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 Post subject: DLCR: Knightly Valor
PostPosted: Thu Sep 03, 2015 1:30 pm 
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|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


Card is great. 2.5/2.0/1.5. I will say that people under value it so sometimes getting passed one is not a signal.

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 Post subject: Re: DLCR: Knightly Valor
PostPosted: Thu Sep 03, 2015 3:48 pm 
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This is worse than Invocation, says my experience. Much more splashable, but lower power level.

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 Post subject: Re: DLCR: Knightly Valor
PostPosted: Thu Sep 03, 2015 4:08 pm 
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5 is < 6 and this can be fetched with totem-guide hartebeeste and this is better if you only have 1 dude.

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 Post subject: Re: DLCR: Knightly Valor
PostPosted: Fri Sep 04, 2015 2:47 am 
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It is also much more vulnerable to removal or bounce in response.

None of these two is game-winning in the sense if I draw it, I win. I think that Invocation is always at least as good as Valor, and can be much better. You just need to do what green does best, flood the board with creatures, be aggressive enough they can't just race you, and then wipe out their blockers. There are so many green dorks flying around draft tables, you can always play 17 or more fine ones.

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