*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Double Vision Instant Discard a card and draw card. If you played Double Vision from your hand during another player's turn, copy it. Not everything seen in a heat shimmer is an illusion.
Thunderous Insight Sorcery (C) As an additional cost to cast this spell, discard a card. Draw two cards. If you discarded an artifact or enchantment card to cast this spell, creatures with power 1 or less can't block this turn.
Joined: Sep 22, 2013 Posts: 5416 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
Viashino Rogue — Creature — Viashino Rogue (C) Viashino Rogue can't block. Viashino Rogue can't be blocked except by sylvan permanents. Whenever Viashino Rogue deals combat damage to an opponent, discard a card. If you do, draw a card. 1/1
Double Vision Instant Discard a card and draw card. If you played Double Vision from your hand during another player's turn, copy it. Not everything seen in a heat shimmer is an illusion.
Thunderous Insight Sorcery (C) As an additional cost to cast this spell, discard a card. Draw two cards. If you discarded an artifact or enchantment card to cast this spell, creatures with power 1 or less can't block this turn.
Viashino Rogue — Creature — Viashino Rogue (C) Viashino Rogue can't block. Viashino Rogue can't be blocked except by sylvan permanents. Whenever Viashino Rogue deals combat damage to an opponent, discard a card. If you do, draw a card. 1/1
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Sep 22, 2013 Posts: 5416 Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set: ♀
Crimsonclaw Wardrummer — Creature — Viashino Barbarian (U) Other Viashino you control get +1/+1. Equip costs targeting Viashino you pay cost less. Spells you cast targeting Viashino you control cost less to cast. 2/2
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
Identity: Male
Looking at the 10 Viashino we have right now we've got
7 Red, 2 green & 1 black -Actually it doesn't really matter, this is a red thread.
2 One drops 3 Two drops 2 Three drops 3 Four drops
6 Viashino have power higher than their toughness. The rest have square stats - Fairly aggro. Maybe a way to use death triggers or recur Viashino would be nice? -These guys would love 1st strike.
2 Trigger off of casting Instant/Sorceries. 1 of which makes you Viashino tokens. 1 Triggers off incoming lands. 2 Trigger off of other creatures coming onto the battlefield. 1 Bounces itself. 1 Sacs to produce mana that gives creatures haste. 2 Viashino sacrifice themselves. -I think we want to do something with Viashino entering the battlefield. Tying in Inst/sorc love would be nice too, but the card might get complicated.
Almost
Viashino Den-Mother Creature - Viashino Haste Viashino you control have haste. Whenever a Viashino enters the battlefield under your control, Viashino you control get +1/+1 until end of turn and add to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end. 2/3
Dragon Claw Den-Mother Creature - Viashino Viashino you control have ": This creature gets +1/+0 until end of turn." Whenever a Viashino enters the battlefield under your control, put a +1/+1 counter on ~ and add to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end. 3/3
Dragon Breath Den Mother Creature - Viashino : Target Viashino or Dragongets +1/+0 and gains haste until end of turn. Whenever a Viashino or Dragon enters the battlefield under your control, add to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end. 2/2 Comparison is Goblin Warchief I guess. This can be used to fuel nontribal spells, but can't bring things out a turn early. It grants haste, but only if you use up the mana. It also costs less. There's comob potential as well. This should go pretty nicely with Giltfang Matriarch and Viashino Sandscout. It would take some work to go infinite with anything, but it's plenty of fuel for the fire. Did we cut or edit Viashino Suncaller? I seem to remember that. Pity if so.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Den Rallier Creature - Viashino Shaman Viashino spells you control cost less to cast. Whenever another Viashino enters the battlefield under your control, exile the top card of your library. You may cast it until the end of your next turn. [2/2]
Crimsonclaw Wardrummer — Creature — Viashino Barbarian (U) Other Viashino you control get +1/+1. Equip costs you pay cost less if they target a Viashino. Spells you cast targeting Viashino you control cost less to cast. 2/2
Dragon Breath Den Mother Creature - Viashino : Target Viashino or Dragon gets +1/+0 and gains haste until end of turn. Whenever a Viashino or Dragon enters the battlefield under your control, add to your mana pool. Until end of turn, you don’t lose this mana as steps and phases end. 2/2
Den Rallier Creature - Viashino Shaman Viashino spells you cast cost less to cast. Whenever another Viashino enters the battlefield under your control, exile the top card of your library. You may cast it until the end of your next turn. [2/2]
I vote for EpicLevelCommoner.
Please vote for the card you think should be added to the set.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
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