit 4 Eigan Veteran 2 Empress Kimiko 4 Ganzan Dualblade 1 Sharp-Eye, Gifted Sensei 2 Wary Samurai 4 Samurai's Kodachi 2 Oath of Lieges 4 Path to Exile 3 Shard Volley 4 Artisan's Forge 8 Mountain 9 Plains Current Card Abilities:
Spoiler
Akki Corsair Creature - Goblin Pirate Haste When Akki Corsair enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Akki Corsair. 1/1 Akki Instigator Creature - Goblin Warrior Sacrifice a land: Akki Instigator gets +2/+0 until end of turn. 1/2 Eigan Captain Creature - Human Samurai Vigilance, Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Other Samurai creatures you control get +1/+1 and have vigilance. 2/2 Eigan Recruit Creature - Human Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Eigan Recruit enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. 1/1 Eigan Veteran Creature - Human Samurai Vigilance Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Eigan Veteran enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. 2/2 Empress Kimiko Legendary Creature - Human Advisor Whenever Empress Kimiko or another creature enters the battlefield under your control, put a +1/+1 counter on that creature if an opponent controls more lands than you. , , Sacrifice a land: Create two 1/1 white Samurai creature tokens with bushido 1. 2/4 Ganzan Dualblade Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Double strike 0/2 Sharp-Eye, Gifted Sensei Legendary Creature - Fox Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , Tap an untapped creature you control: Put a training counter on the tapped creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. 2/2 Wary Samurai Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) When Wary Samurai enters the battlefield or at the beginning of your upkeep, put a +1/+1 counter on Wary Samurai if an opponent controls more lands than you. 2/2 Samurai's Kodachi Artifact - Equipment When Samurai's Kodachi enters the battlefield, you may attach it to target Samurai you control. Equipped creature gets +2/+1 and has first strike. Equip Artisan's Forge Land Bloodpool Cistern enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Bloodpool Cistern: Add to your mana pool. UB Mill Control
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4 Grieving Goryo 2 Haunting Akuba 4 Inquisitive Wokou 4 Okiba-Gang Saboteur 4 Pestermite Kami 4 Turbulent Waters 4 Erased Writings 4 Lead to Death 4 Languish 2 Thought Snip 4 Akagi Port 4 Evolving Wilds 3 Island 4 Kitanosu Nest 1 Oboro, Palace in the Clouds 4 Riparian Slough 4 Swamp Current Card Abilities
Spoiler
Grieving Goryo Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each player puts the top four cards of his or her library into his or her graveyard. 1/4 Haunting Akuba Creature - Spirit Flying , Discard Haunting Akuba: Target creature gets -1/-1 until end of turn. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Haunting Akuba from your graveyard to your hand. 5/2 Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner’s hand: Look at the top card of target player’s library. 1/1 Okiba-Gang Saboteur Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Saboteur deals combat damage to a player, each player puts the top three cards of his or her library into his or her graveyard. 1/6 Pestermite Kami Creature - Spirit Pestermite Kami can’t block or be blocked. Spiritcraft — Whenever you cast a Spirit or Arcane spell, each opponent loses 1 life and you gain 1 life. 1/1 Turbulent Waters Enchantment Landfall — Whenever a land enters the battlefield under your control, put a charge counter on Turbulent Waters. At the beginning of your upkeep, target player puts the top card of his or her library into his or her graveyard for each charge counter on Turbulent Waters. Erased Writings Instant - Arcane Target player puts the top three cards of his or her library into his or her graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Lead to Death Instant - Arcane Destroy target creature with power X or less. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Thought Snip Sorcery - Arcane Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Kitanosu Nest Land Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature gains deathtouch and menace until end of turn. : Add to your mana pool. Riparian Slough Land Riparian Slough enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Riparian Slough: Add to your mana pool. GW Fox Life
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4 Devout Spiritualist 4 Grazing Gladehart 2 Judgment of Towabara 2 Kitsune General 4 Meditating Monk 4 Mindful Monk 2 Remnant of Reito 2 Sugi Hayashi Elder 2 Sunbond 4 Unflinching Courage 2 Flourishing Yield 4 Path to Exile 2 Rabid Bite 1 Forest 4 Fudaiju Temple 9 Plains 4 Reito Ruins 4 Windswept Heath Current Card Abilities:
Spoiler
Devout Spiritualist Creature - Fox Monk Lifelink Whenever you gain life, put a +1/+1 counter on Devout Spiritualist. 1/1 Judgment of Towabara Legendary Creature - Behemoth Spirit Indestructible, Lifelink Judgment of Towabara enters the battlefield with six +1/+1 counters on it. , Remove two +1/+1 counters from Judgment of Towabara: Exile target nonland permanent. 0/0 Kitsune General Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. 3/3 Meditating Monk Creature - Fox Monk Trample Whenever you gain life, put a +1/+1 counter on target creature. 4/4 Mindful Monk Creature - Fox Monk Whenever you gain life, Mindful Monk gets +X/+X until end of turn, where X is the amount of life you gained. 2/1 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner’s hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Sugi Hayashi Elder Creature - Fox Cleric When Sugi Hayashi Elder enters the battlefield, you gain 4 life. 1/4 Flourishing Yield You gain 3 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. Monored Goblins
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4 Akki Corsair 4 Akki Instigator 4 Frostheart Rockrunner 4 Frostheart Spirespeaker 4 Rampaging Oni 3 Uji-Uji, Frostheart Oracle 2 Crucible of Worlds 4 Destructive Momentum 2 Prophetic Ravings 4 Shard Volley 4 Tumbling Avalanche 4 Bloodstained Mire 4 Ganzan Pass 9 Mountains 4 Scalding Tarn Current Card Abilities:
Spoiler
Akki Corsair Creature - Goblin Pirate Haste When Akki Corsair enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Akki Corsair. 1/1 Akki Instigator Creature - Goblin Warrior Sacrifice a land: Akki Instigator gets +2/+0 until end of turn. 1/2 Frostheart Rockrunner Creature - Goblin Warrior Whenever a land you control leaves the battlefield, Frostheart Rockrunner gets +2/+0 until end of turn. 2/1 Frostheart Spirespeaker Creature - Goblin Shaman Other Goblin creatures you control get +1/+1. Whenever a land you control leaves the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. 2/2 Rampaging Oni Creature - Demon Spirit Haste When Rampaging Oni enters the battlefield, exile all lands you control unless you control an Ogre. Return all cards exiled this way to the battlefield tapped under their owner’s control at the beginning of your next upkeep. 4/2 Uji-Uji, Frostheart Oracle Legendary Creature - Goblin Shaman Whenever a land you control leaves the battlefield, exile the top card of your library. Until the end of your next turn, you may play that card. , Sacrifice a land: Add to your mana pool. 0/1 Destructive Momentum Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it gets +2/+0 until end of turn for each land card in your graveyard. Tumbling Avalanche Sorcery Tumbling Avalanche deals damage to target creature equal to 2 plus the number of land cards in your graveyard. Ganzan Pass Land Ganzan Pass enters the battlefield tapped. When Ganzan Pass enters the battlefield, you may discard a card. If you do, draw a card. : Add to your mana pool. I'm getting a feel for the control decks and more intricate 3+ color decks (like the Gifts Ungiven reanimator deck). Edit: I'd known Devout Spiritualist was very strong, and could snowball quickly. It's now a 0/3 to ensure that it needs help to get started. It might become legendary later due to power concerns, but there are other knobs I'm also looking at for it (Though I haven't tested it, I think Chieko is in a similar boat). The Octopus has changed yet again. This time serving a permanent Dungeon Geists tap to a target creature an opponent controls. Setsuko's ability is now a cost (and it might still be too strong). Blue Judgment now has Flash instead of Hexproof, so now people might have more times where they might want to use his bounce on himself. Seaquake Kaijin now has hexproof instead. Whirleye Shinobi now cost to Ninjutsu. It turns out that getting hit by a Whirleye on turn two followed up by Spectral Flight makes it hard to develop a board as you get Disperse thrown at you every turn. Especially with Sakashima's Student to make it more likely that a second Whirleye could join the fray. Winter Rose Kami's Spiritcraft ability is changed to match the wording on Kitsune General. Atsushi, the Shadowblade is now Atsushi, Night's Memory to not be as close to Shadowblayde. Inquisitive Wokou was meant to resemble Quirion Ranger. Now she too can only be activated once per turn. She's still ubiquitous to a good chunk of decks, but she doesn't dominate games. She's just has good synergy in Monoblue Moonfolk, UB Ninjutsu, GU Landfall, UR "lands leave the battlefield," WU "fewer lands," or any blue Retrace decks (mill, reanimator, control, prowess...)... so everywhere essentially. Now at least, she doesn't go infinite with Sakura-Tribe Scout and Akagi Port. In other news, Sakura-Tribe Scout, Lotus Cobra + Fetchlands causes some rather swingy ramp. With Scout, Cobra, five lands that don't enter the battlefield tapped (and three of them being fetchlands) means you can cast the ten mana Ikari on turn three. And Path to Exile might be the worst removal spell ever against him, but I need to brush up on the rules about that. The set format can be quite quick, so I had feared the Kaiju would be underwhelming, since you might not get to play them in time. But it doesn't seem to necessarily be the case. Oh, I might need to test Splendid Reclamation with Cobra and fetches... Oddly enough, it isn't hard for other strategies to get to seven power in combat, so it's not too bad that Ikari can come out quickly (Like Eigan Veteran with a counter + Samurai's Kodachi, Yamabushi Adept with an Aura or a few cheap spell, etc. So it's actually better to have a few other Kaiju as well, like Predatory, Constricting or a Judgment to help take out the built up threats, and Ikari is just the inevitability factor that shrugs off decks relying mostly on removal.) The common land cycle is quite strong (black might be the weakest). I fear I might have to tinker with them in the future. I'm also tempted to edit Kashi-Tribe Striker, but it hasn't been too oppressive the times I played it.
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Author: | Monobluegruul [ Tue Jul 04, 2017 2:14 pm ] | |||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | |||
Ugh For changes this go around, I didn't forgot the Commune with Lava timing for impulse draw is different than normal. I had been using the normal must-be-played-that-turn version. As such, she get "nerfed" to the normal version that I had actually been playtesting it as. Exchange in Blood now doesn't target for the Raise Dead part and is voluntary. I didn't want people unable to cast it when they need the removal (and they will need it). Pestermite Kami is renamed Pestertick Kami. Wicker Wisp is now a 1/4 flier to give white a natural uncommon flier. I added to Mirenshi Researcher's mana cost. As an experiment, I'm changing Untaidake Inquirer to a 0/7. Spikeshot Goblin was very good in limited in the past. Adding prowess with raising the mana cost should be similarly good. Making it so you have to work to make it have non-zero power (however minor the effort may be) should be more interesting. If you don't have the means, it's a good wall. The issue is to see how the hike up in durability compares to the drop in consistent pinging. In other news, I added some placeholder art in order to make the set pretty for testing limited on http://www.planesculptors.net/. However, I leaned pretty heavily on reusing old art on the reprints, and when I was about to click to make the set public, it mentioned that the site didn't like using official art for cards. As such, if I want to make the set public, I should change the art for 40 cards. Considering I had to scrape the barrel to mind somewhat fitting art for moonfolk, akki, etc, I don't think it's an easy fix. I already want to swap out Soratami Healer's art immediately. In the spirit of the site's rules, I won't directly link the set's page here, but I'll give the link to anyone who can't figure it out and sends me a pm. That being said, since planesculptors already had a Return to Kamigawa, the set is renamed there as Legacy of the Kami War. Also all the images are up on my google drive here. As such, there are two cockatrice files (I tested the tokens and they can be just on the set xmls). The NOLOAD version is similar to what I've putting up. You need to grab the images and put them in the /Cockatrice/pics/CUSTOM folder (There's a zip file in the downloads section on the google drive link). The AUTOLOAD will automatically download the images from a secret imgur link when you look at them in cockatrice and put them in a /Cockatrice/pics/downloadedPics/LKW folder. List of offenders:
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40 for sure offenders: Path to Exile Ancient Crab Gifts Ungiven Hinder Ninja of the Deep Hours Sakashima's Student Soratami Cloudskater Tidings Windrider Eel Greed Ogre Slumlord Sign in Blood Throat Slitter Blood Moon Demolish Ogre Battledriver Grazing Gladehart Hunter's Insight Loam Dweller Sakura-Tribe Scout Ajani, Mentor of Heroes Kaseto, Orochi Archmage Silent-Blade Oni Adventuring Gear Crucible of Worlds Journeyer's Kite Manriki-Gusari Pithing Needle Sai of the Shinobi Shuko Tatsumasa, the Dragon's Fang Bloodstained Mire Evolving Wilds Marsh Flats Mikokoro, Center of the Sea Misty Rainforest Oboro, Palace in the Clouds Scalding Tarn Tendo Ice Bridge Windswept Heath Also, Ambush Viper uses the Snake token art Matsu-Tribe Patrol uses Seshiro Vanguard art EDIT: There was a lazy option all along! I just removed the art on the offending cards (plus planeswalkers to help legibility). Here be the linkage.
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Author: | Monobluegruul [ Thu Jul 06, 2017 5:42 pm ] | |||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | |||
Big(ger) changes are coming. I'll edit this post later when I'm ready to give out an update, but I don't want to forget to mention the all the changes. So I'm posting the first few. Sealed is thankfully more grindy than I thought. Everyone having strong removal helps stop things from getting too out of hand. Current notes:
Spoiler
I'd been playtesting Erased Writings entirely wrong (or at least underestimated it for limited...). I had assumed you'd want to put in a deck with more mill and stall cards, but the right way to play it is all copies of Erased Writings + Islands. It gets out of hand quickly. I'm currently testing it at sorcery mill four. Similarly, Grieving Goryo had ended up more effective as a suicide mill deck in BG decks than as a UB mill card even at 60 card decks. While it hurts me to do this (as it will probably make it hard to play for 60-card decks), Grieving Goryo only mills everyone for two each trigger now. Similarly, Populate the Illusion is actually a fair card by itself. The issue comes with the red Goblin lord (and most likely the blue Moonfolk and green Snake ones as well). It just gets crazy. It's now definitely a sorcery and flittering between and (I'm liking at the moment, but I haven't done a lot of testing). Also, while okay, Frostbite Kiss can end games in an anticlimactic manner. It now forces a creature to attack instead to make crazy bushido combat occur more often. Overall, this means in order for retrace to work, I'm going to need more graveyard interaction. Also, white's land theme didn't pick up as much as I'd like and the enchantment theme was too prevalent. To this end, Mystic Attuner now has a ETB ability that exiles up to two cards from graveyards instead of the enchantment boost. Oddly enough, it makes the flavor text more fitting. On the white land identity issue, Soratami Healer has been dropped and replaced by a Spirit Soldier called Mothrider Echoes. It's a 3/1 flier with the a Kor Skyfisher style forced rescue that afterwards adds a +1/+1 counter if an opponent controls mores lands. It's definitely pushed, but everything starts out pushed in this set. Harvest Kirin is now the 3/3 flier. Kitsune Sage is now a 2/6 version of Ruin Ghost except with a slow flicker. All slow flickers in the set were switched to return permanents at the next upkeep to enable landfall on opponent's turns. The lands in the set would need downplaying if I replaced everything with quick flicker effects (Besides, Rampaging Oni always returned lands tapped at the beginning of your next untap to promote aggressive Red/Green synergies). I also cleared up Nori's text to specify you can only play lands on your turn. Drop of Hope is now a +2/+0 lifelink + first strike trick to make up for Mindful Monk losing Soratami Healer as usable lifegain enabler (as lifelink occurs too late to be useful). Technically this level of interaction is also possible with Graceful Samurai + Ethereal Armor, but that requires three specific cards (though it occurs every turn). Plus, it still has the nice interactions with deathtouch as the original (both with and against). Blue's Arcane offerings weren't appealing for a retrace/spiritcraft deck for me in any color combo (since EW was just too good on its own, Dance between the Veil was too aggressive, and Astral Projection is just weird enough that you don't want to try to mess up your mana base to test it). Things are rearranged now. EW is an uncommon (to make it hard to draft multiple EW + Islands go deck, and it still is interesting to hit yourself with.). Astral Projection is a rare that just sets p/t to X/X without getting rid of abilities called Self Awareness (where X can't be zero). Recurring Dreams is a common, but can only hit four cards in a single graveyard (untargeted). It also places them on the bottom of the library in random order. It's a bit atypical for a common, but it causes more interaction with retrace in blue than just Refute, and allows more color combos for spiritcraft decks (mostly by adding to the late game inevitability). Chieko is . Disperse is now Echoing Truth to help controlling blue deal with Populate the Illusion. In Black, Lead to Death is now a rare. Languish is replaced with an uncommon Drown in Sorrow, as black is the most controlling limited color in this set, and needed a board wipe. Mirenshi Researcher is now a 2/4 uncommon with a Spirit or Arcane tutor ETB. It also has lifelink if you control a Demon. Relentless Rats was downshifted in its place to see if it can actually become a limited card. Oni of Sadistic Glee is now a 7/6 and Ill-Gotten Gains is out. Stabtwister Oni is now called Soulgorger Oni and is a 4/5. Thorough Assessment is now a one time Cabal Therapy except that it exiles and also hits any card with the name in that player's graveyard. Nezumi Lobotomist is now named Nezumi Extractor. Like the other two retrace rares, Blood Hand Spike has a double red requirement: . Lava Plunge is now and can only his creatures. It determines the amount of damage done by exiling (not targeted) a card from a graveyard and using the CMC. Shinka Rambler is now a 3/1 with "Sacrifice an artifact, creature or land: Target creature gains trample until end of turn. That creature also gains haste until end of turn if you control a Demon." It being the only Ogre with downside was bothering me (Ogres are meant to get boosts from Demons, while Demon downsides are mitigated by the presence of Ogres). Since the games aren't as fast as I feared, Might of the World is at a more comfortable for its effect. Okina Sensei is now a 3/2 (it was the only way to get close to beating original EW + Islands for one sealed deck I tested). Ikari is now actually a Behemoth. Apparently, I had it as a Beast accidentally. Since there are a ton of ways to exile it from hand/graveyard now, I added a counter clause. The replacement effect adds a counter (replacement effect only happens from the battlefield). Land fall effect only returns Ikari if it has the appropriate counter. Then I just went full hog Skullbriar, the Walking Grave and made the counter a +1/+1 counter. Ikari now gets an additional +1/+1 counter each time it leaves the battlefield. It maintains counters as long as it is moving between the battlefield and exile. It also starts as a 9/7 now. O-Bakemono Messenger is a 2/3 now. The BR rare is now the (legendary) Mirenshi head researcher: Satoru, Head Researcher Legendary Creature - Ogre Wizard Whenever another creature you control dies, put a +1/+1 counter on Satoru, Head Researcher. As long as Satoru has three or more counters on it, Satoru is a Demon in addition to its other types and has menace and first strike. Other Demon and Ogre creatures you control get +2/+2 as long as Satoru is a Demon. 3/2 I had been wanting to make Cleared Foundation more useful, but it was getting to useful a utility to be on a land. So it got moved to Orochi Outcast. It's now a 1/1 and has haste in addition to the deathtouch. It loses the etb and gains ", , Sacrifice a land: Return a land from a graveyard to the battlefield tapped under your control." Cleared Foundation is now Ghost Quarter. Mesmeric Orb is replaced by Amulet of Vigor. Statue Shard loses its second ability and gains an optional Gaea's Blessing trigger. Oh, I also replaced all the reprint art. Whew... more to come. EDIT: Actual Changes
Spoiler
All Judgments are back to their original mana costs (CMC = number of initial +1/+1 counters) and the activated ability is reduced to costing . The rare behemoths were just easier to make immediately effective. Added Mothrider Echoes for Soratami Healer. Added Frostbite Allure for Frostbite Kiss. Added Satoru, Head Researcher for Ill-Gotten Gains. Same as mentioned in previous spoiler but costs . Added Self Awareness for Astral Projection. Added Ghost Quarter for Cleared Foundation. Added Echoing Truth for Disperse. Added Drown in Sorrow for Languish. Added Amulet of Vigor for Mesmeric Orb. Name Change: Kami of Forgotten Paths For Kami of Lost Paths. Name Change: Added Nezumi Extractor for Nezumi Lobotomist. Name Change: Soulgorger Oni for Stabtwister Oni. Also is now a 4/5 Name Change: Corsair Wrangler for Akki Corsair. Name Change: Wokou Tinkerer for Desperate Wokou. No longer a Shaman Changed Adherence to the Verdict. Costs Changed Devout Spiritualist. Costs Changed Drop of Hope. +2/+0 first strike, lifelink combat trick Changed Harvest Kirin. 3/3 Changed Kitsune Sage. 2/6 ", : Slow flicker a land you control" (Slow flicker returns during next upkeep in this set) Changed Mystic Attuner. ETB exile two target cards in graveyard Changed Nori, Empress’s Confidant. Non functional change: clarification Changed Populate the Illusion. Sorcery Changed Adrift at Sea. -5/-0 now -9/-0 Changed Chieko, Daring Headmaster. Changed Erased Writings. mill five Changed Hardline Soratami. 4/3 Changed Otawara Researcher. Universal flicker change as mentioned above Changed Recurring Dreams. Put four target cards in a single graveyard on the bottom of their owner's library in random order Changed Grieving Goryo. Mills three Changed Haunting Akuba. Changed Lead to Death. rare Changed Mirenshi Researcher. 2/4 ETB Spirit/Arcane tutor, Lifelink if a Demon around Changed Oni of Sadistic Glee. 7/6 Changed Relentless Rats. Common Changed Thorough Assessment. Name a card, then exile all such named cards from target player's hand and graveyard. Changed Blood Hand Spike. Changed Frostheart Spirespeaker. Only gives one 1/1 Spirit if multiple lands leave at once (Other option was haste + exile tokens, but that just plays up the issues with original sweep where the game immediately ends out of nowhere. In testing so far, white's pseudo-sweep has been more used as a value engine/set up white's fewer land mechanic. Other land leaves play abilities weren't changed as they are more obvious set ups for immediate tempo pushes, whereas Spirespeaker was more about adding longer term creature beefing as a lord.) Changed Lava Plunge. Nontargeted exile a card from graveyard. Damage to a creature = CMC of exiled card. Still removes indestructible. Changed Shinka Charger. 5/4 Changed Shinka Rambler. 3/1 Sacrifice an artifact, creature or land: Target gains trample ueot, also haste if you have a Demon Changed Untaidake Diverter. 3/3 Changed Yamabushi Adept. Changed Fallow Curator. can hit any graveyard Changed Might of the World. Changed Okina Sensei. 3/2 (combo with Unhallowed Pact is noticed) Changed Empress Kimiko. ETB replacement effect instead of trigger for all creatures Changed Ikari, King of the Kaiju. Carries counters between battlefield and exile. Exiles from battlefield with an additional +1/+1 counter from the battlefield. Landfall only returns Ikari if it had a +1/+1 counter on it. Changed Kami of Lost Trinkets. 2/8 Changed O-Bakemono Messenger. Changed Oni of Familial Dishonor. Changed Orochi Outcast. 1/1 Haste, Deathtouch , , Sac a land: Return a land from a graveyard to the battlefield tapped under your control. Changed Otawara Dismisser. Flicker Change Changed Yajiro, Wokou Captain. He was stupid. Land going to the graveyard ability now requires a payment of to put a +1/+1 counter on a creature. He was still dumb with a cost restricted to putting it on himself. Changed Statue Shard. Second ability replaced with optional Gaea's Blessing trigger Updated Planesculptor's page. Hopefully, the set is finally ready for drafting. I replaced a lot of art (getting rid of printed card art). Zip file for art is Here. For the Autoload Cockatrice file, remember to delete the old /LKW/ folder in your /pics/downloadedPics/ folder.
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Author: | Monobluegruul [ Mon Jul 10, 2017 11:32 am ] |
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design |
There's flavor text typos on Drown in Sorrow and Chieko, Daring Headmaster. Amulet of Vigor also accidentally has Mesmeric Orb's rules text. There are fixes to the cockatrice files (and images) stored here. I'm planning to wait a week before uploading more changes on Planesculptors and changing the cockatrice files. I will probably giving notes on changes with the mse file here. NWO has gotten lost with a lot of tweaks. I'll be looking for more spots to simplify commons. Black ninja combat trigger suggestions are welcome. |
Author: | Monobluegruul [ Sat Jul 15, 2017 1:18 pm ] | |||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | |||
Slight tweaks going toward NWO, but there's a long way to go to cut down on word count. Ninjutsu and Retrace just aren't NWO friendly. If you squint you might call the set at about 20% redflagged, but it's probably closer to 30%. It really depends on things like if Ninja's combat damage trigger (not the effect part) can be assumed to be part of Ninjutsuness or if the Soaring Seacliff cycle gets redflagged (I'd assume a land at common that taps for a specific color would enter the battlefield tapped). I also trimmed a lot of flavor text. Also I am sadly at 82 reprints, but I might replace Lantern Heirloom with Prophetic Prism (...Or, for a more drastic move, take out Ganzan Pass with Teetering Peaks and rename the other parts of the cycle... or swap in Gift of Estates or...). Change log:
Spoiler
Added Reikai Chaser to fill a common hole in white. 3/3 flash flier. It costs to cast if you've cast another Spirit or Arcane spell that turn (Filling in a Spiritcraft spot, but the wording can't really match the Spiritcraft trigger. Similar to how the Rout cycle has kicker in spirit) Replaced Lotus-Eye Mystics with Veilsewer Mage (Wizard with a 3/3 body without the prowess). Renamed Hardline Soratami to Hardline Corsair. Now a 5/4 Pirate that costs to Activate Added Curio Thief in place of Tombthief. 4/5 Ninjutsu that removes all counters from a permanent the hit player controls. Added Dead Weight back in for Unhallowed Pact due to Goryo's Song going up in rarity. Added Midnight Covenant after Imbued with Shadows lost flash Added Nezumi Infestation to replace Exchange in blood. instant that destroys a creature or land and leaves a Rat token. Added Voracious Rats. 1/1 Rat with Haste that can't block or be blocked (AKA splitting the old Pestertick Kami into two cards) Renamed Frostheart Rockrunner to Akki Corsair to make it a Pirate. All "land leaves" Goblins are now Pirates instead of "You may sacrifice a land" Goblins. Renamed Wokou Tinkerer to Frostheart Rockspeaker as it lost Pirate status. Renamed Wokou Wrangler to Frostheart Wrangler and moved it down to common. It also lost haste and is a Warrior instead of a Pirate. Renamed Tumbling Avalanche to Glacial Slide. Added Samurai Training. a Sorcery that makes three Samurai tokens. Renamed Shinaka Rambler to Shinka Rager. Added Siege Breaker at common. 3/3 Goblin Pirate that grants a critter haste when a land leaves the battlefield. Renamed Frostheart Spirespeaker to Wokou Shanty-Singer and made it a Pirate. Added Mortify to be the WB uncommon and took out Vindicate. Added Unpaid Dues in place of Oni of Familial Dishonor. Retrace instant for that exiles a card from a graveyard and gives a critter +X/+X until end of turn where X is the exiled card's converted mana cost. Will probably go up in price, but this was a more recent change. Added O-Naginata in place of Manriki-Gusari to push through more board stalls Removed Oath of Lieges. Removed Relentless Rats. Removed Ryota, the First Mate. Removed Wokou Rampager. Changed Bringer of Mirth. 2/2 Rare Changed Divine’s Chosen. can only enchant creatures Changed Eigan Hounds. 2/5 Changed Harvest Kirin. Uncommon 3/4 Changed Kitsune Sage. No to activate, doesn't force tapped on return and returns to the owner' control (Annex tricks were actually somewhat decent) Changed Populate the Illusion. Changed Wicker Wisp. No longer grabs Equipment Changed Dance Between the Veil. Sorcery and now no longer gives hexproof Changed Erased Writings. Common Changed Otawara Researcher. Other Moonfolk creatures you control get +1/+1. Changed Recurring Dreams. Uncommon Changed Scrollseeker. Up to Changed Whirleye Shinobi. Up to Changed Bonechewer. 2/3, now only hits cards in the hit player's graveyard. Changed Echoing Goryo. Changed Goryo’s Song. Uncommon Changed Judgment of Takenuma. Now targets a player. Also removes counters from cards in exile (in set to remove Ikari counters; out of set to make Suspend a touch more interesting) Changed Mire Genju. Didn't have "until end of turn" clause. Oops Changed Mirenshi Runt. to activate Changed Pestertick Kami. 1/2 and lost evasion Changed Soulless Return. Common Changed Starving Oni. Lost Menace and not sacrifices a creature if you don't control an Ogre. Changed Thought Snip. Was brutal with Silkspinner Kumo, now a retrace Mind Rot Changed Akki Instigator. 2/3 Changed Ganzan Decoy. Uncommon 3/3 Changed Ganzan Dualblade. 0/3 Changed Ganzan Firestoker. Now Changed Uji-Uji, Frostheart Oracle. Now a Pirate instead of a Shaman. Flavor text claims she had been taking a vacation from leading the Frostheart by joining Yajiro's crew. Changed Untaidake Diverter. Upped to rare 5/5 prowess with ", Sacrifice a land: Creatures with power X or less can't block this turn." Changed Untaidake Inquirer. 0/5 Changed Wishing Star Dragon. 6/6. A 5/5 just wasn't exciting Changed Fallow Curator. 6/4. I tested pushing it at 4/4 and it BG wasn't nice to children. Changed Heritage Kami. 2/2 that enters the battlefield with a +1/+1 counter for each creature card in your graveyard Changed Judgment of Jukai. Now Summoning Traps for permanents Changed Kodama of the East Tree. 1/3 Changed Oak Genju. Now only turns into a 4/4 Changed Sakura-Tribe Ancestor. 3/4 Changed Winter Rose Kami. Changed Empress Kimiko. Samurai tokens are now red and white Changed Ikari, King of the Kaiju. Technically no longer has an intervening if, but that doesn't really matter. Changed Kami of Lost Trinkets. Now a rare 2/6 Changed Otawara Dismisser. She was quite potent with the flicker change (It acts similar to detain on opponent's stuff). Now a 2/2 that costs to activate, and she's stll good. Changed Shinobi Illusionist. Up mana cost by . You don't plan on using its mana cost anyway Changed Kitanosu Nest. Now only targets a creature you control. Cockatrice files are attached. Image files are here. Planesculptors page is also updated for draft play testing. EDIT: Ugh... Just when I thought I caught all the errors. Mortify should be an instant. Also, Mirenshi Researcher should've only been an ETB... oops. Considering how I've been play testing, it'd be rough to use. And, most horrifying, Kami of Lost Trinkets is missing a period in the flavor text. Oh well, that's fixes for the next round. Except Mortify. I've fixed that in the cockatrice files. EDIT again: While I'm at it I might as well mention that to help test lower rarity stuff and rares that looked less appealing to me, I did a little "Intro deck" build with decks with 2 relatively "non-money" rares and 12 uncommons in each 10-color pair with a ton of 1-ofs to see how things worked. I'm adding the deck lists for funsies. There's obviously going to be overlap due to the nature of making ten decks where in the past it was about per set.
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WU Sky Dancers
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Rares: 1 Sakashima's Student 1 Cloud Cover Uncommons: 1 Inquisitve Wokou 1 Kitsune Sage 2 Otawara Dismisser 3 Otawara Researcher 1 Whirleye Shinobi 1 Populate the Illusion 2 Pristine Archive 1 Tendo Ice Bridge Commons: 2 Aether Adept 1 Ninja of the Deep Hours 1 Soratami Cloudskater 2 Alert Shinobi 2 Mothrider Echoes 1 Mystic Attuner 2 Ninja Informant 1 Oboro Draftmage 2 Remnant of Reito 2 Soratami Scalawags 2 Sugi Hayashi Elder 2 Arrest 2 Spectral Flight 2 Echoing Truth 1 Compulsive Research 3 Akagi Port 3 Reito Ruins 9 Island 6 plains Ninja/Moonfolk self bounce love utilizing Otawara Researcher turn the self bounce into slow flicker. In the mean time, you can beat face with fliers. Cards as of now:
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Alert Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Alert Shinobi deals combat damage to a player, untap target permanent. 2/3 Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner's hand: Look at the top card of target player's library. Activate this ability only once each turn. 1/1 Kitsune Sage Creature - Fox Wizard : Exile target land you control, then return it to the battlefield under its owner's control at the beginning of the next upkeep. 2/6 Mothrider Echoes Creature - Spirit Soldier Flying When Mothrider Echoes enters the battlefield, return a permanent you control to its owner's hand. Then, put a +1/+1 counter on Mothrider Echoes if an opponent controls more lands than you. 3/1 Mystic Attuner Creature - Fox Wizard When Mystic Attuner enters the battlefield, exile up to two target cards from graveyards. 3/2 Ninja Informant Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja Informant deals combat damage to a player, scry 1. 4/3 Oboro Draftmage Creature - Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature gains flying until end of turn. 3/4 Otawara Dismisser Creature - Moonfolk Wizard Flying , Return a land you control to its owner's hand: Exile target permanent. Return that card to the battlefield under its owner's control at the beginning of the next upkeep. 2/2 Otawara Researcher Creature - Moonfolk Wizard Flying Other Moonfolk creatures you control get +1/+1. If a permanent would be put into your hand, you may exile it instead. If you do, return that card to the battlefield tapped at the beginning of the next upkeep. 2/2 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner's hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Soratami Scalawags Creature - Moonfolk Pirate As an additional cost to cast Soratami Scalawags, return a land you control to its owner's hand. Flying 3/2 Sugi Hayashi Elder Creature - Fox Cleric When Sugi Hayashi Elder enters the battlefield, you gain 4 life. 1/4 Whirleye Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Whirleye Shinobi deals combat damage to a player, you may return target nonland permanent that player controls to its owner's hand. 1/4 Populate the Illusion Sorcery - Arcane Return any number of lands you control to their owner's hand. Create a 1/1 colorless Spirit creature token for each land returned this way. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Pristine Archive Land Pristine Archive enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Pristine Archive: Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. UB Ninja Network
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I didn't want both rares to be the Ninja Planechase rares, but I also didn't think the rare black Ninja was "newbie friendly" Rares: 1 Silent-Blade Oni 1 Self Awareness Uncommons: 2 Throat Slitter 2 Okiba-Gang Initiate 1 Scrollseeker 2 Shinobi Illusionist 2 Whirleye Shinobi 1 Goryo's Song 2 Riparian Slough Commons: 2 Aether Adept 2 Ninja of the Deep Hours 2 Ravenous Rats 2 Akagi Sneak 2 Alert Shinobi 3 Bonechewer 1 Curio Thief 1 Oboro Draftmage 2 Voracious Rats 1 Sai of the Shinobi 2 Spectral Flight 2 Echoing Truth 1 Cruel Edict 1 Nezumi Infestation 1 Refute 2 Dance Between the Veil 2 Akagi Port 2 Kitanosu Nest 10 Island 8 Swamp A ninja deck more about enabling ninja to hit the opponent and utilize their combat triggers (I had spent a while test UB mill, so it was nice to play the "normal" UB strategy)
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Akagi Sneak Creature - Human Pirate Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Akagi Sneak can't be blocked. 1/1 Alert Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Alert Shinobi deals combat damage to a player, untap target permanent. 2/3 Bonechewer Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Bonechewer deals combat damage to a player, exile any number of target cards from that player's graveyard. 2/3 Curio Thief Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Curio Thief deals combat damage to a player, remove all counters from target permanent that player controls. 4/5 Oboro Draftmage Creature - Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature gains flying until end of turn. 3/4 Okiba-Gang Initiate Creature - Rat Ninja Ninjutsu 1B (1B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Initiate deals combat damage to a player, that player discards a card. 2/2 Scrollseeker Creature - Human Ninja Ninjutsu 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Scrollseeker deals combat damage to a player, you may return target instant or sorcery card from your graveyard to your hand. 3/2 Shinobi Illusionist Creature - Rat Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Shinobi Illusionist deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. 3/2 Voracious Rats Creature - Rat Haste Voracious Rats can't block or be blocked. 1/1 Whirleye Shinobi Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Whirleye Shinobi deals combat damage to a player, you may return target nonland permanent that player controls to its owner's hand. 1/4 Goryo's Song Instant - Arcane Target creature gains deathtouch and indestructible until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Nezumi Infestation Instant Destroy target creature or land. Create a 1/1 black Rat creature token. Refute Instant Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Self Awareness Instant - Arcane Target creature has base power and toughness X/X until end of turn. X can't be 0. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Dance Between the Veil Sorcery - Arcane Target creature can't be blocked this turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Kitanosu Nest Land Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature you control gains deathtouch and menace until end of turn. : Add to your mana pool. Riparian Slough Land Riparian Slough enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Riparian Slough: Add to your mana pool. BR Blood Rite Studies
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Rares: 1 Begrudging Soul 1 Satoru, Head Researcher Uncommons: 1 Mirenshi Researcher 2 Mirenshi Runt 2 O-Bakemono Messenger 2 Shinka Rager 2 Soulgorger Oni 1 Destructive Momentum 1 Goryo's Song 1 Dog Fever Madness Commons: 1 Echoing Goryo 3 Mirenshi Bloodguard 3 Starving Oni 2 Dead Weight 2 Shard Volley 2 Cathartic Reunion 1 Cruel Edict 2 Sign in Blood 1 Lantern Heirloom 3 Glacial Slide 1 Soulless Return 3 Evolving Wilds 3 Ganzan Pass 2 Kitanosu Nest 4 Mountain 13 Swamp Demon Ogres with cares lands in graveyard matters. Also recurring Threaten + Sac outlets Cards as I was using them (One read-the-card moment here)
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Begrudging Soul Creature - Spirit Haste Begrudging Soul can't block. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Begrudging Soul from your graveyard to the battlefield. 2/1 Echoing Goryo Creature - Spirit Flying Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Mirenshi Bloodguard Creature - Ogre Warrior Mirenshi Bloodguard gets +2/+0 and has menace as long as you control a Demon. 2/2 Mirenshi Researcher Creature - Ogre Wizard Whenever Mirenshi Researcher enters the battlefield, search your library for a Spirit or Arcane card, reveal that card, put it into your hand, then shuffle your library. Mirenshi Researcher has lifelink as long as you control a Demon. 2/4 (Apparently, the entire time I'd been testing it also triggered on leaving the battlefield, but that's me not erasing part of the old version of the card. It should be as written above with only the ETB) Mirenshi Runt Creature - Ogre Wizard Mirenshi Runt can't block. , Sacrifice a creature: Put a +1/+1 counter on Mirenshi Runt and each Demon creature you control. 1/1 O-Bakemono Messenger Creature - Ogre Shaman O-Bakemono Messenger gets +1/+0 for each land card in your graveyard. O-Bakemono Messenger has haste and trample if you control a Demon. 2/3 Satoru, Head Researcher Legendary Creature - Ogre Wizard Whenever another creature you control dies, put a +1/+1 counter on Satoru, Head Researcher. As long as Satoru has three or more counters on it, Satoru is a Demon in addition to its other types and has menace and first strike. Other Demon and Ogre creatures you control get +2/+2 as long as Satoru is a Demon. 3/2 Shinka Rager Creature - Ogre Warrior Sacrifice an artifact, creature or land: Target creature gains trample until end of turn. That creature also gains haste until end of turn if you control a Demon. 3/1 Soulgorger Oni Creature - Demon Spirit At the beginning of your upkeep, discard a card if you don't control an Ogre. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target creature card from your graveyard to your hand. 4/5 Starving Oni Creature - Demon Spirit When Starving Oni enters the battlefield, sacrifice a creature unless you control an Ogre. 5/4 Lantern Heirloom Artifact : Add to your mana pool. , : Add one mana of any color to your mana pool. Destructive Momentum Enchantment - Aura Enchant creature Whenever enchanted creature attacks, it gets +2/+0 until end of turn for each land card in your graveyard. Glacial Slide Instant Glacial Slide deals damage to target creature equal to 2 plus the number of land cards in your graveyard. Goryo's Song Instant - Arcane Target creature gains deathtouch and indestructible until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Dog Fever Madness Sorcery - Arcane Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Soulless Return Sorcery - Arcane Return target creature card from your graveyard to your hand. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Ganzan Pass Land Ganzan Pass enters the battlefield tapped. When Ganzan Pass enters the battlefield, you may discard a card. If you do, draw a card. : Add to your mana pool. Kitanosu Nest Land Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature you control gains deathtouch and menace until end of turn. : Add to your mana pool. RG Mystical Training
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Rare: 1 Untaidake Diverter 1 Tatsumasa, the Dragon's Fang Uncommons: 1 Budoka Ranger 1 Okina Sensei 2 Untaidake Inquirer 1 O-Naginata 2 Frenzied Tilling 1 Might of the World 1 Oak Genju 1 Summit Genju 2 Alpine Nursery Commons: 1 Ambush Viper 1 Ganzan Firestoker 1 Matsu-Tribe Patrol 1 Okina Guardians 2 Pensive Budoka 2 Shinka Charger 2 Yamabushi Adept 2 Madcap Skills 3 Mulch 3 Rabid Bite 1 Lantern Heirloom 1 Yamabushi Staff 2 Timeless Resilience 1 Promise of Strength 2 Evolving Wilds 10 Forest 11 Mountain A Monk ramp deck. It aims to play big creatures or big powerful Auras and Equipment on creatures who carry them better than most. Cards as of now:
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Budoka Ranger Creature - Human Monk Hexproof Landfall — Whenever a land enters the battlefield under your control, Budoka Ranger gets +2/+2 until end of turn. 0/1 Ganzan Firestoker Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Ganzan Firestoker gets +1/+0 until end of turn. 1/1 Matsu-Tribe Patrol Creature - Snake Archer Deathtouch Reach (This creature can block creatures with flying.) 2/3 Okina Guardians Creature - Human Monk Vigilance Landfall — Whenever a land enters the battlefield under your control, Okina Guardians gets +2/+2 until end of turn. 3/3 Okina Sensei Creature - Human Monk When Okina Sensei enters the battlefield, return target card from your graveyard to your hand. If that card is an Aura, you may put put it onto the battlefield instead. 3/2 Pensive Budoka Creature - Human Monk Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 Shinka Charger Creature - Ogre Samurai Bushido 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.) Trample 5/4 Untaidake Diverter Creature - Human Monk Prowess , Sacrifice a land: Creatures with power X or less can't block this turn. 5/5 Untaidake Inquirer Creature - Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , : Untaidake Inquirer deals damage equal to its power to target creature or player. 0/5 Yamabushi Adept Creature - Human Monk First strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 Lantern Heirloom Artifact : Add to your mana pool. , : Add one mana of any color to your mana pool. Yamabushi Staff Artifact - Equipment Equipped creature gets +1/+1 and has prowess. Equip (: Attach to target creature you control. Equip only as a sorcery.) Might of the World Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each land you control. Oak Genju Enchantment - Aura Enchant land Lands you control are Forests in addition to their other types. : Enchanted land becomes a 4/4 green Spirit creature with vigilance until end of turn. It's still a land. Summit Genju Enchantment - Aura Enchant land Lands you control are Mountains in addition to their other types. : Enchanted land becomes a 6/2 red Spirit creature with trample until end of turn. It's still a land. Timeless Resilience Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has “: This creature gains indestructible until end of turn.” Promise of Strength Instant - Arcane Target creature gets +3/+0 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Alpine Nursery Land Alpine Nursery enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Alpine Nursery: Add to your mana pool. GW Fox Life
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Rares: 1 Devout Spiritualist 1 Meditating Kitsune Uncommons: 2 Kitsune General 3 Mindful Monk 2 Sugi Hayashi Medic 1 Winter Rose Kami 2 Sunbond 2 Unflinching Courage Commons: 3 Grazing Gladehart 2 Graceful Samurai 1 Mothrider Echoes 1 Remnant of Reito 3 Sugi Hayashi Elder 2 Celestial Flare 2 Rabid Bite 2 Drop of Hope 3 Flourishing Yield 2 Kodama's Blessing 2 Evolving Wilds 2 Fudaiju Temple 2 Reito Ruins 6 Forest 13 Plains Play foxes. Play life gain. Profit. (Though Mindful Monk doesn't get the boost from lifelink in combat unless the lifelinker has first strike and Mindful Monk doesn't. *hint* *hint*) Cards as of now:
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Devout Spiritualist Creature - Fox Monk Lifelink Whenever you gain life, put a +1/+1 counter on Devout Spiritualist. 0/1 Graceful Samurai Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 Kitsune General Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. 3/3 Meditating Kitsune Creature - Fox Monk Trample Whenever you gain life, put a +1/+1 counter on target creature. 4/4 EDIT: Mindful Monk's going to get a power nip. The new version will be: Mindful Monk Creature - Fox Monk Whenever you gain life, Mindful Monk gets +X/+X until end of turn, where X is the amount of life you gained. 2/2 There's too much of a glut of 3 mana foxes to test a 1/1 . Mothrider Echoes Creature - Spirit Soldier Flying When Mothrider Echoes enters the battlefield, return a permanent you control to its owner's hand. Then, put a +1/+1 counter on Mothrider Echoes if an opponent controls more lands than you. 3/1 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner's hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Sugi Hayashi Elder Creature - Fox Cleric When Sugi Hayashi Elder enters the battlefield, you gain 4 life. 1/4 Sugi Hayashi Medic Creature - Fox Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Fox creatures you control get +1/+1 and have lifelink. 2/2 Winter Rose Kami Creature - Spirit All creatures able to block Winter Rose Kami do so. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you gain life equal to the number of lands you control. 2/2 Drop of Hope Instant Until end of turn, target creature gets +2/+0 and gains first strike and lifelink. Flourishing Yield Instant - Arcane You gain 3 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Kodama's Blessing Instant - Arcane Put a +1/+1 counter on target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. WB Spirit of Mischief
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Rares: 1 Bringer of Mirth 1 Kami of Lost Trinkets Uncommons: 2 Harvest Kirin 1 Haunting Akuba 2 Mirenshi Researcher 2 Wicker Wisp 1 Meadow Genju 1 Mire Genju 1 Goryo's Song 2 Populate the Illusion Commons: 2 Grieving Goryo 2 Kirin Fledgling 1 Mothrider Echoes 2 Pestertick Kami 2 Reikai Chaser 1 Remnant of Reito 2 Arrest 1 Dead Weight 3 Ethereal Armor 1 Midnight Covenant 1 Inspired Charge 1 Sign in Blood 2 Flourishing Yield 1 Soulless Return 3 Evolving Wilds 2 Kitanosu Nest 4 Reito Ruins 8 Plains 7 Swamp The Aura loving Spiritcraft deck Cards as of how I used them (AKA Mirenshi Researcher has a typo):
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Bringer of Mirth Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on each creature you control. 2/2 Grieving Goryo Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each player puts the top three cards of his or her library into his or her graveyard. 1/4 Harvest Kirin Creature - Kirin Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, create a 1/1 colorless Spirit creature token. 3/4 Haunting Akuba Creature - Spirit Flying , Discard Haunting Akuba: Target creature gets -1/-1 until end of turn. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Haunting Akuba from your graveyard to your hand. 5/2 Kami of Lost Trinkets Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return target artifact, creature or enchantment card from your graveyard to your hand. 2/6 Kirin Fledgling Creature - Kirin Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on Kirin Fledgling. 1/1 Mirenshi Researcher Creature - Ogre Wizard Whenever Mirenshi Researcher enters the battlefield, search your library for a Spirit or Arcane card, reveal that card, put it into your hand, then shuffle your library. Mirenshi Researcher has lifelink as long as you control a Demon. 2/4 Mothrider Echoes Creature - Spirit Soldier Flying When Mothrider Echoes enters the battlefield, return a permanent you control to its owner's hand. Then, put a +1/+1 counter on Mothrider Echoes if an opponent controls more lands than you. 3/1 Pestertick Kami Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each opponent loses 1 life and you gain 1 life. 1/2 Reikai Chaser Creature - Kirin Spirit If you've cast another Spirit or Arcane spell this turn, you may pay rather than pay Reikai Chaser's mana cost. Flash, flying 3/3 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner's hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Wicker Wisp Creature - Spirit Flying Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card, reveal it, and put it into your hand. If you do, shuffle your library. 1/4 Meadow Genju Enchantment - Aura Enchant land Lands you control are Plains in addition to their other types. : Enchanted land becomes a 3/3 white Spirit creature with flying until end of turn. It's still a land. Mire Genju Enchantment - Aura Enchant land Lands you control are Swamps in addition to their other types. : Enchanted land becomes a 3/5 black Spirit creature with lifelink until end of turn. It's still a land. Flourishing Yield Instant - Arcane You gain 3 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Goryo's Song Instant - Arcane Target creature gains deathtouch and indestructible until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Populate the Illusion Sorcery - Arcane Return any number of lands you control to their owner's hand. Create a 1/1 colorless Spirit creature token for each land returned this way. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Soulless Return Sorcery - Arcane Return target creature card from your graveyard to your hand. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Kitanosu Nest Land Kitanosu Nest enters the battlefield tapped. When Kitanosu Nest enters the battlefield, target creature you control gains deathtouch and menace until end of turn. : Add to your mana pool. Reito Ruins Land Reito Ruins enters the battlefield tapped. When Reito Ruins enters the battlefield, create a 1/1 colorless Spirit creature token. : Add to your mana pool. UR Land Ahoy
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Rares: 1 Hardline Corsair 1 Yajiro, Wokou Captain Uncommons: 2 Inquisitive Wokou 1 Scrollseeker 2 Seaquake Kaiju 1 Shinka Rager 2 Wokou Lookout 2 Wokou Shanty-Singer 1 O-Naginata 1 Tendo Ice Bridge Commons: 1 Akagi Sneak 2 Akki Corsair 1 Frostheart Wrangler 1 Siege Breaker 2 Soratami Scalawags 2 Adventuring Gear 1 Madcap Skills 2 Spectral Flight 2 Deprive 2 Echoing Truth 3 Shard Volley 2 Compulsive Research 2 Adrift at Sea 3 Evolving Wilds 2 Akagi Port 2 Ganzan Pass 8 Island 8 Mountain Woo! Pirates. All about making the land jump around every which way to get Goblin land leaves the battlefield triggers Cards as of now:
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Akagi Sneak Creature - Human Pirate Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Akagi Sneak can't be blocked. 1/1 Akki Corsair Creature - Goblin Pirate Whenever a land you control leaves the battlefield, Akki Corsair gets +2/+0 until end of turn. 2/1 Frostheart Wrangler Creature - Goblin Warrior When Frostheart Wrangler enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Frostheart Wrangler. 1/1 Hardline Corsair Creature - Moonfolk Pirate Flying , Return a land you control to its owner's hand: Counter target triggered or activated ability. 5/4 Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner's hand: Look at the top card of target player's library. Activate this ability only once each turn. 1/1 Scrollseeker Creature - Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Scrollseeker deals combat damage to a player, you may return target instant or sorcery card from your graveyard to your hand. 3/2 Seaquake Kaiju Creature - Fish Behemoth Hexproof, Defender Landfall — Whenever a land enters the battlefield under your control, Seaquake Kaiju can attack this turn as though it didn't have defender. 5/5 Shinka Rager Creature - Ogre Warrior Sacrifice an artifact, creature or land: Target creature gains trample until end of turn. That creature also gains haste until end of turn if you control a Demon. 3/1 Siege Breaker Creature - Goblin Pirate Whenever a land you control leaves the battlefield, target creature gains haste until end of turn. 3/3 Soratami Scalawags Creature - Moonfolk Pirate As an additional cost to cast Soratami Scalawags, return a land you control to its owner's hand. Flying 3/2 Wokou Lookout Creature - Goblin Pirate Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever a land you control leaves the battlefield, scry 1. 3/1 Wokou Shanty-Singer Creature - Goblin Pirate Other Goblin creatures you control get +1/+1. Whenever a land you control leaves the battlefield, create a 1/1 colorless Spirit creature token. 2/2 Yajiro, Wokou Captain Legendary Creature - Human Pirate Whenever Yajiro, Wokou Captain deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever a land card is put into your graveyard from anywhere, you may pay 2. If you do, put a +1/+1 counter on target creature. 2/1 Adrift at Sea Enchantment - Aura Enchant creature Enchanted creature gets -9/-0. Landfall — Whenever a land enters the battlefield under your control, tap enchanted creature. Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Ganzan Pass Land Ganzan Pass enters the battlefield tapped. When Ganzan Pass enters the battlefield, you may discard a card. If you do, draw a card. : Add to your mana pool. BG Grave Tilling
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Rares: 1 Journeyer's Kite 1 Lead to Death Uncommons: 2 Fallow Curator 1 Haunting Akuba 1 Okina Sensei 2 Seek the Horizon 1 Mire Genju 1 Oak Genju 1 Goryo's Song 1 Unpaid Dues 2 Lush Vestige Commons: 2 Loam Dweller 1 Echoing Goryo 2 Grieving Goryo 3 Heritage Kami 3 Pestertick Kami 2 Sakura-Tribe Ancestor 3 Silkstring Kumo 3 Mulch 1 Kodama's Blessing 2 Soulless Return 1 Thought Snip 11 Forest 12 Swamp The deck that made me edit the most cards. It's a retrace value deck. The Grieving Goryo mill isn't optional, so you have to be careful not to deck yourself. EDIT: deck edited (not cards) to play better. Cards as of now (With a few having clarifications not in the cockatrice files):
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Echoing Goryo Creature - Spirit Flying Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) 2/1 Fallow Curator Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may put target land card from a graveyard onto the battlefield tapped under your control. 6/4 Grieving Goryo Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each player puts the top three cards of his or her library into his or her graveyard. 1/4 Haunting Akuba Creature - Spirit Flying , Discard Haunting Akuba: Target creature gets -1/-1 until end of turn. Spiritcraft — Whenever you cast a Spirit or Arcane spell, you may return Haunting Akuba from your graveyard to your hand. 5/2 Heritage Kami Creature - Spirit Heritage Kami enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 2/2 Okina Sensei Creature - Human Monk When Okina Sensei enters the battlefield, return target card from your graveyard to your hand. If that card is an Aura, you may put put it onto the battlefield instead. 3/2 Pestertick Kami Creature - Spirit Spiritcraft — Whenever you cast a Spirit or Arcane spell, each opponent loses 1 life and you gain 1 life. 1/2 Sakura-Tribe Ancestor Creature - Snake Spirit When Sakura-Tribe Ancestor enters the battlefield, you may return target land card from your graveyard to your hand. 3/4 Silkstring Kumo Creature - Spirit Reach (This creature can block creatures with flying.) Spiritcraft — Whenever you cast a Spirit or Arcane spell, untap target land. 1/5 Mire Genju Enchantment - Aura Enchant land Lands you control are Swamps in addition to their other types. : Enchanted land becomes a 3/5 black Spirit creature with lifelink until end of turn. It's still a land. Oak Genju Enchantment - Aura Enchant land Lands you control are Forests in addition to their other types. : Enchanted land becomes a 4/4 green Spirit creature with vigilance until end of turn. It's still a land. Goryo's Song Instant - Arcane Target creature gains deathtouch and indestructible until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Kodama's Blessing Instant - Arcane Put a +1/+1 counter on target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Lead to Death Instant - Arcane Destroy target creature with power X or less. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Unpaid Dues Instant - Arcane Exile target card from a graveyard. Target creature gets +X/+X until end of turn, where X is the exiled card's converted mana cost. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Soulless Return Sorcery - Arcane Return target creature card from your graveyard to your hand. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Thought Snip Sorcery - Arcane Target player discards two cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Lush Vestige Land Lush Vestige enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Lush Vestige: Add to your mana pool. RW On Alert
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Rares: 1 Sharp-Eye, Gifted Sensei 1 Wary Samurai Uncommons: 2 Eigan Captain 2 Eigan Veteran 1 Ganzan Decoy 2 Ganzan Dualblade 3 Samurai's Kodachi 2 Artisan's Forge Commons: 2 Akki Instigator 3 Eigan Recruit 2 Frostheart Wrangler 1 Ganzan Firestoker 1 Graceful Samurai 2 Kitsune Tactician 2 Mothrider Echoes 1 Remnant of Reito 2 Celestial Flare 2 Inspired Charge 3 Shard Volley 1 Drop of Hope 1 Frostbite Allure 1 Samurai Training 9 Mountain 13 Plains Samurai Deck that wants to have fewer lands than an opponent Cards as they are right now:
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Akki Instigator Creature - Goblin Warrior Sacrifice a land: Akki Instigator gets +2/+0 until end of turn. 2/3 Eigan Captain Creature - Human Samurai Vigilance, Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Other Samurai creatures you control get +1/+1 and have vigilance. 2/2 Eigan Recruit Creature - Human Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Eigan Recruit enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. 1/1 Eigan Veteran Vigilance Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Eigan Veteran enters the battlefield with a +1/+1 counter on it if an opponent controls more lands than you. 2/2 Frostheart Wrangler Creature - Goblin Warrior When Frostheart Wrangler enters the battlefield, you may sacrifice a land. If you do, put two +1/+1 counters on Frostheart Wrangler. 1/1 Ganzan Decoy Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Ganzan Decoy must be blocked this turn if able. 3/3 Ganzan Dualblade Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Double strike 0/3 Ganzan Firestoker Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Ganzan Firestoker gets +1/+0 until end of turn. 1/1 Graceful Samurai Creature - Fox Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 Kitsune Tactician Creature - Fox Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , : Tap target creature. 2/1 Mothrider Echoes Creature - Spirit Soldier Flying When Mothrider Echoes enters the battlefield, return a permanent you control to its owner's hand. Then, put a +1/+1 counter on Mothrider Echoes if an opponent controls more lands than you. 3/1 Remnant of Reito Creature - Spirit When Remnant of Reito enters the battlefield, return any number of lands you control to their owner's hand. Put a +1/+1 counter on Remnant of Reito for each land returned this way. 1/1 Sharp-Eye, Gifted Sensei Legendary Creature - Fox Samurai Bushido 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , Tap an untapped creature you control: Put a training counter on the tapped creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. 2/2 Wary Samurai Creature - Human Samurai Bushido 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) When Wary Samurai enters the battlefield or at the beginning of your upkeep, put a +1/+1 counter on Wary Samurai if an opponent controls more lands than you. 2/2 Samurai's Kodachi Artifact - Equipment When Samurai's Kodachi enters the battlefield, you may attach it to target Samurai you control. Equipped creature gets +2/+1 and has first strike. Equip Drop of Hope Instant Until end of turn, target creature gets +2/+0 and gains first strike and lifelink. Frostbite Allure Instant - Arcane Target creature attacks this turn if able. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Samurai Training Sorcery Create three 1/1 red and white Samurai creature tokens with bushido 1. (When one of those tokens blocks or becomes blocked, it gets +1/+1 until end of turn.) Artisan's Forge Land Artisan's Forge enters the battlefield tapped with two charge counters on it. , Remove a charge counter from Artisan's Forge: Add to your mana pool. GU Advent of the Kaiju
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Rares: 1 Constricting Kaiju 1 Predatory Kaiju Uncommons: 2 Inquisitive Wokou 2 Scuttling Kaiju 1 Seaquake Kaiju 2 Snorting Kaiju 1 Hunter's Insight 1 Seek the Horizon 2 Tidings 1 Tendo Ice Bridge Commons: 2 Ambush Viper 3 Sakura-Tribe Scout 2 Windrider Eel 1 Oboro Draftmage 2 Sakura-Tribe Ancestor 2 Compulsive Research 3 Mulch 3 Rabid Bite 2 Lantern Heirloom 2 Adrift at Sea 3 Evolving Wilds 2 Akagi Port 2 Fudaiju Temple 10 Forest 7 Island Kaiju landfall ramp Go big or go home Cards as they are now:
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Constricting Kaiju Creature - Octopus Behemoth Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Constricting Kaiju. 8/8 Inquisitive Wokou Creature - Moonfolk Pirate Flying Return a land you control to its owner's hand: Look at the top card of target player's library. Activate this ability only once each turn. 1/1 Oboro Draftmage Creature - Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature gains flying until end of turn. 3/4 Predatory Kaiju Creature - Wolf Behemoth Haste Landfall — Whenever a land enters the battlefield under your control, you may have Predatory Kaiju fight target creature. 7/7 Sakura-Tribe Ancestor Creature - Snake Spirit When Sakura-Tribe Ancestor enters the battlefield, you may return target land card from your graveyard to your hand. 3/4 Scuttling Kaiju Creature - Crab Behemoth Reach Landfall — Whenever a land enters the battlefield under your control, you may tap up to two target permanents. 5/7 Seaquake Kaiju Creature - Fish Behemoth Hexproof, Defender Landfall — Whenever a land enters the battlefield under your control, Seaquake Kaiju can attack this turn as though it didn't have defender. 5/5 Snorting Kaiju Creature - Boar Behemoth Landfall — Whenever a land enters the battlefield under your control, Snorting Kaiju gains trample and indestructible until end of turn. 7/2 Lantern Heirloom Artifact : Add to your mana pool. , : Add one mana of any color to your mana pool. Adrift at Sea Enchantment - Aura Enchant creature Enchanted creature gets -9/-0. Landfall — Whenever a land enters the battlefield under your control, tap enchanted creature. Akagi Port Land Akagi Port enters the battlefield tapped. When Akagi Port enters the battlefield, you may tap or untap target nonland permanent. : Add to your mana pool. Fudaiju Temple Land Fudaiju Temple enters the battlefield tapped. When Fudaiju Temple enters the battlefield, put a +1/+1 counter on target creature you control. : Add to your mana pool.
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Author: | Monobluegruul [ Thu Jul 20, 2017 11:48 pm ] | |||
Post subject: | Re: Return to Kamigawa worldbuilding and exploratory design | |||
I've found myself happy with the set so far and not changing anything. As such, there are few changes for this update, only polish for the most part. The upcoming week has some family stuff that could potentially pull me off of this for a while, so I'm calling it quits for now. It's still slightly on the complex side, but I like it right now. Changes: Mindful Monk is a 2/2. Otawara Researcher's bounce/exile effect now only affects other permanents. Mirenshi Researcher now only tutors on ETB. Fallow Curator now says "to the battlefield tapped under your control." Kudzu Kami is now a 6/6. Mortify is now properly listed as an instant. Unpaid Dues specifies "equal to the exiled card's converted mana cost" Card images and everything are here. Planesculptor's Page
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