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Sithas: Rising Storms - Artifacts and Lands
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Author:  Dudibus [ Mon Jul 06, 2015 1:48 pm ]
Post subject:  Sithas: Rising Storms - Artifacts and Lands

Artifacts:

Commons


Uncommons


Rares


Mythics


Lands:

Uncommon

Author:  Mata Hari [ Wed Jul 08, 2015 6:04 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Yo dawg I heard you like lands so I attached a land to your land.

Christ that's an old meme

Disregarding that, can you tap lands that are settling another land?

Author:  Dudibus [ Thu Jul 09, 2015 5:38 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

You can.

Author:  Popular Pariah [ Sun Jul 12, 2015 4:34 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

These settle lands are awesome.

They have the relevancy I expected of the other settlement lands.


GJ

Author:  Dudibus [ Mon Jul 13, 2015 7:17 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Well good, I'm glad you like them.

Author:  Shazzeh [ Mon Jul 20, 2015 2:48 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

A land that optionally turns into a Wind Drake for less mana than an actual Wind Drake costs is insane. Then you consider that it's unkillable as long as you have lands in your deck, so it's a lategame bomb. Playing against twenty deathtouch bears doesn't sound fun either. These are not balanced cards.

Author:  Dudibus [ Mon Jul 20, 2015 6:55 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Do you think they could be balanced by increasing the cost to Settle? In playtesting there were many times that no one wanted to settle a land because of the disadvantage of having an easily killable land. The deathtoucher was definitely pushing the power level, but I really wanted to settle lands to be standouts for the set. Would it be better as a 2/1? Maybe add "Can't block"? The wind drake land was actually one of the least attractive or powerful, other than possible the white one, especially outside of limited. Plus the set has a lot of options for killing them. They were a lot stronger in Limited than constructed.

When was the last time you had 20 lands on the table? Green had the best advantage with the land searching, but even then there were many times they didn't want to settle a manland. Of course, that being said, there were first picks a lot of time because they are strong and they do win games. But sets need those sometimes.

Why not add Sithas to your Draft app and give it a try.

Author:  Popular Pariah [ Mon Jul 20, 2015 2:08 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

I assumed they were legendary. Oops.


Yeah, a bit too powerful, but still along the lines of what I'd like to see.

Make it so the land that does the settling becomes the creature if it's settling a land, and up the settling cost. That way it's like a stalking stones rather than a Sacred Mesa.

Author:  Dudibus [ Mon Jul 20, 2015 2:30 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

I definitely don't want to release unbalanced cards.

So something like:

Barkus War Camp
Tribal Land - Goblin Settlement (U)
: Add to your mana pool.
While Barkus War Camp is setting a land it is a 2/2 black goblin warrior creature with deathtouch. It’s still a land.
Settle (: Attach to target land you control. Settle only as a sorcery.)

The original intention was that the settled land stops becoming a creature when its not settled.

Author:  Popular Pariah [ Mon Jul 20, 2015 2:33 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Yeah stuff like that.

Author:  chinkeeyong [ Mon Jul 20, 2015 8:46 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Will be reflected in the next plugin.

Author:  Dudibus [ Tue Jul 21, 2015 7:43 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

I have updated all of the Settle lands to use the new wording and costs. I didn't think about the fact that I could tap these lands to pay for the settle cost, definitely making them to cheap to Settle before. With this change, I felt it was ok to up Maldrus Garrison to a 2/4 instead of 1/4.

Author:  Shazzeh [ Wed Jul 22, 2015 10:06 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Why does it matter what they're settling now? Why not just make it an activated ability?

Author:  Dudibus [ Fri Jul 24, 2015 7:25 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Shazzeh wrote:
Why does it matter what they're settling now? Why not just make it an activated ability?


This is an excellent point. I think I might have to make them Legendary after all. Or rebalance the effects a bit. Time for more noodling.

Author:  chinkeeyong [ Fri Jul 24, 2015 7:50 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Better do it before the August plugin then.

Author:  ParadOxymoron [ Fri Jul 24, 2015 12:50 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

I feel like if the settled land died when the settlers did, that would be a better solution than upping the cost. Grafted Wargear

If Barkus War Camp settles a Forest, is the BWC a creature, or the Forest? I can't tell. Anyway, that's what I'm trying to say from my preceding statement.

Author:  Dudibus [ Fri Jul 31, 2015 12:55 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

Hopefully just in time for the August Plugin, I have made some changes.

• They are back to making the settled land into a creature.
• Rutheran War Camp is a 2/3 (down from 3/3).
• Maldrus Garrison is back to a 1/4 (down from 2/4)
• Removed deathtouch from BWC and added menace.

I honestly believe that making a land into a creature is often a drawback and is not a given in many cases. It greatly depends on the decks in the game and the board. I didn't want to make them legendary, and so chose not too, but I will in a pinch if they turn out to be OP.

I wanted to push Settle to a new power level since I took it quite easy in the first set with the keywords because I didn't want them to be unbalanced. The next set will have 5 lands with Settle at Rare, as will Resonance.

I wish I had more time to play NGA constructed. Is there a set time to play? Like every Wednesday at 7 sort of thing?

Author:  Popular Pariah [ Fri Jul 31, 2015 1:08 pm ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

We pretty much just play whenever we're testing, but recently there hasn't been much of that.


The super league is winding down.

Repeatable "indestructible" dudes are really powerful (imagine if stalking stones was indestructible), which is kind of what these are, though perhaps it's okay for NGAC. Really pushed.


Also I haven't looked at the rest of the set so idk what else is an issue.

Author:  Dudibus [ Sat Aug 01, 2015 6:42 am ]
Post subject:  Re: Sithas: Rising Storms - Artifacts and Lands

If they prove to be way too good I will tweak them. Is it just that they are repeatable creatures, as in if they were all 1/1 would that be balanced? What if the flying one had Hexproof instead?

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