No Goblins Allowed
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DLCR: Talent of the Telepath
http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=11795
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Author:  Zenbitz [ Tue Sep 22, 2015 10:31 pm ]
Post subject:  DLCR: Talent of the Telepath

|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


Ah, my promo rare. Bad.
0.0/1.5/2.5

Author:  Zlehtnoba [ Wed Sep 23, 2015 8:02 am ]
Post subject:  Re: DLCR: Talent of the Telepath

I see you caught the synergy. Milling seven really helps with that plan, and if you hit their removal, or card draw, you're doing great. But unplayable without the Sphinx's Revelation.

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