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PostPosted: Fri Oct 31, 2014 5:48 pm 
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Haunts of Night --
Instant (C)

Haunts of Night deals damage to target creature or player, equal to the number of creature cards in your graveyard.

==xx==

Play off of Massive Raid

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PostPosted: Fri Oct 31, 2014 7:48 pm 
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I love it.

The Halloween deck is done! Huzzah!

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
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PostPosted: Fri Oct 31, 2014 9:29 pm 
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Okay, going over the final list...

Haunted Estate - This should probably say each opponent to clear up confusion. What happens in a multiplayer game and two people decide to get 1/1 tokens? Right now, it doesn't appear to support this.

Shrouded Specter - This Guise cost might be a little too low? I know you can only do it as a sorcery, but it can be pretty unfun, against an unblockable creature.

Procession of Devils - This doesn't seem common. 1 or 2 points of damage would be better, but 3 makes it difficult to kill.

Goosebumps - This doesn't say "Enchant creature" on it.

Witching Hour - This is too good for 4 mana. This almost plays like a plague wind even if you only keep two creatures. I'd make it at least five, maybe six.

Terrifying Visage - I kind of wish this was a haunt creature, but it's otherwise fine.

==xx==

Deckwise:
We don't have any creatures on turn one.
The color symbols in our deck is 6/6/7 (B/R/G)

I kinda wish we had something (a creature) for a one drop?

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
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PostPosted: Sat Nov 01, 2014 12:52 am 
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Haunted Estate and Goosebumps fixed.

The good thing about Shrouded Specter and ghostly guise is there's only so much discard you can inflict before your opponent runs out of cards, so it equalizes in the long run. I understand it can be unfun but that's why it's uncommon.

Procession of Devils is comparable to Nimbus of the Isles or Faerie Invaders. Except worse.

Witching Hour forces you to play with bad creatures to get the Duneblast effect, so I think it's okay.

The number of green symbols in our deck is more like 6.5 because Pumpkinhead Hydra can conditionally be cast for one green mana.

Our 1-drop is Monster in the Dark, Goosebumps, Something Wicked, or a tapland.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Sat Nov 01, 2014 7:01 am 
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Procession of Devils is comparable to Nimbus of the Isles or Faerie Invaders. Except worse.

I think that's a stretch. I get where you're going, but those creatures can be blocked by fliers. This can't be blocked by any creature with a toughness of 3 or less. I'd more readily compare it to Sylvan Basilisk. Sure, it doesn't outright kill things, but it kills a lot of things.

Witching Hour forces you to play with bad creatures to get the Duneblast effect, so I think it's okay.

It doesn't force you to play bad creatures. And if you're playing with bad creatures, then our deck needs a tune up. :p
I'm just saying this feels more like a Mass Calcify than a Wrath of God.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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PostPosted: Sat Nov 01, 2014 10:13 am 
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There's an unblockable blue common 3/2 for 5 or a morph cost of 3 in khans.
Grim doctor makes me wary of vineglass vampire current version,I saw that in some sideboards.

So:
Multicolored land that can tap for their color right away are usually rare to sell sets, if we feel that the current verion is too powerful we can change them to require a permanent card, but it will probably work out okay this way too.

Nonflying black spirit tokens aren't really a thing, maybe change the subtype or color?

Candy witch doesn't seem green.

Grotesque harlequin: I can't remember red cards with that ability, maybe intimidate?

Scarecrow is nasty at that cost+ ability at uncommon,but I don't think that we want a two drop costing double green, so we could probably keep it that way.

Wineglass vampire feels oppressive too, I'd prefer it a bit more pushed stat wise but requiring 3 life since then the decision of paying life becomes less trivial, but maybe raising the guise cost to :1::b: to stop it to protect big things the turn they entered the battlefield creates interesting decision trees too .

Since we only have 2 creatures with boo the 3/2 green one could be a 2/3, that way is going to block more times.

Pumpkinhead hydra could have vigilance maybe? I think there was an :x::g::g: hydra in M14 with some other effect and it wasn't that strong in limited, and it would make it's other ability more relevant.


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PostPosted: Sat Nov 01, 2014 5:39 pm 
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Nonflying black spirit tokens aren't really a thing, maybe change the subtype or color?

They are now.

Candy witch doesn't seem green.

It needs to be double-colored because it's pretty strong. Double black is terrible in our deck, so I went with the next best option. Think of it as an evil Elvish Visionary.

Grotesque harlequin: I can't remember red cards with that ability, maybe intimidate?

It makes flavorful sense in red, and also has precedent in effects like Duct Crawler.

Scarecrow is nasty at that cost+ ability at uncommon,but I don't think that we want a two drop costing double green, so we could probably keep it that way.

Compare Heir of the Wilds.

Wineglass vampire feels oppressive too, I'd prefer it a bit more pushed stat wise but requiring 3 life since then the decision of paying life becomes less trivial, but maybe raising the guise cost to :1::b: to stop it to protect big things the turn they entered the battlefield creates interesting decision trees too.

Life payment makes it not so good on defense because you're still losing life every time they attack into you, and the relatively small 2/1 body means it won't kill anything that costs 3 or more mana.

Since we only have 2 creatures with boo the 3/2 green one could be a 2/3, that way is going to block more times.

This deck is not very good at blocking so your opponent has an incentive to attack into you, thereby triggering boo more often.

Pumpkinhead hydra could have vigilance maybe? I think there was an :x::g::g: hydra in M14 with some other effect and it wasn't that strong in limited, and it would make it's other ability more relevant.

Vigilance would stretch the text box too much. Don't forget that you can play it as a Hail of Arrows++.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Sun Nov 02, 2014 6:03 am 
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quote="
Candy witch doesn't seem green.

It needs to be double-colored because it's pretty strong. Double black is terrible in our deck, so I went with the next best option. Think of it as an evil Elvish Visionary.
Red/Black?

Grotesque harlequin: I can't remember red cards with that ability, maybe intimidate?

It makes flavorful sense in red, and also has precedent in effects like Duct Crawler.
Frenzied goblin attack trigger then?

Scarecrow is nasty at that cost+ ability at uncommon,but I don't think that we want a two drop costing double green, so we could probably keep it that way.

Compare Heir of the Wilds.
This one snowballs if not blocked trough, that was the thing that scared me.
Wineglass vampire feels oppressive too, I'd prefer it a bit more pushed stat wise but requiring 3 life since then the decision of paying life becomes less trivial, but maybe raising the guise cost to :1::b: to stop it to protect big things the turn they entered the battlefield creates interesting decision trees too.

Life payment makes it not so good on defense because you're still losing life every time they attack into you, and the relatively small 2/1 body means it won't kill anything that costs 3 or more mana.
I'm scared of this costuming a big three drop on turn 4 mostly, since a 2/1 for two that regenerates without mana is exciting and I want to keep it, but something like brimax, courser of kruphix and similar things that don't die easily in combat could become oppressive, that's why I was suggesting to raise the guise cost to :1::b:.
Since we only have 2 creatures with boo the 3/2 green one could be a 2/3, that y I was talking about raising the guise cost to way is going to block more times.

This deck is not very good at blocking so your opponent has an incentive to attack into you, thereby triggering boo more often.
Ok.
Pumpkinhead hydra could have vigilance maybe? I think there was an :x::g::g: hydra in M14 with some other effect and it wasn't that strong in limited, and it would make it's other ability more relevant.

Vigilance would stretch the text box too much. Don't forget that you can play it as a Hail of Arrows++.
I was just trying to make a rare with the new mechanic more exciting, also not explaining a new keyword to save space is a thing at rare[/quote]


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PostPosted: Sun Nov 02, 2014 1:37 pm 
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Wineglass Vampire's ghostly guise cost up to .

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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