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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 7:53 pm 
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OK but if the original wins I really think we should up the rarity to UNC.

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 7:57 pm 
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Also you missed dudibus's entry.

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 7:59 pm 
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Since I can't vote for my own I vote for the original, ammended to a shuffle-in rather than bottomdeck perhaps?

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 8:01 pm 
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If I were making a card, I would just make it shuffle in an artifact and perhaps cost 1 more.

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 8:18 pm 
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okay i switch my vote to the original

i actually really liked the design

idc what rarity its at


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Sat May 30, 2015 10:30 pm 
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Dangit folks all we really had to do was change "cmc of 0" -> "artifact or land" and the rarity issue would've cleared up.
I kind of hate the original and all the replacements. No vote.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 3:52 am 
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TPmanW wrote:
Dangit folks all we really had to do was change "cmc of 0" -> "artifact or land" and the rarity issue would've cleared up.
I kind of hate the original and all the replacements. No vote.


Yeah, OK. No vote.

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 2:03 pm 
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Let's just change "cmc 0" to "artifact or land"

Anybody have a problem with that?

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 2:26 pm 
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I don't really see why, but it's fine.


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 3:17 pm 
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i'm fine either way


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 9:16 pm 
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I'll settle for that.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Mon Jun 01, 2015 10:42 pm 
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I think it should shuffle, since part of the starting disagreement was that bottomdecking didn't feel red. Shuffle-in does feel red, and it's little different.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Tue Jun 02, 2015 12:35 am 
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I think it's less flavorful, and unnecessary shuffles should probably be avoided since they're annoying in real life.


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Tue Jun 02, 2015 11:10 am 
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bottomdecking is red enough and is pretty much the point of the card. I'd rather it just destroy before shuffle-in.


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Tue Jun 02, 2015 1:50 pm 
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As long as it doesn't trigger engrave tokens (exile, shuffle, bottom) and doesn't mention cmc I can live with it.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Wed Jun 10, 2015 3:44 pm 
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Ok I think that change should go ahead and be made then. Cmc 0 -> artifact or land.

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 Post subject: Re: Rework Sandpit Wurm
PostPosted: Wed Jun 10, 2015 7:36 pm 
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Sounds good.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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