This will be my first criteria for Starstill so I'm not sure if there are any rules I need to follow. But here goes:
Create a common discard card that ties in flavorfully with the cold.
Let's start the voting!
Mindnumb
Sorcery
Target player discards a card, then discards another card unless he or she pays
or
"Delirium is often a symptom of hypothermia. Heat and light are the best treatments, even if they are hard to come by." - Sarina, Frostwynd HealerFrost Specter –
Creature – Elemental Wraith (C)Flying
Whenever Frost Specter deals combat damage to a player, that player discards a card.
Whenever Frost Specter becomes the target of a spell or ability, sacrifice it.
"It is the burden of its own unspoken guilt, surrounded in a cage of ice; brittler than bone, but cold enough to chill you to yours."
—Lale Bilik, Compendium of Unnatural Life
2/1
Frozen MemoriesEnchantment (C)
When Frozen Memories enters the battlefield, target player exiles a card from his or her hand until Frozen Memories leaves the battlefield.
"Never look in the ice sheets. Your reflection might drag you down."
–Zafar the Mad Leave the Stragglers SorceryTarget opponent reveals his or her hand. You choose two nonland cards from it with a converted mana cost equal to X or less. That player discards those cards.
The cold always claims the weakest first, be it might or mind. Forgotten Dreams |
Sorcery (C)
Target player reveals his or her hand. That player discards the card with the highest converted mana cost. If two or more cards are tied for highest cost, you choose one of them.
Frostwynd life is cold and harsh, and has a tendency to drag you back to reality. I vote for Tevish Szat.