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Sithas: Rising Storms - Green http://862838.jrbdt8wd.asia/viewtopic.php?f=47&t=10240 |
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Author: | Dudibus [ Mon Jul 06, 2015 1:43 pm ] |
Post subject: | Sithas: Rising Storms - Green |
Commons:
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Canopy Spinner Creature - Spider (C) Flash Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Canopy Spinner is bloodied it gets +1/+1 and reach. 1/3 Colossus Viper Creature - Serpent (C) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Colossus Viper is bloodied it gains hexproof. 6/4 Cornered Wolf Creature - Wolf (C) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Cornered Wolf is bloodied, switch it’s power and toughness and it gains Berserk. 3/5 Fat of the Land Sorcery (C) Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. You gain X life. Friend of Theranji Enchantment - Aura (C) Enchant creature Enchanted creature gains Forest Dweller and “: Put a +1/+1 counter on enchanted creature.” Gale Force Winds Instant (C) Counter target creature spell with flying. Genesis Elemental Creature - Elemental (C) When Genesis Elemental enters the battlefield search your library for a basic land card and exile it. Then shuffle your library. Whenever Genesis Elemental dies you may put the exiled land onto the battlefield. 1/1 Hymn for Samson Instant (C) Put a +1/+1 counter on target creature. Draw a card. Law of the Wilds Sorcery (C) Target creature you control gains Berserk then fights target creature you don’t control. Rootwood Snapper Creature - Beast (C) Forest Dweller (Whenever a Forest enters the battlefield under your control you may untap this creature.) Trample 4/4 Savage Hunter Creature - Beast (C) Savage Hunter costs less for each creature with a Bloodied counter on the battlefield. 7/7 Bloodied support card. Note that the creatures need to be bloodied, not just have Bloodied. Wound Licker Creature - Bear (C) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Wound Licker is Bloodied it gets -1/-1. 3/3 Uncommons:
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Acorn Speaker Creature - Treefolk Druid (U) Exile a land card from your graveyard: Draw a card. 4/5 Roots teach us of beginnings. Beginnings teach us of creation. Creation teaches us we need roots to begin. Cautionary Tale Instant (U) Destroy target artifact or enchantment. If you do, search your library for a land card, reveal it and put it into your hand. Then shuffle your library. Resonance (You may cast this from your graveyard as you cast another spell with the same name. If a spell cast this way would be put into a graveyard from anywhere, exile it instead.) Feral Reaction Instant (U) Target creature spell enters the battlefield with three +1/+1 counters. Forest Caller Creature - Elf Druid (U) Forest Dweller (Whenever a Forest enters the battlefield under your control you may untap this creature.) , : Target land becomes a 3/3 green elemental creature with trample until end of turn. It's still a land. 2/2 This guy is on the watch list. I like what he does, but he might be too good at it. Intraguild Predator Creature - Beast (U) Trample Whenever a creature token enters the battlefield under an opponents control you may return Intraguild Predator from your graveyard to the battlefield. 3/3 Answer card for the token generators in the set. Hollows Recluse Creature - Hydra (U) Hollows Recluse enters the battlefield with X +1/+1 counters. At the beginning of your upkeep put a +1/+1 counter on Hollows Recluse. 0/0 Sprout of Samson Sorcery (U) Search your library for a land card and put it onto the battlefield. It’s a 3/3 green elemental creature. It’s still a land. Then shuffle your library. Fun card that also happens to support landhome. Rares:
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Lord Theranji Legendary Creature - Elf Druid (R) When Lord Theranji enters the battlefield return any number of lands you control to it's owners hand. Put a +1/+1 counter on Lord Theranji for each land returned to it's owners hand in this way. Whenever you play a land, put a +1/+1 counter on Lord Theranji and prevent all damage that would be dealt to creatures you control until end of turn. 6/6 I'm still not sure about this guy. He went through a million changes. I wanted to make a creature that could do like, anything with lands, but I think the only ability that is interesting is the last one. Is the last one enough? I might up his numbers to a 6/6 and maybe give him something that synergizes better, like putting a +1/+1 counter on him when you play a land or something. Genetic Schism Creature - Shapeshifter (R) Genetic Schism ignores power and toughness modifiers. (For itself and other creatures.) Occasionally natures nods to perfection. 5/5 Hollows Hunter Creature - Wolf Warrior (R) Forest Dweller (Whenever a Forest enters the battlefield under your control you may untap this creature.) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Hollows Hunter is bloodied it has “: Hollows Hunter fights target creature.” 4/4 Prey on the Weak Instant (R) Create two 1/1 green wolf warrior creatures tokens. After he was freed, Deathtalon's influence spread like a virus. This is a power creep card from hell. It's so strong. But I really wanted it to exist. So now it does. Sort of. Primal Bidding Instant (R) Put a creature card with a converted mana cost of one, a creature card with a converted mana cost of two, and a creature card with a converted mana cost of three from your hand onto the battlefield. Roots of the Ancestors Enchantment (R) Creatures you control get +X/+X where X is the number of creature cards in your graveyard. Vitae Embodied Legendary Creature - Elf Druid (R) Forest Dweller (Whenever a Forest enters the battlefield under your control you may untap this creature.) : Add to your mana pool. 1/1 He's very strong as well. A better lanowar elf will likely have people upset, but it seemed like such a natural Forest Dweller card and I wanted to push its power level to make it more interesting. Mythic:
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Territorial Expansion
Sorcery (M) Reveal cards from the top of your library until you reveal X land cards. Put the revealed cards into your hand. You may play X additional lands this turn. |
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