No Goblins Allowed
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DLCR: Necromantic Summons
http://862838.jrbdt8wd.asia/viewtopic.php?f=46&t=11401
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Author:  Zenbitz [ Fri Sep 04, 2015 2:26 pm ]
Post subject:  DLCR: Necromantic Summons

|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


Card is OK, but I always end up playing another dude or removal spell over it. I think it's just too fancy for this set.

0.5/1.5/2.0

Author:  Zlehtnoba [ Fri Sep 04, 2015 3:44 pm ]
Post subject:  Re: DLCR: Necromantic Summons

I've never drafted a control deck yet, but I lost to some, and this was a finisher. 1.0 on power for me. And it goes higher if you draft or pass some redunculus bomb creature.

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