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DLCR: Zendikar's Roil
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Author:  Zenbitz [ Mon Sep 07, 2015 8:00 pm ]
Post subject:  DLCR: Zendikar's Roil

|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


I think this is just a bit too slow? Do green decks need inevitability like this?
0.5/0.5/0.0

Author:  Zlehtnoba [ Tue Sep 08, 2015 1:28 am ]
Post subject:  Re: DLCR: Zendikar's Roil

Turning lands into bears seems fine. I would give it a 1.0 on power, and some synergy for the RG ramp deck.

Author:  Zenbitz [ Tue Sep 08, 2015 11:27 am ]
Post subject:  Re: DLCR: Zendikar's Roil

It's only good in a stall. I would run almost any creature, trick, or removal spell over it game 1. If you get into a grindy match it's fine to bring in.
Maybe you can main deck it in some grindy GB or UG deck?

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