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 Post subject: DLCR: Chromanticore
PostPosted: Tue Feb 18, 2014 1:20 pm 
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Chromanticore

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If it's the 2nd or 3rd pack this is probably a 0. Or I guess a 2 if you are already 4 colors.

In the first pack, it's probably a 5. OK, I guess it's not "always play" since you could try to draft around it and fail because the guy next to you also is going 5-color. It's it's the opposite of splashable, so 4.0.

You know you are going to pick it though! I guess you want 7 sources of each color to play this. Maybe 6. Do you count scry as 0.5?
I would P1P1 just to see how hard it is to draft. Probably want 7 forests 4/2/2/2 and a wildcard 18th land. Or possibly 6/4/4/2/2

Then you would need 4-5 all-color fixers. I suppose the pattern is to draft all fixing as high as possible in packs 1 and 2 and draft all the best cards in pack 3. Voyaging Satyr and Kiora's Follower probably don't count as fixing unless you have multiple temples.

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 Post subject: Re: DLCR: Chromanticore
PostPosted: Tue Feb 18, 2014 2:30 pm 
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It is either a 5, or a 0. It all depends on when you see it, and if you fell like drafting the deck.

You get Travel Amulets and a Hart or 2. That should be enough.

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 Post subject: Re: DLCR: Chromanticore
PostPosted: Tue Feb 18, 2014 8:21 pm 
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First pick; sure, but probably no later on. It requires a lot of support in temples/fixing/travelers amulets in order to have a chance at seeing play.

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 Post subject: Re: DLCR: Chromanticore
PostPosted: Sat Feb 22, 2014 9:48 am 
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3.5

This is a bit small for Theros. It even fails the Asp test. And you need to jump through a lot of loops just to be able to bestow it. If there are no good uncommons in the pack, I might pick it.

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