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 Post subject: Re: Blue
PostPosted: Mon Sep 08, 2014 11:11 pm 
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Snapping Drake

Creature - Drake (C)
3/2

Flying

"My progeny shall be what it takes to rule the tundra: cunning, cruel, and cold."
-Glacinorak


Relic-Hunter Sphinx

Creature - Sphinx (U)
4/4

Flying
When Relic-Hunter Sphinx enters the battlefield, put six Relic artifact tokens onto the battlefield.

"As long as mysteries remain beneath the frozen wastes, my work is not yet done."

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Blue
PostPosted: Tue Sep 09, 2014 1:29 pm 
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Frostfang Drake -
Creature - Drake
Flying
Whenever ~ deals combat damage to another creature, tap that creature. That creature doesn't untap during its controller's next untap phase.
2/2

Terrain Drifter -
Creature - Spirit
Islandwalk, Mountainwalk
, Tap an untapped artifact you control: ~ gets +1/+1 until end of turn.
3/3


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 Post subject: Re: Blue
PostPosted: Tue Sep 09, 2014 7:52 pm 
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Glidecraft Scout
Creature - Vedalken Artificer Scout (C)
Flying
Mastery - ~ is unblockable.
2/1
It's no use. No material produces enough lift to compensate for the weight. I'm not convinced that anything material will suffice.

Machinist Saboteur
Creature - Vedalken Artificer (U)
~ can't be blocked by artifact creatures.
Whenever ~ deals combat damage to a player, put a Relic artifact token onto the battlefield.
2/1

The artificer type may be a plant for an idea I have. ;)

So which winner determines the next criteria? Do we just have two criteria that people can choose between?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 8:13 am 
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:3::u::u:
Creature-bird(C)
Flying
When you cast an instant or sorcery spell, untap cardname.
3/4

:4::u::u:
Creature-Illusion(U)
Cardname can't be blocked.
5/1


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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 9:38 pm 
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Preferred Pronoun Set:
TPmanW wrote:
So which winner determines the next criteria? Do we just have two criteria that people can choose between?

Whomever gets a greater majority of votes between the two subrounds gets to set the criterion for the next one. If they both win the same number of votes, then whomever posts first gets to do the honors.

Echo_Robin wrote:
Criteria: [Two] creature[s] with evasion[: one Common and one Uncommon].

Let's start the voting!

Frostbite Elemental
:1::u:
Creature - Elemental
Frostbite Elemental can't be blocked by creatures with power greater than its power.
"Tricky little things... they only show themselves when you're weak enough to be prey for their cold" - Anjara, Frostwynd Ranger
1/2

Frostwynd Shrieker
:1::u::u:
Creature - Spirit
Flying
Whenever you cast an instant or sorcery, target player puts the top two cards of his or her library into his or her graveyard.
The howl you hear is never just the wind
2/1

Spirit of the Western Wind
Creature – Elemental Spirit (C)
Spirit of the Western Wind can't block or be blocked.
Whenever Spirit of the Western Wind deals combat damage to you a player, sacrifice it. If you do, draw a card.
2/1

Tempest Elemental
Creature – Elemental (U)
Flying
Tempest Elemental costs less to cast for each instant or sorcery spell you've cast this turn.
2/2

Dudibus wrote:
Spire Guardian
Creature - Drake (C)
Flying, hexproof
1/3

Wind Speaker
Creature - Drake (U)
Flying
Prevent all noncombat damage that would be dealt to Wind Speaker.
3/3

Snapping Drake

Creature - Drake (C)
3/2

Flying

"My progeny shall be what it takes to rule the tundra: cunning, cruel, and cold."
-Glacinorak


Relic-Hunter Sphinx

Creature - Sphinx (U)
4/4

Flying
When Relic-Hunter Sphinx enters the battlefield, put six Relic artifact tokens onto the battlefield.

"As long as mysteries remain beneath the frozen wastes, my work is not yet done."

Confused wrote:
Frostfang Drake -
Creature - Drake
Flying
Whenever ~ deals combat damage to another creature, tap that creature. That creature doesn't untap during its controller's next untap phase.
2/2

Terrain Drifter -
Creature - Spirit
Islandwalk, Mountainwalk
, Tap an untapped artifact you control: ~ gets +1/+1 until end of turn.
3/3

TPmanW wrote:
Glidecraft Scout
Creature - Vedalken Artificer Scout (C)
Flying
Mastery - ~ is unblockable.
2/1
It's no use. No material produces enough lift to compensate for the weight. I'm not convinced that anything material will suffice.

Machinist Saboteur
Creature - Vedalken Artificer (U)
~ can't be blocked by artifact creatures.
Whenever ~ deals combat damage to a player, put a Relic artifact token onto the battlefield.
2/1

:3::u::u:
Creature-bird(C)
Flying
When you cast an instant or sorcery spell, untap cardname.
3/4

:4::u::u:
Creature-Illusion(U)
Cardname can't be blocked.
5/1

Common: TP
Uncommon: Dudibus

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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 10:03 pm 
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Location: Ontario
Common: Confused
Uncommon: Parad

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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 11:00 pm 
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Common: I can not vote for me, but I can not vote.
Uncommon: CKY. I would love to see it only make 4 relics though, so it's less of a blowout in certain strategies. Or was the idea to give it constructed potential?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 11:02 pm 
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Posts: 14370
Parad for both.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Blue
PostPosted: Wed Sep 10, 2014 11:07 pm 
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TPmanW wrote:
I would love to see it only make 4 relics though, so it's less of a blowout in certain strategies. Or was the idea to give it constructed potential?

I like it when cards enable funky strategies, so yes.

Not really a fan of any of the cards this round.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Blue
PostPosted: Thu Sep 11, 2014 12:44 am 
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I was kind of worried that this would be too much of a make-or-break card for relic decks in limited.
You don't even like mine :(. I mean obviously you don't like my uncommon, but yeah, even I hate that guy.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Thu Sep 11, 2014 11:17 pm 
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Preferred Pronoun Set:
Common:

TP: 1
Confused: 1
Parad: 1

TP got the vote first, so he takes this one.

Uncommon:

Parad: 2
CKY: 1
Dudibus: 1

And I take this one.

Glidecraft Scout and Tempest Elemental shall both be added to the spoiler!

Create a Blue Mythic that appeals to Johnny and Spike, but not Timmy.

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 Post subject: Re: Blue
PostPosted: Thu Sep 11, 2014 11:18 pm 
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Wow, that was kind of funny. I think the YMTC format tourney's refocused many people's efforts elsewhere.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Fri Sep 12, 2014 12:29 am 
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Posts: 14370
Ageless Sorrow
:1::u::u:
Enchantment
Whenever a player casts a spell, counter it.
At the beginning of your upkeep, any player may sacrifice three lands. If a player does, sacrifice Ageless Sorrow
For the sins of the past, the present suffers. For the sake of the present, the future must be sacrificed.

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Blue
PostPosted: Fri Sep 12, 2014 1:38 am 
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Energy Shift |
Enchantment (M)
Activated abilities of permanents you control cost less to activate unless they're mana abilities.
Activated abilities of permanents you control cost more to activate unless they're mana abilities. This effect can't increase the amount of mana an ability costs to activate to more than two mana.


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 Post subject: Re: Blue
PostPosted: Fri Sep 12, 2014 5:48 am 
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Can we switch the rarities of the ast two cards, seriously a card that obsoletes a powerful common like welkin tern in two differents ways at common and a really,really bad illusory angel at uncommon?


Embodiement of forgetfulness
:2::u::u:
Creature-Elemental
Flying
At the end of each turn, you may exile any numbers of cards that share a type of your choice from your graveyard, card of the chosen type cost :1: more for each card exiled this way until the end of the next turn.
5/1


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 Post subject: Re: Blue
PostPosted: Fri Sep 12, 2014 10:19 am 
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Paradox Sphinx
Creature - Sphinx (M)
Flying
State-based actions are not checked for Paradox Sphinx.
3/3

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Sithas:Rising Storms
Star Wars
Ephemeron

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 Post subject: Re: Blue
PostPosted: Sun Sep 14, 2014 10:54 am 
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Preferred Pronoun Set:
Can we switch the rarities of the ast two cards, seriously a card that obsoletes a powerful common like welkin tern in two differents ways at common and a really,really bad illusory angel at uncommon?

You've got a point. I think the cleanest way to deal with the situation would be to remove Glidecraft Scout's flying (maybe rename it Invisible Scout) and reduce Tempest Elemental's cost by .

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 Post subject: Re: Blue
PostPosted: Sun Sep 14, 2014 10:54 pm 
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Unwoven Spellstuff
Enchantment
: For as long as it’s tapped Unwoven Spellstuff becomes a copy of target enchantment with the ability “You may choose not to untap this enchantment during your untap phase”.
Some manacosmologists contend that before a spell takes its final form it is all possible spells at once.

-Well, I pushed it, so that makes it mythic right? Definitely a johnny card at least.

Spoiler

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Mon Sep 15, 2014 1:34 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Create a Blue Mythic that appeals to Johnny and Spike, but not Timmy.

Let's start the voting!

Ageless Sorrow
:1::u::u:
Enchantment
Whenever a player casts a spell, counter it.
At the beginning of your upkeep, any player may sacrifice three lands. If a player does, sacrifice Ageless Sorrow
For the sins of the past, the present suffers. For the sake of the present, the future must be sacrificed.

Echo_Robin wrote:
Energy Shift |
Enchantment (M)
Activated abilities of permanents you control cost less to activate unless they're mana abilities.
Activated abilities of permanents you control cost more to activate unless they're mana abilities. This effect can't increase the amount of mana an ability costs to activate to more than two mana.

Embodiment of forgetfulness :2::u::u:
Creature-Elemental
Flying
At the end of each turn, you may exile any numbers of cards that share a type of your choice from your graveyard, card of the chosen type cost :1: more for each card exiled this way until the end of the next turn.
5/1

Dudibus wrote:
Paradox Sphinx
Creature - Sphinx (M)
Flying
State-based actions are not checked for Paradox Sphinx.
3/3

TPmanW wrote:
Unwoven Spellstuff
Enchantment
: For as long as it’s tapped Unwoven Spellstuff becomes a copy of target enchantment with the ability “You may choose not to untap this enchantment during your untap phase”.
Some manacosmologists contend that before a spell takes its final form it is all possible spells at once.

I vote for TP.

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 Post subject: Re: Blue
PostPosted: Mon Sep 15, 2014 1:57 am 
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Echo.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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