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|New Rating system (RIP Greven)|
Power | Flexibility | Synergy
3.0 - Total Bomb | 3.0 - Effectively Colorless | 3.0 - Best with others
2.0 - Play this card if you can | 2.0 - Splashable, 3 color | 2.0 - Better with some decks
1.0 - Filler | 1.0 - Playable in 2 color without problem | 1.0 - No special interactions
0.0 - Unplayable | 0.0- Needs 10+ colored sources | 0.0 - SideboardI have picked this a few times, played it a few times, but I have never actually cast it, and I don't think it's been cast against me more than once. It will certainly end the game quick but requires some finesse I think. Note that at 5 mana all the black removal comes on line, and it's the same CMC as voidmage and
Wild Instincts. This makes it it considerably more risky than the little R and W auras.
1.0/0.5/1.0. Sacing 2 dudes is a pretty steep cost (unless you already stole one, but that seems like quite the confluence of events. On the other hand, if you only need 1 more swing it's basically like chandra's parents or
Siege-Gang Commander.