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 Post subject: Re: Development Round 1
PostPosted: Fri Nov 14, 2014 12:13 am 
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Conqueror of Eldangard
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Location: Kamloops, BC
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Instead of colour we should focus on the holes we need to fill. Do it in one thread or make a new one for each hole, but do it by design holes, not colour. After the right hole-filler has been chosen, then pick what to cut in its place. Usually the most similar card.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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