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 Post subject: Re: Green
PostPosted: Mon Sep 01, 2014 10:22 pm 
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Maraka Ouphe
:g::g:
Creature - Ouphe
Mastery - :t:: Add :1: to your mana pool. If you control an artifact, a creature, an enchantment, and a land, add :g::g: to your mana pool instead.
1/1

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The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Green
PostPosted: Mon Sep 01, 2014 10:54 pm 
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Maraka Grovetender is already our common mana dork.

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 Post subject: Re: Green
PostPosted: Mon Sep 01, 2014 11:33 pm 
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Aw dang, I missed that. Sorry guys.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Green
PostPosted: Tue Sep 02, 2014 1:07 am 
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TPmanW wrote:
Make a common green aura for buffing up your creatures.

Gift of the Dryad
Enchantment – Aura (C)
Enchant creature
Enchanted creature gets +1/+1 for each card type among permanents you control.

So basically, +3/+3, or +4/+4 if you control an artifact. This set doesn't have any Tribal, and Planeswalkers won't be showing up too often in Limited.

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 Post subject: Re: Green
PostPosted: Tue Sep 02, 2014 8:28 am 
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Inner Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+0 where X is it's toughness.

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Last edited by Dudibus on Wed Sep 03, 2014 9:05 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Tue Sep 02, 2014 10:11 am 
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Gift of Maraka
:g::g:
Enchantment - Aura
Enchant Land
Enchanted land has ":t:: Target creature gets +2/+2 until end of turn."

Just because it's an aura and buffs your creatures doesn't mean it needs Enchant Creature/

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Green
PostPosted: Tue Sep 02, 2014 10:20 am 
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Will of Maraka |
Enchantment - Aura (C)
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 3/3 and loses all abilities.

We already have an aura that turns a land into a treefolk at common, but this is totally different, because it does it to a creature. Different.


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 Post subject: Re: Green
PostPosted: Wed Sep 03, 2014 9:34 am 
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Cloak of Scales
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
, Sacrifice ~: Enchanted creature gains indestructible until end of turn.

I'm not done with this cycle yet guys, even if it's completely infeasible at this point, and you booted the only other card in it.

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 Post subject: Re: Green
PostPosted: Wed Sep 03, 2014 1:10 pm 
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Earthly Strength -
Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2.


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 Post subject: Re: Green
PostPosted: Thu Sep 04, 2014 6:30 am 
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Ninja'd


Timberform

Enchantment - Aura (C)

Enchant creature
Enchanted creature gets +2/+2.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

"Maraka needs no military. If we lack in wood and iron, Maraka itself will provide."
-Fa'ai, heritage druid

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Last edited by chinkeeyong on Fri Sep 05, 2014 3:23 am, edited 1 time in total.

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 Post subject: Re: Green
PostPosted: Thu Sep 04, 2014 9:28 pm 
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@CKY- Ethereal Armor is already in the set. Unless you plan on replacing it, I suggest you make a new card.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Green
PostPosted: Fri Sep 05, 2014 2:19 pm 
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Preferred Pronoun Set:
TPmanW wrote:
Make a common green aura for buffing up your creatures.

Let's start the voting!

Gift of the Dryad
Enchantment – Aura (C)
Enchant creature
Enchanted creature gets +1/+1 for each card type among permanents you control.

Dudibus wrote:
Inner Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+0 where X is it's toughness.

Gift of Maraka
:g::g:
Enchantment - Aura
Enchant Land
Enchanted land has ":t:: Target creature gets +2/+2 until end of turn."

Echo_Robin wrote:
Will of Maraka |
Enchantment - Aura (C)
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 3/3 and loses all abilities.

Mown wrote:
Cloak of Scales
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
, Sacrifice ~: Enchanted creature gains indestructible until end of turn.

Confused wrote:
Earthly Strength -
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.

Timberform

Enchantment - Aura (C)

Enchant creature
Enchanted creature gets +2/+2.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

"Maraka needs no military. If we lack in wood and iron, Maraka itself will provide."
-Fa'ai, heritage druid

I vote for Tevish Szat.

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 Post subject: Re: Green
PostPosted: Fri Sep 05, 2014 2:38 pm 
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Identity: Female
Tevish Szat.


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 Post subject: Re: Green
PostPosted: Fri Sep 05, 2014 7:31 pm 
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Parad

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 Post subject: Re: Green
PostPosted: Fri Sep 05, 2014 7:43 pm 
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Mown

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Green
PostPosted: Fri Sep 05, 2014 9:28 pm 
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CKY
almost went Confused. It was a simple card but it would get the job done. I was wondering about a possible WG dudes+auras archetype.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Green
PostPosted: Sat Sep 06, 2014 4:42 am 
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Preferred Pronoun Set: he/him/my/mine/himself
Parad: Too math-y for common, changes values too often.
Dubidus: Sort of cute.
Tevish: NWO-banned.
Echo: Sort of okay.
Confused: Sort of okay.
CKY: Not including Cycling at this point.

Choosing Echo_Robin.

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 Post subject: Re: Green
PostPosted: Sat Sep 06, 2014 12:23 pm 
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Confused


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 Post subject: Re: Green
PostPosted: Sat Sep 06, 2014 5:25 pm 
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Preferred Pronoun Set:
See why I wasn't able to call the vote between Tevish and Confused here.

In the meantime, either Tevish or Confused can feel free to set the next criterion.

Slots Left:

3 Uncommons
2 Rares
2 Mythics

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 Post subject: Re: Green
PostPosted: Sat Sep 06, 2014 5:44 pm 
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Preferred Pronoun Set:
All that said, Confused doesn't seem to have been online in a while, so Tevish can feel free to set the next criterion if he so desires.

Slots Left:

3 Uncommons
2 Rares
2 Mythics

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