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DLCR: Graveblade Marauder http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=11536 |
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Author: | Zenbitz [ Thu Sep 10, 2015 10:07 pm ] |
Post subject: | DLCR: Graveblade Marauder |
|| |New Rating system (RIP Greven)| Power | Flexibility | Synergy 3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others 2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks 1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions 0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard Guy is very solid. 2.5/1.0/2.0 |
Author: | Zlehtnoba [ Fri Sep 11, 2015 2:33 am ] |
Post subject: | Re: DLCR: Graveblade Marauder |
Very solid, but 2.0 for me. What's the synergy? |
Author: | Zenbitz [ Fri Sep 11, 2015 1:37 pm ] |
Post subject: | Re: DLCR: Graveblade Marauder |
It does more damage the more the creatures in your grave yard. |
Author: | Zlehtnoba [ Fri Sep 11, 2015 2:56 pm ] |
Post subject: | Re: DLCR: Graveblade Marauder |
But he never connects? Not at that stage, anyway. |
Author: | Zenbitz [ Fri Sep 11, 2015 10:36 pm ] |
Post subject: | Re: DLCR: Graveblade Marauder |
When you have 4-5 guys in the yard he goes from being an amazing blocker and pinger to a problem for the defense. But maybe 2.0 synergy is too high. |
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