Fetid Watcher Creature - Zombie Wizard (C) Swamp Dweller (Whenever a Swamp enters the battlefield under your control you may untap this creature.) : Target player loses 1 life and you gain 1 life. 2/2
Ghost Agent Instant (C) Exile target creature card from a graveyard. Create a 2/1 black human rogue creature token with Subvert (Whenever this creature deals combat damage to a player, that player mills that many cards.)
Jaden and Rufus often use agents to inflitrate the lives of their enemies, sometimes for years before they reveal themselves, sometimes never. They use them for extortion, murder, blackmail, anything they need. The ghost agents have been surprisingly effective.
Grave Robbing Sorcery (C) Target player mills three then returns a creature card from his or her graveyard to his or her hand. As time went on he realized no one even noticed.
Maldrus Baron Creature - Human Wizard (C) Subvert (Whenever this creature deals combat damage to a player, that player mills that many cards.) Whenever a land is put into a graveyard from anywhere but the battlefield put a +1/+1 counter on Maldrus Baron. 3/3
Maldrus Lackey Creature - Human Assassin (C) Deathtouch Subvert (Whenever this creature deals combat damage to a player, that player mills that many cards.) 1/1
Ravenblight Traitor Creature - Vampire Warrior (C) Flying Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Ravenblight Traitor is bloodied it has “: Ravenblight Traitor gets +1/+1 until end of turn.” 2/3
Self Doubt Instant (C) Exile target creature that's the target of another spell or ability. Draw a card.
Shroud Stalker Creature - Werewolf (C) Bloodied — When this creature is damaged, if it doesn’t have a bloodied counter, put a bloodied counter on it. As long as Shroud Stalker is bloodied it has lifelink. 5/3
Uncommons:
Spoiler
Fallen to the Call Enchantment - Aura (U) Enchant creature Enchanted creature gains Swamp Dweller and “: Target player discards a card.”
Malhedra's Call is a subtle whisper, a nagging feeling that can slowly drive people crazy.
Assassin of the Spider Creature - Goblin Assassin (U) Pay 1 life: Assassin of the Spider gets +1/+1 until end of turn. Activate this ability only once each turn. 1/1
Knock Out Sorcery (U) Target player discards a card. That player mills X where X is the converted mana cost of the discarded card. Resonance (You may cast this from your graveyard as you cast another spell with the same name. If a spell cast this way would be put into a graveyard from anywhere, exile it instead.) Designed by Altimis.
Thanks Altimis! He gave his permission for this one already so it stays. All I did was add Resonance.
Necrochanter Creature - Zombie Wizard (U) As an additional cost to cast Necrochanter pay X life. When Necrochanter enters the battlefield target creature gets -X/-X until end of turn. 5/4
Negative Reaction Instant (U) Target creature spell enters the battlefield with three -1/-1 counters.
Shroud Revenant Creature - Zombie Horror (U) Shroud Revenant has power and toughness equal to the highest power among creature cards in graveyards. */* First born from a womb of horrors.
Tomb Speaker Creature - Zombie Warrior (U) Whenever Tomb Speaker deals combat damage to a player you may sacrifice Tomb Speaker. If you do, defending player loses life equal to the number of creature cards in your graveyard. 2/2
Rares:
Spoiler
Keeper of Last Breaths Creature - Zombie Demon (R) Flying Replace all instances of ‘in your graveyard’ with ‘in a graveyard’. (If an object would go to any library, graveyard, or hand other than its owner’s, it goes to its owner’s corresponding zone.) 5/4
Shard of Malhedra Creature - Human Wizard (R) Protection from creatures and planeswalkers. 2/2
Shoulder Demon Creature - Demon (R) Flying Swamp Dweller (Whenever a Swamp enters the battlefield under your control you may untap this creature.) : Each player may pay a life to draw a card. 0/1
Did I word that right?
Sins Commited Sorcery (R) Target opponent chooses X cards in your graveyard. Return the chosen cards to your hand. Those who remember the past can endeavor to repeat it.
The Shroud Sorcery (R) Exile any number of target creature cards from graveyards. All creatures get -1/-1 until end of turn for each card exiled this way.
Unwelcome Awakening Instant (R) Return target creature card in a graveyard with power less than the highest power among creatures you control to the battlefield under your control. I hear your beckons and obey.
Vulpine Assassin Creature - Human Assassin (R) Subvert (Whenever this creature deals combat damage to a player, that player mills that many cards.) When Vulpine Assassin enters the battlefield search target opponents library for X creature cards and put them into their owner’s graveyard where X is the number of creatures that player controls. 4/4
Mythic:
Spoiler
Merchant of Souls Legendary Creature - Demon (M) Flying You can’t gain life. Whenever you pay life draw a card. 6/6
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
Self Doubt only works if the creature has already been the target of another spell or ability that turn. Honestly, I was worried people would think it is way to weak considering there would be a lot of times its a dead card. Considering actual removal starts at around 2 mana.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either mono-cellular or mutant aberrations.
Cato
A true warrior seeks out the greatest foe. Their heart cries out for glorious battle, heedless even to its own end.
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