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PostPosted: Mon Oct 27, 2014 8:51 am 
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For everyone else, if you can't think of any more mechanics, you could help us get started on filling out the deck skeleton with flavorful designs.

Criteria 2: Design three or four cards that represent aspects of Halloween. Try to make them generic enough that they can go in various kinds of decks.

If you're wondering how to mechanically represent a flavor nugget, here are some things the deck needs:
  • 2-3 small creatures (cmc 1 to 3).
  • 3-4 mid-sized creatures (cmc 3 to 5).
  • 1-2 large creatures (cmc 5 to 7).
  • 0-2 combat tricks (could benefit your creature or harm an enemy creature).
  • 1-3 removal spells (could be destruction, -X/-X, direct damage, or a fight effect).
  • Possibly a discard or looting spell.
  • Possibly a sweeper.
  • Possibly a Fog or Panic Attack effect.
  • Possibly a Naturalize effect.
Hole filling it is...

Let me know what you think:
Spoiler

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PostPosted: Tue Oct 28, 2014 5:28 am 
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Stuffed pumpkin :2::g:
Creature-plant(R)(U?)
You may cast creatures (and sorceries?)cards in your hand with CMC 3 or less as trought they had flash.
3/3

Trying to make something that fits with halloween and is tied to it being all hallows eve.

Mochery of death :1::b:
Creature-zombie(U)
~ enters the battlefield tapped.
When ~ dies put a 1/1 white spirit cleric creature token with flying on the battlefield.
2/2

Wandering devils :4::r::r:
Creature-devil (C)
Whenever a creature blocks ~,~ deals 3 damage to that creature.
Strange groups walk the streets tonight.
3/3

The monster behind the mask :g::b:
Instant(U)
Target creature gets +0/+2 and deathtouch.
Shuffle ~ into its owner library.


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PostPosted: Tue Oct 28, 2014 4:43 pm 
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Preferred Pronoun Set: It
Tumbling Lantern
Creature - Plant Spirit
Haste
Mask (: Exile this card from your graveyard masking target creature. When it's not masking a creature, return it to your graveyard.)
Masked creature has haste.
Some smiles show joy. Others show burning pumpkin innards.
2/2

Faerie's Fire
Creature - Spirit
All creatures able to block Faerie's Fire or masked creature do so.
Mask (: Exile this card from your graveyard masking target creature. When it's not masking a creature, return it to your graveyard.)
0/1

Mask only as a sorcery?

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Last edited by metalevolence on Tue Oct 28, 2014 10:27 pm, edited 3 times in total.

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PostPosted: Tue Oct 28, 2014 4:51 pm 
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Face Collector
Creature - Human Horror
Intimidate
Each creature card in your graveyard or exile has "Mask ," where X is its mana cost plus , and "Masked creature gets +X/+X, where X is this card's power."
"In need of a costume, child? Only the finest here! Why, they almost look real!"
3/4

eh I dunno lol

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PostPosted: Tue Oct 28, 2014 10:25 pm 
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I realized that if this mechanic works from the yard rather than hand it should just remain in exile, not return to yard when it's no longer masking a creature. Then it's like a bestow/flashback cross which i think is neat. Also here's more.

Hooded One
Creature - Specter
Flying
Whenever Hooded One or masked creature deals damage to a player, that player discards a card.
Mask
2/2

And cuz mask doesn't say creature you control (should it ?)

Gibbering Leatherface
Creature - Human Horror
Gibbering Leatherface and masked creature can't block.
Mask
3/2

+Reminder text

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PostPosted: Wed Oct 29, 2014 3:48 am 
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Sorry for the delay. I think metalevolence has gotten to a good place with mask: it's a fun mechanic that encourages a certain playstyle and has a lot of Halloween flavor. I think our final two mechanics will be boo! and mask, renamed ghostly guise (which I think fits our flavor better).

Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell as though it had flash.)

Ghostly guise (: Exile this card from your graveyard costuming target creature. That creature gains this card's creature types. Guise only as a sorcery.)

The OP has been updated with some of our cards, with some minor tweaks and flavor changes. Now it's time for the home stretch.

Criteria 3: We need some noncreature spells. Make a removal spell, a combat trick, and another noncreature spell of your choice.

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PostPosted: Wed Oct 29, 2014 4:03 am 
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Goosebumps

Enchantment - Aura (C)

Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell as though it had flash.)
Enchanted creature gets -2/-1.

Bonfire of the Strange

Sorcery (R)

As an additional cost to cast Bonfire of the Strange, tap X untapped non-Human creatures you control.
Bonfire of the Strange deals X damage to target player and each creature he or she controls.

Something Wicked

Sorcery (C)

Reveal the top four cards of your library. Put a creature or land card from among them into your hand and the rest into your graveyard.

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
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PostPosted: Wed Oct 29, 2014 9:32 am 
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What do you think of Boo! being templated as

Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell for its Boo! cost and as though it had flash.)

I think this can open a lot of good design space, most obviously Boo! costs lower than mana costs, but also nonmana Boo! costs. (Tap an untapped green creature you control, sacrifice a swamp, etc.) Also maybe one or two cards who have a Boo! cost higher than its mana cost, and does something really mean to attacking creatures.

This isn't the greatest example, but what made me think of that template was wishing goosebumps could be an offensive combat trick.

Goosebumps
Enchantment - Aura
Enchant creature
Flash
Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell for its Boo! cost and as though it had flash.)
Enchanted creature gets -3/-1.

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PostPosted: Wed Oct 29, 2014 9:42 am 
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Removal Spell and Combat Trick:
Painful Prank
Instant
Destroy target creature blocking or blocked by a costumed creature.

Removal Spell:
The Witching Hour
Sorcery
Non-costumed creatures get -2/-2 until end of turn.

Random Spell
Trail of Treats
Enchantment
Whenever an opponent casts a non-creature spell, you may put a +1/+1 counter on a creature you control.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Oct 29, 2014 9:55 am 
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Painful prank seems a bit narrow/parasitic but I like witching hour a lot

We should get a sweet red looting spell in here for sure, it could be very flavorful and synergystic

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Last edited by metalevolence on Wed Oct 29, 2014 10:24 am, edited 1 time in total.

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PostPosted: Wed Oct 29, 2014 9:58 am 
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Boo! is fine since a mechanic based on surprise fits well with Halloween and ghostly guise only deals with known information.

A different cost to cast the card would help in not making it feel like a strictly worse flash.

Animate furniture :r::g:
Instant(U)
Until end of turn target noncreature permanent you control becomes a construct creature with base power and toughness 5/5.


Box of costumes
:b::b:
Enchantment
At the beginning of each upkeep, you may have target creature you control become a copy of target creature card in a graveyard with a lower converted mana cost until the end of turn.


Faint from fear :1::b:
Instant
Boo! :b:
You may only cast cardname if you already casted another spell this turn.
Destroy target creature.


Last edited by Hello World on Fri Oct 31, 2014 3:14 am, edited 6 times in total.

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PostPosted: Wed Oct 29, 2014 10:14 am 
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Sugar Rush
Enchantment - Aura
Enchant creature
You control enchanted creature. It gains haste and first strike.
Sacrifice Sugar Rush at the beginning of the next end step.
Boo! (If a creature is attacking you or a planeswalker you control, you may cast this spell for its Boo! cost and as though it had flash.)

Or we can edit the original cost if we're sticking with the original Boo!

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Wed Oct 29, 2014 11:42 am 
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Making boo! into an alternate cost is a great idea!

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YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
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PostPosted: Wed Oct 29, 2014 2:43 pm 
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Criteria 3: We need some noncreature spells. Make a removal spell, a combat trick, and another noncreature spell of your choice.


Removal Spell -

Miniature Husk --
Enchantment - Aura (U)

As an additional cost to cast Miniature Husk, sacrifice a creature.
Enchant creature
Enchanted creature gets -X/-X, where X is the sacrificed creature's toughness.

Necromancers are well aware it "doesn't fit", they want you in it anyways.

==xx==

Combat Trick -

Role Reversal --
Instant (U)

Target creature and each creature blocking or blocked by it switches its power and toughness until the end of turn.

The most frightening thing for a monster is when it's no longer the monster.

==xx==

Other -

Trick or Treat --
Sorcery (R)

For each opponent, gain control of target permanent that player controls unless he or she pays 4 life. You gain life equal to the life lost this way.

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PostPosted: Fri Oct 31, 2014 3:13 am 
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@ altimis: All these cards are really weak, maybe add a bonus to them?
Not a fan of having multiple cards interacting with costumed creatures.


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PostPosted: Fri Oct 31, 2014 9:43 am 
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Almost done!

Criteria 4: We need more creatures that enable the costume mechanic. Make two creatures with ghostly guise. Also, make a direct damage spell.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Fri Oct 31, 2014 11:42 am 
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Dripping Dead
Creature – Zombie
Discard Dripping Dead: Target creature gains intimidate until end of turn.
Ghostly guise (: Exile this card from your graveyard costuming target creature. That creature gains this card's creature types. Guise only as a sorcery.)
2/1

Foxfire Witchling
Creature – Human Shaman
Whenever Foxfire Witching or costumed creature attacks, put a 1/1 red Fox Elemental creature token onto the battlefield tapped and attacking.
Ghostly guise (: Exile this card from your graveyard costuming target creature. That creature gains this card's creature types. Guise only as a sorcery.)
0/2

Pyr-O-Lantern Burst
Sorcery
Deal 3 damage to target creature or player. If you control a costumed creature, deal 5 damage to that creature or player instead.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Fri Oct 31, 2014 12:32 pm 
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metalevolence's comment about having a looting spell inspired this:

Trick or Treat

Instant (U)

Reveal a card from your hand and the top three cards of your library, then separate those cards into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Fri Oct 31, 2014 3:38 pm 
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Bloodseeker :3::b:
Creature-vampire(U)
Pay four life: Regenerate cardname.
Costumed creature has "pay four life: Regenerate this creature"
Ghostly guise :1::b:
4/1

Haunted mask :2:
Creature-Construct(m)
Deathtouch
Costumed creature gets +0/+1
Sacrifice the costumed creature : return this card from the exile to the battlefield with a number of +1/+1 counters on it equal to the sacrificed creature base power.
Ghostly guise :3:
1/1


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PostPosted: Fri Oct 31, 2014 5:32 pm 
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Now we just need one last burn spell!

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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