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DLCR: Zendikar's Roil http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=11460 |
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Author: | Zenbitz [ Mon Sep 07, 2015 8:00 pm ] |
Post subject: | DLCR: Zendikar's Roil |
|| |New Rating system (RIP Greven)| Power | Flexibility | Synergy 3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others 2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks 1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions 0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard I think this is just a bit too slow? Do green decks need inevitability like this? 0.5/0.5/0.0 |
Author: | Zlehtnoba [ Tue Sep 08, 2015 1:28 am ] |
Post subject: | Re: DLCR: Zendikar's Roil |
Turning lands into bears seems fine. I would give it a 1.0 on power, and some synergy for the RG ramp deck. |
Author: | Zenbitz [ Tue Sep 08, 2015 11:27 am ] |
Post subject: | Re: DLCR: Zendikar's Roil |
It's only good in a stall. I would run almost any creature, trick, or removal spell over it game 1. If you get into a grindy match it's fine to bring in. Maybe you can main deck it in some grindy GB or UG deck? |
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