Foxes mainly are a faction. They are incredibly skilled at colonizing uncharted territory (much like their invasive irl counterparts) and have shown skill in weilding magic, martial arts, and especially artifice.
Because of their expert touch, they have the gimmick Overturn, which enables them to return the favor when something decides to push their luck and invade their territory.
Trolls / Shamans - Prunvi Grapevine
Spoiler
The trolls in this plane, mostly , don't have any state and are unassociated with any of the other demographics. They tend to form groups for the sole purposes of mating, raising children, and in some instances, agriculture. Despite this, they are in fact extremely wise, and able to have intelligent conversations with each other. The only reason why they are so solitary is because that they have a throughout knowledge of disease, and have low reproductive rates.
Their mechanic, spoil, enables trolls to quarantine dangerous threats in case they need to protect themselves. They can defend their territory from people, wild animals, and even disease by destroying what the threat needs to invade.
However, their primary focus is being able to communicate over extremely long distances relative to other groups. They have networks of psychic runes made out of amber and possibly gold. Anyone that gets caught trying to steal from it would face the Prunvi's greatest wrath. For this reason, those materials aren't worth much.
Horrors / Dwarves - Nosis Belt
Spoiler
The dwarves and horrors that populate the plane are skilled at very powerful magic, but don't have any sense of control. The dwarves have extremely large pupils. They also have multiple eyelids like crocodiles to enable them to see in dirt and underwater, and reduce the effects of sunlight. They don't cohabit with trolls very well, and have a tendency to travel to Advectix lands. However, horrors that they tend to create often stalk the trolls. Their services often compete with Lunaeris services. These factors, when combined, makes it difficult for these people to live peacefully.
The denizens of Nosis do not have any unique mechanics. Their main powers involve just making something huge and doing it repeatedly. Their play style uses a combination of prowess, power/toughness switching, and large/recursive noncreature spells. Their color combination splashes, but is mostly .
Elves - Lunaeris Bloc
Spoiler
Elves in this plane are primarily . Their primary society is a secluded, peaceful state that earned a lot of resources thanks to steady trade and the threatening finesse the inhabitants have over controlling people psychologically. They aren't content with the chaotic, however direct, methods that Nosis's forces use in war, because of how unpredictable their psyche magic is, and how likely that magic would end up failing.
Despite being fairly powerful, they don't like to engage in war unless there's a very real reason to do so. Their mechanic, credence, rewards stable returns with powerful effects.
Ninja - Softleaf Village
Spoiler
The Softleaf Village is a psuedo-mono faction. They are a small community of people that commonly recruit other peoples, and provided a safe haven for demographics at risk of extinction. Because of their mission, they avoid contact with anyone that is sentient and often kill anyone that is part of a majority group if they trespass in their territory.
They do have representatives in other communities though, and the Advectix and Aurupim exchanged knowledge with them to give both sides a razor sharp edge.
They tried to recruit a dwarven village but that didn't end well. They also tried dwarven magic. Again, that went horribly. Because green magic is stronger in the continent than any other plane, the Softleaf Village is shifted towards the color.
Other groups - Humans, Aven, Softleaf ninja, more tba.
New subtypes - Bard (rip from Mown bc I liked it)
This set's major theme is a "toughness matters" theme. Its secondary theme is midrange, which would be a prominent feature in two of the major factions - the Lunaeris and the Tsunaka. Finally, there's power/toughness switching.
Draft in this set would have very long games because of how many high toughness creatures are available.
Last edited by preadatordetector on Mon Jul 24, 2017 7:51 pm, edited 8 times in total.
CU01 Feathertouch Sage Creature - Fox Monk Overturn (Whenever this creature is dealt combat damage by a source, it deals damage equal to the difference in its toughness and the damage it taken to the source's controller.) 0/5
BLACK
RED
GREEN
CG01 Softleaf Trainee Creature - Cat Ninja 1/3
CG02 Trespass Stalker Creature - Cat Ninja When ~ enters the battlefield, you may reveal a Forest card from your hand. If you do, add to your mana pool. 1/2
UG01 Advectix Florist Creature - Fox Ninja Overturn (Whenever this creature is dealt combat damage by a source, it deals damage equal to the difference in its toughness and the damage it taken to the source's controller.) At the beginning of each combat, target creature must be blocked this turn if able. 1/2 The Advectix delivered some of their endangered plant life to the Softleaf. In exchange, they learned rudimentary skills about baiting and trapping, which the Advectix often employ.
RG01 Carterae Tailwind, Algae Farmer Legendary Creature - Fox Shaman At the beginning of each opponent's untap step, untap up to four lands you control, then that opponent gets a Gold artifact token with "sacrifice this: add to your mana pool". : return ~ to its owner's hand, scry 3, and draw a card. 2/2 "The Advectix puts a lot of demand for energy resources to power their toys. I make sure that energy is coming from somewhere sustainable. Anyone thinking they can avoid this system is going to answer to me..."
CZ33 Advectix Lightweight Creature - Fox Nomad [C] Creatures with toughness 4 or greater get +1/+0 and first strike. 2/2 He trained throughout his entire life in different forms of combat than the rest of the Advectix. His learning proves invaluable even as his memory and form decay every year.
CZ36 Softleaf Forensic Creature - Elemental Ninja When a creature blocked by ~ dies, draw a card. 1/3 One of the most infamous techniques about the softleaf is the creation of elementals made out of amber. With their enemies encased in the yellow residue, it is easy to discern who trespassed in their territory.
CZ38 Advectix Surgeon-Tongue Creature - Fox Bard [C] Creatures with toughness 4 or greater gain deathtouch and hexproof. 2/2 Promising offspring of the Advectix are sent off to the jungle, expected to return with a report on the wildlife surrounding it. Some of the best are then sent to teach the next generation, regardless of their mental stability.
MZ01 Vert Foray, Head of Robotics Legendary Creature - Fox Artificer [M] Whenever an artifact card enters the battlefield, you gain 5 life. Then, shuffle your graveyard into your library. If you begin the game with this in your hand, you may reveal it. If you do, draw a card. 4/4
To-do: Choose 25 reprints, make 200 cards. By color
15*5 monocolored cards 8*10 multicolor cards 25 colorless cards 10 lands 10 cards that aren't bound to specific colors, but must balance out equally over all 5 colors.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum