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PostPosted: Wed Jul 30, 2014 6:03 pm 
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So, backstory done. I no longer understand my own character. Or, well, I do, but sort of not really.

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PostPosted: Wed Jul 30, 2014 8:50 pm 
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@The moon: I was leaning towards the moon already being on the planet, struck from the sky. They just have to get it up there. To do that I was leaning towards a massive teleportation spell, just because I wanted something really fantasy to offset the scifi-ness of the whole concept.
@Echo: That is the best character ever.
@Deutragonist: I'm not really convinced we need another walker helping out with the moon. I think we've pretty much got the whole cast we need for that.

Zakon Godhammer
Planeswalker - Zakon
+2 : Until your next turn, whenever a player attacks you or a planeswalker you control with one or more creatures, that player sacrifices a creature.
-X : Target player loses X life. Put X 1/1 white Cleric creature tokens onto the battlefield.
-8 : Destroy all creatures opponents control. Put an X/X black and white Angel creature token with flying onto the battlefield, where X is the number of creatures destroyed this way.
4

Card's still pretty rough. I worry that she cares about the board state too much. Granted, the -3 emblem will stick around for whatever board state comes follows. That just leaves how she fits into decks as what I have to worry about.

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Last edited by TPzombieW on Sat Aug 02, 2014 11:12 pm, edited 2 times in total.

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PostPosted: Wed Jul 30, 2014 10:19 pm 
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"Each opponent loses life equal to life you gained this way"

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PostPosted: Thu Jul 31, 2014 12:15 pm 
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Would it be possible to enter more than one walker here :V

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PostPosted: Thu Jul 31, 2014 2:50 pm 
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Preferred Pronoun Set: zie/zin/zir/zirs/zinself
Submit leftover 'walkers to M:EM :P


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PostPosted: Fri Aug 01, 2014 11:00 pm 
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Has there ever been a set with three planeswalkers? I don't count Lorwyn because it had 5, not 3 and it had an excuse.

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PostPosted: Fri Aug 01, 2014 11:09 pm 
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Shards had Tezz, Elspeth, and Ajani V.
Zendikar had Chandra, Nissa, and Sorin
Scars had Elspeth, Koth, and Venser
Theros had Elspeth, Xenagos, and Ashiok

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PostPosted: Fri Aug 01, 2014 11:17 pm 
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Preferred Pronoun Set: 0, 1
I love Zakon's + ability, but hate her others.

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PostPosted: Fri Aug 01, 2014 11:32 pm 
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@Tevish: Oops. Somehow I got the idea that big sets only had two walkers. Guess you can tell who doesn't play many walkers.
@Cato: Any suggestions?

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PostPosted: Fri Aug 01, 2014 11:44 pm 
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If it makes you feel any better, my reaction was a gut "That can't be right..." followed by a Gatherer search, not immediate knowledge that there were four large sets with three PWs each. Also, I missed that Shards had 4: Sarkhan Vol was there too...

It seems most blocks tend to have 5 PWs (all of them other than Zen, which had 6). Alara went 4-1-0 and Zen 3-2-1 -- both patterns that haven't been repeated. Scars went 3-1-1: 3 in the large set, 1 in each small. Then Innistrad came out with two large sets and went 2-1-2 instead. Rav 2 also had two large sets and came out 2-2-1. Theros went back to having two small sets and a 3-1-1 outlay like Scars block.

I'll preemptivley predict Khans to have 2 PWs, Dewey to have 1, and Louie to have 2.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
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PostPosted: Sat Aug 02, 2014 9:46 pm 
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Preferred Pronoun Set:
I'll keep this open for another couple of days. Get your submissions finalized!

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PostPosted: Mon Aug 04, 2014 7:00 am 
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Let's start the voting!

Should the character be ONLY black, or can we bleed into other colors? If so, which ones? Anyway, I'll go ahead and design for mono black.

Orsim Bloodhound - [M]

Planeswalker - Orsim
Creatures with Bounty counters can't block. Whenever a creature with a Bounty counter dies, draw a card.
[+1]: Put a bounty counter on target creature.
[0]: Until the end of the next turn, whenever target creature deals combat damage, put that many loyalty counters on Orsim.
[-3]: Gain control of target creature. Sacrifice it at the end of the turn.
[-9]: You gain an emblem with "Whenever a creature an opponent owns dies, draw two cards."
{4}

Abilities


Orsim Bloodhound

Myrteline Moonfinger
Planeswalker – Myrteline (M)
{+2}: Creatures you control gain flying and protection from green until the beginning of your next turn.
{−3}: Return target creature to its owner's hand. That creature's controller discards a card. Draw a card.
{−10}: Put a 20/20 colorless Moonfolk God enchantment creature token with hexproof onto the battlefield.
{3}

Backstory

Intro


Bahraz the Tyrant

Planeswalker – Bahraz (M)
5

+2: Each opponent loses 3 life. You gain life equal to the life lost this way.
0: Destroy all creatures with converted mana cost less than the number of loyalty counters on Bahraz the Tyrant.
As long as there are ten or more loyalty counters on Bahraz, he's a Bahraz God creature planeswalker with protection from everything and base power and toughness 20/20.

Confused wrote:
Ralsten Vimur -
Planeswalker - Ralsten
[+1]: Tap up to one target creature. That creature doesn't untap during its controller's next untap phase and its controller loses 1 life.
[-3]: Until end of turn, creatures you control gains deathtouch and has "Whenever an opponent loses life, put a +1/+1 counter on this creature."
[-9]: Your opponents' life totals becomes 1.
[4]

Time Vamp planeswalker.

Backstory

Echo_Robin wrote:
Selvira Jeketh |
Planeswalker - Selvira (M)
[+1]: Until your next turn, whenever a creature deals damage to ~, she deals that much damage to that creature's controller.
[-2]: Until end of turn, creatures you control gain deathtouch, lifelink, and "Whenever this creature deals damage to an opponent, that player discards a card."
[-6]: Put a 6/6 white and black Avatar creature token onto the battlefield. It has flying, first strike, deathtouch, lifelink, haste, and "When this creature dies, you may return a card named ~ from your graveyard to the battlefield."
[3]

Backstory

Zect, Lunar Assassin :2::w::b:
Planeswalker - Zect

+1: Target player reveals his or her hand. You choose a creature card from it. That player discards that card.
-3: Destroy target tapped creature.
-7: You get an emblem with "Whenever you discard a card, each opponent discards a card", "Whenever you lose life, each opponent loses that much life", and "Whenever a creature you control dies, each opponent sacrifices a creature."

//4


Background

Sarkithel of the Shadows
:2::b::b:
Planeswalker - Sarkithel
[+1]: Name a card other than a basic land card. Target player reveals his or her hand and discards all cards with that name.
[-2]: Sacrifice a creature. Add an amount of :b: to your mana pool equal to its converted mana cost.
[-9]: Exile all cards in graveyards. For each card you own exiled this way, search your library for a card that shares a name with it, reveal it, and put it into your hand. For each card you don't own exiled this way other than basic land cards, search its owner's library for any number of cards that share a name with it and exile them. Shuffle all libraries you searched.
[5]


Background

Mown wrote:
Krolf the Lunatic
Planeswalker - Krolf
[+2]: Put the top three cards of your library into your graveyard.
[0]: Target player reveals his or her hand and discards a non-land card of your choice revealed this way. ~ deals damage to himself equal to the converted mana cost of that card.
[0]: Exile ~ and all graveyards. You may cast instant and sorcery cards exiled this way, but no more than ~'s loyalty.
3

background

TPzombieW wrote:
Zakon Godhammer
Planeswalker - Zakon
+2 : Until your next turn, whenever a player attacks you or a planeswalker you control with one or more creatures, that player sacrifices a creature.
-X : Target player loses X life. Put X 1/1 white Cleric creature tokens onto the battlefield.
-8 : Destroy all creatures opponents control. Put an X/X black and white Angel creature token with flying onto the battlefield, where X is the number of creatures destroyed this way.
4

Flavour




Possible Abilities

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Last edited by ParadOxymoron on Mon Aug 04, 2014 8:49 am, edited 1 time in total.

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PostPosted: Mon Aug 04, 2014 7:27 am 
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You forgot mine. I feel so lonely.


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PostPosted: Mon Aug 04, 2014 8:47 am 
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The character I like most after my own is Sarkithel, but I think the card's -2 is both out of pie and potentially broken. I would prefer it if his second ability just made Nightstalker tokens.

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PostPosted: Mon Aug 04, 2014 8:50 am 
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Echo_Robin wrote:
You forgot mine. I feel so lonely.

I overlooked it only because it blinded me with its awesomeness.

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PostPosted: Mon Aug 04, 2014 11:43 am 
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I'm quite open to tinkering with abilities, though I'm not sure when Sacrifice became broken. I'd like something along the lines of "[-2]: Sign in Blood" better than tokens since he's got no particular love for his own people, but if tokens are desperately needed for the set, so be it.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon Aug 04, 2014 1:19 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
So...
Vote for fluff, tweak mechanics afterwards, vote for entire thing, or vote for concept, then tweak fluff, then tweak mechanics?

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PostPosted: Mon Aug 04, 2014 1:28 pm 
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I'm down for the latter option. I think it would be more beneficial to vote for the concept, and then work on the mechanics/flavor as a group.

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PostPosted: Mon Aug 04, 2014 1:42 pm 
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Voting CKY. I like Mown's too. I didn't look at any of the cards.


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PostPosted: Mon Aug 04, 2014 3:27 pm 
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Ruwin- I love the way the mechanics reflect the character. Before reading any flavour I could tell that this was a person professionally involved with the ending of lives.
5 abilities is going to be hard to fit onto a card. This may be fixed by combining the static ability with the +1 if the rules guys think that's okay. It might be simpler and no less evocative to ditch the bounty counters.
The ultimate is a little underwhelming. It's pretty useful, but by the time a six drop planeswalker is ready to go ultimate you're looking for a wincon, not an enabler. By that point in the game it probably won't matter.

Parad- I like the tie in with the moon (and also the nod to Cansiz). The ultimate is rather neat, but clashes oddly with the aggroness of the + ability. The -3 has an awesome cruelty vibe to it. Biggest problem is that the abilities don't seem very unified. I can't see them working together in somebody's game plan.

CKY- Cool flavour. That 0 ability is way too good though. It's a free wrath every turn in most match ups. This needs to have a negative cost. Maybe lowering the starting loyalty (and consequently the "ultimate"'s "cost") could let you get away with it. Cool interplay with the final ability though.
The card needs some serious work but I want to see this happen.
The flavour's great. This guy feels very kingly, demanding tribute, blowing things up, becoming a god. You know, king stuff. The ultimate ties him right in with the set too. Maybe he's an old walker and originally bound the dragons into service before the mending happened and the dragons gradually realized he didn't have any real power over them...

Confused- Cool concept. Time vampires are sweet, and the time vampery shows up well on the card. I'm not really buying the death bond with a dragon bit though. It doesn't really seem necessary- there are plenty of other ways for him to stay on the plane.
The -3 presents some really interesting decisions in regards to whether your opponent will block or not.
Probably doesn't need to be double black. I guess I could see how the ultimate would justify it, but I dunno, seems like overkill.

Ech-

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