A Good Day to Die Enchantment
At the end of the declare blockers step, roll a six sided die. Creatures you control get +X/+X until end of turn, where X is the die roll.
Weird Knight -
Creature - Weird |
UAt the beginning of combat, roll a six-sided die. If you're the attacking player,
Weird Knight gets +X/+0 until end of turn. If you're the defending player,
Weird Knight gets +0/+X until end of turn. X is the number you rolled.
You think you're
having a weird night?1/1 Chaoticist's Tower[Land] (M)
, roll a die onto Chaoticist's tower: If the die landed on Chaoticist's tower without knocking any dice off of it, stack it on top of all dice already on Chaoticist's tower, then add
to your mana pool for each die in that stack. Otherwise, remove all dice from Chaoticist's tower.
Luck and skill are not so different, to the trained eye Nth degree Elemental Creature - ElementalAs ~ enters the battlefield, roll a die.
~ enters the battlefield with y^x +1/+1 counters on it, where y is the result of the die roll.
0/0
Goblin Gatling Gun
Artifact
: Choose any number target creatures and roll six-sided dice, one at a time, until you roll any duplicates or choose to stop. If you chose to stop, Goblin Gatling Gun deals damage to the targets equal to the sum of all die rolls, divided as you choose. If you rolled a duplicate, Goblin Gatling Gun deals damage equal to the duplicate rolled to you instead. (
for instance, if you roll 1-3-5-6, you will divide 15 damage among all targets. If you roll 1-3-5-3, you will be dealt 3 damage)