Some cmc 2 red creatures:
Borderland MarauderDragon HatchlingLightning MaulerPyre ChargerSatyr RamblerSigiled SkinkSparkmage ApprenticeWall of TorchesSmiling Duelist Creature - Human WarriorDouble strike
1/1Searing Body Creature - ElementalWither
(This deals damage to creatures in the form of -1/-1 counters.)2/2Searing Lasher Creature - Human Shaman WarriorFirst strike
Wither
(This deals damage to creatures in the form of -1/-1 counters.)1/2Excited Goblin Creature - Goblin WarriorHaste
2/1Goblin FlunkiesCreature - Goblin WarriorAxe Swinger Creature - Human Warrior3/1Shouting Chieftain Creature - Human Shaman WarriorBattle cry
(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)3/1Energizer MageBomber Corps(remove 'battalion' ability word, but keep the actual ability)
Challenge Seeker Creature - Human WarriorChallenge 2
(When this blocks or becomes blocked, it gets +2/+2 until end of turn.)1/1Shock Trooper Creature - Human SoldierFirst strike, Haste
2/2Kiln Beast rrCreature - Elemental BeastWhenever you cast an instant or sorcery spell, Kiln Beast gets +2/+0 until end of turn.
1/2Team Striker Creature - Human SoldierWhenever another creature enters the battlefield under your control, Team Striker gets +1/+0 and gains trample until end of turn.
2/1Æther Dancer Creature - Human MonkProwess
2/1Fan of Duels Creature - Human Warrior ShamanExalted
2/1Terrifying Berserker Creature - Human WarriorWhen Terrifying Berserker enters the battlefield, target creature can't block this turn.
Terrifying Berserker attacks each turn if able.
2/2Team Feinter Creature - Human Soldier RogueWhenever Team Feinter and at least two other creatures attack, target creature can't block this turn.
2/1Freedom Fighter Creature - Human SoldierFirst Strike
Freedom Fighter can't be the target of white spells with converted mana cost 3 or less.
Freedom Fighter can't be the target of white abilities from sources with converted mana cost 3 or less.
Whenever Freedom Fighter attacks a player who controls a plains, or blocks a white creature, it gets +2/+2 until end of turn.
2/2Knight of the Rose Creature - Human Knight ArcherReach, Trample
Knight of the Rose can't be the target of blue spells with converted mana cost 3 or less.
Knight of the Rose can't be the target of blue abilities from sources with converted mana cost 3 or less.
Whenever Knight of the Rose attacks a player who controls an island, or blocks a blue creature, it gets +2/+2 until end of turn.
2/2Passionate Hero Creature - Human SoldierIf you control at least two other red permanents, Passionate Hero gets +1/+1 and Trample and Haste.
If you control at least four other red permanents, Passionate Hero gets an additional +3/+3.
If you control at least six other red permanents, Passionate Hero gets and additional +2/+2 and Double strike.
2/2Wandering Bard Creature - Human Rogue ShamanIf you control a swamp, Wandering Bard gets +0/+2 and Exalted.
If you control a forest, Wandering Bard gets an additional +1/+1.
1/1Star-Crossed Maiden Legendary Creature - Human ShamanIf you control Star-Crossed Gentleman, Star-Crossed Maiden gets +1/+1 and Prowess.
1/3Star-Crossed Gentleman Legendary Creature - Human SoldierIf you control Star-Crossed Maiden, Star-Crossed Gentleman gets +1/+1 and First Strike.
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