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PostPosted: Tue Oct 14, 2014 1:04 am 
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The plane of Taramir has reached the end of its time. The struggles of the Waning Age have been forgotten, for the sun has set for the final time, leaving the world in darkness. The natural world is, as one might expect, in shambles: a few creeping vines grow where cultivated by humans or lit by the incandescent glow of volcanoes, and across the remains of ancient forests, a fungal morass now spreads, stinking seas of rot that represent what little is left of wildlife. This suits the Nightstalkers just fine, however, and they can be found to heed the call of green mana.

☼Taramir Block☼
Taramir Block consists of three sets: Taramir, Waning Light, and finally Age of Darkness. All three sets feature the new mechanics Salvage and Decay as well as the returning mechanic Cumulative Upkeep. In addition, Waning Light brought Fateseal into the picture. To this, Age of Darkness adds the return of Vanishing.

Salvage: Salvage is an activated ability that can be activated only when the card with salvage is in its owner's graveyard, when he or she could cast a sorcery. Salvaging a card exiles it and has the listed effects. Taramir introduced Salvage while Waning Light added off-color salvage costs and Salvage spells with effects dissimilar to their initial effect from being cast. Age of Darkness introduces Colorless and Nonmana salvage costs.

Decay: Decay is an ability word that causes one or more depletion counters to be added to the permanent with Decay, and causes it to be sacrificed when too many depletion counters have been accumulated.

Fortress Vine-Tender
:g:
Creature – Human Druid [C]
:t:: Add :g: to your mana pool.
The post of the vine-tender was officially one of great honor, but mages with the talent for manipulating plant life nearly had to be press-ganged into their monotonous service, ensuring the powerstone-lit fields continued to provide enough for the whole of the Grand Fortress
1/1

Rotwall
:1::g:
Creature – Fungus Wall [C]
Defender
Decay – Whenever Rotwall blocks, put a 1/1 black and green worm creature token onto the battlefield and a depletion counter on Rotwall. Then, if Rotwall has more depletion counters on it than its toughness, sacrifice it.
0/4

Rothunter
:2::g:
Creature – Nightstalker [C]
Sacrifice a land: Regenerate Rothunter
Salvage :2:: Destroy target artifact or enchantment
2/3

Maiden of the Lost Woods
:1::g::g:
Creature – Dryad Spirit [C]
Forestwalk, Vanishing 3
Though they were rarely seen since the Age of Forests and surely driven to extinction in the Waning, some people swore to have met dryads even in the depths of the Age of Darkness, sorrowfully watching over the fetid morass where forests once stood.
4/2

Vinegrown Barrier
:3::g:
Creature – Plant Wall [C]
Defender
:t:: add :g::g: to your mana pool
“Looks like they’re good for more than just eating!” – Lina, Township Militiawoman
0/4

Nightstalker Hunt-Pack
:5::g::g:
Creature – Nightstalker [C]
Salvage :3::g:: Gain 10 life
Nightstalkers do not need to eat, but their hunger for flesh, particularly the flesh of humans, is legendary.
5/6

Reinforced Defense
:g:
Instant [C]
Choose one
  • Target creature gets +0/+5 until end of turn
  • Target wall creature gets +5/+5 until end of turn.

Corrosive Blessing
:2::g:
Enchantment – Aura
Enchant Creature
Vanishing 3
Enchanted creature gets +3/+3
When Corrosive Blessing leaves the battlefield, enchanted creature’s controller sacrifices it.

Fertile Rot
:1::g::g:
Enchantment [C]
Cumulative Upkeep :1:
At the beginning of your end step, put a 1/1 black and green worm creature token onto the battlefield.
Salvage :1::g::g:: Put 3 1/1 black and green worm creature tokens onto the battlefield

Mending
:3::g:
Instant [C]
Regenerate all creatures you control. Whenever a creature you control regenerates this turn, gain 3 life.
The secrets of long-dead elves can knit bodies, but not the world.

Till the Ashes
:4::g:
Sorcery [C]
Search your library for X land cards, where X is equal to 1 plus the number of land cards in your graveyard, reveal them, then shuffle your library and put one of those cards into your hand and the rest on top of your library in any order.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Last edited by Tevish Szat on Tue Oct 14, 2014 12:36 pm, edited 2 times in total.

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PostPosted: Tue Oct 14, 2014 3:18 am 
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I think Nightstalker Hunt-Pack should be uncommon.

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PostPosted: Tue Oct 14, 2014 10:37 am 
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Quote:
Fortress Vine-Tender
:g:
Creature – Human Druid [C]
:t:: Add :g: to your mana pool.
The post of the vine-tender was officially one of great honor, but mages with the talent for manipulating plant life nearly had to be press-ganged into their monotonous service, ensuring the powerstone-lit fields continued to provide enough for the whole of the Grand Fortress
1/1


OP.

Quote:
Rotwall
:1::g:
Creature – Fungus Wall [C]
Defender
Decay – Whenever Rotwall blocks, put a 1/1 black and green worm creature token onto the battlefield and a depletion counter on Rotwall. Then, if Rotwall has more depletion counters on it than its toughness, sacrifice it.
0/4


So Decay and Vanishing are quite similar, decay is just more controllable. Aggro hates this card with a passion. One of them stalls early attacks for a long time. Two of them would be a nightmare. The cost on this one might need to be bumped up by one unless early aggro isn't an issue you want to worry about.

Quote:
Rothunter
:2::g:
Creature – Nightstalker [C]
Sacrifice a land: Regenerate Rothunter
Salvage :2:: Destroy target artifact or enchantment
2/3


There is a lot going on here for a common. That's not necessarily a bad thing, but the odds of me sacing lands to kill a guy that I probably want in my yard is pretty small. The regen seems tacked on.

Quote:
Maiden of the Lost Woods
:1::g::g:
Creature – Dryad Spirit [C]
Forestwalk, Vanishing 3
Though they were rarely seen since the Age of Forests and surely driven to extinction in the Waning, some people swore to have met dryads even in the depths of the Age of Darkness, sorrowfully watching over the fetid morass where forests once stood.
3/2


Paying for a 3/2 is a little overcosted. The forestwalk ability is likely irrelevant most games, so not much of a bonus there, plus the draw back of vanishing. I would play many of the 3/2 already printed before I played this main deck.

Quote:
Vinegrown Barrier
:3::g:
Creature – Plant Wall [C]
Defender
:t:: add :g::g: to your mana pool
“Looks like they’re good for more than just eating!” – Lina, Township Militiawoman
0/4


I like this one. Balanced and good.

Quote:
Nightstalker Hunt-Pack
:5::g::g:
Creature – Nightstalker [C]
At the beginning of your end step, if Nightstaler Hunt-Pack didn’t attack or come under your control this turn, tap it and it fights target creature.
Salvage :3::g:: Gain 10 life
5/6


There is too much going on with this at common. Just having it be Salvage gain 10 life is good enough. The fighting ability could lock down limited games. it is not a common. Uncommon maybe, likely even rare.

Quote:
Reinforced Defense
:g:
Instant [C]
Choose one – Target creature gets +0/+5 until end of turn; or target wall creature gets +5/+5 until end of turn.


Good card.

Quote:
Corrosive Blessing
:2::g:
Enchantment – Aura
Enchant Creature
Vanishing 3
Enchanted creature gets +3/+3
When Corrosive Blessing leaves the battlefield, enchanted creature’s controller sacrifices it.


Seems reasonable. It gives green slow creature kill in a way that seems green, so no problems there. I like.

Quote:
Fertile Rot
:1::g::g:
Enchantment [C]
Cumulative Upkeep :1:
At the beginning of your end step, put a 1/1 black and green worm creature token onto the battlefield.
Salvage :1::g::g:: Put 3 1/1 black and green worm creature tokens onto the battlefield


Definitely not a common. Paying the cumulative upkeep is a bad idea. I will play it, get my 1/1 dude, then salvage asap to get three more rather than wait at all.

Quote:
Mending
:3::g:
Instant [C]
Regenerate all creatures you control. Whenever a creature you control regenerates this turn, gain 3 life.
The secrets of long-dead elves can knit bodies, but not the world.


This card wins games in limited, likely every time it resolves. It should not be common.

Quote:
Till the Ashes
:4::g:
Sorcery [C]
Search your library for X land cards, where X is equal to 1 plus the number of land cards in your graveyard, reveal them, then shuffle your library and put one of those cards into your hand and the rest on top of your library in any order.


Seems fine.

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PostPosted: Tue Oct 14, 2014 11:05 am 
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Dudibus wrote:
Quote:
Fortress Vine-Tender


OP.
*cough* Elvish Mystic *cough*
Dudibus wrote:
Quote:
Mending


This card wins games in limited, likely every time it resolves. It should not be common.
Safe Passage says it's good.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Tue Oct 14, 2014 12:33 pm 
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Hunt Pack shall be changed, losing its fight ability.

Maiden was meant to be more pushed than that, so she'll get an upgrade.

With Mending, it's notable that (If it's working as intended) the regenerate shield must fire off for you to gain any life. If you have 10 creatures, but only two are in lethal combats, you gain 6 not 30.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Tue Oct 14, 2014 12:49 pm 
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I was joking about the Llanowar Elves.

That's a good point about Safe Passage, a card I even pointed out in the white common thread. i was thinking about 3 guys attacking into three blockers, you play this, all his guys die and you gain 9 life. But safe passage does almost the same thing so I agree your probably fine.

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