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 Post subject: Re: Red
PostPosted: Sun Jun 29, 2014 5:05 pm 
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Go Haywire
Enchantment—Aura (C)
Enchant artifact
Enchanted artifact is a 4/1 artifact creature and attacks each turn if able.
Under the eternal sun, even machines are eventually driven mad.


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 Post subject: Re: Red
PostPosted: Mon Jun 30, 2014 11:24 pm 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Cato wrote:
Make a common card that synergizes with relics and engrave without being overly parasitic.

Let's start the voting!

Steelsoul Slugger
Creature – Human Warrior (C)
Steelsoul Slugger can only attack or block alone unless you control an artifact.
2/2

Heated core :r:
enchantment-aura(c)
Enchant artifact
Enchanted artifact gains ":r:, :t:: this permanent deals one damage to target creature or player."
Sacrifice enchanted artifact: it deals one damage to target creature or player.

altimis wrote:
Burst --
Instant (C)

As an additional cost to Burst, sacrifice an artifact.
Burst deals 2 damage to target creature or player

Engrave makes Golems, right?

Terracotta Brute

Creature – Golem (C)
3/3

Terracotta Brute gets +2/+2 as long as you control another Golem.

The relics of the desert are not so easily forgotten.

Shazzeh wrote:
Vanish into Sand
Sorcery (C)
Put target permanent with converted mana cost 0 on the bottom of its owner's library.
Settlements raided by viashino are gone completely within days: what little the looters leave behind, Illpyre is glad to take.

Fakeartist wrote:
Fragmented Strike :1::r:
Instant
Target creature gets first strike and +2/+0 for each artifact you control.

TPzombieW wrote:
Bust Up
Instant
Destroy target artifact. Put two Relic artifact tokens onto the battlefield.

Go Haywire
Enchantment—Aura (C)
Enchant artifact
Enchanted artifact is a 4/1 artifact creature and attacks each turn if able.
Under the eternal sun, even machines are eventually driven mad.

I vote for Steinhauser.

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 Post subject: Re: Red
PostPosted: Mon Jun 30, 2014 11:27 pm 
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Tough choice. I like Shazzeh's, but Steinhauser's looks amazingly good for the set, too.
Steinhauser's for now.

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 Post subject: Re: Red
PostPosted: Mon Jun 30, 2014 11:45 pm 
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Steinhauser.


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 Post subject: Re: Red
PostPosted: Tue Jul 01, 2014 1:07 am 
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Go Haywire doesn't feel common and we already have Seal of Shattered Steel for artifact destruction. I vote for Fakeartist's Fragmented Strike.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Tue Jul 01, 2014 2:14 am 
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CKY. Being encouraged to kill your opponent's golems is a cute dilemma.


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 Post subject: Re: Red
PostPosted: Tue Jul 01, 2014 2:13 pm 
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Stein and Shazzeh made great cards, but I don't think they're common.
Parad's card seems pretty good. Over the curve for sure, but I'm not sure about OP. The "can't attack or block alone" might balance that cost with that P/T, but throwing in a way to get around the restriction is pushing it out of my comfort zone.

CKY

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 Post subject: Re: Red
PostPosted: Tue Jul 01, 2014 3:08 pm 
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Yeah shazzeh's does seem uncommon. Okay okay I guess mine could be uncommon too.

I liked nonartifact golems in Solphos, but they make sense there, because non mechanical magic creations are already the norm there. It's a little harder to justify printing the "first" nonartifact golem in set featuring a mechanic that makes regular artifact golems. Other than that, I love the mechanic.

I like TP's flavour the best, but we already have a seal of smelt. Maybe in the first expansion?

CKY


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 Post subject: Re: Red
PostPosted: Wed Jul 02, 2014 8:24 am 
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steinhauser

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 Post subject: Re: Red
PostPosted: Wed Jul 02, 2014 10:56 am 
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Preferred Pronoun Set:
Final Tally:

Steinhauser: 4
CKY: 3
Fakeartist: 1

And Steinhauser takes it! Go Haywire shall be added to the spoiler!

Please pick a rarity and write a criterion for the next round.

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 Post subject: Re: Red
PostPosted: Wed Jul 02, 2014 1:40 pm 
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Red vanilla creature. Common or uncommon.


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 Post subject: Re: Red
PostPosted: Wed Jul 02, 2014 2:33 pm 
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Viashino Spearman :1::r:
Creature Viashino warrior (c)
2/1

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—Gerrard of the Weatherlight
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 Post subject: Re: Red
PostPosted: Thu Jul 03, 2014 12:34 am 
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Sandhusk Wurm
Creature- Wurm (U)
9/3
It survives the harsh desert by being three-quarters teeth.


Last edited by Knifethrower on Thu Jul 03, 2014 4:44 pm, edited 1 time in total.

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 Post subject: Re: Red
PostPosted: Thu Jul 03, 2014 2:01 am 
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Snowblind Brute
Creature - Ogre (C)
An ogre losing its eyesight doesn't make it any less dangerous, but it does make it much angrier.
2/3


"Exactly large enough to beat a 2/2" seems nicer than usual in this set.


Last edited by Shazzeh on Fri Jul 04, 2014 1:04 am, edited 2 times in total.

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 Post subject: Re: Red
PostPosted: Thu Jul 03, 2014 9:09 am 
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Desert Nomad

Creature - Human Nomad (C)
1/1

"The desert is more ancient than you or I. Our tents will crumble to dust and our footsteps will be covered by the wind, but the sand is forever."

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Red
PostPosted: Thu Jul 03, 2014 10:34 pm 
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Glasshide Wurm
Creature - Wurm
6/4
In the deepest regions of the Scorch not even the dragon's lowlier cousins can fall to the heat. Some however, have adopted creative measures to survive.

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—Tariel, Reckoner of Souls


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 Post subject: Re: Red
PostPosted: Thu Jul 03, 2014 11:42 pm 
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Hidden Sandsnapper |
Creature - Turtle (U)
"Rule 12: Always give any cave your going into a few good pokes with something sharp. Expeditions tend to go badly when you set up camp in something's mouth."
-Explorer's Handbook
5/3


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 Post subject: Re: Red
PostPosted: Fri Jul 04, 2014 1:02 am 
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Hey I don't know how to make good cards is this what you guys want.

Frostheart
Creature - Elemental (C)
As sharp as an icicle, and as brittle as well.
3/1

Red doesn't actually have any 3/1's for 2. Well, besides Hellspark Elemental, which dies at the end of turn, and Goblin Rock Sled, which is barely a card. I know that red on principle should get weaker creatures, because they're the color with access to burn, but if green and white can get 3/1's for 2 with upsides (and in the case of green, a 3/2 for 2 with trample), then I feel that 3/1 for RR is reasonable.

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 Post subject: Re: Red
PostPosted: Fri Jul 04, 2014 1:27 am 
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Well, RB gets Spike Jester at 3/1 with upsides. Seems like mono-Red should get to be faster...

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 Post subject: Re: Red
PostPosted: Fri Jul 04, 2014 4:56 am 
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Fire Elemental anyone?


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