Girth of Giants Instant (C) Target creature gets +4/+0 and gains trample until end of turn.
Goblin Archer Creature - Goblin Warrior (C) First strike When Goblin Archer enters the battlefield destroy target creature you control. 4/4
Get it? He kills one of his own? Because he's a goblin and goblins are stupid and inept?
Incite the Crowd Instant (C) Destroy target artifact. If you do, creatures you control gets +1/+0 until end of turn.
This card went through a lot of changes. Still not sure its what I wanted, but its close.
Mercenary Sellsword Creature - Dwarf Warrior (C) Mercenary Sellsword gets +2/+0 and gains haste if it’s equipped. 2/1
I think a Mercenary Sellsword might be a redundant statement.
Mountain Guide Enchantment - Aura (C) Enchant creature Enchanted creature gains Mountain Dweller and “: Discard a card, then draw a card.”
I am torn on if this should cost 1 more or not.
Orc Raiding Party Creature - Goblin Warrior (C) Haste 6/2
Rath Tarkun Honor Guard Creature - Dwarf Warrior (C) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Rath Tarkun Honor Guard is Bloodied it gets +2/+0. 1/3
Rath Tarkun Musketeer Creature - Dwarf Soldier (C) Mountain Dweller (Whenever a Mountain enters the battlefield under your control you may untap this creature.) First strike 3/2
Roc of Athrad Creature - Bird (C) Flying, haste 3/1
Secret Mountain Pass Sorcery (C) Search your library for a mountain card, reveal it and put it into your hand. Then shuffle your library. Target creature can’t block this turn.
A little bleed here, but red needed something to help enable Mountain Dweller and I loved the flavor.
To Victory! Sorcery (C) Destroy target land. Creatures you control get +1/+0 until end of turn.
Uncommons:
Spoiler
Foothills Springer Creature - Cat (U) Haste Foothills Springer can be blocked only by creatures with haste. 2/1
Make an Example Sorcery (U) Make an Example deals X damage to target creature. If it dies, creatures can’t block this turn.
Ragequelled Enforcer Creature - Dwarf Warrior (U) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Ragequelled Enforcer is bloodied, it has double strike. 3/3 Designed by Rush_Clasic.
Thanks Rush! Technically this was him following the Bloodied mechanic I post in one of the game threads so I think I can steal it.
Rath Tarkun Cannonballer Creature - Dwarf Soldier (U) Mountain Dweller (Whenever a Mountain enters the battlefield under your control you may untap this creature.) : Rath Tarkun Cannonballer deals 1 damage to target creature or player. 1/1
Simpering Mimic Creature - Shapeshifter (U) You may have Simpering Mimic enter the battlefield as a copy of any creature on the battlefield with the least power among creatures. 0/0
Soul Pyre Sorcery (U) Soul Pyre deals 2 damage to each creature and each player. Resonance (You may cast this from your graveyard as you cast another spell with the same name. If a spell cast this way would be put into a graveyard from anywhere, exile it instead.)
Volatile Reaction Instant (U) Target creature spell enters the battlefield under your control until the beginning of the next end step. It gains haste until end of turn.
Of all the cards in the Reaction cycle, this one was the hardest to design.
Rares:
Spoiler
Gather the Crew Sorcery (R) Choose one - • Create X 1/1 red goblin pirate creature tokens. • Create an X/X red giant pirate creature token.
Goblin Demolition Team Creature - Goblin Warrior (R) Haste Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. If Goblin Destroyers isn’t bloodied return it to its owners hand at the beginning of the end step. 6/4
Immolate the Masses Instant (R) Immolate the Masses deals X damage to X target creatures or players.
This one might be too good. At X = 4 its likely a game over.
Steeped in Tradition Enchantment (R) Whenever you cast an instant or sorcery, copy it for each card that shares a name with it in graveyards. You may not pick new targets for the copies.
I'm not very happy with this card and it might just be dropped entirely. I have learned I do not like designing white cards, nor red enchantments.
Troll Slayer Creature - Dwarf Warrior (R) Troll Slayer gets +1/+1 for each creature you control with Bloodied. Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Troll Slayer is bloodied it gains indestructible. 0/0
Warborn Razers Creature - Human Warrior (R) First strike Whenever a land is destroyed put a +1/+1 counter on Warborn Razers. 3/2
Warlord Gruttle Legendary Creature - Dwarf Soldier (R) Mountain Dweller (Whenever a Mountain enters the battlefield under your control you may untap this creature.) Haste : Target creature gets +1/+1 and gains double strike until end of turn. 4/4
Mythic:
Spoiler
Lost to Antiquity Sorcery (M) Destroy target nonbasic land. If you do, take an extra turn after this one.
This card did very poorly in the Egyptian design contest Rush is running, but it is exaclty what I wanted for the set so I kept it in because dammit, it's my set and I like it. I did up the cost by 1 though. It used to be which is probably too good.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Last edited by Dudibus on Fri Jul 24, 2015 7:22 am, edited 1 time in total.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Joined: Dec 25, 2013 Posts: 2891
Preferred Pronoun Set: Please don't refer to me
Volitile should be Volatile.
I'm also concerned about the card. On the one hand it's a cute type of threaten, but it leaves on the opponent's end step, so you can't ever attack with it, which is good I suppose since it costs 1 mana. On the other hand, it seems like a really convoluted way of playing Plot Twist(not that that is bad since Plot Twist is busted)
I'm also concerned about the card. On the one hand it's a cute type of threaten, but it leaves on the opponent's end step, so you can't ever attack with it, which is good I suppose since it costs 1 mana. On the other hand, it seems like a really convoluted way of playing Plot Twist(not that that is bad since Plot Twist is busted)
Edited thank you.
I spent a lot of time trying to find an effect that fit in with the "Reaction" cycle for red. This one was the closest to playable that still fit with the cycles flavor. I'm open to suggestions.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
can i suggest Dessicate to deal damage to untapped creature instead of tapped ones?
1 - hating tapped creatures is more white 2 - red dislike creature blocking 3 - the card needs a slight power up i feel. the condition for untapped is slightly more loosen than tapped 4 - it more red to do something impulsive (as soon as the creature hits battlefield) than reactive (wait for it to be tapped)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum