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 Post subject: DLCR: Elemental Bond
PostPosted: Tue Sep 01, 2015 1:33 pm 
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Joined: Sep 23, 2013
Posts: 7260
|Image|
|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - Sideboard


0.0/1.0/2.0 I don't like this much at all. 0 is harsh but I gave it a high synergy score if you happen to be running a bunch of 3/Xs for 3.

You know what cards this is great with? Mardu Scout and Goblin Heelcutter. Also those theros block cards that poop 3/1s.
But there is nothing like that in Origins.

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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


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